>>719706836
>muh other bethesda games
yes, that's what I'm saying, ALL bethesda games have immersion ruining "options" that inhibit the fun, because the devs said "eh player can just fast travel, player can just wait" so the game gets built around that.
>carriages
The carriages are a good first step. If a game has a large world though, its better to have many interesting and IMMERSIVE options for navigating it. Final Fantasy games ultimately give you an airship, but you have to earn it. You don't get it until you've already explored most of the map, and even when you get it, it's still immersive because there's a reason you can travel easily. It isn't just clicking a spot on the map and inexplicably warping there.
They could have at least made it some kind of magic spell that teleports you, even something as lazy as that would have been better.
>an OP sword that does 9999 damage
My point was that we probably agree that a game should have limitations or it isn't a game. If you just add something like a noclip button, then you can see why the "it's optional just don't use it" argument is retarded.