>>719003868
>Fun should be the goal for a game
Sure (well, at least for most), but the problem is why do you find it fun? Because it's completely plausible that what you find fun in a videogame is completely boring and dull to me. People are right to dismiss it as an explanation, since it does nothing to convey whether they will find it fun, merely that YOU found it fun, and I'm sorry to inform you, but people are different, and like different things. Shocking, I know.
>He is separating the concepts of a fun game and a good game.
They aren't necessarily the same thing. I can think of plenty of good games that I would never describe as "fun" (aside from perhaps "suffering is fun"), but even if that were true, the point still stands that you're not explaining why the game is good, and therefore not explaining why it's fun.
>The developers need to know how to make a product good but as the player all that is required is that I enjoyed myself, not whether or not I understood why I enjoyed myself.
You can have fun and not need to know why you did, but if you want to tell others that a game is fun, you should explain why.