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Thread 718131713

539 posts 180 images /v/
Anonymous No.718131713 >>718132034 >>718132091 >>718132197 >>718135914 >>718141647 >>718141696 >>718141728 >>718141835 >>718143825 >>718144837 >>718147146 >>718151267 >>718153083 >>718153298 >>718153371 >>718154890 >>718154924 >>718157151 >>718164845 >>718179991 >>718184676 >>718198957 >>718200053 >>718201808
>"haha what a nice dungeon crawler, the art is cute :)"
>"AS YOU STEP INTO THE ROOM, YOU ARE ASSAULTED BY AN UNBEARABLE STENCH. GORE AND VISCERA AND SHIT AND PISS AND CUM ARE STREWN ABOUT YOUR SURROUNDINGS. A TERRIBLE BEAST LOOMS IN THE CENTER OF THE ROOM, IT'S COCK ENGORGED TO FULL SIZE, READY TO RAPE AND KILL ALL OF YOUR FEMALE PARTY MEMBERS. NOW DO THIS F.O.E. PUZZLE"

what was their problem?
Anonymous No.718131889 >>718203290
They didn't have one. You were just bad at video games.
Anonymous No.718132034 >>718161046
>>718131713 (OP)
cute things deserve to be annihilated in the most over the top ways possible
it builds character
Anonymous No.718132091
>>718131713 (OP)
>what was their problem?
They got REKT by too many retro DRPGs back in the day and decided to take it out on millennials who were just getting their start in the genre.
Anonymous No.718132197 >>718132552
>>718131713 (OP)
It's hard to take the moment seriously when the music is trying way too hard to be oOOoOoOO spoOOky and then you fight a cat PNG named after a wolf.
Anonymous No.718132552 >>718141696 >>718157338 >>718157659 >>718158530 >>718165729
>>718132197
>https://www.youtube.com/watch?v=D4rpvS6LBSA starts playing
>turn and see this
Anonymous No.718134715 >>718157410
I like UE specifically because it beats your ass. Not enough games have the balls to really fuck you raw.
Anonymous No.718135914 >>718139560
>>718131713 (OP)
I don't remember that part but I guess I never did finish the 6th stratum
Anonymous No.718136717 >>718153782 >>718160006
Anonymous No.718138192
https://www.youtube.com/watch?v=dB_PVPyn6n8
Anonymous No.718139560 >>718160106
>>718135914
It's from Labyrinth of Refrain.
Anonymous No.718141647
>>718131713 (OP)
I don't think this is what he meant by using your imagination, OP.
Anonymous No.718141696
>>718131713 (OP)
>>718132552
it's a spooky cute game series
Anonymous No.718141728
>>718131713 (OP)
Yep. Kino.
Anonymous No.718141835 >>718145439 >>718145842
>>718131713 (OP)
Etriamn odisi
Anonymous No.718141880 >>718160106
Taimanin Odyssey.
Anonymous No.718143825
>>718131713 (OP)
>>"AS YOU STEP INTO THE ROOM, YOU ARE ASSAULTED
When was the last time we got etrian doujins we need more
Anonymous No.718144837
>>718131713 (OP)
I remember playing this game or other game in the series when I was younger and got stuck chasing a girl in an underwater cave. I only gotit because I thought it is similar to riviera based on cover art alone
Anonymous No.718145439
>>718141835
needs pictures of ananas
Anonymous No.718145619 >>718145932 >>718172212
>that ninja kid and his zodiac wife who get killed by fish in EO3
Pretty sad
Anonymous No.718145836 >>718146971 >>718147097 >>718153009 >>718154393 >>718159209 >>718159361
Post Etrian Odyssey gameplay
You won't and you already know why.
Anonymous No.718145842 >>718177489
>>718141835
>all can be dps checked before they use their bullshit
thanks atlus
Anonymous No.718145932
>>718145619
i always make sure agata dies because i like seeing the zodiac girl in pain
Anonymous No.718146202 >>718147079 >>718147331 >>718151230 >>718151329 >>718157292 >>718185321 >>718189707 >>718198557
I hate dungeon navigators and this game is completely void of charm. you don't even see any of your characters apart from maybe a single jpeg during the menu screens. watching this being played during RTAinJapan was so incredibly dull. I don't care if this game is mechanically a hundred years ahead of, say, old shit like madou monogatari, I'd sooner play that over this and just because there's a cute girl looking at you and making sounds. this might as well be a completely text-based DOS game.
Anonymous No.718146417 >>718154423
I actually started playing 1 HD recently and Jesus Christ that quest to stay on floor 8 for five days was a huge slog
Anonymous No.718146971 >>718177337
>>718145836
here you go brah
Anonymous No.718147079 >>718155629 >>718155813
>>718146202
>completely void of charm
>might as well be a completely text-based DOS game

>you don't even see any of your characters
>just because there's a cute girl looking at you
try again but this time without contradicting yourself every other sentence
Anonymous No.718147097 >>718150169 >>718164217 >>718176189 >>718184162 >>718193621 >>718199953
>>718145836
Anonymous No.718147146 >>718181313 >>718192023 >>718197725 >>718202221
>>718131713 (OP)
:)
Anonymous No.718147331
>>718146202
It would be even more based if it ran on vector graphics at 5fps.
That said EO is both the programmer's and the dreamer's game. The systemically sound abstraction gives way for worlds and images richer than what a rendered character model can provide. The puzzles stimulate the mind.
This series is for the kind of human being that does not exist anymore desu
Anonymous No.718150169
>>718147097
a classic
Anonymous No.718151230
>>718146202
>and this game is completely void of charm
Impossible when the lead artist and lead composer of the series are Yuji Himukai and Yuzo Koshiro respectively.

>watching this being played during RTAinJapan was so incredibly dull
So you have never played the series yet you come here vomiting shit out of your mouth like your words have any worth. How cute.
Anonymous No.718151267
>>718131713 (OP)
>female party members
ruh roh
Anonymous No.718151329
>>718146202
>watching this being played
Stopped reading.
Anonymous No.718153009
>>718145836
https://youtu.be/Kj9COPsEsoc
sure faggot
Anonymous No.718153083 >>718153156 >>718153736 >>718154130
>>718131713 (OP)
You only had to not rest.
Anonymous No.718153156
>>718153083
NOOOOOOOOOOOOOOOOO
Anonymous No.718153298
>>718131713 (OP)
For me its
>4 lolis
>1 old man (self insert)
Anonymous No.718153371
>>718131713 (OP)
it's called contrast
Anonymous No.718153456 >>718174109 >>718175154 >>718176104 >>718176853
speaking of,
Fatlus survey:
https://p-ch.jp/enquete2025_jp/
https://p-ch.jp/enquete2025_en/

asked them to remove Denuvo from 1-3 since it's been 2 years and to remaster the Mystery Dungeons
also tell them you're still waiting for γ€ŒSQγ€θƒŽε‹•γ€‚γ€
Anonymous No.718153736
>>718153083
>Get this
>A bit hard, but win
>Instant level up
>I don't have to grind for a while
The only bad thing is that it only happens once
Anonymous No.718153782
>>718136717
salsa?
Anonymous No.718154130
>>718153083
>oh it's just some poison how bad couldit-
>one shots every party member
Anonymous No.718154393
>>718145836
Sorry, I don't know how to record DS gameplay. You got me.
Anonymous No.718154423
>>718146417
There are some areas without random encounters. Write a macro to keep walking back and forth one square and let it run for an hour.
Anonymous No.718154890 >>718155416
>>718131713 (OP)
Currently doing a solo run of 2U as Fafnir. This is so much goddamn easier than Highlander, in part because of force and in part because I have way more legendary grimoires.
Anonymous No.718154924 >>718158812
>>718131713 (OP)
Pretty sure that's the introduction for the extra strartum in E04.

Only thing you're missing is getting too curious of those life-like statues that looked like they were screaming in terror.
Anonymous No.718155416 >>718155546 >>718155839
>>718154890
Speaking of Highlander, the class feels like such a dropped ball in 2U. Maybe it's just me but the class felt extraordinarily boring compared to other classes in the game, all I did most of the time was Delayed Charge into Cross Charge. I didn't play story so I dunno if it was any better in the first Untold.
Anonymous No.718155546 >>718156414
>>718155416
While delayed into cross is typical highlander shtick in U1 I found myself using spear assist way more. There's just a lot that can go wrong between starting the charge and ending it, while spear assist is a bit more reliable and combos well with an analysis grimoire.
Anonymous No.718155629
>>718147079
>reading comprehension
Anonymous No.718155813
>>718147079
>old shit like madou monogatari, I'd sooner play that (...) because there's a cute girl looking at you and making sounds

does this help, retard-kun?
Anonymous No.718155839 >>718156414
>>718155416
It's the exact same class as Untold, just slightly weaker relative to the rest of the cast in Untold 2. I don't think they're boring at all, if anything Delayed+Cross is already cooler than playing a plain class like landsknect or survivalist. Highlander also has spear assist and the legion skills are nice, especially during solos where you don't care about the HP party drain since you are not included in it. Even with party members certain comps can have highlander finish enemies so that you consume HP > kill > heal back consumed HP with Turning Tide. There's also cool stuff you can do to take advantage of the high damage mods on delayed charge like palm skills + circles, or point blank.
Anonymous No.718155876
Is it weird if I want a remaster of Dos?
Anonymous No.718156414 >>718156997
>>718155546
Spear Assist is fine, I didn't really use it mainly because I had little elemental damage. But admittedly my party was somewhat hamfisted by trying to keep a certain continuity with my Untold 1 playthrough.

>>718155839
The way I played Landsknecht functionally wasn't that different, but it felt like they had much more build variety between swords, axes and chasers. I went with basic Triple Charge with Hurricane, but even then certain boss fights felt like I had an incentive to bust out Falcon Slash where I didn't want to use Highlander's multi-target attacks. Plus there's the weird case where you can actually make their normal attack good late game which I find to be somewhat interesting.
Anonymous No.718156997
>>718156414
>Plus there's the weird case where you can actually make their normal attack good late game which I find to be somewhat interesting.
In 2U there's this annoying pumpkin FOE that has 0% phys resistance so preludes and normal attacks were the only way to beat it up and my god fencer 20 + double attack 20 pumps out a load of damage. It's also incredibly handy at getting conditional drops like killing postgame fire dragon with fire, since landy's real slow and troubadour's real fast you can just give them a prelude and then double normal attack will get you the conditional easily.
Landy in 2U is crazy good, it's only real downside is that it has low TP pool but that's about its only weakness.
Anonymous No.718157151 >>718157760 >>718158358
>>718131713 (OP)
Any tips for a first timer starting this franchise with the remastered version of Etrian Odyssey?
Anonymous No.718157292
>>718146202
Play Revelations: Persona, Soul Hackers, or Strange Journey then
Anonymous No.718157338 >>718192408
>>718132552
EVEN IN MY /v/ THREAD
Anonymous No.718157410 >>718157510 >>718163802
>>718134715
What’s UE?
Anonymous No.718157510
>>718157410
Unreal Engine
Anonymous No.718157659
>>718132552
>https://www.youtube.com/watch?v=gmGxUdo0mJ8
Anonymous No.718157694
https://www.youtube.com/watch?v=3KmcSXVyzzM
Anonymous No.718157760 >>718157906 >>718158040 >>718195659
>>718157151
Real advice? Pick whatever class has the encounter-reducing skill, max it out early, and abuse it. It's Survivalist in EO1, which is also a good class in general in that game. Nobody ever mentions this for some reason but it makes all the games easy.
Anonymous No.718157906 >>718158289
>>718157760
Is this troll advice? EO1 is the only game in this series where the level directly influences damage dealt or received and if you're too underleveled you take like double damage.
If you don't know exactly what you're doing rushing stalker is a horrible idea.
Anonymous No.718158040 >>718158289
>>718157760
This the worst advice
Anonymous No.718158289 >>718158478 >>718158632 >>718160367
>>718157906
I'm 100% serious. Of course you probably don't want to fully maxx out early because of the TP cost, but the encounter is fucking disgustingly absurd in EO games. I guess the devs really wanted to force you to waste your TP and to keep backtracking to resupply. Reducing the encounter rate will not have you meaningfully underleveled, and you can always grind a bit once you've mapped a floor - especially as you unlock more bosses, which award a shitton of exp.
>>718158040
Try it and see how much more playable the game becomes. Half this series's "difficulty" comes from the tedium of enemy spam. It's not the bosses that are such a big deal, it's the time waste and TP drain of attrition from random trash mobs.
Anonymous No.718158358 >>718160750 >>718196131
>>718157151
Use an online website like
https://pokachi.github.io/EtrianStuff/EO1/
to see what upgrading the skills actually does. Most stuff gives big boosts at 1, 5 or 10 while the points inbetween do practically nothing.

Also give everyone a point of HP Up at the start. It makes the deers two-shot rather than one-shot your guys.
Anonymous No.718158478 >>718158576
>>718158289
>TP drain of attrition
You have literally infinite TP in EO1 as long as you have a Troubadour.
Anonymous No.718158530 >>718158752 >>718160868 >>718161420 >>718172707
>>718132552
https://www.youtube.com/watch?v=J0Niifz93HA
Anonymous No.718158576
>>718158478
You can't beat the TP economy of just not fighting. Again, it's baffling that no one ever mentions this. It's not like you permanently turn off all fights. You turn them off when you want them off, and keep them on when you want them on. It's win-win.
Being able to turn off encounters in EO1 made the stupid wolf bullshit in the 1st(?) stratum trivial.
Anonymous No.718158632 >>718158704 >>718158774
>>718158289
Enemies not only give XP but also drops which unlock new items in the store so if you skip too many encounters you're not only underleveled but also undergeared.
For a replay of a game you're already familiar with I'll agree that stalker is great but for first time player this sounds like a disaster waiting to happen.
Anonymous No.718158704
>>718158632
I don't know, I've always found it to be strictly a boon, as an option. I guess you do need to know how to build a damaging, competent party still and how to quickly catch up in terms of exp. But I would have liked to know this info starting out.
Anonymous No.718158752
>>718158530
Anonymous No.718158774
>>718158632
I'll also say it greatly varies depending on your style. If you're absolutely against grinding and refuse to go back on a floor to get to a specific level or get specific drops outside of quests like the 5 day quest in 1 or the 3 day quest in 2, then you'll have a harder time if you don't know what you're doing.
Anonymous No.718158812 >>718162572 >>718162632
>>718154924
WHY did you inspect it!?
Anonymous No.718158881
baby's first dungeon crawler
no wonder it died
Anonymous No.718159209 >>718159878
>>718145836
game is hard
Anonymous No.718159361 >>718161439
>>718145836
I don't like the boost system of 2U.
Anonymous No.718159756
>party maimed and eviscerated beyond recognition
>this plays
https://www.youtube.com/watch?v=EFritObM92w
Anonymous No.718159878 >>718160429 >>718174748
>>718159209
That boss can be easily beaten by using binds. Binds in EO1 have very high success rates even against the strongest bosses (except the one postgame boss who is immune to them) and always last at least 5 turns.
Anonymous No.718160006
>>718136717
Sauce us up famalam
Anonymous No.718160080 >>718160140 >>718160179 >>718165323 >>718199072
So what's up with all the EO threads lately? I'm not complaining, just seems random.
Anonymous No.718160106 >>718175254
>>718139560
>>718141880
Stay in your own thread Yuri faggot troon/@waitingforgames on x /Muhria

You are brown
Anonymous No.718160140
>>718160080
I made one yesterday and it died with 0 replies, guess I posted at the wrong time or something.
Anonymous No.718160179 >>718165323
>>718160080
Probably because the Fatlus survey from the other day.
Anonymous No.718160367 >>718160650
>>718158289
>Half this series's "difficulty" comes from the tedium of enemy spam. It's not the bosses that are such a big deal, it's the time waste and TP drain of attrition from random trash mobs.
In the first game you can just smash your head against enemies with autobattle and then heal with Healing Touch, there's pretty much no reason to use TP against most non-FOE shit.
Anonymous No.718160429
>>718159878
I started EO1 blind and I didn't really level a dark hunter
Also is there any way in-game to know which moves get silenced by which bind?
Anonymous No.718160650
>>718160367
You'll die a lot autobattling, unless you have a very specific, beefy part composition. The games want you to use TP, but are stingy with it. Anything that improves TP economy is god tier because it lets you make deeper, longer treks into the dungeon, which means better odds of finding a key shortcut/warp point, and an overall smoother experience.
Anonymous No.718160750 >>718172695
>>718158358
There's a mod for that on Gamebanana
https://gamebanana.com/mods/470205
Anonymous No.718160868
>>718158530
This is just like my Japanese doujins...
Anonymous No.718161046 >>718190779
>>718132034
They hated him because he spoke the truth.
Anonymous No.718161420
>>718158530
https://www.youtube.com/shorts/uAbqN2aOvKU
Anonymous No.718161439 >>718162435
>>718159361
I do, but I understand why people don't want it in every game. It's a flavorful power up mode that enhances class identity, and it's very cool and impactful mechanically. The main problem is that it homogenizes everything towards burst damage.
Anonymous No.718161504 >>718161596 >>718179607 >>718180260
/v/ is a Ricky board (The Canadian is fine too I guess)
Anonymous No.718161596
>>718161504
/v/ belongs to For-chan.
Anonymous No.718161668
Gonna make Ricky sticky!
Anonymous No.718161734
The wolves in the 1st stratum are just glorified randoms to any well built team. You can also do dumb stuff like bait fenrir away from the exit and ambush him.
Anonymous No.718162435 >>718165509
>>718161439
I like it mainly because it makes the game feel very anime. It's over the top and elevates the experience of being a strong adventurer standing against even more powerful monsters. That said, it's very difficult to balance around and I sort of agree with your point in a different manner. It does make the game feel as if it gets closer to MMO rotations where you activate your boost, do the rotation for 3 turns, then repeat until they're at the point where you can just force break to burst them down.
Anonymous No.718162572 >>718164651 >>718175175
>>718158812
You can survive that event by equipping anti-petrify accessories on everyone, but there's no point - even if you win the event doesn't go away. It just stays there as an infinitely repeatable event that spawns a guaranteed blindside of 5 muskoids as many times as you wish.
Anonymous No.718162632 >>718164651
>>718158812
I inspect everything. Even the dangerous stuff, which no shit a bunch of petrified statues is a red flag.
Anonymous No.718163802
>>718157410
Utrian Edyssey
Anonymous No.718164217
>>718147097
I guess they bit off more than they could chew!
Anonymous No.718164376 >>718164549 >>718165220
i only played this series because over a decade ago i saw art of these two and thought they looked cute but then it turns out everyone hates blue landsknecht
Anonymous No.718164549 >>718164891
>>718164376
It's hard to resist the siren's call of Trapsknecht.
Anonymous No.718164651
>>718162572
>You can survive that event by equipping anti-petrify accessories on everyone
Well yeah but blind playthroughs won't tell you it's going to happen unless you experience it at least once, which is what makes it so fun.
>>718162632
There's like 3 spots in this place where a fully cooked meal is placed and all they do is give you a massive HP and TP heal, despite trying to tell you it's a bad idea to eat it.
You just have to try things sometimes so you know what you can and can't do later on.
Anonymous No.718164845 >>718165441
>>718131713 (OP)
>DUUUUDE EO IS SO HARDCORE
>can change difficulty mid campaign
>even has difficulties
lame ass game for babies lol
Anonymous No.718164891
>>718164549
Etrian went woke...
Anonymous No.718165220
>>718164376
I used blueshark and blonde loli protector in my game too
Anonymous No.718165323
>>718160080
>>718160179
My wife. She should be in every game.
Anonymous No.718165441 >>718166817
>>718164845
The games suffer from bad difficulty names.
Expert should be called normal.
Standard should be called very easy.
Picnic should be called gaming journalist.
Anonymous No.718165509 >>718165969
>>718162435
I don't know, barring fafnir's chuuni transformation it all seems like typical fantasy power ups to me. Not that I personally care for keeping things grounded (is okay something with a more serious art style for that) though to each their own.
Anonymous No.718165729 >>718165917 >>718166020
>>718132552
Even on PC, F.L.O.P.!
Anonymous No.718165917 >>718176948
>>718165729
That's what they get for selling them at insane prices with denuvo
Anonymous No.718165969
>>718165509
Fafnir makes the most of it and it could be explored more, but having that power up and having a super move is always nice. To be fair, I wasn't a big fan of the other meters that were implemented in the past. Boost is okay enough, just not my favorite. EO2's original implementation of Force was ass. I'm okay with stuff like Unity that 3-5 had but I dunno, it's more fun for me when the classes themselves power up.
Anonymous No.718166020
>>718165729
>Full price + DENUVO
yeah no shit, stupid suits
Anonymous No.718166252 >>718166391 >>718166402 >>718166463 >>718176180
Any party composition+skill tips for EO2 (DS)?
Anonymous No.718166391 >>718166728 >>718171527
>>718166252
>God-tier
Hexer
War Magus
Gunner
Ronin
Dark Hunter
>Fine
The rest.
Anonymous No.718166402
>>718166252
The meta party is just going glass cannon balls to the wall all the way through and it works just fine. There's some wiggle room but dark hunter hexer gunner ronin war magus protector are the top picks.
Anonymous No.718166463 >>718166569
>>718166252
Hexer is busted in EO2, max her Poison first and you will trivialize random encounters, and past the fourth stratum when the damage starts to fall off, rest and focus on Sleep instead.
Anonymous No.718166569 >>718166692
>>718166463
I prefer not even bothering with Poison since Torpor is so busted but it's indeed strong for the first few strata. I just don't want to Rest it off later, that shit sucks in the games where it's -10.
Anonymous No.718166692 >>718166757
>>718166569
The xp you get from killing bosses in EO2 is so insane I retired my entire party at 70 and it took maybe 1 hour to grind from 30 to 71. Literally non issue and poison is relevant from first to 5th stratum which is majority of the game.
Anonymous No.718166728
>>718166391
>You better know what you're doing
Beast
>Oh shit nigger what are you doing
Landsknecht
Survivalist
Anonymous No.718166757
>>718166692
Yeah, you can just keep it until you do a 70 retire too. I like that more.
Anonymous No.718166817 >>718172351
>>718165441
casuals get pissed when devs call easy mode easy mode.
Anonymous No.718166847 >>718166968 >>718167384 >>718168065
>”oh I have to draw my own map. That’s pretty cool”
>four levels later
>”jesus fucking Christ this is the most tedious shit ever”
Anonymous No.718166968
>>718166847
You lack the white explorer gene. That's fine, not everyone can be white and even whites need peasants manning the fields.
Anonymous No.718167004 >>718167342
i own like a dozen different dungeon crawlers across DS, 3DS, Vita, Switch and Steam but havent played a single wizardry game in my life despite being a boomer. which one would you recommend I try? maybe an entry that's considered a "If you're going to play any of them and discard the series afterwards, it's at least gotta be this one" (im depressed)
Anonymous No.718167342 >>718167667
>>718167004
Why are you depressed?
Anonymous No.718167384
>>718166847
>he doesn't get excited about new discoveries and doesn't feel the satisfaction of a well drawn and charted map

Leave, the labyrinth will claim weak fools like you.
Anonymous No.718167667 >>718168360
>>718167342
I haven't made it out out of the "Safety"
Anonymous No.718168065
>>718166847
I turned on full auto-mapping in the winter stratum of EO2, because the sliding ice tiles were pissing me off and making it annoying to map the walls. Never turned it off after that stratum. Had a better time, 9/10.
Anonymous No.718168360
>>718167667
Visual novels unironically helped me with the psychological needs. Try it.
Anonymous No.718169852 >>718184515
Anonymous No.718170732 >>718171249
Give me your most chuuni second names/subclass names
Anonymous No.718171249
>>718170732
I named a Phantom Duelist Kaze once.
Anonymous No.718171527 >>718171961
>>718166391
Ronins are overrated. Beast/Landshark have higher damage ceilings, Alchemist is insane during the main game before it mellows out and Smite from Protector is stupid considering how early you get it while beeling Midareba gives you a terrible character until near the end of Stratum 2. Their "specialty" is that they're bizarrely the least complex damage character in the game unlike the rest of the series.
War Magus is a glorified war might bot. 2 has weirdly strong items in a game where lockdown is at its strongest. Erase is relevant for like two fights.

Hexer is honestly the only truly god tier class, although DH and Gunner get very close. Survivalist is cleanly at the bottom though.
Anonymous No.718171961 >>718172969
>>718171527
I sort of get beasts, but Landsknecht's damage ceiling requires an extremely dedicated party that leans heavily on elemental damage. If you're not running those extremely specific setups, I would never recommend them because they're atrocious outside of chasers.
Anonymous No.718172212
>>718145619
Just don't help them skip stratum 1, they don't belong in stratum 2.
Anonymous No.718172351
>>718166817
real
Anonymous No.718172695 >>718172914
>>718160750
is this for all three?
Anonymous No.718172707 >>718173341 >>718184438
>>718158530
I've heard that the deer in Nara are really fucking aggressive because how often they get fed
They see people as free vending machines and if your food isn't openly in your palm or the ground or in the ground boy they will shake you till they drop it
Anonymous No.718172914
>>718172695
Just the first one
Anonymous No.718172969 >>718173754
>>718171961
The majority of the DDs basically require you to build around their quirks as they arent truly self sufficient, even the infamous Revenge Hexer.
Land's problem is that they basically only have Tornado, Silencer, 3x Chaser and War Cry to talk about which is almost as bad as War Magus in terms of having one of the most boring and one dimensional kits in the game.
Anonymous No.718173341 >>718173560
>>718172707
I don't know about Nara but at Miyajima the deer were pretty docile. There were also signs around saying not to feed them.
Anonymous No.718173560
>>718173341
That's the thing, you can actually feed them there which is why they have no fear
Anonymous No.718173754 >>718175193
>>718172969
To an extent, yes. Land is where it gets into the ridiculous category if you ask me, because it's not as if you need just one party member to cover them. You need a Troubadour for their element buff skills. But you'd also prefer to have actual elemental attacks, because otherwise you're gimping your damage dealers by making them do normal attacks just to land more chasers. But a lot of the elemental attacks in the game are questionable in one way or another. It feels like a party structure that requires way too many sacrifices, either offensively or defensively.
Anonymous No.718174096
My 2hd party was landy, troub, war magus, alchemist, and gunner and it worked well as an elemental party.
Anonymous No.718174109
>>718153456
>this survey is only available for US residents
>lets me answer anyway
huh
Anonymous No.718174748
>>718159878
When were binds ever shite, they're practically mandatory in 3
Anonymous No.718175154 >>718190624
>>718153456
>asked them to remove Denuvo from 1-3 since it's been 2 years and to remaster the Mystery Dungeons
Huh, I thought they already did remove it because it was cracked
Anonymous No.718175175
>>718162572
I've been searching for this picture earlier this week
Anonymous No.718175193 >>718175538 >>718176096
>>718173754
Nothing in EO2 is weak to Cut/Bash/Pierce while multiple enemies are weak to at least one element.

For example, Midareba is 140% per hit, its likely that L is doing ~237% per hit with just weakness damage. It only takes 2 hits (Troub and Hexer for example) to output a higher multiplier than Midareba.
Then you get to stack the various buffs like War Cry, Ifrit/Ymir/Taranis and Frailty. Note that I havent included any actual damage dealers who can piggy back off of this like Alchemist or Gunner. (Risks have a higher ceiling than Ricochet)

The main advantage that physicals have is against enemies like Evildra who resist all three elements and you have to rely on Dampen to force all multipliers to 1.2x.

You honestly don't sacrifice as much as you'd think overall.
Anonymous No.718175254 >>718175417
>>718160106
What mental illness is this and what triggered it?
Anonymous No.718175295 >>718183995
https://www.youtube.com/watch?v=KzMYHmd2Liw
Anonymous No.718175417
>>718175254
just your average sharty tourist
Anonymous No.718175538 >>718175825
>>718175193
I just used war might megido for any elemental resistances. Most chase landy parties are going to have an alchemist and megido never really stops being reliable damage.
Anonymous No.718175706
Nice autism simulator
Anonymous No.718175825
>>718175538
The only actual choice is between Protector or WM for the last slot. Protector makes War Cry and Risks less annoying and WM brings low effort healing
Anonymous No.718175830 >>718176379 >>718176982
Anyone here that used a farmer in their main nexus party? I'm thinking of doing it. Preferably frontline for the to restore. What would be a viable subclass?
Anonymous No.718175952 >>718176016 >>718176050 >>718176453 >>718176653 >>718179695 >>718188319
Recommend me a fun party set-up for EO Nexus that isn't a normal party. (eg of "normal" Tank, Healer, Status, Mage dps, Melee DPS etc type parties)
It'll be my first play of Nexus, but I have around 500 hours of exp playing EO games
Anonymous No.718175979
I don't want a new EO game until the lead artist gets over his fat loli phase. Bring back the malnourished stick girls.
Anonymous No.718176016
>>718175952
Do whoever you want, retard
Anonymous No.718176019
Anonymous No.718176050 >>718176838
>>718175952
Hero, Harbinger, Ronin/Imperial/Night Seeker/Highlander/Landshark/Gunner/Hero
Princess, Gunner
Anonymous No.718176096 >>718176320
>>718175193
I've tried it before though and it really wasn't enough. For example, I fought Colossus with a Landsknecht and Troubadour in my party. Troubadour can at least give themselves an element to proc, so that's essentially free. Because I was feeling lazy, I decided to use Orochi from Ronin to proc a chaser. Then I used Midareba, somehow all three hits of his chaser only managed to match one Midareba. This was on an enemy that resists physical and is weak to elements. So I really don't know what was up with that. It feels like you really need at least an Alchemist or a Gunner too, and if you're doing risks then you need either have a Protector or some way to bind or land ailments so that your Gunner doesn't randomly explode. So it sort of feels like you have four slots that are already spoken for just to make this one class work decently.
Anonymous No.718176104 >>718176853
>>718153456
Holy SHIT
Anonymous No.718176180
>>718166252
protector
the ultimate cheese when you just want to finish the stupid game
feed accelas to a protector and spam invincibility, as long as your inventory lasts you can take down anything without taking damage
Anonymous No.718176189
>>718147097
Just grind.
Anonymous No.718176320 >>718177076
>>718176096
>Colossus
That boss is ass for buff/debuff heavy setups because he has the strictest requirements in the entire game. I also want to know if you used War Cry, Frailty, had an axe equipped, etc.
Anonymous No.718176334 >>718176595 >>718177215 >>718177520 >>718178187 >>718178446 >>718178578 >>718182679 >>718189845
>Nexus 2
>has every class from the main series
What's your party?
Anonymous No.718176379 >>718177202
>>718175830
I've done it, it's a lot more fun than their tree makes you think it'll be. My one went Shogun, mostly for Execution. There are tons of viable subclasses for them though because none of their skills require specific weapon types and they have so much LUC that even half-rank status skills are potent. I've even heard of people putting Protector on them just for shields and passive defences.
Anonymous No.718176453 >>718178789 >>718179469
>>718175952
Solo Hero
Anonymous No.718176595
>>718176334
>>has every class from the main series
never happening
please enjoy a selection from an easily botted poll
Anonymous No.718176653 >>718176838 >>718176838
>>718175952
My most recent run that finished the game was
>Nightseeker / Highlander / Harbinger
>Zodiac / Sovereign
The other anon gave you the equivalent of EOU2's DH + WM + Beast + Troubadour + Hexer fuckery, so don't do that one unless you want to absolutely make the game a joke
Anonymous No.718176838 >>718177237
>>718176050
>>718176653
Nightseeker and Harbinger have been 2 of my favorite classes to use so I'm definitely going to use them.
Love Princess as well so I'll try this one for a bit >>718176653
Might switch either Highlander or Zodiac for Ninja though. Love it's utility
Anonymous No.718176853
>>718176104
>>718153456
Maybe it's just me but it feels like they're fishing for a new fighting game, maybe the Persona 5 arena finally considering they brought up P4A and EVO
They also let you choose fightans in "what genre would you like us to branch out to" for their titles
They also let you say souls-like
Anonymous No.718176882
it's fine to just rush scavenge after maxing out torpor in eo2, right? poison probably fucks up a ton of enemies for a while, but torpor is more tp efficient and just stops enemies from attacking altogether, and i'm gonna have anaconda for conditionals anyway
Anonymous No.718176948
>>718165917
They accidentally didn't a denuvo on initial release so fast pirates got it with no downsides lol
Anonymous No.718176982 >>718179853
>>718175830
farmer makes anything but boss battles compeltely free
free items, free heals, free tp, free ults
go for any buff/debuff subclass for even more utility
Anonymous No.718177076 >>718177274
>>718176320
This was years ago so I don't remember the full details. I didn't have War Cry because my party was really frail, no Hexer, no Protector. I did have War Magus though. I may have to try this again with a more dedicated party just to test but it stood out mainly because I specifically went against a boss that would take more damage from elements. I did beat him even not knowing the buff thing but it was annoying. One thing stopping me is my autism which requires that my 2 party have both a Land and Ronin in it which can be somewhat annoying to build around.
Anonymous No.718177202 >>718177679 >>718179853
>>718176379
Neat, what was the rest of your party?
>Execution
That's one skill I never considered, I always have a feeling it will trigger on your own party at the worst time. And it might get in the way of some conditional drops perhaps. How did that work out for you?
Anonymous No.718177215
>>718176334
Nexus 2 should be a barebones plot with an infinite ocean/frontier where you make your own dungeons and share them.
Beating a monster/stratum in story mode unlocks its components in maker mode. Sidequests would unlock monsters/tiles/maker upgrades. Could make a class based around it.
Anonymous No.718177237
>>718176838
The reason that party has Highlander is because I wanted to do a memebuild involving a Shogun subclass. Shogun has a skill that's like a party-friendly version of Hell Slash that hurts the user every time it activates, and Highlander's force boost lets them leech life to nullify that downside.
Anonymous No.718177274 >>718179245
>>718177076
Landy and Ronin can work but they would prefer to be split.
Anonymous No.718177337
>>718146971
I really liked the switch to full 3d
Man they should make EO6
Anonymous No.718177489 >>718177661
>>718145842
Can. Good luck finding that out on your own. Also urdevil is such a nigger you still have to play the game
Anonymous No.718177520
>>718176334
>every
Highlander/Chain Fencer/Fafnir//Sovereign/Gunner
Anonymous No.718177661
>>718177489
>implying I didn't grimoire trade a blank skill that just instant kills him
One read-through of his patterns was enough for me to say "hm. no."
Anonymous No.718177679
>>718177202
I don't remember the team comp at all other than I had a front line Medic (it was shit, would not recommend)
>I always have a feeling it will trigger on your own party at the worst time. And it might get in the way of some conditional drops perhaps. How did that work out for you?
It was alright, but I don't think it's anywhere near optimal. Half rank Execution has a 7% HP threshold, which isn't a lot even on phat bosses. It's pretty safe to have though, 7% against your own party members is really, really low HP and it isn't guaranteed to activate.
Anonymous No.718178187
>>718176334
I'd probably be extra autistic and use 1 class from each main game. Something like
Landsknecht/Dragoon/Monk
Gunner/Arcanist
Anonymous No.718178446
>>718176334
>Dark Hunter / Dancer / War Magus (forma di EOU2)
>Dragoon / Gunner
Beat Dance team
Anonymous No.718178578 >>718178772 >>718180242
>>718176334
Harbinger, Dragoon, Nightseeker
Arcanist, Princess
Anonymous No.718178697 >>718178830 >>718178957 >>718179106 >>718179473 >>718182668 >>718183381 >>718199628
What's the best Etrian game?
Anonymous No.718178772
>>718178578
I love this dumb loli artist
Anonymous No.718178789 >>718179469
>>718176453
Solo hero will get stuck on the lategame bosses, afaik nobody ever completed a run with it.
Anonymous No.718178830 >>718179208
>>718178697
Metaphor
Anonymous No.718178835 >>718178941 >>718179120 >>718183161
I know this might be an unpopular opinion because a lot of people like to imagine their parties in their head but after playing the Wizardry gacha that has your party interact with each other after battles and have tavern convos together I really think the next EO should go full 3D with party building and letting you set stuff like personalities for characters so they can interact. EO5 already sort of did stuff like that with all of its dungeon events and its voice acting options.

Of course this would require fatlus to actually put in effort and budget and they'll never do that with this series since they need to funnel all of the budget into persona and hackshino's passion projects.
Anonymous No.718178941
>>718178835
Solasta does that too, shame about it being a bland as fuck low budget 5E game
Anonymous No.718178957
>>718178697
3, 4, 5, and U2 are all acceptable answers.
Anonymous No.718179032 >>718180346
I actually never played 1 or 2 somehow, are they worth going back to
Give me some starter tips if they are pls
Anonymous No.718179086 >>718179196 >>718179207
>Whoops, you picked the wrong party composition, go back and try all over again, have fun trying to find anything remotely optimal within the next month
Anonymous No.718179106
>>718178697
3, 4, 5 but i always say 3 because the princess class is the peak of EO for me
Anonymous No.718179120 >>718179216
>>718178835
>I really think the next EO should go full 3D with party building and letting you set stuff like personalities for characters so they can interact. EO5 already sort of did stuff like that with all of its dungeon events and its voice acting options.

After playing THAT dungeon in Metaphor it made me want to see what they could do with a fully 3D Etrian game.
I wouldn't want the Metaphor encounter system though
Anonymous No.718179196
>>718179086
>>Whoops, you picked the wrong party composition
skill issue. you can finish the game with literally any party, even just 5 farmers is possible. Grindy and will take you a long while, but possible
Anonymous No.718179207
>>718179086
I honestly have no idea how could you even fuck up a party hard enough that it couldn't reach the end credits on the 5th stratum. The optimal party thing is pure meme.
Anonymous No.718179208
>>718178830
>only good songs in the entire game are the fucking EO remixes
God Meguro is so washed, the current SMT composer completely blows him out of the water.
Also what was the fucking point of getting Himukai to do the totally not personas for that game? You can't even tell they're himukai designs. Why didn't they get him to do the actual character designs? They would've actually looked good if they did that, Metaphor's characters all look fucking disgustingly awful, and their character models look even worse.
Anonymous No.718179216 >>718179396 >>718179538
>>718179120
Metaphor's class system was also gay as fuck, the jobs were absolutely not nuanced enough, especially early on and the advancements felt like bloat in some cases without adding anything to them
Anonymous No.718179245
>>718177274
The main issue is the inflexibility. It's not really a durable enough frontline, and I don't want to take Protector, Medic or Survivalist for said autism reasons. So most of the time I have to go Troubadour and War Magus and then I have to struggle between picking my last slot.
Anonymous No.718179359
Give me a Nexus party that won't cause me to get bored before I reach subclasses.
Anonymous No.718179396
>>718179216
Game felt like it was just them experimenting with releasing a Persona game that wasn't set in a HS
Very shallow all around
Anonymous No.718179469
>>718176453
>>718178789
Solo Hero is one of the cases where it sounds a lot more viable than it actually is. Low AGI + Low LUC is a godawful combination as you get further into the game, and it takes a couple of turns to get your afterimages out in every single battle. You get raped by anything that inflicts negative effects, and because afterimages' HP is based on your current HP it's really easy to get hit hard on turn 1 and suddenly your precious afterimages come out with 90 HP and instadie.
Anonymous No.718179473
>>718178697
3/5 for me.
Anonymous No.718179538
>>718179216
I just didn't get the logic between some of the classes. Why the fuck can you get heavy partywide slash damage before you can get medium single target slash damage? It makes absolutely no sense.
Anonymous No.718179607 >>718180163 >>718196383
>>718161504
For me, it's Rosa.
Anonymous No.718179695 >>718180239
>>718175952
Vampire-oh wait it isn't a real class FOR SOME FUCKING REASON
Anonymous No.718179853
>>718177202
>>718176982
Thinking about it more its probably better to delegate farmer to backline so i can frontline something else, and rely on the TP on walk for restoration instead. Maybe nightseeker, sounds like they will combo well.

>front line Medic (it was shit, would not recommend)
I had one in my last run and I think it was okay. Used star drop/medical rod in a shield flare party with a vamp protector. Never finished that run tough. The passive "waiting to get hit" game got boring rather quickly.
Anonymous No.718179991 >>718180370
>>718131713 (OP)
>the forest folk are wary of humans, but we can help ease their fears!
>kupala sure is cute, she's talking ro us, so maybe she'll listen to reason!
>new orders from the magistrate? Maybe they'll help us convince the forest folk to be allies with us!
>lol..... l-lmao..........
Man, EO1 HATES humanity almost as much as it HATES tree people.
Anonymous No.718180163
>>718179607
Forgot about her (been a while since i played) but she was nice too
Anonymous No.718180239 >>718187603
>>718179695
>all this for an easter egg with unique force skills and passives
Pretty neat, but at that point just make it a full secret class. Bitch ass Fatlus.
Anonymous No.718180242
>>718178578
I want to hug this creature
Anonymous No.718180260 >>718180708
>>718161504
Anonymous No.718180346
>>718179032
1 feels unfinished
2 is pretty great but half the fun is figuring shit out on your own so that it feels rewarding when you discover broken shit
Anonymous No.718180370
>>718179991
shut up and kill the bird
Anonymous No.718180453 >>718181568
>using LUClets
Anonymous No.718180708
>>718180260
C U T E ! ! !
Anonymous No.718180781 >>718181415 >>718181494
Should I rush TP Up on Gunner? It's not like they're gonna be doing much besides using level 1 element bullets and Medishot for a while, and they're gonna need the TP for Richochet.
Anonymous No.718181313
>>718147146
IS THAT A NIPPLE
Anonymous No.718181415 >>718181664 >>718181764
>>718180781
you didnt specify which version you are playing. in general tp up is not worth it before lvling other skills. lvlup you skills right before the next tp increase. 1 point in TP up usually gives the biggest bang for buck so just put one point for a little extra.
Anonymous No.718181494 >>718181664 >>718181764
>>718180781
EO2 is a game where you should retire all characters at level 30 once as it gives huge stat bonuses and a few extra skill points.
Before hitting 30 the first time it's best not to focus on skills with high requirements instead first max STR Up. It gives gigantic damage increases at low levels. You can Ricochet after retiring but even then you should max STR Up before TP Up.
Anonymous No.718181568
>>718180453
Never bulli, you ugly jerk.
Anonymous No.718181664 >>718181894 >>718182042
>>718181415
2HD, the version where a ton of skills are incredibly inefficient unless they're maxed out and TP costs have skyrocketed. i can't think of anything else gunner really wants after putting a single point into each element bullet until ricochet, and getting TP Up seems pretty essential to dealing with the 20 TP cost when it's maxed
>>718181494
are the stat up skills actually good? i figured that was shit you dump you last remaining skill points into at max level
Anonymous No.718181764
>>718181494
>>718181415
EO2 DS/HD has a ridiculous TP where maxing it out practically doubles your max TP unlike the others. For a lot of classes, you're better off getting TP Up first since the game has the lowest enemy HP values in the series by far while also sporting some of the more expensive skills.
Anonymous No.718181772
kitty :)
Anonymous No.718181894
>>718181664
Alchemist prefers TP Up, Tec Up and Analysis over raising its skills due to scaling jank. The others should prioritize weapons if you want more damage. Str Up will get picked up inevitably due to reqs.
Anonymous No.718182042 >>718182386
>>718181664
Try comparing the damage of a level 1 character without any spent skill points with an identically level 1 character with all 3 starting points into STR Up.
The one with the STR Ups will do about 30% more damage with basic attacks.
Anonymous No.718182168
I really like War Magus. They are one of the more interesting ways I've seen a healer implemented in an RPG
Anonymous No.718182386 >>718182892 >>718195346
>>718182042
what the fuck...so the play is genuinely just to rush STR Up ASAP?
Anonymous No.718182668
>>718178697
Tie between 5 and U2 for me
Anonymous No.718182679
>>718176334
20kat
Anonymous No.718182892
>>718182386
It's stupidly effective. Emphasis on stupid.
Anonymous No.718183161
>>718178835
>the Wizardry gacha that has your party interact with each other after battles
A single screen where you see people walking forward while one person pats you on the shoulder is not the party interacting. "Tavern convos" amount to nothing more than one person speaking at you as you pick one of three awkward responses while the other people sit there silently. On the contrary Dapnhe has a complete lack of interaction between any characters other than the MC to the point of it standing out as an obvious weak point of the game.
Anonymous No.718183223 >>718184508 >>718184796
I picked Landsknecht and Survivalist in EO2 and my damage was fine, but it was partly because I got the Zamiel bow early on. I literally picked Land just for Tornado and to have a warm body that could absorb hits on the front line. I get that Land is supposed to be suboptimal or "weak" or whatever in terms of DPS, but having a reliable frontiner with area damage seemed way more practical to me than having a one-shot god. In hindsight even she wasn't necessary - my Gunner and Survivalist did most of the work, with support from Hexer.
What's funny is, all this was the case, even though I sat on my points for most of the game. Like my War Magus was a Warmight/healslut with 35 unused points by fifth stratum end. Other characters would have 15-20+ unused points starting with the 3rd stratum. It feels like the game is very strangely balanced with a lot of skills being dead air, and a lot of skills being easy to max out. I didn't upgrade my Survivalist's 2-shot past 1 for almost the entire game and she still kept walloping everything for 300-400 damage up to the end.
I hope EO3 lives up to the party building hype. 1 and 2 just felt kinda bland, and it's been well over a decade since I played 4.
Anonymous No.718183381 >>718183401
>>718178697
The one you started with
Anonymous No.718183401
>>718183381
I started with EO1 and it's not my favorite though.
Anonymous No.718183610 >>718183701 >>718183737 >>718183747 >>718183845
Got an EO3 HD question. So I've got a main party set up with combat skills that cleared the first floor, all unused classes set up with the xp leech skill, and 5 farmers also set up with the xp leech skill. However I cannot harvest/mine/chop with my main party at all. Is it better for me to create a temporary team of farmers and allocating their skill points to gathering skills (with one having the free Thread skill) or just allocating points on my main team to be able to gather?
Anonymous No.718183701 >>718184189
>>718183610
Yeah, you should actually create 10 Farmers, 5 with a set of Gathering skills and the other with Combat Study, then you can delete the 5 Farmers once the Combat Study ones have gained enough levels to max it and Gathering.
Anonymous No.718183737 >>718184189
>>718183610
I just made a 5 Farmer team to collect materials.
Worked great for me
Anonymous No.718183747 >>718184189
>>718183610
yes, you're supposed to have 5 farmers for immediate gathering needs in addition to the five combat study I'M GOING TO ALICE
Anonymous No.718183845 >>718184189
>>718183610
I always start with ten Farmers; one party investing in passive exp and the other investing in gathering. The leveling Farmers should be ready to actually gather shit by the time you get to the second tier of gathering spots and you can just dismiss the level 1 party.
Anonymous No.718183995 >>718184172
>>718175295
Man it would be a shame if it woke up the Red Lion while boosting it's already retarded damage.
Or hitting a Muskoid so it's petals open, allowing it to do a party wide petrification attack.
Anonymous No.718184162
>>718147097
should of used mental lust attacks
Anonymous No.718184172
>>718183995
>Thunder Spawn, Hollow Magus, Red Lion encounter
Anonymous No.718184189
>>718183701
>>718183737
>>718183747
>>718183845
Thanks lads.
Anonymous No.718184438
>>718172707
they got aggressive because of dumb tourists that pretend to give them food and take them away just as they want to eat it for stupid tiktok videos
Anonymous No.718184508 >>718185113
>>718183223
>Zamiel bow early
Well duh
Most of your power scaling comes from weapons and you got something meant for post game early on.
Anonymous No.718184515
>>718169852
Cute.
Anonymous No.718184676
>>718131713 (OP)
boring soulless crawler where you just walk around samey floors and grind killing jpegs
Anonymous No.718184682 >>718184898 >>718184910 >>718185165
bros help me out
I'm playing 4 and my party is
>Fortress / Nightstalker / Dancer
>Medic / Runemaster

I'm struggling a bit looking where to take this now that I'm lvl 30
Runemaster feels fine, just does elemental damage and works well, fortress tanks thing and it's good, no idea how to build the nightstalker and dancer though
Anonymous No.718184796 >>718185113
>>718183223
1 and 2 are the most plain games in the series to be fair. They're still fine, but 1 is definitely made to be vanilla and 2 does a few weird things but also somehow manages to be even less functional than 1 in terms of skill design.
Anonymous No.718184898 >>718185165 >>718185636
>>718184682
Your party's too defensive. You should probably get rid of your Medic at least. You don't have someone that can help your NS inflict ailments as is. That means you're pretty much locked into going NS/Arcanist. You could replace the Medic with an Arcanist too and then you could do NS/Bushi, having your Arcanist inflict ailments for them. If you want to stick with the party though, you go NS/A, have them inflict an ailment, then go to town with Swift Edge, which I believe is more damage on average than Shadow Bite.
Anonymous No.718184910 >>718185636
>>718184682
>nightseeker
At 30 you should just be building shadow bite, eventually towards swift edge. I think blind, sleep, and poison are the only throws worth investing in. Otherwise you keep building towards follow trace, auto spread.
>dancer
I don't care for their crazy chase builds so the attack buff and the disable cleansing buffs are the best.
Anonymous No.718185113
>>718184508
I mean, my broader point is that EO2 just feels weirdly balanced. Even before ZB I was wiping out mobs rapidly, and without it I would have leaned more heavily on Tornado (tended to one-shot or severely maim mobs with the Torpor > Warmight > War Cry wombo combo).
It feels like there are few skill worth upgrading and the ones that are max out quickly because a lot of skills only have 5 tiers. Which in and of itself isn't a bad thing, it just felt weird having this large surplus of points and waiting on the game to get hard enough to justify splurging with them, and it just never gets there.
>>718184796
>2 does a few weird things but also somehow manages to be even less functional than 1 in terms of skill design
Yeah, this is how it felt. I enjoyed 2 a good deal more as a total package, but the skills were kinda headscratchers.
Anonymous No.718185165
>>718184682
>>718184898
You don't have to just go Arcanist either, you could also throw in another DPS. Landshark would be fine. Imperial later would be fine. As for Dancer, I recommend focusing on their buffs and passive healing components.
Anonymous No.718185321
>>718146202
>Casually admitting to being a soulless golem.
Anonymous No.718185369
Has anyone ever fucked up too much dealing with the 3 gourds in EO4 to actually see them pull off Trigourd Tune?
Like I understand if maybe you messed up by fighting Trigourd first because it's stupidly defensive but the other two are not even remotely as tanky.
Pretty sure it's basically a game over if they do get it off too.
Anonymous No.718185636 >>718185871 >>718185886
>>718184898
>>718184910
>Your party's too defensive
yea, it definitely feels like it is. I haven't thought about dual classing yet since I haven't unlocked it. Swapping the medic for an arcanist sounds like a fun idea
I overestimated how offensive Dancer was, can a Dancer handle healing the party on her own?
Anonymous No.718185871 >>718186096
>>718185636
>I overestimated how offensive Dancer was, can a Dancer handle healing the party on her own?
Yeah, if you go an Arcanist it will be very comfy since the Arcanist provides some auxiliary healing of her own but Dancer can definitely serve your healing needs by herself. You might appreciate having some party-heal items on demand, but frankly those are always nice to have around anyway for flexibility's sake.
Anonymous No.718185886 >>718186030 >>718186096
>>718185636
>can a Dancer handle healing the party on her own?
Not really, but a Dancer + Arcanist can do it with ease while both offering offensive
Anonymous No.718186030
>>718185886
Regen Waltz, Healing Step and Wide Dance cover everything you need in this regard.
Anonymous No.718186096
>>718185871
>>718185886
sounds like a plan! thanks anons, appreciate you
Anonymous No.718186145 >>718186274 >>718186486 >>718186679 >>718187826 >>718187878 >>718188016
What are some good Etrian Odyssey-likes that I can play on PC, friends
Anonymous No.718186274
>>718186145
Wizardry 1,2,3 and 5 are the classics.
Anonymous No.718186486
>>718186145
i wrote off the dungeon traveler games as weebslop, but they're actually genuinely good games so the cute girls were a bonus when i thought that was the focus.
Anonymous No.718186679 >>718186797 >>718187003 >>718187878
>>718186145
Unfortunately a vast majority are complete and utter garbage designed around spamming normal attacks or auto combat. You may get some replies recommending Labyrinth of Refrain/Galleria, Demon Gaze or Class of Heroes. Do not fall for their tricks. These are basic bitch games that try to fool you into thinking they have any real depth. EO dominates the genre with the closest competitors being Wizardry and Dungeon Travelers.
Anonymous No.718186797 >>718186982
>>718186679
Demon Gaze is good though.
Anonymous No.718186982 >>718187169
>>718186797
i bounced off this shit hard when i tried it, just didn't interest me. music was decent at least
Anonymous No.718187003
>>718186679
>These are basic bitch games that try to fool you into thinking they have any real depth.
I'm always up front about Labyrinth of Refrain/Galleria's lack of depth in its combat systems and mechanics. That's the problem with like every single NIS game. The exploration is good though.
Anonymous No.718187169 >>718189386
>>718186982
I liked it enough to 100% the game
The combat wasn't EO levels, but it was interesting enough
Anonymous No.718187603
>>718180239
WHy doesn't female vampire have nipples?
Anonymous No.718187826 >>718187984
>>718186145
If you want an actual answer then I'll tell you: 7th Dragon on DS. You'll have to find a fan translated version of it. The portrait styles, the tone, the music (its koshiro), combat, and skill trees are very close to EO. It's not a first person dungeon crawler and you'll need high tolerance to old game design that heavily lacks a lot of QoL, but it's a very charming game anyways and I like it. It still has dungeons with enemies that are similar to FOE however.
Anonymous No.718187878 >>718187984 >>718188083 >>718188101 >>718188113
>>718186145
Ignore this >>718186679 faggot. He like most other EO shills overly suck of EO. EO is good but this faggot and those like him will blind you to all other DRPGs and suck of EO to no end and would have you believe its perfect and without flaws.

EO does not dominate the genre, Wizardry owns this title and will never relent it.

His comment on auto/normal attacking is simply the genre in 99% of cases (including EO). How they sprinkle in the other aspects of combat is where DRPGs differ and should be tested on their own as some reward/are intended to be conservative vs spamming mana potions (the EO way) and play well with it and reward longer dives vs multiple short ones. Class of Heroes is perfectly fine and recommended in any DRPG thread that isnt an EO schizo centric thread, the same goes for both Labyringth games, and Demon Gaze etc. You should consider what other aspects of the game are enjoyable such as classes, art, music, or the overworld map. EO IMO whilst it has ncie mapping the walls taking up a tile by themselves heavily limits a lot of the potential map variation and leads to excessive corridors that snake back on themselves several times. EO also doesnt really have a great plot which can be both a good and a bad thing.

Regarding the autoattacks EO shills will denounce all other games as autoattack slop. Ignore this bad faith lie. Whilst technically true that EO revolves more arround spamming skills and using mana potions this leads to the gameplay looping and being stale. You will 95% of the time have your Landsknecht spam all slash, and your alchemist etc spam some damage spell (EO3 at least jhas variety for this). The implication is that because you enter a menu and select the same 3 skills takes 2 seconds longer it makes the game not as braindead for most of the game. This "major" distinction is the basis of them denouncing everything else as autoattack slop. Its retarded and should be ignored.
Anonymous No.718187984 >>718188321 >>718188426
>>718187826
The problem with 7th Dragon is it's just a watered down EO presented in standard JRPG format instead of dungeon crawling.
>>718187878
>His comment on auto/normal attacking is simply the genre in 99% of cases (including EO).
Way to out yourself as a clueless retard throwing a tantrum because you feel personally attacked by valid criticism.
Anonymous No.718188000 >>718188045 >>718188080 >>718188106 >>718188240 >>718188304 >>718188314 >>718188620 >>718189556 >>718189863 >>718189941
What went so unbelievably wrong?
Anonymous No.718188016 >>718188507
>>718186145
Demon Gaze and Witch & Lilies, the latter especially uses EO's systems and even some of the same attack/skill names.

You could also try emulating 7th Dragon
Anonymous No.718188045
>>718188000
Fucking everything to do with Gladsheim and Story Mode.
>hehe lets put the best Katana in the game locked behind Story Mode
>WHEN THE STORY MODE PARTY DOESN'T EVEN HAVE A FUCKING RONIN
Anonymous No.718188080
>>718188000
The milelleliulium girl was boring
Anonymous No.718188083
>>718187878
>Wizardry owns this title and will never relent it.
lol
Anonymous No.718188101 >>718188285 >>718188321
>>718187878
>EO revolves more arround spamming skills and using mana potions
lmao what kind of fucking pussy uses items aside from the thread
you're literally playing the game wrong
Anonymous No.718188106
>>718188000
Nothing? It's my favorite game in the series. Okay Alchemists are maybe a bit too overpowered and gating off gladsheim from classic was a dick move but that's pretty much it.
Anonymous No.718188113 >>718188863
>>718187878
Additionally they try this shit in every other DRPG thread to the detriment of all
>Galleria port releases
>comfy threads
>EO shills shit up the thread saying Galleria is shit.
>Ignore that most people there also like EO

This happened with Class of Heroes and a plethora of DRPG threads even for obvious low budget indie games. The only thread they are unable to do this for is Wizardry threads as they rightfully get put in their place.

EO is a great series, but dont listen to the people who suck it off to no end and prop it up as some masterpiece when its simply good.
Anonymous No.718188168
>he's still throwing a tantrum
Holy fuck. How large is that chip on his shoulder?
Anonymous No.718188240
>>718188000
Locking gladsheim and class unlocks behind """story""" mode. No amount of Rickyposting will make up for this.
Anonymous No.718188285
>>718188101
I played EOV without any passive or active healing in my party. I wanted to say it wouldn't be possible without items but it definitely would be, in any case they helped a lot.
Anonymous No.718188304
>>718188000
The classes and the skills are doo doo, i want to chain abilites
Anonymous No.718188314
>>718188000
The first time I played it, I thought it was flat out worse than 1, but the second time playing, I changed my opinion somewhat. My main issue is more that it's a generally low power level game. It isn't actually a problem and I grew to appreciate that about the game but it wasn't amazing. At the very least, the party I tried felt like they were on the weaker end compared to other versions of them (Land, Protector, Ronin, Survivalist, Medic). Besides that, the grimoire system didn't feel well implemented.
Anonymous No.718188319
>>718175952
I ran a balls to the wall fuck healers highlander/imperial/ronin/protector/farmer party and had a ton of fun, there's a lot of little synergies and lacking a dedicated medic is made up for by all the otherwise kinda niche healing/tanking skills the other 4 have and those times where you use farmer limit break to nuke the fuck out of something with the other 4's back to back is a good time.

the only real problem with this game besides a crippling lack of backrow classes is that it's so long, so this kind of dps heavy comp with just enough survival to clutch it out kept things interesting
Anonymous No.718188321 >>718188448 >>718188545
>>718188101
I personally dont but the arguement for EO is that you spam skills to make the game not an autoatatck game liek all the rest. To achieve this you spam mana potions instead of using skills to a normal degree and do various short trips rather than long ones. The people who did this made up 60+% of the threads when the HD collection came out.
>>718187984
Im merely sick of people writing off every other DRPG for retarded reasons. Its almost exclusively a EO playerbase thing on /v/ and its obnoxious af.
Anonymous No.718188426
>>718187984
It's still good for any EO fan imo. I personally love the portaits.
Anonymous No.718188441 >>718189098
y'all niggas replying to bait
>mana potions
>autoattacking
lmao
Anonymous No.718188448 >>718188631
>>718188321
>To achieve this you spam mana potions
If you can build your parties worth a shit then the only game that should really push you to use Amritas is 3 where they're dirt cheap and skills are expensive, even then it has tons of bypasses, and 2U, where bosses are decently harder to kill than the rest of the series and are designed to be longer fights with TP restoration being more important than the rest of the series.
Anonymous No.718188507
>>718188016
Nta but I'm still waiting for Witch Lillies to leave early access and officially release before I try it.
Anonymous No.718188545 >>718189098
>>718188321
>Im merely sick of people writing off every other DRPG for retarded reasons.
A game being a braindead button masher/auto battler isn't a retarded reason. If someone asks for a game like EO but with more of a focus on story then I don't have a problem recommending Labyrinth of Refrain. If someone asks for a good game like EO I will warn them that most other games in the genre are shit in terms of gameplay. There's nothing unreasonable about this.
Anonymous No.718188620
>>718188000
the encounters, just because it's harder doesn't make it more fun. Fuck U1 Claret Hollows
Anonymous No.718188631 >>718188865 >>718188963 >>718189238 >>718189531
>>718188448
Then tell that to the fags who claim that EO isnt about autoattacking. My gripe isnt about EO itself so much as the annoying faggots who suck it off on /v/ and divert people away from good games when someone wants recommendations. The replies to the initial request are reasonable with the exception of the one I sperged out on.
Anonymous No.718188863 >>718189474
>>718188113
I at the very least would not recommend the first Class of Heroes from what I played, but part of that was because it was pretty boring. The biggest issue was reused dungeons. After a bit, you begin to realize that they're flat out reusing dungeon layouts and it kills part of the point of the game. The second reason was because the battles weren't very interesting and the party attacks felt too overpowered. Maybe they got weaker later, but there was this one where your entire party attacked and if you were feeling threatened, you just tossed that shit out and blew the fuck out of the encounter.

I will at least give 2 some credit because the dungeon layouts are unique and sometimes they're devious about the traps they put. I still remember that one dungeon where there's an anti-magic water tile right before a boss and they pull that shit specifically to kill your non-fliers that rely on levitate and aren't using stilts. It was a complete dick move but it was funny enough that I was more impressed than anything.
Anonymous No.718188865 >>718188970 >>718189474 >>718189586
>>718188631
EO literally is not about auto-attacking. It's very rarely the best way to do things. Auto-attack builds exist but aren't good in every game other than EO3. The point is that you finish enemies off before you need to restore TP. You fight FOEs from full HP, or you devise an efficient rotation if you're killing multiple to bypass a puzzle or get some drops before the stratum boss. You don't just sit there smacking them with a normal attack on autobattle.
Anonymous No.718188963 >>718189474
>>718188631
>Then tell that to the fags who claim that EO isnt about autoattacking.
it's not, even builds that literally use the auto attack are something you have to knowingly build into instead of just being the natural state of the game like the average final fantasy or persona game on normal mode aka the average normies entire understanding of turn based rpgs from japan
Anonymous No.718188970 >>718190040
>>718188865
Actually, EO4 does have auto-attack builds that are somewhat interesting too with A/NS. I digress since that's for utility rather than damage.
Anonymous No.718189085
I thought 7th dragon had a pretty funny idea with that one fighter skill that gives the whole party a huge attack boost but also forces you into auto attacks for the rest of the fight. in general I think those games generally have more bespoke class designs compared to the later etrian games that are a lore more focused on being functional instead of flavorful
Anonymous No.718189098 >>718189365 >>718196274 >>718198358
>>718188545
There is when people decide EO has depth. It really doesnt. Its wide. You have a lot more available options but ultimately your party uses the same loop of skills for most encounters if they require more than normal attacks. The onyl time with some extra depth is boss fights or FOEs wherein you do the same setup but throw in some item, res people, or use status effects (after googling which one works of course as you cant tell if the skill chance is even good before resistances due to the shit skill UI). This is not really any different to other games.

Even vs Refrain/Galleria the combat depth whilst far lower for normal enemies is basically the same for bossfights. I dont count a game having more complicated combat by virtue of you merely having to jump through menus for marginally longer. The loop is ultimately there and its just as mind numbing after a while. EO can also be mostly done with autoattacks as well as my gathering party in 1 and 2 are 5 survivalists that just ambush everything and I powershot if the enemy is a bit tanky (3 button presses vs 1).

>>718188441
I cant remember the item name and I dont really care.
Anonymous No.718189235
Any promising DRPGs on the horizon at all?
The director for the NIS DRPGs left NIS. Atlus refuses to make more EOs. Indie stars like the devs behind Grimrock imploded and disappeared.
I guess Experience still makes some DRPGs every now and then. But what games do we actually have on the horizon?
Anonymous No.718189238 >>718190198
>>718188631
>Then tell that to the fags who claim that EO isnt about autoattacking.
You can't rely on auto combat in EO unless you have a team specifically built for it(which is still going to be shit against a lot of random encounters and nearly every boss) or if you've already outscaled the area. Your standard teams are going to have 2-3 characters who are basically dead weight for auto combat and there are enough threatening enemies in most stratums who will push your shit in or tank your resources if you aren't being careful. It's not remotely comparable to something like Labyrinth of Refrain where the meta is literally building for maximum normal attack damage or Demon Gaze where you set up your auto combat with zero cost actions and auto battle your way through every normal encounter(hell there are plenty of bosses where this works too) because it's nearly as efficient as playing yourself because you'd be using those same actions anyway; the only difference is being smarter about targeting.

That's how most games in the genre are. They are literally designed with auto play in mind. That's not even touching on some of the other problems those games have like Labyrinth of Refrain wasting your time by having encounters where numerous enemies will use full party attacks and you have to watch all 15 of your dolls get hit/receive status ailments/part break one by one with every attack.
Anonymous No.718189351 >>718189496
2 actually has a fairly well balanced cast outside of the obvious outliers. The game is just weird because like 90% of the skills in the game are only worth it when maxed (the opposite of 4 ironically enough)
Anonymous No.718189365 >>718190198
>>718189098
It really sounds like your only experience with the series is the DS games and you're extrapolating that to be the rest of the games when these games undertook some serious overhauls to their gameplay and systems in the 3DS era. Like, yeah, you can make sterile and rigid rotations that destroy everything in the game by abusing every vector for stacking that you have, but that's far from the only thing EO classes can do, they intersect with a lot of interesting and fun to play with RPG mechanics beyond shutting the enemy down then dropping a big dick damage turn after buffing to high hell.
Anonymous No.718189386 >>718189528
>>718187169
Do you agree that item-farming for powerful items is the best part of the game?
Anonymous No.718189474 >>718189639
>>718188963
Thats not really any more dep than any other DRPG.
>>718188865
See you claim its not about autoattacking whilst someone else claims the opposite above. You are the type of person who spams skills to get through combat encounetrs fast and have a rotation worked out. My point is that this isnt any more deep than autoattacking. Its a solved puzzle you autopilot for most of the game.

This is acceptable and expected. However it goes against the shill idea that the combat is deep and reactionary which is the common lie used as its used above to dimiss other games based on combat depth.

>>718188863
I think CoH is mostly crap for new players as the tutorial also lasts forever and it doesnt pick up till midgame
Anonymous No.718189496 >>718189738
>>718189351
>2 actually has a fairly well balanced cast outside of the obvious outliers
>half the original cast got gimped
>Gunner and Beast are shit
Anonymous No.718189528
>>718189386
My favorite part of the game was building a dodge god Assassin

Farming powerful gear was also fun.
I eventually got both special Katanas to drop from the same fight
Anonymous No.718189531 >>718190719
>>718188631
EO1 and early game 2/3 are probably the only games with heavy amounts of normal attacking. In particular, if someone only played 1, they'd have a completely wrong idea about combat in EO and why its praised so much. From 3 onward, Atlus figured out random encounters so that you're always using skills and also altering your selections for each fight. This is highly apparent in the 3DS games since they also added enemy rear rows along with pierce attacks. From 3 onward, they also added lots of "tp play" skills that can extend tp for longer outings, in addition to just balancing tp pools and skill costs better. 5 and X are superb when it comes to random encounters for example. It's okay to like other dungeon crawlers but EO is really far above the rest in terms of combat, once the series got going more. EO1 is the only game I'd really say has bad combat since randoms encounters and skill trees are too simple. It's far above some other similar games in other areas as well but that just comes down to my specific taste.
Anonymous No.718189556
>>718188000
Serious answer? Grimoires being annoyingly clunky
Anonymous No.718189586
>>718188865
>EO literally is not about auto-attacking. It's very rarely the best way to do things.
The games literally encourage you to do this by having multiple locations that replenish TP usually close to shortcuts.
Anonymous No.718189639 >>718190719
>>718189474
But in a game like EOV for example I will definitely not be using the same skills. Or 2U for that matter, since they're great about cycling ailment and bind resistances for relevant threats. Over the course of all the random encounters you fight you'll have to change which of those you're using and having access to certain ones will make dealing with particular threats much easier. Sometimes you're fighting a giga nigga that needs single-target damage and other times you have the 1 turn with an AOE clear. You iterate on the encounters with your party until you clear them faster.
Anonymous No.718189665 >>718189770 >>718189893
my party from X (fencer is a hero)
Anonymous No.718189707
>>718146202
>I don't care if this game is mechanically a hundred years ahead of, say, old shit like madou monogatari, I'd sooner play that over this and just because there's a cute girl looking at you and making sounds.
Anonymous No.718189738
>>718189496
>Gunner
>Shit
You don't deserve the dignity of a proper response.
Anonymous No.718189770 >>718189835 >>718190141
>>718189665
>hero
You casual.
Anonymous No.718189835
>>718189770
hero imperial
Anonymous No.718189845
>>718176334
War Magus/Night Seeker
Necromancer/Runemaster/Arbalest
And yes they will all be lolis except for the Arbalest
Anonymous No.718189863
>>718188000
>Gladhseim is shit
>MIKE is a retarded villain
>grimoires
>Ricky and friends are extremely generic
>the FM arrangements of new tracks sound like shit
>the unused theme for Primevil should have stayed unused because it is incredibly unfitting
Anonymous No.718189893 >>718189987 >>718190191
>>718189665
the most kino way to play X is with the main characters of your 1-4 parties plus a hero
Anonymous No.718189941
>>718188000
Serious answer? Le milenom girl (I haven't played the game)
Anonymous No.718189987
>>718189893
Yeah that's what I did (cursemaker is 1/2, bard/dancer is 1/2/4)
Anonymous No.718190040 >>718190176 >>718190290
>>718188970
Speaking of auto stuff, I found the full Medic party I tried in 4 years ago to be really funny. The class by itself feels like a crutch for players in 4, but stacking them together is one of the most hilarious experiences, especially when you hit 40 and can finally get auto-heal. You get full heals after every fight, you don't need damage for most of the game because when shit goes bad, you just heal to full most of the time, even when you die you get to roll 4 chances to revive. The only thing that was tough was enemies that required burst damage because no subclass can fix their shit damage.
Anonymous No.718190141
>>718189770
Spellswords are my favorite fantasy class, I don't care if Heroes are overpowered.
Anonymous No.718190176 >>718190290 >>718190759
>>718190040
I'd imagine I would end up running like three M/Bs in the front row. The blood must flow.
Anonymous No.718190191
>>718189893
>the main characters of your 1-4 parties plus a hero

>Protector
>Protector
>Hoplite
>Fortress
>Hero

I don't know about that
Anonymous No.718190198 >>718190331 >>718190427 >>718191454 >>718191778 >>718191868
>>718189238
Youre missing the point. Party building being a solved thing is besides the point. What Im getting at is that you follow mostly the same loops and at best alter your targeting (like in the 4th stratum in EO4 with the high magic/weak physical and the opposite enemies). Claiming that the game has deep combat is false as I dont count having to merely press more buttons in a turn based game as complicated, especially when you loop the same ones in most cases. The game isnt really all that reactive.

This combat being like that isnt a problem and as you say most games in the genre are like that. Its people sucking of EO for its combat when its not that special. Its not anymore engaing that Refrain/Galleria and its combat loop as youve explained.

>>718189365
Ive playd a bit of 4 and 5 but I was already burnt out by then but I didnt really see any changes in combat. The party building and class depth was far more interesting and I applaud that. It doesnt negate the combat loops being the same whcih is my grievance with people putting EO on a pedestal whilst shitting on other games.
Anonymous No.718190256 >>718190362 >>718190372
imagine pretending eo has deep combat when 90% of enemies in every entry are weak to fire
Anonymous No.718190290 >>718190759
>>718190040
>>718190176
M/L, M/R, M/D and two filler I guess?
Anonymous No.718190331 >>718191236
>>718190198
>This combat being like that isnt a problem and as you say most games in the genre are like that. Its people sucking of EO for its combat when its not that special. Its not anymore engaing that Refrain/Galleria and its combat loop as youve explained.
You've made it crystal clear that you're too personally invested and delusional to have an honest conversation about this. This is an objectively false statement.
Anonymous No.718190362 >>718190449
>>718190256
>imagine pretending eo has deep combat when 90% of enemies in every entry are weak to fire
t. only played eo1 where fire/ice were the most common weaknesses
Anonymous No.718190372
>>718190256
Last time I played I ran an all physical party and short of a postgame FOE I never ran into any problems. This isn't SMT, hitting elemental weaknesses is optional. Hell it's optional even in SMT and the entire fucking game is built around them.
Anonymous No.718190427 >>718191236
>>718190198
And I'm telling you I have had to sit down and think finely about how to neutralize all the threats in front of me in one turn in games like EOV and EO2U because they actually have threatening random encounters that can fucking murder you. I take it to "play a bit" means you barely even played past the 1st stratum, if at all. Haze Slash isn't going to shut down a monster with a fucking Sleep immunity. I'm not gonna use an AOE against one giga nigga. Sometimes my AOE ailment sucks when several of the enemies resist it and I should use a different one. There's a ton of decision making you're just throwing away here, probably because you didn't get very far into the game.
Anonymous No.718190449 >>718190625
>>718190362
go play 3 and 4 again
Anonymous No.718190624
>>718175154
They actually accidentally launched them without denuvo then replaced them with the denovo version lol.
Anonymous No.718190625 >>718190661 >>718190825 >>718190976
>>718190449
Fire is not the most common weakness in 3 or 4 lmao
Anonymous No.718190661 >>718190825
>>718190625
I thought it was Volt in 3, but it's been over a decade since I looked into that sort of thing.
Anonymous No.718190717 >>718191460
Playing EOV with
>Harbinger/Dragoon/Masurao
>Necro/Botanist

Should I retire at 40 and re-level or just keep going
Anonymous No.718190719
>>718189531
I dont see how changing from a blue spell to a red spell is in anyway adding depth. Its generic shit akin to type matchups in Pokemon and resistances in any other RPG. You mention 3 as being massively different but even then I dont find my Zodiac casting a spell to allow my front row to do spells to use no TP as anything more interesting.

This seems to be a common theme with all the replies. You guys keep mentioning certain mechanics and are ignoring the issue Im getting at. These things arent really anything deep anf groundbreakign for the game. They become part of the core loop and autopiloting for the game. This reverts the game back to having not much more depth than the others, just wider and invoking more button presses. At best you can argue it becomes a knowledge check for party building whcih is fair, but thats not the combat itself. This is why I dont really consider EO anythign special with regards to its conbat, if anything I find having to do more stuff for essentially the same boring autopilot combat rathering annoying.
>>718189639
Ive not played 2U but Id be willign to try it but from what Ive seen of the other games I dont have much hope for the huge depth I got recommended years ago by /v/.
Anonymous No.718190759
>>718190176
>>718190290
I remember trying M/L and M/B, Land was doing better in damage but it could have been lack of experience with Bushi. Looking at it, I had Land/Imperial/Dancer/Arcanist/Runemaster as the subclasses.
Anonymous No.718190779
>>718161046
Funnily enough made in abyss author IS a loligooner but anyway.
Anonymous No.718190825 >>718191918
>>718190625
>>718190661
In 3 it's fire > volt > ice in terms of effectiveness. No idea about 4.
Anonymous No.718190976 >>718191918
>>718190625
https://docs.google.com/spreadsheets/d/1cFS5RUJoVwdBI_E9MCuVYW_mREWzkgQAoVj50GN9h_8/edit?gid=904359533#gid=904359533

https://docs.google.com/spreadsheets/d/1knGTOQKOC3JU70WVDdyKobOCc2_-calYT28-cFy6qNs/edit?gid=1062528791#gid=1062528791
Anonymous No.718190992 >>718191042 >>718191178 >>718191193 >>718191742
Sell me on etrian odyssey
Anonymous No.718191042
>>718190992
I'm not obligated to do shit. Form your own opinion, sheep.
Anonymous No.718191178
>>718190992
You get to draw your own maps, which is great, since in-game maps are always lacking.
Anonymous No.718191193
>>718190992
Party of 1 man (you) going on an adventure and camping with 4 loli
Make up your own story
Lots of options to engage with team building how you want
Combat where synergies and debuffs matter a lot
Enemies are not just free things to knock down along the way
Anonymous No.718191236
>>718190331
I dont find pressing the same skills every fight any different than tellign my mage coven to cast a spell whilst the rest autoattack in Refrain/Galleria. The autopiloting is the same just with different levels of button pressing.

>>718190427
I barely got into 5 and didnt play 2U but if it does apply there then they are vastly different to 1-4 with 4 beign where I got bored. 3 despite claims of it having amazing depth when the collection came out was NOT deep. Youre also attributing having to make a decision as depth when the choices are either blatantly obious or are trivial in difference. Id rather EO admit that only the later games have any depth and stop being faggots about it. Or to not shit on other games so weirdly vs people who are fans of other DRPGS. Its almost exclusively EO only fans that raid other DRPG threads.
Anonymous No.718191454 >>718192147
>>718190198
The "combat loop" depends on the player's exact party, how they chose to build that party, the enemy troop they encounter, and then if it's an ambush, preemptive, or rare breed. If you didn't see any changes in the combat then I think you went in with a negative outlook to begin with. 3 is the only DS game with a frequently usable "extra battle mechanic" for example (limit) while all the 3DS games have very usable extra battle mechanics. They also added rear enemy rows and just much more interesting skill trees in general. The flow of battle can change when things like RNG ailments/binds/evades don't work and suddenly put the player in a tight spot. The flow can also change with the use of attacks that target all enemies but only hit random ones. Then you've got enemies with AOE ailments and such and all of sudden, maybe your strong psychical attacker gets panicked and one-shots your healer. You may have basic skill selection setup for each specific troop, but this can often change for each troop and it's not as if you're encounter the exact same troop for every battle. Go fully complete at least 4, V, and X if you want to be able to criticize EO's combat better because I don't think you have much understanding of the series if you only really played the DS games (though 3 is still good). I don't "jerk EO off" either, it's simply a series that I love so I have no issue defending it. I don't go into Experience drpg threads and bring up EO in them so I'm sorry if you've encountered other people doing that often.
Anonymous No.718191460 >>718191540 >>718191585 >>718191759
>>718190717
Retiring before 99 is a waste
Anonymous No.718191540
>>718191460
Retiring is a waste.
Anonymous No.718191585
>>718191460
I've never grinded a party to 99 and retired.
Takes too much time to just grind enemies
Anonymous No.718191625 >>718191746 >>718191770 >>718191790 >>718191862
Why the fuck did they make Monk so ass in EO3? I love classes that use martial arts but it sucks compared to everything else. I hate when devs do this
Anonymous No.718191742
>>718190992
fuck off the adventurer guild is full
Anonymous No.718191746
>>718191625
>he doesn't know
just kidding yeah you're right
Anonymous No.718191759
>>718191460
I find it that retiring at 30 is nice if you save up quests or missions, at around level 28-29 I started doing quests but NOT turning them in, include quests that require only certain materials or enemy drops and you can turn in like 7-10 quests and go from 15 to 25 without even leaving the town. From that point you're ahead of the curve for the entire rest of the game unless you decide to retire at 99.
Anonymous No.718191770 >>718192162
>>718191625
Because it's just 3's equivalent of the Medic.
Anonymous No.718191778
>>718190198
I mean yeah, I'm sitting here telling you earlier that the DS era doesn't come close to the availability of options in the 3DS games in the series. I even specified 2U and V because that statement doesn't exactly apply to IV either, I'd say the encounters there are about as threatening as EO3's in most cases. Either way I haven't put down any other games in this conversation, I think I said Refrain is a simpler game but I love Refrain and have recommended it to people despite that.
Anonymous No.718191790 >>718192162
>>718191625
They're not bad, they're just healers. Punch monks can still work but just not as the absolute highest damage class.
Anonymous No.718191862 >>718192162
>>718191625
>we need a new medic
>uhhhhhhh
Anonymous No.718191868 >>718192270
>>718190198
I don't speak for everyone else, the thing I don't like about auto-attacks only is that it feels fucking lame. It's just not cool and makes progress on martial classes feel lacking compared to mages. When I'm level 1, using "Normal Slash" or whatever the fuck is fine. But when I'm at the pinnacle of skill, a master of combat, I shouldn't still be stuck using Normal Slash. I want to be using Nuclear Explosion Sword or Murder Meteor Fist or something awesome. I can still enjoy some games that are designed like it, but it certainly isn't my preference.
Anonymous No.718191918 >>718192005
>>718190976
>>718190825
58 Fire/49 Ice/49 Volt
28 Fire/24 Ice/19 Volt (unique weaknesses)
22 Fire/19 Ice/19 Volt (FOE and Bosses)
Huh. Guess that explains why the fire special is so strong.
Anonymous No.718192005 >>718192110
>>718191918
Alright, but in EO1 those post-game godcrabs that take no physical damage are weak to Volt, so Volt is the best.
Anonymous No.718192023
>>718147146
booba
Anonymous No.718192110 >>718192181
>>718192005
Volt is generally the out for annoying encounters even if it has worse performance against bosses. For example, the crabs in 1 or the pumpkins in 2.
Anonymous No.718192147 >>718192247 >>718193160
>>718191454
Any outside of combat I consider to do with party building and is one area EO is actually decent at IMO. I just dont see any real extra depth from engaing with the extra mechanics. Thats not to see that I dont use them or see how they are effective, but that they just make the A > B turn into A >>> B with the same result at the end with little granuality unless you purposefully gimp yourself.

The rear enemy rows I already assumed was a thing with how AoEs worked and is just like enemy groups in other game's combat encounetrs. Its not really novel. Skill trees were just terrible in 1 and 2 so improving them from 3 onwards isnt really anything I think is amazing and again thats more part building towards the ways in which you can A > B. When playing the depth I found was with status effects and binds. If these are more prevelant in the later half of 4 onwards then Ill slightly retract my statement but the people claiming its huge in 1-3 are still retards. this is mainly due to the fact that often the enemy is resistant making it reload save spam or inefficient setups that are annoying to to use. Id rather tha game allow you to damage different parts of the enemy outside of specific binds or skills as otherwise the effect is irrelevant outside fights built around fucking you over unless you lock the enemies access to certain skills/attacks.

In your case youre giving actual reasons behind your decision. This is not really who I have grevivance with. Its the people who suck EO games to no end and shit on the other games that I get sick of and you can see several in this thread alone. Ultimately I dont really mind the depth the DS games have until someone begins brow beating other games whilst overly shilling EO.
Anonymous No.718192162 >>718192385
>>718191770
>>718191790
>>718191862
The problem is that I want a class that utilizes their hands and feet to defeat enemies reasonably. There could've been something done so that maybe they could've kept the healing as one possible build and for a different build, be more offensive to keep up with other classes because how it was done you may as well not use them offensively at all. There could've been something done with chakras to spend on skills and maybe some other stuff to make them offensive
Anonymous No.718192181 >>718192316
>>718192110
It's Ice that's a shit.
Anonymous No.718192247 >>718192359 >>718192502
>>718192147
Status effects in the DS game are mostly fucking awful against bosses but broken against random encounters. Which in these games doesn't mean much.
Anonymous No.718192270 >>718192847
>>718191868
Id argue thats difference in taste between full anime OP shit and wanting a more grounded approach where the stats reflect the units skills better (to some degree anyway).
Anonymous No.718192316 >>718192427
>>718192181
A fair bit of bosses tend to be weak to Ice.
Ice is one of the easier elements to build a chain team around in V since that lets you include Frigid Reap and Ice Peak to the mix.
Freezing Blow is the absolute hardest hitting attack a Zodiac can use in 3 (with subs)
Anonymous No.718192359 >>718192502 >>718192629
>>718192247
The effort of doing all that shit vs random encounetrs vs just hitting them made me never use them again unless I got annoyed at certain boss attacks. I still had a dark hunter in both 1 and 2.
Anonymous No.718192369
when I tried to play one of these games and I picked the dancer avatar I couldn't play without getting super distracted so I dropped the game
is lancer the hottest girl ever in the universe?
Anonymous No.718192385 >>718192505
>>718192162
Then play EO5. The punches in 3 are just a side piece.
Anonymous No.718192408
>>718157338
F O E
Anonymous No.718192427
>>718192316
This reminds me that I did run through EOV with an Ice party:
Earthlain!Deathbringer, Earthlain!Barrage Brawler, Therian!Blade Dancer
Therian!Flying Falcon, Brouni!Shaman
Anonymous No.718192502 >>718192612
>>718192359
>>718192247
>The status effects in the DS games are awful vs bosses
Dark Hunter and Hexer rape EO2's encounters so hard that they had to invent accumulative resistances to keep ailments in check. It had a questionable effect considering Cow spam in 3, Nightseekers in 4, Dark Hunters in 2U and so on.
Anonymous No.718192505 >>718192583 >>718192732
>>718192385
Are they better in 5? I've beaten 1 and 2. I got to the 5th stratum in 4 and I didn't get very far in 3 because I'm really upset with for Monk is handled
Anonymous No.718192583 >>718192854
>>718192505
They're an actual DPS class in V
Anonymous No.718192612
>>718192502
Yeah but it felt more autopilot tier. I only really found the implication of the effect and different portraits being different more entertaining/interesting.
Anonymous No.718192629 >>718192732
>>718192359
I'm mostly thinking of Torpor in EO2 which turns every random encounter into a joke and Fukubari on Ninja in EO3 does the same, though less people know about that one, and Poison is really potent for a while in EO1 and EO2 at least. I don't recall the Poison options in EO3.
Anonymous No.718192732 >>718192768 >>718192854
>>718192505
Monk was pretty clearly designed to be a healer when you look at their class skill and everything else. You can bullshit your way around with the glitch or whatever, but if you want to punch, you're better off subbing it on a real dps.
V and Nexus put punching on a real dps class and boy are Pugilists stupid in V.
>>718192629
For me its Nightseeker getting a poison that basically auto ends random encounters for the rest of the game.
Anonymous No.718192768 >>718192965
>>718192732
For me, it was realizing that NS/B's Shockwave does the same thing as Venom Throw, but faster.
Anonymous No.718192847
>>718192270
For me, it just makes physical classes seem lame when they're just one trick ponies that just press attack compared to mages who get to float, light up dark areas, throw all sorts of elements, buff defense, buff offense, cause status ailments, heal, summon succubi to suck your dick and literally everything else under the sun. They don't even have to do overpowered shit, even basic stuff like shield bashes, sword attacks that hit faster than normal, projectile deflecting, just a variety of techniques that sell the fantasy that you're playing an actual fighter that rather than a retard that only understands how to swing his arms mindlessly.
Anonymous No.718192854
>>718192583
Interesting
>>718192732
I know but that doesn't mean that I have to like it
Anonymous No.718192914
The anon criticizing EO combat is honestly just right, though. I don't know why fans of these games puff them up as strategically deep masterpieces. There's lots of party building freedom and customization options, but none of it is very deep. I sorta resent this idea that a turn-based game is intelligent just because you have to have a pulse to play it. "Wide" is a good way to describe EO combat.
I don't feel the combat is the appeal of these games at all. It's the dungeoneering and the party building.
Anonymous No.718192927 >>718192979 >>718193037 >>718193072 >>718193223
>he paints under doors
ishygddt
Anonymous No.718192965 >>718193095
>>718192768
Shockwave is a generically spammable attack but its not better than Venom Throw at wiping randoms.
Anonymous No.718192979
>>718192927
>there's voids under his doors
Anonymous No.718192987 >>718193134 >>718193873
>he's still going at it and agreeing with himself
Fucking pathetic.
Anonymous No.718193037 >>718193105
>>718192927
>He doesn't paint under his doors
Actual homoshit, holy fuck
I bet you even box them in with walls on all 4 sides
Anonymous No.718193072
>>718192927
>there's no floor under a door
ishiggitydiggity
Anonymous No.718193095 >>718196169
>>718192965
Just need to set up an ailment.
Anonymous No.718193105 >>718193209 >>718193276
>>718193037
shut the FUCK UP
Anonymous No.718193134 >>718193284
>>718192987
The way you always reflexively dismiss any criticism of these games is the most annoying thing. I like the games, I just don't think they're that deep. JRPG fags truly have abysmal standards.
Anonymous No.718193160
>>718192147
Binds and ailments are generally good across the whole series though each DS game is more situational. But yes, I'd say their prevalence is even stronger in the 3DS games, especially from 2U and on. This is because they added the ability to see enemy bind/aliment weaknesses but also made enemies have more varied resistances. The hd collection of the DS games added the ability to see all resistances but you'll notice that specific ailment/bind resistances are far less common. This is not the case in later entries, scroll the the bestiary of V and X and you'll see numerous status weaknesses. Landing a panic on a boss in any game is huge opening for damage for example. Ailments and binds can be used to help break out of standard healer, tank , dps parties as well, by making it so you try and shutdown enemies before they act.
Anonymous No.718193209
>>718193105
what the fuck, that's way too far
Anonymous No.718193223 >>718193356
>>718192927
>doors
you mean 2 way arrows? why would i paint under them?
Anonymous No.718193276 >>718199998
>>718193105
>walls in front of doors
Anonymous No.718193284 >>718193461
>>718193134
>retard
Criticism is fine. Vomiting objectively wrong bullshit and claiming it as fact is not.
Anonymous No.718193354
My favorite part about EOV and EO2U is they give you good colors to use for the different colored floors of the strata.
Anonymous No.718193356
>>718193223
Anonymous No.718193461 >>718193752 >>718196136
>>718193284
What was "objectively wrong"? If you're talking about the anon who said autobattling is the way to go in EO (who isn't me btw), yeah that was wrong. In his defense, he corrected himself and revised a stronger argument. He pointed out that while, yes, you shouldn't autobattle in EO as a general thing, you tend to spam the same skill loops and combos over and over again. Which is barely better than autobattling, when you think about it. It's arguably worse, as it's just as braindead while forcing you to sift through more menus.
Anonymous No.718193621
>>718147097
Nice!
Anonymous No.718193752 >>718193819 >>718194221
>>718193461
>you tend to spam the same skill loops and combos over and over again.
Anyone saying this has clearly never attempted difficult bosses so their opinions are invalid and hold zero value which means their arguments are moot. Glad we could clear this up.
Anonymous No.718193819 >>718194094 >>718194221
>>718193752
The bosses are less than 1% of the game. And you still use the same core strategies. You just throw in more buffs and items. Maybe switch to Move B the DPS skill instead of Move A the mob clearing skill.
Anonymous No.718193873
>>718192987
I actually fucked off with my last post being about the binds and using a dark hunter in 1 and 2. Youre more schizo than I am.
Anonymous No.718194094 >>718194216
>>718193819
>fallacy
Being reductionist doesn't make for a good argument. Neither does claiming that a game playing itself is "arguably better." Take this last pity (You) and keep fighting your personal crusade.
Anonymous No.718194097
Anonymous No.718194216
>>718194094
Yeah, you always act this way, like I said. I like the games but they're not very strategically deep. It's okay to enjoy a laid back kind of game.
Anonymous No.718194221
>>718193752
Anon if you cared to read my posts earlier I already mentioned how with bosses you change this in prediction that you would attempt this retarded gotcha tier shit as if to try and blindly dismiss how it applies to the rest of the game as >>718193819 pointed out. Evenn then as I said before ther bosses just add in specific skills you use along with revives and items as the fights are longer. If anything you tend to have a boss/FOE loop already devised such as removing TP usuage, buffs etc. and doign them in certain orders as you already know the attack pattern unless the boss is well designed and changes it up or has no pattern so to speak.

Youre arguing like a shitposter which just feeds to my initial gripe with EO dick suckers and give the anon(s) above who engaged in good faith a bad name.
Anonymous No.718194543 >>718194851 >>718195831
Himukai lost his edge, Yuzo Koshiro is playing eurobeat slop in anime conventions and probably lost his edge, the last two EO games (UO2 and X) that Komori designed were meh.

Chat maybe it's ok for us to not get a new EO. Better to die a hero
Anonymous No.718194851
>>718194543
X was good and while I hate story mode, I have to admit that 2U on classic was still good (though I'm not found of grimoires). I
Anonymous No.718195346
>>718182386
>rested back to level 5 and rushed STR Up on my Ronin, Dark Hunter and Gunner
>that damage difference
that's the good shit. wish I knew this sooner.
Anonymous No.718195659
>>718157760
Thanks. I haven't looked into the game much. But I did hear people recommending a class that has something called immunitize, and that focusing on that skill as soon as possible really helps a lot. Is it enough with just one protector for tanking?
Anonymous No.718195831
>>718194543
>the last two EO games (UO2 and X) that Komori designed were meh.
Maybe you should just leave, because they're some of the best they have to offer
Anonymous No.718195906 >>718198342
Ronin owes me sex
Anonymous No.718196131
>>718158358
Thank you. I'll check out that website. Also, I did hear online that for the first game (not sure about the sequels) it's better to focus on defense instead of offense. Is that the way to go with this game, put your skill points into defense and survivability first, rather then damaging skills, so that you can survive for longer in the dungeon?
Anonymous No.718196136 >>718196557
>>718193461
I would say the difference between the two is mainly in resource management and the fact that you're more likely to question your approach to encounters. You don't lose anything just by pressing attack. All the resource management is pushed to the magic classes, and usually their choice is much more simple. When this management is pushed to the entire class, there's more decision making, if there's a better way to deal with the encounter, finding the right balance between not overshooting and wasting too many resources and not undershooting and having to overcompensate and waste resources that way instead. On top of that, loops and combos are inherently more risky due to either requiring multiple turns or multiple party members or both and can be broken more easily than something simple.

That said, I do think EO somewhat undermines these aspects outside of bosses because Warp Wire exists. Dungeon exploration is less dangerous when low TP just means you warp out for cheap and come back in refreshed. You don't have to do low resource fights at all, it's a burden the player places on themselves by playing too risky.
Anonymous No.718196169
>>718193095
Its a random encounter, you want to kill the enemies with as little set up as possible.
Anonymous No.718196274 >>718196459 >>718196837
>>718189098
>There is when people decide EO has depth. It really doesnt. Its wide. You have a lot more available options but ultimately your party uses the same loop of skills for most encounters if they require more than normal attacks. The onyl time with some extra depth is boss fights or FOEs wherein you do the same setup but throw in some item, res people, or use status effects (after googling which one works of course as you cant tell if the skill chance is even good before resistances due to the shit skill UI). This is not really any different to other games.
Etrian Odyssey is capable of having interesting combat, they just don't put any care into most of the enemy design, so it doesn't. The hall of darkness in Etrian 4 is full of encounters where you need to stop and figure out how to approach this specific group. I wish they made all of their combat more like that.
Anonymous No.718196383 >>718196572
>>718179607
Genuinely what was the point of this character?
Anonymous No.718196390
Anonymous No.718196459 >>718196837 >>718196859
>>718196274
>they just don't put any care into most of the enemy design, so it doesn't.
This is not true at all.
Anonymous No.718196557 >>718197140
>>718196136
The trade-off you describe is what I like with DRPGs, however its the lack of complexity and how easy it is to top up TP in EO that undermines this. I rarely if ever used the topups and still did long runs trying to be economical. It often felt however, that it was an either or scenario with no middileground with some enemies just being annoying if I didnt and others that I know would die when using a loop which just meant I reflexitively played certain ways and only had to react/learn when playing on a new stratum.

The risk aspect as you said is negated by the thread but even replenishing TP is too easy but you cant change that without fucking it up. Warping out should require more than simply filling a slot.
Anonymous No.718196572
>>718196383
Meido
Anonymous No.718196837
>>718196459
Actually desu >>718196274 's post kind of fixes 30-40% of the issue I have with the combat being dull for most encounetrs. Bosses can just be obnoxious with row/partywide AoE spam but normal encounters on average are the other extreme. A sensible middleground or more scenarios where theres lots of lower class enemies that are setup so you cant aoE all of them would make them actually a threat. Or half that horde with a larger enemy like the ant enemies are designed (these are still dull due to the reneforcement rate beign gimped so theres no danger even when you fuck up as its more annoyance) Even with good enemy design it wouldnt outright make it deep but it would actually warrant using skills and having the game be deep and wide. The only issue would be the skill design/level chart would require a rework to facillitate spreading points around.
Anonymous No.718196854 >>718197153
>win fight with one party member knocked out
>they don't get exp
>reload and lose an hour worth of play because it bothered me that now they would always be lagging behind
Thinking back it was kinda obvious I was an autist
Anonymous No.718196859 >>718196980 >>718197185
>>718196459
Most enemies you just beat by spamming your same crowd clearing moves over and over again for 30 hours of gameplay. Most enemies do not meaningfully perform differently when paired with different teammates like the ones in Etrian 4's hall of darkness do.
Anonymous No.718196974
who the fuck cares if its deep or not you guys are so retarded
what matters is that its good, which it is
Anonymous No.718196980 >>718197063
>>718196859
You really need to actually play more games in the series.
Anonymous No.718197063
>>718196980
This is why I gave up. I knew we'd end up here, talking about how the series should be doing things it's already done extensively.
Anonymous No.718197140
>>718196557
TP healing in 1 is pretty easy and essentially infinite with a troubadour, and even without one you had the healing fountains, so I get what you mean there. TP recovery outside of that tends to vary, it's stronger in some games than others, but the TP healing items aren't free unless you're overtly grinding for them. There's a limit to how many you can buy depending on the resources you collect, and I think that's fair. My stance mainly comes from how I play, which involves no grinding. I'll gather the first time I see them and if they're on the convenient path back to where I was before, but I won't make gathering parties and I won't go back to previous gathering spots unless it's specifically for a quest. I don't mind the option of being able to warp out of a dungeon, I just think it should be more limited and more difficult, just because it'd be more fun.
Anonymous No.718197153
>>718196854
Or you could've just sent the one lagging party member alone on the first floor for easy exp and bring them up to par with the others.
Anonymous No.718197185 >>718197276 >>718198994
>>718196859
>Most enemies you just beat by spamming your same crowd clearing moves over and over again for 30 hours of gameplay.
This is not sustainable in most of the games and even the ones where it is it's only when specific classes are present and even then it sometimes involves tedious bullshit which is less efficient than simply warping back, resting and returning.
Anonymous No.718197276
>>718197185
>just run a dead weight shitter for your 5th slot for infinite TP bro
Anonymous No.718197295 >>718197362 >>718197809 >>718198076 >>718198450
Shill the classes you used in 2 and 3 to me, now
Anonymous No.718197362
>>718197295
I don't care how basic bitch a Warrior's Might party is in EO3. That shit is fun.
>Gladiator/Shogun, Hoplite/Ninja
>Shogun/Buccaneer x2, Monk/Princess
Anonymous No.718197725
>>718147146
>Wonder why there's a party member missing
>Suddenly notice she's draped over the tree with a chunk of her leg missing
Anonymous No.718197809
>>718197295
I'm not gonna lie, I pick a lot of my parties more on cool factor and trying to make a certain story rather than party synergy.
Anonymous No.718198076 >>718200041
>>718197295
>EO2
P/DH/WM/G/H aka the actual best team in the game.
Anonymous No.718198342
>>718195906
Yeah, except it's the hot one.
Anonymous No.718198358
>>718189098
>You have a lot more available options but ultimately your party uses the same loop of skills for most encounters if they require more than normal attacks.
I think this depends largely on the party. For example, your standard attacker + tank + medic + buffer + mage parties would typically want to cast a buff, use front guard, and their strongest attacks every encounter. But for less straightforward parties, like chain/combo parties or parties that rely on binds/ailments for both offense (triggering skills like shadow bite) and defense (preventing the enemy from attacking), random encounters are more interesting. For chain parties, you often have to gamble whether you want your tank/healer/etc to extend your attacker's chain/combo or do something more fitting for their role, like guard/heal. For disable parties, you have to single out the most dangerous enemies and bind the correct body part or apply an ailment they're weak too (if they have weaknesses). The random nature of whether binds/ailments land or not means you'll often have to improvise. Also, not running a dedicated healer usually keeps things exciting.
Anonymous No.718198450
>>718197295
Wildling is fun.
Anonymous No.718198557
>>718146202
the dungeon crawling and cartography are the best part
Anonymous No.718198957
>>718131713 (OP)
>dungeon crawler
Yeah but turn based is SUPER lame.
Anonymous No.718198994 >>718200141
>>718197185
Spamming your best / most efficient attacks and throwing out a heal party every now and again is enough to clear 90% of the content in the Etrian Odyssey series without particular need for grinding. Have a defense class do basic party protection and have a buff class throw out sensible buffs (eg prevent order against something with bad status ailments) and it that becomes enough to win 99% of fights. I like the series overall, but the combat system is the bare minimum to keep the gameplay engaging. It's B tier combat that gets treated like SSS tier.
Anonymous No.718199072
>>718160080
as is the case with most recurring threads, probably some obsessed autist
Anonymous No.718199126 >>718199281
>smol loli
>giant tower shield
I will now play your game
Anonymous No.718199281
>>718199126
Anonymous No.718199392
>frontline or backline
Just 2shield lmao, protect 2line
Anonymous No.718199491 >>718199516 >>718200397 >>718200397
How do you emulate the latest oddysey??
Anonymous No.718199516
>>718199491
Well, if you're retarded, you'd find a Switch NSP.
Anonymous No.718199538 >>718199608 >>718199618 >>718199631 >>718199736 >>718199787 >>718200286
help, I am
>not a pedophile
>like mature, fully grown women (preferably with big breasts)
is this game for me?
Anonymous No.718199608 >>718199662
>>718199538
Anonymous No.718199618
>>718199538
yeah it has those
Anonymous No.718199628 >>718199718
>>718178697
I really liked the one with the Boat. I think thats 4
Anonymous No.718199631
>>718199538
Look at the class portraits and figure it out for yourself.
Anonymous No.718199662 >>718199794
>>718199608
>mature
>fully grown
>big boobs
???
Anonymous No.718199718 >>718200148
>>718199628
Water boat or flying boat?
Anonymous No.718199736
>>718199538
Don't worry bro
Anonymous No.718199787 >>718199893 >>718199957
>>718199538
You better believe it, and all the character ooze soul. I think only the hexer is underage
Anonymous No.718199794
>>718199662
The answer is no, this series is not for you.
Anonymous No.718199893 >>718199950 >>718199995
>>718199787
Which title had those characters in the image again
Anonymous No.718199950
>>718199893
title?
Anonymous No.718199953
>>718147097
they werent built for these streets
Anonymous No.718199957 >>718200156
>>718199787
>female gorilla
Anonymous No.718199995
>>718199893
EO1HD: male, green haired girl
EO2HD: male, green haired girl, harambe
EO3HD: bubblegum girl
Anonymous No.718199998 >>718200051
>>718193276
>walk straight at a door and dont open it
>it stops you

it is a wall, but it is also a door
Anonymous No.718200041
>>718198076
Yup, no arguing that
Anonymous No.718200051 >>718200184
>>718199998
Doors are walls until you open them, but the fact that you can open them means they are not like other walls. So there shouldn't be a wall in front of them.
Anonymous No.718200053
>>718131713 (OP)
>foe puzzle
what the fuck are these? just kill them
Anonymous No.718200136 >>718200240 >>718200268
F.O.E.
Anonymous No.718200141 >>718201560
>>718198994
>It's B tier combat that gets treated like SSS tier.
The whole point of the discussion is relativity within the genre and in that aspect EO excels. I have a ton of shitty dungeon crawlers on steam and in most of them you're able to auto combat your way through a vast majority of the game because they are literally designed to be played that way. Do I have to reinstall a bunch of them and stitch together a mega compilation of all the bosses you can auto battle your way through in games like Demon Gaze and Labyrinth of Refrain and post it to shut down any arguments about how EO is overhyped? Because I'll do that if you want. It deserves all the praise it gets when the genre as a whole is filled with so much shit.
Anonymous No.718200148 >>718200169
>>718199718
Water boat.
Anonymous No.718200156
>>718199957
this anon is based
Anonymous No.718200169
>>718200148
That's 3. Flying boat is 4.
Anonymous No.718200184 >>718200278
>>718200051
You show that they are not like other walls by adding the door symbol, but you represent that they are a kind of wall by drawing the line.
Anonymous No.718200240
>>718200136
Anonymous No.718200268 >>718200414
>>718200136
Anonymous No.718200278
>>718200184
No, fuck you, I draw walls on the side to connect the cells to indicate there can be passage through here and that's it. Which I do with shortcuts too, of course.
Anonymous No.718200286 >>718202774
>>718199538
Loliniggers like to act like they own this series, but there are hot women in every game. For player portraits and as NPCs. They can keep that attitude though, since they're repellent to places like Twitter, and it clearly doesn't affect the in-game art.
Anonymous No.718200397
>>718199491
>>718199491
It has a native, DRM free PC port with nude mods
No need to emulate.
Anonymous No.718200414
>>718200268
Even in the presidency
F.O.E.!
F.O.E.!
Anonymous No.718200571
Best protector coming right trough
Anonymous No.718200750 >>718200810 >>718201109 >>718203493
>Design the absolute pinnacle of sex characters
>Entire game is first person
why do they hate money?
Anonymous No.718200810 >>718201140
>>718200750
>absolute pinnacle of sex
Almost.
Anonymous No.718201109
>>718200750
>nip outlines and cameltoe
How did they get away with this?
Anonymous No.718201140
>>718200810
Anonymous No.718201381
>thread i made in the dead of night because i wanted to make a dumb joke hit bump limit
see you fags next time
Anonymous No.718201506
https://www.youtube.com/watch?v=5rytAyIW6t4
Anonymous No.718201560 >>718201796 >>718201862 >>718202163 >>718202603
>>718200141
The Anon who started the discussion here.

It doesnt come off as relative in 99% of cases. this is why I relent when people say its good for a DRPG or admit its not massively deep. There ARE people on this board who hype it up as if its highly strategic and has depth when it doesnt. They only mention other DRPGs, wherein it becomes a 'relative' thing when said cunts begin to shit on the other games for the combat.

If anything combat being passable whilst low effort is often fine for the genre as they often get by more on the dungeon itself being interesting to explore and visually interesting/having a vibe/having a liked aeshetic. LoR/LoG have FAAAAAR better exploration despite the automapping despite having more dull combat. EO does well with its art, its vibe, and the automapping but its combat is only good relatively as you described. This makes the combat not really a selling point that people should use when shilling/cocksucking a game in most cases.
Anonymous No.718201796
>>718201560
retard
Anonymous No.718201808 >>718201903 >>718201963 >>718201993
>>718131713 (OP)
I'm seeing an uptick in EO threads lately. Is 6 getting announced soon?
Anonymous No.718201862
>>718201560
>LoR/LoG have FAAAAAR better exploration despite the automapping despite having more dull combat.
Wall break is really cool, fun and unique, but the puzzles in EO are way better. I still think exploration is LoG/R's strong point though.
Anonymous No.718201903
>>718201808
it was announced in 2018...
Anonymous No.718201963
>>718201808
Atlus survey put it back in peoples' minds.
Anonymous No.718201993 >>718202103 >>718202145
>>718201808
You'll get the 4/5/X remasters, and you'll LIKE IT.
Anonymous No.718202103
>>718201993
I would like that, yes.
>new portraits for dancer/arcanist/necro
Anonymous No.718202145 >>718203208
>>718201993
I honestly don't mind that and an Untold collection because my 3DS is so fucked up but they'd definitely charge 90 bucks again
Anonymous No.718202163 >>718202326 >>718202513
>>718201560
Where has anyone ever claimed that Etrian's combat is "massively deep"? How often does that happen? You talk as if this is a common occurrence but it isn't. EO isn't revolutionary or anything but it excels where a vast majority of games(and I'm not just talking about dungeon crawlers) fail because it makes status effects actually valuable for both enemies and the player and it allows you build a variety of team comps that don't boil down to unga bunga big number; this becomes even more apparent when you compare EO challenge/gimmick teams to other games.
Anonymous No.718202221 >>718202386
>>718147146
>party dead and maimed
>booba out
this shit shouldn't be giving me a boner
Anonymous No.718202326 >>718202670
>>718202163
There's literally no other RPG with EO III/IV/V battle system.

LoR/LoG have no strong points . It's a masochist game, the labyrinths are shit and it has 0 gameplay. Migraine inducing garbage. I've played genesis games that are faster (slow) and better designed.
Anonymous No.718202386
>>718202221
It makes me frown and then I think about how this really turns someone on and it makes me glad that my fetishes aren't that even though I do have fetishes people would have a similar frown at.
Anonymous No.718202513 >>718202638
>>718202163
It happens frequently, the above thread shows that there are severl anons who do feel this way. Then regarding people who shit on other games you guessed it this thread has it as well. This all things considered is a tame thread for such things due to there being frequent EO threads over the last few weeks.

Want more examples?
>Labyrinth of Galleria releases
>basically has a general on /v/ for a solid month
>from ~day 3 every thread had some fags spamming how its shit vs EO and shilling it

>new Wizardry releases
>EOschizos begin spamming in those threads
>Forget that Wizardry is the patriarch of the genre and they get outspammed and told to fuck off rather than ignored

I didnt really enter Class of Heroes threads back when it got a PC port but from the ones I went into almost all had someone dickriding EO in them and shitting on the thread's game. The gripe isnt anything to do with the game's features etc. Its PURELY a fanbase issue where I and others get annoyed at said people effectively ruining other DRPG threads. The saving grace is they at least post good art with their spam at times.
Anonymous No.718202603
>>718201560
Considering my thoughts more, I believe the issue with the combat of a lot of these games is more in the sense of rewarding buildup and payoff, the feeling of your characters becoming more powerful during an adventure. Labyrinth actually did satisfy that in me somewhat but it did feel like wasted potential with all the covens and skills in the game that seemed interesting but were rarely useful. And I'm not saying Etrian is perfect in that sense either because it has a lot of classes or skills that lack that payoff, I just think devs really need to consider the aspect of making your characters and your party feel cool to play.
Anonymous No.718202638 >>718202871
>>718202513
Do you realize you are now being that fag spamming EO in other DRPG threads by spamming other DRPGs in EO threads? You're probably just gonna say it's justified cause other people are doing it without a hint of irony.
Anonymous No.718202670 >>718202738
>>718202326
LoG/LoR have far better dungeons (even with the RNG part of Galleria and how its budget caused many of the main dungeon's strata to colour swaps) and the VN attached to them are good. Theres other things and I prefer 15 niggas in a row to being cucked to 5 like most of the genre. Id be happy with 7-10 to allow formation to have depth (which LoR and LoG doesnt really have as its stat picks) and for class variety availability.
Anonymous No.718202738 >>718202924
>>718202670
I'm sorry that the game you worked on is garbage.
Anonymous No.718202774
>>718200286
The funny thing is how lacking in little girls EOV is, there's only the other necromancer and the potatoes really.
Anonymous No.718202796 >>718202983 >>718203021
Probably the most ironic part of all of this is there was another DRPG thread up this entire time and there was literally none of this behavior. Everyone was happily talking about all different kinds of DRPGs.
Anonymous No.718202871
>>718202638
I do see the irony. I just dont care as it feels good to shit on them back and it returns the talk to a neutral ground and forces good discussion on how EO can improve which it has and has altered my opinion somewhat I only do it when I see the fags start shitting on other games and giving shit recommendations like the guy I initially replied to did. If they want to be retarded and think EO is super deep and exclusively play it then thats fine. Just dont ruin the genre's rep and give shit recommendations based on retarded critieria.
Anonymous No.718202924
>>718202738
Im not a nip mate, if I was Id be praising EO as deep as it is by Jarpig standards.
Anonymous No.718202983
>>718202796
Uh, stop noticing.
Anonymous No.718203021 >>718203082 >>718203097
>>718202796
That thread is better.
Anonymous No.718203082 >>718203228
>>718203021
Yes, things are nicer when people aren't going on schizo crusades because the reputations of their favorite games have been besmirched by strangers on the internet.
Anonymous No.718203097
>>718203021
ok, bye.
Anonymous No.718203208
>>718202145
An Untold collection would be amazing if they let us have Highlander/Fafnir for Classic. Mostly because it'd be an excuse to get a proper 4 portraits for each class.
Anonymous No.718203228 >>718203327 >>718203475
>>718203082
You guys responded badly to criticism of the gameplay as well the dickriding aspect. The former is what most of the discussion is about.
Anonymous No.718203290
>>718131889
esl
Anonymous No.718203327 >>718203489
>>718203228
>criticism
You keep using that word incorrectly.
Anonymous No.718203475 >>718203551
>>718203228
Yeah, people should have stopped replying when you made it clear you were only doing this as a reaction to other people doing the same thing.
Anonymous No.718203489 >>718203554 >>718203695
>>718203327
Not at all given one Anon actually offered good discussion on it unlike you two faggots.
Anonymous No.718203493
>>718200750
Tummy peroperoperopero
Anonymous No.718203551
>>718203475
I wasnt doign just for reaction liek youcunts are projecting. I was telling people to stop givign shit recommendations whilst sucking off EO. This also prompted a good discussion on the game's combat as a whole. You fags are the ones hung up on me telling you to get fucked and have made the last 10% of the thread this.
Anonymous No.718203554 >>718203656
>>718203489
The only thing I did during that conversation was painstakingly pull out the fact that you're criticizing a like 10 game series when you've played the first two and have no real experience with the rest.
Anonymous No.718203656
>>718203554
>Cant read for shit
>ignores how I retorted that people shill the deep parts about the whole series
It wasnt painstakingly dragged out of me, it was a fair concession and it eveolved my opinion in both directions. If youre gonna moan about the thread actually read the thread faggot.
Anonymous No.718203695 >>718203756
>>718203489
>Not at all
Incorrect.
Anonymous No.718203756
>>718203695
>No you