>>717977883
A game's wellbeing is measured these days by not just sales, but retention in keeping players playing and engagement with the product (such as buying DLC and such), of which no one is fucking doing.
Rise/Sunbreak might not have done well as far as first-day sales, but over the course of its lifetime, it got to 17million sales and still has a comparable active base, even being past its EoL point, is still selling DLC's, and is still considered an "inferior" product by a lot of players.
The fact that Wilds got to 10million sales in its first month isn't something to write home about when the playerbase has all but given up on the game as a whole since TU1 was promised to clean up some performance issues and was alluded to bring it "back to spec" and failed so horribly in doing so that it hasn't recovered since.
And that's only touching on performance issues, not any of the glaringly horrible design issues, easy as piss gameplay, zero endgame content beyond "Im the New 9-Star hunt! I'm the same fight, but with a trick up my sleeve and more HP!"
Capcom fumbled the ball so god damned hard with Wilds that it just may have ended up killing the franchises future. They took a horrible engine, with horrible ideas of where to bring the series, gutted the heart and soul of it, then plopped it into the proverbial "shiny package" and just filled it with garbage.
I've pumped thousands of hours into this franchise, happily. I played from Tri onwards through 4, 4u, GU, Worldbourne, Risebreak, and I had fun on them all. 800 on Tri, 400 on 4 and 4u, 600 on GU, 1.4k on Worldbourne, 1.1k on Risebreak, and I haven't touched Wilds since the SF crossover and havent even gotten close to 200 hours on it.
It's completely unsalvagable.