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Anonymous No.718060393 >>718060425 >>718060515 >>718060558 >>718060736 >>718060936 >>718061052 >>718061243 >>718061383 >>718061550 >>718062034 >>718062380 >>718062669 >>718062676 >>718063213 >>718063589 >>718063834 >>718064179 >>718066363 >>718066792 >>718067027 >>718068964 >>718069630 >>718070143 >>718073797 >>718074431 >>718074657 >>718075139 >>718076063 >>718079938 >>718080228
What went wrong?
Anonymous No.718060425 >>718061243 >>718062034 >>718062669 >>718079335
>>718060393 (OP)
BLACK
Anonymous No.718060515 >>718060785 >>718062034 >>718075028
>>718060393 (OP)
https://www.youtube.com/watch?v=qCGXSs2loq4
I found this useful. The absolute worst part is the sheboon hollering in your ear though.
Anonymous No.718060558
>>718060393 (OP)
Too story-driven.
Anonymous No.718060574
tiny map
shitty vehicle
EXTREMELY shitty land section
too much talking
black people
Anonymous No.718060736
>>718060393 (OP)
Grok will chime in on this eternal question
Anonymous No.718060785 >>718060869 >>718060884
No Cyclops. It's absurd. The Cyclops is in my top 5 favorite vidya vehicles. I could buzz for an hour about why I love the Cyclops but I won't bore ya guys with that. It's an absolute crime that it wasn't included.
>>718060515
>Click this
>Why below zero sucked
>(It's the sea truck) thumbnail
Thank you. That guy knows what's up. Although I adore the idea of a modular mobile base (and I think a video game with that as its central mechanic would be phenomenal), the seatruck just falls flat. Which is a shame because the Cyclops was so god damn good.
Anonymous No.718060869 >>718061065 >>718061176
>>718060785
The cyclops needed a way to clear magma leeches from the hull without you having to get out and cut them off. God that was annoying, the cyclops was built for the magma zone, but actually taking it down there is such a pain.
Anonymous No.718060884 >>718060963 >>718061176 >>718067563
>>718060785
I always found the cyclops awkward as fuck to pilot. Also you can't put a lot of fun stuff inside it like a water purifier or alien containment
Anonymous No.718060936 >>718062041
>>718060393 (OP)
It was a blatant downgrade from the previous game in several different areas. The voiced protagonist and her storyline is an obvious one. The land sections with horribly buggy land vehicles are another one. The segmental seatruck was a cool idea, because I like customization, but ultimately it just couldn't compare to the Cyclops.
Despite it all, I think it's overhated. Most of the game is still pretty much just Subnautica, and exploring new biomes and seeing new creatures was fun. Add to that the improved base building, and it was overall a pleasant experience.
Anonymous No.718060960
Voiced protag (negress)
Extremely small underwater section of the map
Shit above water section
Sea truck bad
Anonymous No.718060963
>>718060884
Ayy lmao containment would be a bit much. Though I remember the concept for the Atlas that would have been great for it, way too big for most of the game, the map would have to be much bigger to make it satisfying.
Anonymous No.718061052
>>718060393 (OP)
devs are retards who cut content out of the base game to sell as below zero
the same devs who Krafton fired for incompetency and are now being sued by
Anonymous No.718061065 >>718061149
>>718060869
The forcefield upgrade does this, you just toggle it and it repels them. I'm not sure it always did this as I played for the first time recently, but it at least does it now.
Anonymous No.718061149
>>718061065
The problem with the forcefield is that it's energy intensive to use and if you just do quick toggles the leeches just end up reattaching. I guess the worst part is that you don't get an alert for when the leeches are attached, the game won't tell you that there is abnormal energy drain going on.
Anonymous No.718061176 >>718061257 >>718061264
>>718060869
>>718060884
I could rave about it all day but don't get me wrong. It's not perfect. There are a few things about it that drags it down a little. I just love the thing and it fits a weird little niche in my brain that just makes me adore it. One of the best parts being I love a ship that can carry other smaller ships. Parking the Cyclops nearby and hopping in the moth or prawn to navigate where the Cyclops couldn't and gather resources is one of the things that really makes it shine. It's OPINIONS but man I love that Cyclops.
Anonymous No.718061243
>>718060393 (OP)
>>718060425
gook publisher wasn't having any of that
Anonymous No.718061257 >>718061903
>>718061176
There's something about being able to take your base with you and pilot smaller vehicles out of it that gets you in the hind brain.
Anonymous No.718061264 >>718067816
>>718061176
Yeah, it's kind of blown my mind when I made the cyclops, saw how huge it is, entered it and realised that not only you can freely walk around inside, but you can even build things. I kind of wish there was more to the game past getting the Cyclops, because you mostly just use it to descend into that tight underwater corridor and then the volcanic parts. I wish you could explore with it for a while in a large open ocean.
Anonymous No.718061383
>>718060393 (OP)
didn't it come out??
was that early access?
Anonymous No.718061550 >>718062027 >>718065692
>>718060393 (OP)
>somehow, margueritte survived
>a game all about being underwater now has land sections
>pushes a new land vehicle you don't even need
>corporation messing around with virus that the mc of the first game cured and distributed planetwide years earlier
>biomes are so tiny spooky creatures just hilariously clip through walls everywhere
>the mc's story about her sister was so pointless she instead finds a precursor consciousness, they somehow make a new body for him, and then she fucks off with him to his home system
Anonymous No.718061903
>>718061257
Same reason why I consider ship interiors in space sims very important, but not enough of them do them. The one that does them the best is star citizen but I don't think I have to go into why that game's not exactly ideal
Anonymous No.718062027 >>718065692
>>718061550
I hate how the Marguerite shit robbed the degasi of their poignant ending. She already went down 1v1ing a fucking ghost leviathan, did they really feel the need to jerk her off more?
Anonymous No.718062034 >>718062194 >>718062237
>>718060425
>>718060393 (OP)
>>718060515
why don't they make a good game with nigs?
Anonymous No.718062041
>>718060936
That's pretty much how I feel about it. It was still a good experience overall that scratched the itch I had for more Subnautica when it came out, but I can't help but feel like I'd have had a better time if those new biomes and vehicles were just a DLC for the first game.
Anonymous No.718062194 >>718062364 >>718063016
>>718062034
San Andreas was two decades ago.
And hasn't been topped since
Anonymous No.718062237 >>718062313 >>718062324 >>718062364 >>718076212 >>718076769
>>718062034
The first game had a spic and few people cared. Probably helped that he shut the fuck up instead of constantly yapping.
Anonymous No.718062313 >>718062364
>>718062237
spics aren't nigs
Anonymous No.718062324 >>718062364 >>718070102
>>718062237
>a spic
wasn't the MC supposed to be Mongolian? I remember the game had some bits about some hyper mongolian technocracy or something like that
Anonymous No.718062364 >>718062398 >>718062852
>>718062194
FOLLOW THE GODAMN TRAIN CJ

>>718062324
>>718062313
>>718062237
MC was a mystery meat future Euro, yet because he was a man, the game was fine.
Anonymous No.718062380
>>718060393 (OP)
>N
Anonymous No.718062398
>>718062364
No, it's because he shut the fuck up and you only saw him with a camera drone.
Anonymous No.718062410
>descend into deep lilypads
>finally a cool biome
>its smaller than jellyshroom caves form the first game
Anonymous No.718062669 >>718063119 >>718075097
>>718060393 (OP)
>What went wrong?
>>718060425
The surrounding controversy of the modding community playing morality police and not allowing you to change the player model. Racism aside, I really hated his haircut and went to download a different player model only to be scolded for being a racist. It made me become a real life racist and I now mistreat black people every chance I get.
Seriously though, I thought the first game was overhyped streamer bait. I bought it because it was one of the few titles available in VR, but I just didn't find the core gameplay compelling enough to finish the game once I completed the tutorial and learned all the mechanics. It's underwater minecraft... woohooo.... It's even more boring than minecraft because at least minecraft lets me express my creativity. I found the basebuilding restrictive in that I couldn't craft a base with different materials and could only choose how to arrange my underwater modular hamster terrarium. Once you get jumpscared by a couple of big scary fish you realize that's all the game has to offer and there's nobody to pay me for making a silly face at my computer when I'm alone in my room.
I assume that the sequel didn't sell for the same reason a minecraft sequel wouldn't sell. What else is there to the game but grinding for more resources to upgrade your shit? Why do it again in the sequel? Minecraft has replayability because I can design something new and different each time, subnautica does not.
Anonymous No.718062676
>>718060393 (OP)
>game known for its atmospheric horror and sound design
>sequel
>removes every horror element, tone down massively anything that could be scary
>replace the simple robotic PDA voice with a call center pajeet
>replace silent MC with a sassy black women and add a quirky millennial alien, both never shut up
>oh and also now you have to spend half the game on land, in a game called subNAUTICA
The first game was a lighting in a bottle, truth is the devs are retarded and had no idea of what they were doing.
Anonymous No.718062852
>>718062364
>MC was a mystery meat future Euro, yet because he was a man, the game was fine.
No, he was fine because he didn't talk and it made sense that he didn't and it really contributed to the lonely and abandoned atmosphere of the first game. Half the time I chased down audio logs in the first game was just to hear someone talk after a long stretch of not hearing a damn word and listening to the eerie reefback songs. The MC from Sub-zero and her brain parasite wouldn't shut the fuck up and give you a chance to absorb what is around you. They just constantly chatted. That wouldn't be a total deal breaker if they had decent writing but that is garbage too. Every conversation is the ancient robot acting stuffy and being confused about what hope means and the MC just defending humanity for being the flawed creatures they are. Then they slap on another layer of stupid by making the MC seem like a paranoid lunatic ranting about the EVIL CORPORATION and how EVIL they are because they killed her sister and EVIL. But the MC will be damned if she doesn't cash the paycheck from them every week. The corporation in the first was cold and corporate, but in sub zero it's mustache curling evil. And that's if you take the story at face value and just assume the MC was right. But if you actually examine the holes in the plot, turns out her sister was a fucking idiot and did actually get herself, and anothet innocent person, killed because she too thought EVIL CORPORATION when said corporation offered zero evidence of being evil. The only thing the corporation is guilty of is playing with fire. Hell, not even that. They just discovered said fire and went "oh, interesting" and that is literally it.
Anonymous No.718063016 >>718063065
>>718062194
Sr2 is basically a better San Andreas.
Anonymous No.718063065 >>718065637
>>718063016
Sr2 was almost 2 decades ago.
Anonymous No.718063119 >>718063163 >>718063540 >>718076296
>>718062669
>It's underwater minecraft... woohooo....
Wait until you try minecraft but space!
Anonymous No.718063163
>>718063119
Get a load of this,
Minecraft but GAY
Anonymous No.718063213
>>718060393 (OP)
>game about scary underwater exploration
>make it about a butch POC+ womyn character and her LGBTQIA2+ scientist xister
Anonymous No.718063540
>>718063119
I wish NMS was minecraft in space
Anonymous No.718063589
>>718060393 (OP)
Unironically everything
Anonymous No.718063834 >>718066654
>>718060393 (OP)
Should have been a DLC rather than pretending its a full game.

Consolefags causing the map to be "optimized" for them.

Lack of big sexy sub that feels like a home. If it had just been a DLC, the seatruck would have been ok as just something different in a story a bit further away. But as a full game, again another one of the things that made it feel scaled down

Probably too much talking. Again, normally I wouldn't mind it if it was just a DLC "story", but not a worthy succesor to the feeling of isolation/exploration of the first one.
Anonymous No.718064179
>>718060393 (OP)
No sea emperor mommy
Anonymous No.718065637
>>718063065
Stop lying
Anonymous No.718065692
>>718061550
>>718062027

Yeah, I hated that.

>group crashlands
>the tough one acts like she's in a video game, kill monsters, takes their stuff, make new stuff to kill bigger monsters
>this backfires on her hard, letting the player know this isn't that kind of game
>haha oh wait nevermind she's alive slaaaaay!

Worst DLC recon since it turned out Daisy "kill the privileged children and betray the protag because I'm an antifa thug at heart" Fitzroy was only pretending to try and murder that child because the incest twins told her it was important to toughen you up or some shit.
Anonymous No.718066363
>>718060393 (OP)
Boring story
Brown girlboss protag
Over-focus on temperature gimmick
Small and ugly world
Vehicle is garbage, even in it's smallest form it's worse than seahawk and it gets shittier and less practical if you try to expand it.
Anonymous No.718066450 >>718066530
I'm not playing these games, ever
Too scary
Anonymous No.718066530 >>718067052
>>718066450
I was like you. Then I bought adult diapers.
Anonymous No.718066654
>>718063834
Anonymous No.718066792
>>718060393 (OP)
they decided to double down on all the worst elements
Anonymous No.718067027
>>718060393 (OP)
Put a bitch in it
Anonymous No.718067052 >>718067465
>>718066530
well I fell between a ship and the dock when I was little
fuck the sea and fuck that green shit
Anonymous No.718067465
>>718067052
Haha lol. I was always afraid of that happening to me, as a kid.
Anonymous No.718067563
>>718060884
Fuck you. Cyclops are the best. It being slow and bulky (but necessary) made the threats you can't actually just outrun more than terrifying
Anonymous No.718067816 >>718067918
>>718061264
A whole game where you're exploring procgen ocean on a cyclops would be the shit, but I know it'll become boring fast
Anonymous No.718067918 >>718068191 >>718075063
>>718067816
Wasn't Subnautica supposed to be randomly generated initially?
Anonymous No.718068191
>>718067918
I don't know about that, but I do remember that you could manipulate the terrain in the early versions
Anonymous No.718068964 >>718069358 >>718074559
>>718060393 (OP)
>go from a self-insert POV character to a named character
>make her a black woman on top of it all

Fucking kek, talk about shooting yourself in the foot
Anonymous No.718069358
>>718068964
The character in the first game is named I think
Anonymous No.718069630
>>718060393 (OP)
Negro protagonist
That's the reason I didn't buy it
Anonymous No.718070102 >>718072867
>>718062324
that was the previous crashed ship crew were supposed to be. except their eldest captain and high ranker back home was more scottish then braveheart

they really, REALLY did not want to make any reference to typical western nations or cultures
Anonymous No.718070143
>>718060393 (OP)
Did the opposite of what made the first kino.
Anonymous No.718072867
>>718070102
If you look closely it's actually a miracle Subnautica 1 ended up as kino as it was, just a few wrong decisions from the kind of (((consulting staff))) they clearly already had on board would have ruined it.
Anonymous No.718073797 >>718074795 >>718079141
>>718060393 (OP)
The real story is genuinely quite tragic.

Subnautica got caught very badly in the middle of the post 2013 industry-wide hysteria, and it's lead developer, Cleveland, basically went mental.

It was a mixture of shit he wasn't at fault (just being targeted by dumb obsessive harassment his studio wasn't ready for, namely the BIZARRE "no gun" harassment campaign from burgers and the whole "la creatura" meme bullshit that mostly originated from here), and shit he 100% was responsible for (he literally got into the whole "fuck gamers, gamers aren't supposed to be your audience" moral panic, and started lying compulsively).

As a result, the guy just became progressively more insane. It started with shit like him making the infamous "sandy hooks inspired the no gun decision" post (that was objectively and provably a lie), past firing the sound designer guy over a single wrongthink tweet, to just going full mental and turning the ENTIRETY of Below Zero into his personal political manifesto.

He literally started changing EVERYTHING about the original plan for Below Zero to actively piss off original Subnautica fans, and to manifest his own deranged, narcissistic obsessive virtue signaling. Shit got really bad. Actually, the game we eventually did get isn't even HALF as terrible as it was supposed to be. The sheer amount of dialogue was cut by like 70%, the amount of time spend in exposition and above the sea by like half, whole bunch of awful decisions were scaled back but... yeah.

Below Zero was made literally out of spite, by a man who was driven by manufactured on-line outrage into a state of literal, 3-year long psychosis. That is exactly and precisely what went wrong.

My god was it painful to watch, too. I used to follow Subnautica since it was still a proc-gen demo, all the way down to the bitter fall.
Anonymous No.718074431
>>718060393 (OP)
Women
Anonymous No.718074559 >>718074954
>>718068964
>Fucking kek, talk about shooting yourself in the foot
Actually, this is nothing. The original draft of the story (one that was still in development like 10 months before final release) had the main character's sister be alive and CONSTANTLY on your radio, for the entire time, talking exclusively about how they are both independent, strong black female scientists who don't need no man.
Hell, at one point Cleveland removed the gloves off the main protagonist purely to force a constant on-screen visual reminder that the character is black. When a verified, IRL underwater construction worker who was a very popular regular on the forums pointed out this was a bad idea, and gave us the damn math proving that the heat loss caused by this would kill the main character in matter of minutes, he was perma-banned from the forum as a warning to any other "racist" posters.

I'm not making this shit up.
There was a point about 10-7 months before the game got shipped when Cleveland snapped out of the psychosis and started realizing just how wrong everything went, and they started hastily fixing this shit, including doing a COMPLETE rewrite of the story, fixing the character model, even unbanning many of the forum members, but by that time, they had half a year to fix 2+ years of completely fucked direction and priorities, and there was just no way to genuinely unfuck the game, because besides absolutely AWFUL messaging and story, Cleveland just paid zero attention to the actual mechanical aspect of the game, leaving it littered with clearly unfinished and bordeline placeholder shit existing on top of 15+ hours of story that needed to be rewritten entirely.
Anonymous No.718074657
>>718060393 (OP)
Nothing, it’s fucking great
Anonymous No.718074795 >>718075465
>>718073797
>"no gun"
Their reasons for going no guns were shit, but it was unironically a good move regardless because it makes the game more tense when you can't easily deal with predators.
Anonymous No.718074875
These games scare me
Anonymous No.718074954
>>718074559
>When a verified, IRL underwater construction worker who was a very popular regular on the forums pointed out this was a bad idea, and gave us the damn math proving that the heat loss caused by this would kill the main character in matter of minutes, he was perma-banned from the forum as a warning to any other "racist" posters.
Could have done it as a feature though.
>character can take the gloves off, but has to constantly consume heating pills/tonics/capsules to keep warm
>or you can just re-equip the gloves and don't have to do that
Anonymous No.718075028 >>718075090
>>718060515
Why haven't mods fixed it?
Anonymous No.718075063 >>718075816
>>718067918
>Wasn't Subnautica supposed to be randomly generated initially?
Yes, that was the very first idea for the game, and a prototype of it actually existed and was accessible for about a year into the game's early access.
They dropped the proc-gen world very soon though, in fact by the time the early access started, the proc-gen prototype had to be enabled via console, the first regular public build was already fixed world. Fixed in terms of layout. They did still carry on the terrain manipulation (which was central to the proc-gen version) and it stuck around for another almost 2 years and caused massive issues with development later down the line.
One of the main reasons why subnautica was so poorly optimized, was because of the insanely inefficient way they stored their terrain meshes, and the reason why it was inefficient, was because it was written to be dynamic, because voxel manipulation was such an integral part of the engine for such a long time.

There was a lot of shifts and changes during the development. For a long time, they wanted to focus on creature A.I. being a centerpiece of the game. Later on they pivoted towards a gene-splicing mechanic. The game was supposed to be a simulated ecosystem (they only dropped this 2 years before the final release, due to the constant mass-extinction events players kept experiencing), and yeah - combat. Combat was actually dropped from the game only less than a year before the release.

The player was still supposed to be only equipped with the knife, stasis and gravity gun, but there was an extensive planned base defense system that was only dropped by the last second.
Anonymous No.718075090
>>718075028
Why bother fixing Below Zero when Subnautica is right there and far better?
Anonymous No.718075097
>>718062669
>It made me become a real life racist and I now mistreat black people every chance I get.
Anonymous No.718075139
>>718060393 (OP)
>smaller map
>less vehicles
>less enemies
>worse audio design
>0 improvement to base building
>shitty and unfinished story
>took 0 ideas from mods so its still clunky as fuck
>ending is awful
>overreliance of alien civilizations towards the end instead of fallowing the premise
>godawful combat and on land gameplay
>even years post release the ice snake is still completely broken

It feels like a shitty 5$ DLC not a sequel, which is also why the want to retcon it from existance by calling the third game Subnautica 2 instead of Subnautica 3.
Anonymous No.718075465
>>718074795
>Their reasons for going no guns were shit,
No, their actual reasons for going no guns were absolutely great.

What Cleveland said - four years into the games development, about it reflecting his stanse of US gun laws - WASN'T the actual reason. It was a lie.

The reason why they decided to go no guns was always purely gameplay-motivated. In general, they just wanted to explore a more interesting set of mechanical interactions. In specific, they decision was solidified at the same time the studio had their pivot to A.I. focus. For a while, the main gimmick of the game was that each bigger fish would have some kind of strange and complex A.I. gimmick, and the main challenge was supposed to figure out how to exploit it.

Most of it was never finished, but even today, there are remants of this in the game. Stalkers, specifically, can be tamed and trained.
Each bigger fish was supposed to have a similar gimmick. Which is why they pushed the "no guns" decision so hard. If you COULD just shoot the fish, you'd never even begin exploring the A.I. - it was a decision made out of necessity.

Much later, when Cleveland went mental, he started lying, making up shit, claiming it was all his idea, and that it was to reflect his political views... but that was 3+ years AFTER the decision was made, and pure lies. Hell, before Subnautica, Cleveland made fucking Natural Selection 1 and 2, both fucking FIRST PERSON SHOOTERS. Obviously, he never actually had any problem with guns in games, that was just him going mental and virtue signaling like a psycho.
Anonymous No.718075518 >>718075665 >>718076203
It’s incredible seeing you retards spew out nonstop posts of complete bullshit to justify being a a racist shithead
just admit it
why didn’t you like Below Zero when you loved the first one? Racism
Anonymous No.718075665
>>718075518
This thread is full of many other legitimate reasons as well as racism. Nobody cares about not being racist anymore because we're just gonna get called racist no matter what, might as well commit the crime.
Anonymous No.718075816 >>718076318
>>718075063
Honestly the generation, terrain manibulation and the gene-splicing all sound like they would make for a very interesting game. I'm happy with how the game turned out in the end, but I wouldn't mind seeing another attempt at that initial concept in the future.
Anonymous No.718076063 >>718077319
>>718060393 (OP)
the directors are retarded frauds that fluked the original with everything great about it being a complete mistake. They've been dumped and now suddenly original Subnautica is getting patches to fix 8 year old bugs
Anonymous No.718076203
>>718075518
https://voca.ro/19pwkTdcLKNQ
Anonymous No.718076212
>>718062237
You never even see Riley's face in-game, he only appears in a trailer. For most players he could be literally any male.
Anonymous No.718076296
>>718063119
neither game is anything like minecraft
Anonymous No.718076318
>>718075816
>Honestly the generation, terrain manibulation and the gene-splicing all sound like they would make for a very interesting game.
Not really.
Both the proc-gen and the terrain manipulation were dropped for a good reason, and the the only reason why Subnautica ended up being such a fucking smashing success was because of them moving away from proc-gen and terrain manipulation. They added fuck all to the game and were just an insane resource drag. In fact, I suspect have they not dropped them, Subnautica would just be another Starforge.

Creature A.I., gene splicing, and simulated Ecosystem all did actually sound really interesting. The simulated ecosystem was probably impossible to implement with their resources, and the creature A.I. idea was dropped for the same reason why most modern games have brain-dead A.I.: players do NOT explore and experiment with A.I. by default. It was actually really neat - and it worked - but nobody fucking used it because people are too stupid. Hell, how many people know TODAY that you can tame and train stalkers?

Genesplicing was probably their best idea in terms of both realistic cost of implementation and potential, and it seems they agreed, since it was supposed to make a huge comeback in Subnautica 2, judging from the leak.

It got dropped in favor of more focus on the story and generally far more gated and curated experience. Which I think was ultimately still a right call. But I also think it was entirely the right call to bring it back in the sequel, as it was least antithetical to the gating-having direction Subnautica ultimately took and was so popular for.
Anonymous No.718076530
2 minutes is all you need

https://www.youtube.com/watch?v=qCGXSs2loq4
Anonymous No.718076769 >>718077226
>>718062237
>The first game had a spic and few people cared.
You clearly weren't around back in in 2012-2015, were you?
Also, the guy wasn't a spic. His design was an homage to a story that inspired Cleveland to make Subnautica, which was about the The Bajau nomads. In case you don't know, Bajau is an strange ethnic group from around Philipines that has quite literally physically adapted to nomadic see life, and are genetically predisposed to be masters of diving.

So the main protagonist was made to look like one of these Bajau people, who are an austrolonesian folk - basically a mixture of south-asian and aboriginal phenotypes.

But the backlash for that character design reveal was absolutely fucking insane, and if you don't know this, if you don't remember how completely out of control the whole "la creatura" thing went, you either were still a toddler back then, or you are in denial.
Anonymous No.718077226 >>718077398
>>718076769
>triggered brownoid
Anonymous No.718077319 >>718079568
>>718076063
>the directors are retarded frauds that fluked the original
Considering the directors made at least three very good games, I doubt they are just complete hacks.
The issue isn't a lack of talent, the issue is mind being slowly poisoned by wrong ideologies and eventually losing any sight of what matters.

It happens a lot in entertainment industry these days. Ragnar Tornquist was once a fucking brilliant writer and solid game designer, his TLJ was second only to Lucas Art point-and-clicks.
His last games? The Absolute rancid shit that was Dreamfall Chapters and fucking Dustborn.

Similarly, Cleveland made Natural Selection 1 - a mod so damn good it got him publisher's funding, then made Natural Selection 2 which from what I've heard was absolutely excellent too. Then Subnautica, which was great.

Hell, from what I've heard, even that weird turn-based game they made between Below Zero and Subnautica 2 was actually quite good, just having an absolutely hyper-niche audience, zero marketing and bad monetization (which was 100% Krafton's fault).

So no, these guys aren't simply hacks. They know how to make good games.
They simply DECIDED TO MAKE THE GAME BAD, ON FUCKING PURPOSE.
Which makes the whole thing a lot more depressing and worrisome.
Anonymous No.718077398
>>718077226
Not sure how the fuck did you come to that conclusion.
Anonymous No.718079141 >>718081202
>>718073797
It's weird that they haven't fucked up the first game yet. They still develop it, but from what I know it's only been positive stuff like backporting qol improvements from below zero to it
Anonymous No.718079335
>>718060425
This is the golden indie game rule
>GAME
>GAME 2: NIGGER ON THE COVER LOOK AT THE NIGGER SEE HOW STUNNING AND BRAVE XHE IS
>flops
Anonymous No.718079568 >>718081202
>>718077319
I guess the moral lesson here is never make ideology central to your character, that shit is poison.
Anonymous No.718079676 >>718079765 >>718080123 >>718081434
Do you think Subnautica 2 has any chance of being good, woke shit aside? Surely they know better than anyone why BZ was such a mess and will make it more like the first, right?
Anonymous No.718079765
>>718079676
lol
lmao
Anonymous No.718079938
>>718060393 (OP)
Don't know.
Just now bought the first game and once I get through that and if I like it, I'll get to Below Zero and tell you why it sucks ass.
Anonymous No.718080123
>>718079676
Sub 2's development has been a complete clusterfuck, I fully expect it to be garbage
Anonymous No.718080228 >>718080709 >>718081972 >>718085080
>>718060393 (OP)
aren't there enough youtube essays on this exact topic? why are you bothering us about it? it's been talked to death and there is no information anybody in this thread can possibly provide for you that hasn't been elaborated on at length.
Anonymous No.718080709
>>718080228
Maybe I don't respect a youtuber's opinion
Anonymous No.718081202
>>718079141
>It's weird that they haven't fucked up the first game yet.
It's not really weird to me, for two reasons. 1) Cleveland's mental state isn't fixed, he hit rock bottom midway through Below Zero development, and actually even bounced back a fair bit by the end of it. Again: what we got was shit, but it was MUCH better than what he originally intended to make. By the time they agreed to get bought out by Krafton, he clearly was much better. And 2) Cleveland isn't the only person working on Subnautica. UW used to be like 15 people studio, and most of them were pretty decent at their job. It was the leadership that was fucked. And if Krafton's allegations are true, and Cleveland just fucked off from leading all together, that actually may have untied hands of the regular devs to go and focus on something reasonable - like fixing up issues left behind on the original game.

>>718079568
>I guess the moral lesson here is never make ideology central to your character, that shit is poison.
Yeah, it's actually horrifying how much of an issue this is these days. I've lost count of how many talents in entertainment I've seen lost to this over the past 10 years. On both sides of the spectrum, but lefties generally tend to have much bigger impact on the entertainment these days.
Anonymous No.718081434 >>718082603
>>718079676
>Do you think Subnautica 2 has any chance of being good, woke shit aside?
Considering that Krafton is a Chinese developer, I don't think you have to worry about it being "woke".
But no. No matter what, Subnautica 2 is dead in the water. Regardless of the recent drama. It's dead because even if the leadership was good, their absurdly exploitative business strategies are going to kill it anyway. Sub2 is planned to be always-online game-as-service with extreme emphasis on microstransactions.

It does not matter if Cleveland, or anyone else is at the helm, it's going to be shit on that basis alone.
Anonymous No.718081972
>>718080228
only browns use youtube.
Anonymous No.718082603
>>718081434
>Considering that Krafton is a Chinese developer, I don't think you have to worry about it being "woke"
The chinese do actually insert woke stuff to sell to western audiences because they know it's psychological poison, they just won't make it that way for themselves.
Anonymous No.718082749
seatruck is absolute garbage and ruins the game
Anonymous No.718085080
>>718080228
At least she's hot