>>718869420
That's about the woest example actually. The map straight up feels like it was randomly generated and they just strew a hundred gates all over the map at random. There is no sense of progression, no rhyme or reason or coherence to where you're supposed to go.
You find a powerup, then you just do a big fucking loop around the entire map and check every gate, maybe you marked a couple that seemed important, maybe you remembered the vague area where a few were, but that's all you can do, just backtrack from one end of the massive map to the other just to check the pointless dead end paths that just opened up.
And most of the time those gates have nothing of relevance behind them, just a bit of essence, a merchant that sells a couple items, a lore tidbit, a shortcut with no cutback, a rotten egg, a bit of geo, a grubworm (read: a bit of geo), etc.
Not to mention, the forced Souls shit, the constant backtracking from benches, and how samey everything in the massively oversized world feels.