>>718950623
>Witcher 1 combat lets you manually dodge enemy attacks and is all about clicking attack at the right time
Lots of talk, but completely ignoring the context and action.
>There are no tactics here, all locations are flat, empty, linear corridors
Tactics =/= environments.
Tactics can mean PREPARATION, such as putting the entire fucking potion and alchemy system in use, prepping for various situations, and then executing those plans.
>You never played any actual cRPG or tactics game in your life.
Incorrect. I've played all of them.
>2nd game is the only nonlinear one
What do you gain by lying? TW2 is just as linear as HL2, with nothing changing in the world.
>b-b-b-but muh A and B route shenanigas!!!
How about FIVE (5) different endings, with a handful of variants for each, and each of the FIVE CHAPTERS changing depending on your actions and performance?
Yeah, that's what TW1 did.
>And is the only one where it's action combat system isn't shit