>>717873642
>The entire game was about anti-western/American imperialism and anti-capitalism!
>No, really!
Skullface, being the anti-imperialism entity, is consistently shown performing atrocities in pursuit of his goals, victimizing the people most affected by imperialism such. The crux of his plan is to subvert capitalistic endeavor by knowingly supplying faulty nuclear weapons to buyers, effectively betraying them. Hell, he outright holds a native american hostage by threatening to wipe out his tribe.
Diamond Dogs meanwhile operate on a capitalist basis, buying and selling arms of high quality, many they develop themselves. They pride themselves on paying their people for their services while providing for their livelihood as part of the employment. They often undertake paid assignments from political underdogs and fight in support of them without trying to enslave or command them. Even if the assignment ends up being not to their taste, they try to perform it to the letter while still staying moral, satisfying the customer completely without betrayal.
>>717873896
You're an midwit, that's the problem.
A game about politics tells a story of politics.
A political game tries to infect you, the player, with the author's political stance.
Let's try something simpler. Hunt For The Red October is a book about politics, because it tells a story about political actors. Its not a political book because it isnt trying to make you a fucking commie or a neocon.