>>717900957
First, it would not be in this timeline, 2000s Japanese games about Shinto lineage is like a niche within a niche, and this game seems to be made as a one off.
Second, much more hyper specialize units, the game has issues where some units overlap each other and are functionally better, Canooner is better than Archer in crowd control, Spearman is better than Woodcutter in close range killing, some invalidate other roles, so I would love to have much more hyper specialized units, hyper specialize is the specific wording because niche would be Priest being there to purify toxc pools and he is basically useless.
Third, a heavier emphasis on the unit's mobility, unlike other tower defense game, these are people with legs and the levels are designed around that, the issue with that is in this game, their response time after being commanded to move is decent... but not fast enough, and with the amount of defensive mechanics, it's far better to bunker down rather than tell them to go out of position intentionally which sounds like I just want an RTS now that I think about it.
There are so many things I would love to see get expanded or modded into the game, but it only sold 600K copies, this is not a well known game and we are basically FUCKED.