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Thread 718866401

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Anonymous No.718866401 >>718866591 >>718866610 >>718867673 >>718868035 >>718868095 >>718868141 >>718869118 >>718869578 >>718869695 >>718870304 >>718872061 >>718872205 >>718872661 >>718874213 >>718874240 >>718874726 >>718876998 >>718882787 >>718885182 >>718894410 >>718896306
What did Freelancer do so well that Starfield failed to do?
Anonymous No.718866509 >>718866537 >>718882247 >>718886280
Freelancer was made by talented white male developers.
Anonymous No.718866537 >>718891354
>>718866509
No, it was made by Chris Roberts.
Anonymous No.718866591 >>718866694 >>718866780 >>718868746 >>718878073
>>718866401 (OP)
As shitty as Starfield was, it was a moderate success. I can count on my hand with no fingers how many people played Freelancer.
Anonymous No.718866610 >>718876932
>>718866401 (OP)
>What did Freelancer do so well that Starfield failed to do?
Took itself seriously.
Anonymous No.718866694 >>718866824
>>718866591
It was pretty big back when it came out, and it's probably going to have more influence and staying power than Starfield ever will.
Anonymous No.718866780 >>718891178
>>718866591
Shartfield was only "successful" because normalfags saw a BIG BRAND product released by a celebrity and rushed to consume. Meanwhile all these years later theres a long list of games that tried to capture the feel of Freelancer.
Anonymous No.718866824 >>718867492 >>718868980
>>718866694
>Freelancer, Vietcong, BF 1942: Road To Rome, Raven Shield, IGI 2, American Conquest and Praetorians followed closely up the rear with sales of around 20k each, but not figures that spell H.I.T.
That was the first half of 2003. It came out in March. Source: https://web.archive.org/web/20030812221201/https://www.gamesindustry.biz/content_page.php?section_name=ret&aid=1780
Anonymous No.718867492 >>718867546
>>718866824
You just had that on hand?
Anonymous No.718867546
>>718867492
One day, you'll learn that search engines exist.
Anonymous No.718867673 >>718867895
>>718866401 (OP)
Freelancer had a pretty simple managed scope with fun systems that worked well. Funny how Star Citizen is almost none of that
Anonymous No.718867895 >>718868559 >>718874002
>>718867673
It's almost like everything good about Freelancer had nothing to do with Croberts
Anonymous No.718868035 >>718868170
>>718866401 (OP)
is myabandonware the only place to get this game?
Anonymous No.718868095
>>718866401 (OP)
It's funny how similar these two games are. Freelancer also had loading screens in between docking/landing, annoying transitions in between the various vendors.
Anonymous No.718868141 >>718868254
>>718866401 (OP)
They are not even in the same fucking genre m8
Anonymous No.718868170
>>718868035
https://archive.org/download/freelancer-v1-2003-microsoft-game-studios-cd
Anonymous No.718868254 >>718868736
>>718868141
>space RPG
vs
>space RPG
Anonymous No.718868559 >>718886384
>>718867895
That's not really ture if you actually play Star Citizen. There are a lot of good ideas and a good vision. It's just not managed that well
Anonymous No.718868736 >>718869045 >>718869983 >>718870329
>>718868254
In what way is Freelancer a rpg?
Anonymous No.718868746
>>718866591
with how much time and probably money they spent on it and the hopes people had for it i dont think it qualifies as success of any kind
Anonymous No.718868980
>>718866824
Imagine how humiliating it must feel that a game with 20k sales is more influential and better remembered than your game with millions of players will ever be.
Anonymous No.718869045 >>718869241
>>718868736
Just because you don't run around with a sword doesn't mean it can't be an RPG.
It has quests and side quests, you level up, you upgrade your equipment.
Anonymous No.718869118
>>718866401 (OP)
Freelancer did the following things well:
>released 20 years earlier
>not make a lot of money
Starfield did the following things well in contrast:
>released 20 years later
>make a lot of money
Anonymous No.718869241 >>718869489 >>718869653
>>718869045
it's a sim not an rpg
Anonymous No.718869489 >>718876932
>>718869241
a sim can be an rpg
Anonymous No.718869578 >>718869731
>>718866401 (OP)
Okay so why is this at the top of GOG's list and when are they releasing a remaster?
Anonymous No.718869653
>>718869241
It's not a sim
Anonymous No.718869695
>>718866401 (OP)
It was fun, the story was interesting, the combat wasn't dogshit, the music was actually good and didn't put you to sleep, etc. It's like the anti-Starfield.
Anonymous No.718869731
>>718869578
>Okay so why is this at the top of GOG's list
Because it's good.
>and when are they releasing a remaster?
lol
Anonymous No.718869983
>>718868736
The roleplaying? It's got more depth to it than Starfield at this point, considering you have an actual faction reputation system.
Anonymous No.718870304 >>718870473 >>718870757 >>718871303 >>718876998
>>718866401 (OP)
Is Discovery worth it?
Anonymous No.718870329 >>718870761
>>718868736
in what way is Saarfield an RPG?
Anonymous No.718870473
>>718870304
No. It's got cool assets but it's all bogged down in online forum RP shit.
Anonymous No.718870757 >>718870838
>>718870304
I like it but it's overwhelming and quite difficult at times. Most of the 200+ ships blend nicely with the established design and exploring unknown systems is fun.
Anonymous No.718870761 >>718877440
>>718870329
>It has quests and side quests, you level up, you upgrade your equipment.
Anonymous No.718870838 >>718871112
>>718870757
It's difficult because it's balanced around multiplayer shit.
Anonymous No.718871112 >>718871225
>>718870838
They had an update 6 months ago. It's much more fair now.
Anonymous No.718871225
>>718871112
If they move away and start using some of those cool new modding breakthroughs to make it a playable expansion and not a platform for forum roleplaying it might be actually worth it.
Anonymous No.718871303 >>718871364 >>718876998
>>718870304
It's awesome. I'm currently flying a giant freighter worth 22 million credits, hauling diamonds to Jap controlled space.
Anonymous No.718871364 >>718871851
>>718871303
That almost looks like they made the big ship camera playable
Anonymous No.718871759 >>718871860
I hate the comparison between the two. Freelancer is mostly a space shooter. I don't want more space shooters. Every time a space game comes out its either another RTS or a space shooter. When these games try planetary exploration you end up with procgen garbage like NMS or bland nothingness like Elite Dangerous. Let's focus on making better planetary exploration games than making the 1000th space shooter game.
Anonymous No.718871851 >>718871935 >>718872086 >>718877092
>>718871364
the turret cam? The one with the tiny ships looks more like a spectator free cam
Anonymous No.718871860 >>718872271
>>718871759
There's like no space shooters out recently besides Everspace 2. Which also failed to be as good as Freelancer because it's obsessed with borderlands loot and then barely has any actual weapon variety.
Anonymous No.718871935
>>718871851
Steering a big ship in Freelancer mods is usually a massive amount of ass is the thing. It follows the ship rather than vice versa, which means it's good for fighter sized craft but horrible for larger craft.
Anonymous No.718872061
>>718866401 (OP)
i liked starlancer better
Anonymous No.718872086 >>718872214
>>718871851
wait wut, Freelancer looks like this these days?
Anonymous No.718872205
>>718866401 (OP)
Has soul. I still think about Freelancer sometimes. I know Ill probably replay it at some point. I never think about Starfield, mostly because I havent played and never will.
Anonymous No.718872214 >>718872390
>>718872086
You should look at the HD mod.
Anonymous No.718872271 >>718872408
>>718871860
No major ones. At the moment Underspace is probably one of the bigger ones but the genre still has new entries. Just this year alone there was Wildgate, Era One, Space Saga, Star Vortex. And then watch any video about upcoming space "exploration" games and they're either RTS or space shooters.
Anonymous No.718872390 >>718872473
>>718872214
This looks really nice. How did the normal map injection work? Can reshade do such things?
Anonymous No.718872408 >>718872586 >>718874152
>>718872271
Underspace is fantastic but I'd argue it's way more of a eurojank RPG than a shooter at this point.
Anonymous No.718872473
>>718872390
It's an entirely new rendering engine I think.
Anonymous No.718872586 >>718873045
>>718872408
Well the main point is the shooting. I just want a true space exploration game. Starfield managed to do that and then I'm left with a handful of other games like Starbound, NMS, and Elite Dangerous or I could go replay Mass Effect. The genre needs severe work instead of more shooters. Tired of being told about space exploration games and its mostly you in a ship or looking above a map.
Anonymous No.718872661 >>718872770
>>718866401 (OP)
> Steam: not found
Anonymous No.718872770
>>718872661
https://www.myabandonware.com/game/freelancer-bbb

Have fun.
Anonymous No.718873045 >>718873185
>>718872586
If you're exploring planets you're not exploring space, you're exploring planets.
Anonymous No.718873065 >>718873165 >>718884920
How did Chris "space science man" Roberts get away with static space lanes in static solar systems?
Anonymous No.718873165
>>718873065
Because all the good parts of Freelancer didn't come from him.
Anonymous No.718873185
>>718873045
Obviously the game would involve space too in between the planets. That's why all my examples cover that as well. With the current design of space exploration games its like exploring a country but only its highways and you never leave the car.
Anonymous No.718873346
Is this any good? Most of the early reviews talk about it being AI generated and the gameplay looks like a fever dream Everspace 2.
Anonymous No.718873430 >>718873482 >>718874415 >>718875113 >>718876932 >>718892630
As a kid I always wondered how cool it must be to walk around the cities in Freelancer, explore parts of the planet, walk to the individual shops. Now that this is possible in other games, I feel like it's peak borefest.
Even with the highly sophisticated forest and jungles in Star Citizen, there's nothing interesting about it. It's a plant model scattered across the floor by some math rules.
Anonymous No.718873482 >>718873707
>>718873430
Walking around the actual areas at least would be nice.
Anonymous No.718873707 >>718873903
>>718873482
It would indeed by nice but it should be packed with random encounters. Just walking around like in the X series for the sake of showing off your interior design skills is lame.
Anonymous No.718873903
>>718873707
You don't like looking at grannies with shaped asses while playing minigames?
Anonymous No.718874002 >>718874064 >>718874101
>>718867895
I like him but he's a very simple man.
The casual genocide of the entire Kilrathi race was his first misstep in Wing Commander 3.
His idea of space exploration is sending a squad of call of duty space marines to space.
Anonymous No.718874064 >>718874253
>>718874002
He's an idea guy who gets obsessed with chasing random tech. Remember when Star Citizen was just going to have landing zones like in Freelancer?
Anonymous No.718874101
>>718874002
but all 32.000 bullets are tacked with 64 bit precision.
Anonymous No.718874152 >>718874286 >>718875991 >>718876652
>>718872408
I wish it was less weird
Anonymous No.718874213 >>718894095
>>718866401 (OP)
Game for gamers vs game for activists
Anonymous No.718874240 >>718875247 >>718875328
>>718866401 (OP)
So far Starfield has managed to avoid becoming abandonware.
That puts it one up on Freelancer.
Anonymous No.718874253 >>718874371
>>718874064
>Remember when Star Citizen was just going to have landing zones like in Freelancer?
It did? I probably forgot, must have been ages ago. But now that you mention it there isn't really any planetary landings in the first few trailers.
Anonymous No.718874286 >>718874846
>>718874152
It makes more sense when you understand it's not a Freelancer successor but a /v/lancer successor (if the setting was taken seriously instead of being a reference to the old /v/ EVE Online guild).
Anonymous No.718874371 >>718874603
>>718874253
Yeah. The whole planetary generation thing only came in a few years into development and then we were fucked. The original goal was it was wing commander but with on foot portions and then when you beat the game it became Freelancer/Privateer with the same way.

Now who even knows what the fuck it is.
Anonymous No.718874415
>>718873430
The huge amount of missing information creates a wonderful mystery. It stimulates the mind.

I hate how everything is about information overload now and must be 100% defined.
Anonymous No.718874603 >>718874735
>>718874371
But I vaguely remember something about 150+ hand crafted star systems. How many have they finished by now? 2 or 3? The tech is spectacular but maybe their goals were too ambitious.
Anonymous No.718874726
>>718866401 (OP)
>small
>campy
>lots of shit to explore
>colorful space
>story doesn't overstay its welcome
just this
realism doesn't make spacegames better
it makes them worse
Anonymous No.718874735
>>718874603
Not even 2. You can warp to two now.
Anonymous No.718874846
>>718874286
I remember how old Freelancer mods always have the worst possible collision on items, so you'll get these big complex models that are basically just a sphere you collide with.
Anonymous No.718875113 >>718875232
>>718873430
To be honest I found only one place in all modern city walking games -- that fat dude in night city that sits on a sofa and plays guitar
Anonymous No.718875232
>>718875113
Night City at least is meant to be explored. Star Citizen is just like randomly generated slop.
Anonymous No.718875247
>>718874240
Being leashed to Bethesda is actually a negative though.
Anonymous No.718875328
>>718874240
>That puts it one up on Freelancer.
How does costing more money make it better?
Anonymous No.718875925 >>718876339
I think the setting is underrated. The fact that the powers were literally just cultures from today essentially transported into a Sci-fi setting made them relatable. But there was a ton of hidden lore in news reports and such, and all the subfactions in each region were interesting.

Man, I know it's cliche, but you couldn't make a setting like this today. Instead of Space-US, Japan, Britain, and Germany (with space-Spain being the big outlaw faction) you'd probably end up with:
>Space USA (which would consist of a white minority oppressing the black and hispanic population)
>Space UK (pretty much just India)
>Space India (Actually just India)
>Space China (with Space Japan as an irrelevant minority that only exists so that references can be made for weebs)
>Space Russia (new criminal faction)
>Space France (space Haiti)
Anonymous No.718875991 >>718876224 >>718876551
>>718874152
naaaaah
Anonymous No.718876224 >>718876318
>>718875991
What the fuck was his problem?
Anonymous No.718876318
>>718876224
you're simply guILTY
GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY GUILTY
Anonymous No.718876339
>>718875925
Yeah man, if Freelancer was made today you'd have Space USA being a capitalist hellhole, space Japan being misogynistic and xenophobic, and space Germany about to slide into facism.
Anonymous No.718876551
>>718875991
It's a good thing the game characters are ugly as sin or we'd get a lot of giantess porn.
Anonymous No.718876652 >>718876854 >>718877093 >>718878143
>>718874152
I don't mind weird but the dev sounded like he was trying to be Michael Kirkbride about some ideas. One description for the lobster people during development was like 8 tags mashed together into autistic slop. Then you had phrases like
>screaming crystals and scottish crabs vs giant centipedes made from stardust
Anonymous No.718876854 >>718877071
>>718876652
>I don't mind weird but the dev sounded like he was trying to be Michael Kirkbride about some ideas
The dev is friends with Michael Kirkbride
Anonymous No.718876932
>>718866610
underrated post

>>718869489
But Freelancer was not.

>>718873430
SC has a cities issue for sure, nothing is unique enough to be interesting. Walking around a random forest on Microtech however is an absolute dream, the best feeling of solitude and nature because the sheer scale changes it from being a 'playfield'
Anonymous No.718876998 >>718877210 >>718877492 >>718877738
>>718866401 (OP)
Simple, Freelancer made space interesting, not realistic. Somehow other space game devs continue to miss the point.
>>718870304
>>718871303
Is disco worth it for single player?
Anonymous No.718877071 >>718877206
>>718876854
Simply wonderful. At this rate it shouldn't take long to learn about one of the alien's mating seasons and strange sexualities.
Anonymous No.718877092
>>718871851
They also added French and Russians and all factions speak in their own language now. It's pretty cool. It can be a grindfest tho if you want one of the bigger ships, and the large carrier vessels are completely locked off behind various restrictions and the missions are fucking hard. The fucking NPCs sometime use their repair droids too.
Anonymous No.718877093 >>718877291 >>718877562
>>718876652
>>screaming crystals and scottish crabs vs giant centipedes made from stardust
To be fair all of those are in the game.
Anonymous No.718877206 >>718877365
>>718877071
It's a central plot point in the main story that the main character can't have sex ever because the sex his sex is exclusively attracted to for his race doesn't exist. The game's big on xenofiction.
Anonymous No.718877210 >>718877286 >>718877769 >>718877813
>>718876998
>Simple, Freelancer made space interesting, not realistic.
>not interested in realistic space
Some about that is just incredibly fucking sad.
Anonymous No.718877286 >>718877649
>>718877210
Well maybe if space wants more people interested in it it should become more interesting.
Anonymous No.718877291 >>718877415 >>718877432
>>718877093
That humor reads like a tumblr post. Is this actually real?
Anonymous No.718877365
>>718877206
Anonymous No.718877415 >>718877729
>>718877291
Wiz is a hack. A dedicated hack, but a hack nonetheless.
Anonymous No.718877432 >>718877605 >>718877660
>>718877291
>tumblr
>autistic slop
Okay kiddo, this is a thread for adults playing a game way before your time. The xitter outrage thread is down that way.
Anonymous No.718877440
>>718870761
so does Freelancer and EVE Online which is arguably online Freelancer. then again by your logic, Payday 2 is an RPG as well
Anonymous No.718877492
>>718876998
>Is disco worth it for single player?
Yeah, I played if for 2 years in sp but they made the server connecion mandatory a couple of updates ago. Before that you could play completely offline.
It's especially cool when you just finished vanilla Freelancer and just want to know what happened next. The news boards are dropping cool lore in every system, you get a shit ton of new weapon systems, licences for various things to do like mining or freight captain. It's well worth it.
Anonymous No.718877562
>>718877093
Technically they're snakes made from stardust
Anonymous No.718877605 >>718877645
>>718877432
Nice, Discovery?
Anonymous No.718877645
>>718877605
No, Homeworld mod.
Anonymous No.718877649
>>718877286
Wah I am so sad wah shut the fuck up
Anonymous No.718877660
>>718877432
Stop trying to desperately hide yourself Trainwiz.
Anonymous No.718877729
https://www.moddb.com/mods/freelancer-nomad-legacy

Is this any good?

>>718877415
The story was honestly good freaky. I just wish it had voice acting, but I dread to see what the characters would sound like on an indie budget.
Anonymous No.718877738 >>718877848
>>718876998
While I did finish Freelancer and have fond memories, I originally snobbed it because it wasn't as 'advanced' as Descent Freespace. But I get it, such details are often not necessary if one wants to get involved in a Universe rather than just a pilot on a job.
Anonymous No.718877769 >>718877981
>>718877210
Space is literally <0.0001% of the most mindblowing shit we could ever possible conceive of and 99.9999% dark, empty practical nonexistence.

And somehow devs think it's that second part that they should have the player spend most of their time with. Absolute clowntown.
Anonymous No.718877813 >>718877914 >>718878040
>>718877210
All space games so far that try to do realistic space end up with procedural regeneration, which makes everywhere you go look the same.
Anonymous No.718877848 >>718877920
>>718877738
>I originally snobbed it because it wasn't as 'advanced' as Descent Freespace.
Freelancer had a lot of mechanics that just go unused, like being able to target individual pieces of a ship.
Anonymous No.718877914
>>718877813
How else are they going to achieve that autistic scale that retards love without taking twenty billion years to make?
Anonymous No.718877920 >>718878143 >>718878240
>>718877848
im sorry you can do what?
Anonymous No.718877981 >>718878191 >>718878219 >>718882296
>>718877769
Why is the alternative to fly around in black void? You can fill that space with POIs, cut down on time consuming travel mechanics, add random encounters. Starfield uses grav drives, NMS has the pulse engine.
Anonymous No.718878040
>>718877813
Works for Minecraft. No Man's Sky gets its dick sucked as the legendary redemption. So the concept of procgen really isn't the problem.
Anonymous No.718878073
>>718866591
thats not what this thread is about at all you dumb retard
Anonymous No.718878143 >>718878225
>>718877920
There's an alternative UI part (though if you have the HD mod it's pinned to your UI by default) that lets you select parts of a ship (equipment, wings, etc), and your missiles will target that part instead. It also shows you individual damage sections.

There's stuff like if you hit a Rheinland battleship's engines it actually has less health than the ship and blowing it up will blow up the ship.

>>718876652
Pretty much everything in Underspace is described fairly literally. It's space Morrowind.
Anonymous No.718878191 >>718878307
>>718877981
Make the faster than light sequences more interesting. Not just a comfy loading screen to the next system but something you have to actively control. Maybe there is a current in hyperspace that can't be calculated by computers and needs human input, and maybe there is a penalty for extended hyperspace flight like fatigue or dizzyness.
Anonymous No.718878219 >>718878385 >>718878446 >>718878451
>>718877981
So your answer is to making a good space game is to ... skip space? Do you understand why Freelancer has succeeded and games like NMS and Starfield aren't compelling space games yet?
>tfw you feel the rush of finding a hidden jumphole into the unknown
Anonymous No.718878225 >>718878298 >>718879498 >>718879815
>>718878143
>Pretty much everything in Underspace is described fairly literally. It's space Morrowind.
But the most interesting parts of Morrowind are the parts not literal and left up to interpretation.
Anonymous No.718878240
>>718877920
Yes, but it's finicky to do in heat of combat.
Target a ship, open a targeting submenu, choose the targetable piece on wireframe ship that is flinging about and shoot.
Anonymous No.718878298
>>718878225
>But the most interesting parts of Morrowind are the parts not literal
Yes they are. It wouldn't be half as compelling otherwise.
Anonymous No.718878307
>>718878191
I agree. That's what I'm talking about. The genre can have good ideas and realistic space can be expanded upon to be more fun.
Anonymous No.718878385 >>718878625
>>718878219
Where's the Chad Jumphole?
Anonymous No.718878446 >>718878739
>>718878219
>So your answer is to making a good space game is to ... skip space
No? The problem with games like Elite Dangerous is how much time it wastes having you go through too much of empty space. You can reach a fair balance.
>NMS not compelling
The game is the golden child of space exploration and has been for years. I don't like NMS but its legacy is far stronger than Freelancer ever will be.
Anonymous No.718878451
>>718878219
It's kind of funny to me how Discovery is starting to lean more in on the discovering (no pun intended) stuff with the anomaly star systems and those big nomad structures squirreled away.
Anonymous No.718878625
>>718878385
Wait Chad is a real place it probably could exist if there was ever a Freelancer mod that added african territories.
Anonymous No.718878739 >>718879007
>>718878446
>The game is the golden child of space exploration and has been for years
It's actually shit for space exploration. They've added SOME new points of interest to planets but the actual space stuff is hot garbage.
Anonymous No.718879007 >>718879251 >>718880001
>>718878739
Enjoy your solitary opinion. It's not realistic, it has all kinds of googly eyed aliens and crazy planets that are loved more, played more, discussed more and sold more than Freelancer.
Anonymous No.718879251 >>718879405
>>718879007
And yet nobody is going to try to be the NMS successor
Anonymous No.718879405 >>718879440
>>718879251
Doesn't need one. The game is doing great, getting tons of large content updates. It doesn't need decades of specters marching through a graveyard of nostalgia and janky attempts to catch long dead magic.
Anonymous No.718879440 >>718879485
>>718879405
It could definitely use a better version of it
Anonymous No.718879485
>>718879440
As do most games. Like Freelancer, hence the mods.
Anonymous No.718879498 >>718879742 >>718879815
>>718878225
The Tribunal absolutely murdered Nerevar and the 36 Lessons objectively happened, even if they're buried under a mountain of prose. Get fucked.
Anonymous No.718879742 >>718880224
>>718879498
>mountains of lore
>picks something that is still up to interpretation
People still aren't sure if a dragon break occurred or if an enantimorph was properly enacted. Then there's the argument of whether or not Vivec is right in being the same person who killed Nerevar. You have to believe he truly did make another one of himself and fused with it to make a new person. Then you have to argue if that counts as a new person. But then you have to go back to explaining how a separate timeline would be created since the 36 lessons clash with other historical accounts.
Anonymous No.718879815 >>718879936 >>718880026 >>718880523
>>718879498
>>718878225
The problem with the trainwiz approach is literallizing all myth flattens it. It's a lot less compelling when you consider myth as pure actual truth.
Anonymous No.718879936
>>718879815
It is true. He loves to ruin the surprise of everything. He builds his concepts up and then tells you everything as soon as he can and hopes you just revel in how crazy it is for the rest of your life. There's no searching or immersion to it.
Anonymous No.718880001 >>718880278 >>718880312
>>718879007
Not a solitary opinion; no one cares about NMS for the "space exploration," you care about planets, you care about instanced POI content, you care about the fast travel point the game's story steers you to, but no one finds traveling and exploring space itself to be interesting in the game. It sounds like you've been so mindbroken by POI design that you can't quite appreciate the difference.
Anonymous No.718880026 >>718880593
>>718879815
There's definitely some hidden lore in Underspace with all the gates.
Anonymous No.718880224 >>718880472
>>718879742
>>picks something that is still up to interpretation
Nah, Vivec admits it.
Anonymous No.718880278 >>718880413 >>718880431
>>718880001
>all NMS fans are wrong
>planets aren't part of space
>fails to mention all the shit off planets that NMS has
I'm checking out, man. That's gotta be one of the stupidest posts in this thread. Enjoy your dead arcade space shooter I guess?
Anonymous No.718880312
>>718880001
I screamed into the void for as long as I could about space exploration. such dreams are over now.
Anonymous No.718880413
>>718880278
Bye, you contributed nothing and just whined like a cocksucker.
Anonymous No.718880431 >>718881084
>>718880278
Ironically the stupidest post in this thread.
Anonymous No.718880472 >>718880601
>>718880224
Vivec admits VEHK murdered Nerevar. In fact the confession states "he" committed the act but Vivec declares himself a hemaphrodite formed by two people so Vivec isn't even referring to themselves as the murderer.
Anonymous No.718880523
>>718879815
Focusing on stuff that's actually in the game over text and making that interesting is entirely what makes it better. Bethesda games describing all this cool shit you'll never see is one of the biggest issues people who are actually into the setting talk about. And then when you do it's through ESO and boring.
Anonymous No.718880593 >>718880671
>>718880026
"hidden" and "literallizing" are not exclusive things. All of the the most important parts of a worlds lore could be hidden and still be literallized myth.

The approach is about flatting the stories peoples (or species or whatever) use to describe and understand their world as 100% literal, factual reporting about their world. These are worlds without any internal sense of fiction, without any sense that there are things that can be interpreted (or misinterpreted), that everything given to the player is actual truth about its reality, and that everyone within the setting is incapable of engaging with anything more multifaceted than that.

TES is a great example, and it's also why trainwiz is such a perfect case. TES, its world, its lore, its myth are incredible, and where it is textually true versus where it is myth, lies, or unreliable add to its depth. trainwiz's approach to the material, taking it 100% literally and running with it, is interesting but it's not compelling. It never has been, and it makes TES worse as a world to engage with.
Anonymous No.718880601 >>718880661 >>718881037
>>718880472
I thought you were leaving.
Anonymous No.718880661
>>718880601
What? I'm checking out of that retarded argument, not the thread. Don't tell me you're also the other retard too? You call people a cocksucker but can't get off my dick apparently.
Anonymous No.718880671 >>718881260
>>718880593
>and where it is textually true versus where it is myth
Oh please, don't give me that shit. That's exactly what made us get Alinor as a French castle because "you can't make buildings out of poetry"
Anonymous No.718881036
Anonymous No.718881037
>>718880601
>retard can't argue about space games
>can't even argue TES lore right
>thread immediately goes to page 5 once they get called out and ran away
FUCKING KEK.
Haven't laughed like this in a while. Thanks anon!
Anonymous No.718881084
>>718880431
You can't expect a NMS simp to be smart.
Anonymous No.718881260 >>718881379
>>718880671
Beth shat the bed, but there's a fine difference between the two. Morrowind is a great example of this.
Anonymous No.718881379 >>718883010
>>718881260
All the cool stuff Morrowind describes can also end up being disappointing. Tamriel Rebuilt actually does it justice.
Anonymous No.718882247
>>718866509
fpbp
Anonymous No.718882296 >>718882372
>>718877981
everspace 2 is a hybrid where you travel inbetween POIs and just use a cruise drive between areas. the issue is it lacks the sense of scale freelancer had and all sense of danger. you aren't intercepted by pirates or trying to avoid hostile patrol routes or anything, and there's no navigation hazards
Anonymous No.718882372
>>718882296
It's also kind of lame.
Anonymous No.718882787 >>718882917
>>718866401 (OP)
have white and heterosexual devs
Anonymous No.718882917
>>718882787
is that why the love interest is asian?
Anonymous No.718883010
>>718881379
Agreed.
Anonymous No.718884920 >>718884997 >>718885297
>>718873065
This drooling retard couldn't just make Freelancer 2. He had to waste 1 billion dollars on scanning the assholes of famous actors.
Anonymous No.718884997 >>718885153
>>718884920
he tried to iirc but MS killed it during development. i think it was gonna be for the 360. i'm probably wrong though
Anonymous No.718885153 >>718886260
>>718884997
I'm just saying, the scope of the game should've been saner. It didn't need to be called Freelancer 2 at all. People slap 'spiritual successor' all the time on their titles.
Anonymous No.718885182
>>718866401 (OP)
There's actually shit to do in space.
Starfield in comparison, feels like a fallout game and the space sections are just a 3rd party mod
Anonymous No.718885297
>>718884920
Because he didn't make Freelancer 1 basically.
Anonymous No.718886135 >>718886526
One way to find out if it an untripped trainwiz is lurking is to shit on Sotha Sil.
He has latched onto that as his self insert in TES. So pointing out he is the least interesting ,by far, of the tribunal WILL elicit a pavlovian response.
Anonymous No.718886260
>>718885153
I don't think he knows why the game was liked. How many years has it been in development now? 14?
Anonymous No.718886280 >>718886447
>>718866509
talented? Chris Roberts was fired during production because he kept doing the same shit he does with Star Citizen now. Microsoft had to scramble to get the game out of the door
Anonymous No.718886384 >>718887949
>>718868559
>spends millions on systems only 2 people in the world care about
Making an autistic flight sim is never a good idea.
Anonymous No.718886417 >>718886564
https://www.youtube.com/watch?v=phJl7aefe0g
If that exit from Manhattan into this first song isn't the hottest shit to you then get outta my face
Anonymous No.718886447
>>718886280
Nothing you said refutes his post anon. Who do you think scrambled to ship the game?
Anonymous No.718886526 >>718886737
>>718886135
I just assume he's always lurking Freelancer threads. I've not yet been proven wrong.

Also cheers Trainwiz; you're a bit of a shitter, but you're a lovely, glorious, motivated shitter.
Anonymous No.718886564
>>718886417
>Battle barge is nomad owned
Heresy
Anonymous No.718886737 >>718886797
>>718886526
He hangs out in the morrowind threads. That's the only place I've seen him now.
Anonymous No.718886797
>>718886737
he used to hang around on the fallout general but i haven't been to /vg/ in years. he pops up in a freelancer thread now and then
Anonymous No.718887000 >>718887184 >>718890103
The idea of space Sim fans liking Freelancer is so strange to me because Freelancer is as primitive as a space ship game can get. I mean, thats precisely why I myself like it but I dont like complex simulators. So the idea of simulator fans liking such a dumbed down game is strange.
Anonymous No.718887184
>>718887000
They don't, but space sim fans suck.
Anonymous No.718887949 >>718888257
>>718886384
>on systems only 2 people in the world care about
what are you referring to? There are people that like everything
Anonymous No.718888257 >>718889959
>>718887949
It is the volume of support that is important.
10 people that absolutely love a feature will always lose to 100 people who kinda sorta wish it was different.
Anonymous No.718888376
Freelancer had an engaging plot. The gameplay was always shat on.
Anonymous No.718889959
>>718888257
what are you getting at specifically? I like all the autistic shit in SC. It feels like you're actually playing in a realized universe.
Anonymous No.718890103 >>718890231
>>718887000
It's all about perspective. I don't think the space sim community has gotten a decent game other than Elite Dangerous for something like two decades now.
Anonymous No.718890231 >>718892647
>>718890103
It's gotten plenty of decent games, they just dismiss them if they're not slop like Elite.
Anonymous No.718891178 >>718891948
>>718866780
"Meanwhile all these years later theres a long list of games that tried to capture the feel of Freelancer."
Unc you don't need to lie, I loved freelancer. Had some of my favorite non binary characters in gaming but it wasn't that big.
Anonymous No.718891354 >>718891939
>>718866537
He was on a leash back then. Star Citizen is Chris Roberts: Unleashed.
Anonymous No.718891939
>>718891354
I liked him better on the leash.
Anonymous No.718891948
>>718891178
yeah a lot of people don't know it but herr von claussen was trans
Anonymous No.718892630
>>718873430
All I wanted Star Citizen to be was Freelancer, but you can live in your ship and get out at landing zones. That would have been great, and it would have released in 2014.
Anonymous No.718892647
>>718890231
Name them.
Anonymous No.718894095
>>718874213
This
Anonymous No.718894410 >>718894476
>>718866401 (OP)
It picked what Genre it wanted to be and stayed with it, instead of branching out to every fucking genre on the market and doing them all poorly.
Is Freelancer the best spaceship shooting game? Hell no, but it's competent enough and that's all it needs to be.
Starfield FAILS to be a starship shooting game, which is hilarious because the gameplay is SO CLOSE but a combination of shitty controls, balancing and scenario generation fucks it up.
If you play on anything but normal difficulty the spaceship stuff gets so unbalanced that you will outright die in the first ten seconds.
Anonymous No.718894476 >>718894641 >>718895426
>>718894410
>Is Freelancer the best spaceship shooting game?
It ironically is.
Anonymous No.718894641
>>718894476
>Implying Freespace 2 doesn't exist
Anonymous No.718895426 >>718895562
>>718894476
the X series
Anonymous No.718895562
>>718895426
Fuck no. As far as actual shooting and combat goes it's awful.
Anonymous No.718896306
>>718866401 (OP)
saarfield