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Thread 719699676

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Anonymous No.719699676 >>719701783 >>719702232 >>719702248 >>719703845 >>719704123 >>719704660 >>719704760 >>719704872 >>719706171 >>719707549
What made (makes) these games constantly replayable and beloved for 15~20 years and counting?
Anonymous No.719701783 >>719701834 >>719702027 >>719702842 >>719703724 >>719708638
>>719699676 (OP)
Troon Vegas is not replayale for me
i did one playthought exploring the entire map and doing every quest (went Yes Man route) + all the DLC's and i had enough, tried replaying it but i got bored easily and not even mods can make it interesting
Skyrim is something else it's magical game you can replay over and over

Oblivion is slop but i dig Morrowind am planning to do play it again and this time finish it but should i use Open MW or not? reddit trannies are shilling Open MW and i don't know looks like a red flag to me
Anonymous No.719701834 >>719701871
>>719701783
good morning saar
Anonymous No.719701871 >>719701918
>>719701834
am from Africa you faggot
Anonymous No.719701918 >>719702036
>>719701871
how do you even have a computer?
Anonymous No.719702027
>>719701783
openmw is fine even if you're a purist, it just runs better and the fog/lighting is a little higher fidelity
wait for the vr fork to be merged to main though
Anonymous No.719702036 >>719704078 >>719707740
>>719701918
our new chinese overlords provided us with cheap electronic products
Anonymous No.719702087 >>719704046
Nothing. Every normie only "replays" these games to install like 500 mods, spend like a few hours playing, then uninstall and never play again for a few years.
Anonymous No.719702191 >>719704046
Whenever I try vanilla skyrim I get bored, start looking through mods and end up installing a bunch of them. Tinker with it to get it to work, and finally when all DLC and mods are working together, I play for exactly 5 minutes and don't touch it again for years, repeat.
Anonymous No.719702232 >>719704858 >>719706342
>>719699676 (OP)
One is not like the others. Skyrim has no replayability whatsoever.
I'd rather play Fallout 4
Anonymous No.719702248
>>719699676 (OP)
No
Eh..
Yes.
Anonymous No.719702842
>>719701783
openMW definitely
Anonymous No.719703724
>>719701783
>Troon Vegas i-
Stopped reading right there. Imagine being this mentally ill and letting internet brainrot affect how you see a game.
Anonymous No.719703845 >>719704863
>>719699676 (OP)
Only Morrowind and nv are good. Skyrim is for casuals.
Anonymous No.719704046
>>719702087
>>719702191
Sounds like a (You) issue to me
Anonymous No.719704078
>>719702036
Anonymous No.719704106 >>719704383
I think I wont play Skyrim again and then I whip it out every winter.
Anonymous No.719704123
>>719699676 (OP)
Bethesda is one of the last studios that employs the same white nerds that have been working on the games for decades now. That's why all their games are so special and proves that soul and passion matters the most.
Anonymous No.719704383
>>719704106
>install it
>create character
>play for 30 minutes
>get bored
>spend rest of the time looking for mods
>finally decide enough is enough uninstall
>repeat the next year
Anonymous No.719704660 >>719704771
>>719699676 (OP)
they are immersive.

other games are not immersive like this. This is how videogames should be.

infinite modding community helps keep things interesting. Love all 3 btw. And Oblivion.
Anonymous No.719704760
>>719699676 (OP)
Build variety that lets you mix and match different skills each with their own perks or unique gear
Anonymous No.719704771 >>719705356 >>719705382 >>719705567
>>719704660
>fast travel
>wait here for X hours
>immersive
Anonymous No.719704858
>>719702232
>autistic anon states a contrarian take as if it were fact and embarrasses himself in the process
Many such, sad cases
Anonymous No.719704863
>>719703845
t.
Anonymous No.719704872 >>719705051 >>719705568 >>719706595 >>719706764
>>719699676 (OP)
How is New Vegas replayable? Its emtptiest of all Fallout game, theres nothing to explore. The story doesnt branches enougth to make replaying meaningfull. Theres zero different builds and variety. Revisiting same locations is boring.

Morrowing, Oblivions, Skyrim are worh replaying since you can just ignore the game and just go in any direction doing what you want. NV isnt like that, its litterally "railroaded". I played all builds/story back then, feel zero interest returning since i remember exact walthrough and locations.

If anything, i replay F2, F:T and most often Fallout 4 - since it too, gives relative freedom.
Anonymous No.719704938 >>719705000
>get idea in head
>download a heap of mods or if you have a brain, a curated modlist so you dont have to debug
>get in game
>it’s still a hollow experience
>you try roleplay only to realise you’re still interacting with brain dead cardboard cut out AI
>combat is still pool noodle flailing, My HP bar is longer than Yours tier shit nomatter how many balancing and dark souls mods you slap on it
>something breaks your fucking save 20 hours in and you dont know when it will corrupt again so you go ahead and delete all 300gb until next year
i fucking HATE modding. just give me an actually good game, MAYBE a singular community patch, and FUCK OFF. i did NOT get a useless programming degree to debug someone else’s SHIT. IN !MY! FREE TIME!!!
Anonymous No.719705000
>>719704938
i find MOST mods unnecesary, but cant imagine now playing Skyrim without Ordinator mod for example. Extended perk system is blessing.
Anonymous No.719705051
>>719704872
It's fun. I beat it vanilla every few years. I think people take mods into account when speaking about new vegas replayability, which isn't as necessary for the other games mentioned, although Morrow's wing I found isn't replayable if your goal is to become a god through enchanting and potions every time..
Anonymous No.719705176 >>719706127
>morrowind
watered down version of 90s CRPGs with stupid combat and memes
>new vegas
Its same as 3 in spirit I've played and beat NV once but moved on. 76 is ironically the best direction for fallout, it was completed with NV story. Minmaxing, screwing around with weapons/armors in a sandbox is more fun then roleplaying in bloated 3D rpgs when 2d rpgs were always better for pure gameplay and snappy turn based combat.
>skyrim
Just bad. Might as well be what san andreddit and gloomy depressing GTAIV did to open world crime sims.
Anonymous No.719705356 >>719705870
>>719704771
>game gives him options to choose from
>anon loses his mind
This isn't like Oblivion where you're essentially forced to use fast travel given they cut all other ways to do so in-universe and the actual world traversal is beyond boring. Skyrim has carriages acting like Morrowind's silt striders, a far better designed world and random world encounters that encourage exploring the roads. If your brain is so consolized that you didn't not use fast travel until Survival forced you to it's on you. Also... you *do* know you can Wait in every single TES game, right anon? Including the likes of Arena and Morrowind?
Anonymous No.719705382 >>719705870
>>719704771
I don't do that though

Morrowind has integrated methods of travel

Skyrim uniquely has a problem of constantly sending the player across the map whilst having a lousy in-game travel network and whilst having the least realistic world scale
Anonymous No.719705567
>>719704771
>webm related
>immersive
>carrying a GEP gun in your pants
>immersive
Anonymous No.719705568 >>719705873
>>719704872
I have 800 hours in it so I would say it's replayable for sure
Anonymous No.719705870 >>719706836
>>719705356
If the game gave you a menu option that warped you to the final boss and another button to 1-hit kill it, would you support that?
>>719705382
>Skyrim uniquely has a problem of constantly sending the player across the map whilst having a lousy in-game travel network and whilst having the least realistic world scale
Yes it's mostly a Skyrim issue but I think the Fallout games could have done it better as well.
Anonymous No.719705873
>>719705568
or that you transitioned
Anonymous No.719706127 >>719706695
>>719705176
>76 is ironically the best direction for fallout
All anyone needs to read to know your soul is doomed to centuries of spanking in the void...
Anonymous No.719706171
>>719699676 (OP)
Baby's first RPG syndrome
Anonymous No.719706342
>>719702232
>Skyrim has no replayability whatsoever
lol
>I'd rather play Fallout 4
lmao even
Anonymous No.719706595
>>719704872
Before reaching Benny, figuring out the beginnings of what build you want to do this time around and what weapons you can find along the way that complement it (and what skills complement the obtaining of said weapons, like a 75 Lock leading to the unique Lucky revolver). After reaching Benny, the myriad of combinations you can use to lead with the different factions for the endgame battle: each of the Strip families, the Boomers, the Khans, etc.
Being Mr. Perfect and becoming friends with all of 'em is fun for a couple playthroughs, then you start experimenting and fucking around with ones or sabotaging others. New Vegas' greatest strength is how often it reacts to player choice, be it in skill dialogue or quest consequences.
Anonymous No.719706695
>>719706127
Cope. 3D is pretty ass for the RPG genre. You can see the genre went downhill as 3D graphics getting better. I'll take a snappy 2D lack of polygon turn based or ATB system RPG over 3D rendered world RPG any day. NV was more a tourism game then a replayable experience. Mods are just cope for autism players. 76 is a simple sandbox in comparison. The core content is small but minmaxxing and absolutely destroying things in events is short brief fun that beats the bad writing since fallout 2.
Anonymous No.719706764
>>719704872
>most often Fallout 4 - since it too, gives relative freedom
Yeah, the freedom to be a Pre-War citizen that cares about their spouse and their son Shaun and who is too retarded to ever realize they were refrozen after their burrito baby was stolen
Anonymous No.719706836 >>719707369
>>719705870
I notice you've been unable to argue how all previous games also featured the Wait function, how Skyrim features carriages, and how a Fast Travel mechanic to places you've already previously had to manually visit (unlike Oblivion) doesn't magically translate to an OP sword that does 9999 damage unless you're an autist arguing in bad faith. Oh wait...
Anonymous No.719707369 >>719707843
>>719706836
>muh other bethesda games
yes, that's what I'm saying, ALL bethesda games have immersion ruining "options" that inhibit the fun, because the devs said "eh player can just fast travel, player can just wait" so the game gets built around that.
>carriages
The carriages are a good first step. If a game has a large world though, its better to have many interesting and IMMERSIVE options for navigating it. Final Fantasy games ultimately give you an airship, but you have to earn it. You don't get it until you've already explored most of the map, and even when you get it, it's still immersive because there's a reason you can travel easily. It isn't just clicking a spot on the map and inexplicably warping there.
They could have at least made it some kind of magic spell that teleports you, even something as lazy as that would have been better.
>an OP sword that does 9999 damage
My point was that we probably agree that a game should have limitations or it isn't a game. If you just add something like a noclip button, then you can see why the "it's optional just don't use it" argument is retarded.
Anonymous No.719707549
>>719699676 (OP)
I played them all and never wanted to replay them ever again, i don't understand why people love to replay dialogue check simulator so much
Anonymous No.719707740
>>719702036
>chinese overlords give you chep electronics
>jewish overlords give you negroes, penis mutilation and degeneracy
Burgers got the short end of the stick on this one, eh?
Anonymous No.719707843 >>719708480
>>719707369
>ALL bethesda games have immersion ruining "options"
Or perhaps a character being able to wait around and lick their wounds so to speak isn't this immersion shattering experience you're making it out to be.
>that inhibit the fun
Sounds like a you issue fren.
>because the devs said "eh player can just fast travel, player can just wait" so the game gets built around that
Does it? Again, if you play it like that it's on you. Does a normal player enjoying the game wait around for 3 in-game weeks to get Morrowind's Goldbrand when those days could pass normally by playing and doing other tasks? Do they do the same with Oblivion's Dragon Armor? If they want to have their immersion shattered, it's on them. The games give them the option and the player freedom to do accordingly.
>If a game has a large world though, its better to have many interesting and IMMERSIVE options for navigating it
Thus horses and my whole "far better designed world and random world encounters that encourage exploring the roads" bit. I was never bored exploring Skyrim because there's always going on in the roads no matter how many times I've gone through each Hold.
>My point was that we probably agree that a game should have limitations or it isn't a game
That's why Oblivion's fast travel where you can go to places you haven't even visited once, five seconds after leaving the Imperial Sewers is the worst system they implemented by far. With future games, the requirements of having visited the city and the passage of time after the fast travel implies an off-screen journey which is even affected by whether or not you're on your horse when you use the map.
Anonymous No.719708480
>>719707843
>That's why Oblivion's fast travel where you can go to places you haven't even visited once, five seconds after leaving the Imperial Sewers is the worst system they implemented by far
Agree
>With future games, the requirements of having visited the city and the passage of time after the fast travel implies an off-screen journey which is even affected by whether or not you're on your horse when you use the map.
Well, I agree that it's better at least, but being better than dogshit doesn't make it good
>if you play it like that it's on you
You can say that about Oblivion's fast travel though
>Sounds like a you issue fren.
I guess there is the possibility that I'm the ONLY person in the entire world who found it unimmersive or game-breaking when the distance from my current location (or the time of day) that a certain quest or goal is doesn't factor into my decision-making at all. Maybe nobody else in the entire world enjoys trying to strategize what to do next based on such trivial worldly elements as time and location.
Anonymous No.719708638
>>719701783
hello Todd