>>718781065
I do, both games.
>Remake
Same as XVI, sidequest that wants us to become attached to places or NPC's but fall flat, I'm looking at Betty and most of the kids siquests.
Too extended side missions: we didn't need to visit the sewers a second time.
Too extended main missions: The train graveyard, the sewers, the climbing to the shinra building, THE DRUM, I hate the fucking drum.
The final fights could be a liitle more clear and less Kindom Heartsy.
And sometimes you could feel how they struggled to reconnect the main mission with the side content.
I still like the overall game, but I only replayed it for the plat, and some feels.
>Rebirth
I hated the towers because I love exploration, I didn't like it told me where to go.
Chadley was annoying as fuck, didn't need him to tell me everytime what I was doing and I prefer to forget about Mai (and Kyrie).
Some pacing is wonky in favor of new content, and it show the struggles of the devs to include as many things as possible. Like, because we are not going to rocket town, Palmer's fight has to be included somehow, breaking Dyne's mourrning. Or how Red and Seto's reunion wasn't as powerful because the Gi's new story is much more interesting.
I hate that I have to skip Chadley's dialogue to access his menu and that I have to do it again if I have to recheck equipment.
But I love the game, I platted and play the simulator trying to solo every summon with Tifa, I still go look for rabbit burrows and made guide maps of all the locations I've found.
I still play queensblood and galactic saviours, sometimes gears and gambits with different gambits.
I do hate the chocobo glide and running wild, others are meh or replayable on accasion for better scores.
And after all of these, I fucking love it, put 400h on it for a reason, even if it's not perfect.