>>719084345
I don't think they're simplistic, they just follow a predetermined formula. you find the map, then the compass, and then the big key, after which you find the special key item that you'll use against the boss. it's the classic zelda formula that has been used in every game between LTTP and skyward sword. if you don't like that formula, well then I can understand that I suppose. however it's not bad per se, it's just predictable. personally I can see how the old and the new could be fused into something better; have an open world like breath of the wild but with dungeons that you need to be prepared for in order to enter and complete, and only by exploring the world will your arsenal grow and thus allow you to enter and complete said dungeons.
as for LTTP's puzzles, they're good enough for what they are. each major dungeon has a gimmick and you have to deal with it to progress. some are better than others but I think the quality stays consistent throughout, with only a few items ending up very limited in their use.