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Thread 719776379

58 posts 18 images /v/
Anonymous No.719776379 >>719776957 >>719777065 >>719779346 >>719785156 >>719791176 >>719792563
>8bit graphics
>actually runs on 8bit consoles
You still have your NES anon?
Anonymous No.719776424
looks like 15040000 bits to me
Anonymous No.719776657 >>719776817 >>719777197 >>719780202 >>719785349 >>719788317 >>719791583 >>719794759
That doesn't actually look 8bit though. It looks like how some zoomer who had never seen a real NES let alone had ever played an NES game thinks how 8bit games look like.
Anonymous No.719776817 >>719776936 >>719777006 >>719777142 >>719777264 >>719777371 >>719785529 >>719787861 >>719795289
>>719776657
it 100% does, what do you mean
the only thing not NES about it is the widescreen
Anonymous No.719776936
>>719776817
You're pretty retarded
Anonymous No.719776957
>>719776379 (OP)
hmmmmm
Anonymous No.719777006 >>719777197
>>719776817
I don't even know what to say to this. You are 100% delusional and wrong.
Anonymous No.719777065 >>719777197
>>719776379 (OP)
Does it actually run on 8bit consoles? Making something that runs on an emulator and shits itself on actual hardware is more common than you tihnk.
Anonymous No.719777142
>>719776817
Nah. The sprites donโ€™t conform to the tile based architecture of the NES. Thatโ€™s the main giveaway. The artist did use a limited color palette though, which most pixel artists fail to do.
Anonymous No.719777197 >>719777371 >>719777768 >>719789215 >>719789395
>>719776657
>>719777006
>>719777065
looks like it does run natively on the NES.
it just sounds like you guys aren't familiar with similar projects that use modern techniques to implement better graphics on old hardware. the super mario 64 port on game boy advance is something similar that comes to mind.
Anonymous No.719777251 >>719777316
who cares? it's like making a game for a TI-84. what a waste of time.
Anonymous No.719777264
>>719776817
Retard
Anonymous No.719777316
>>719777251
This
It's great for the brief internet fame, but so is chopping your own cock off and changing your name fo Susan
Anonymous No.719777371
>>719776817
This screen alone would eclipse the sprite count of an average game by about 50x.

>>719777197
It doesn't, it uses a memory mapper that didn't exist at the time and compression techniques that wouldn't be invented for 20 years.

This is as much an "8-bit" game as Virtua Racing is a "16-bit" game. It isn't, the fucking CPU for it is running on the cart.

Meanwhile, in actual 1989, we already had shit like Far East of Eden with full screen sprite cutscenes and voice acting.
Anonymous No.719777456 >>719777642 >>719778796 >>719788109
It runs on the NES, it's a NES game. Not my problem.
Anonymous No.719777642
>>719777456
except this is running on a raspberry pi inside the cartridge which is feeding the video signal to the console
Anonymous No.719777768
>>719777197
>719777197
If it was natively running, it wouldn't have to use graphics and sound tricks that are stated in your own picture, anon.
Anonymous No.719778796 >>719778918 >>719779305
https://somethingnerdy.com/unlocking-the-nes-for-former-dawn/
Man, this thing is complete autism incarnate.

Might actually be one of the most disgusting projects I've ever seen, on one hand he claims to be trying to "respect the limitations" and avoiding shit like running doom on a pi like >>719777456, and on the other he's talking about COMICALLY ABSURD GIBBERISH for 1990, like having direct access to 800MB of fucking flash storage, which would make his cart in 1990 cost, oh, I don't know, about a million dollars?
Anonymous No.719778861 >>719788212 >>719788529 >>719788702
>Indies make visually appealing stylish pixel art
>Well akshually old consoles couldn't do that! Where is my AAAA nigger DEIfilled UE5 slop?!!
Anonymous No.719778918 >>719779059
>>719778796
And I thought Earthion having like 8mb of shifting memory storage to "cheat" the sheer amount of effects it pulls off was ridiculous for a Genesis homebrew. At least that's otherwise hardware authentic and doesn't trip anything funny with a flash cart.
Anonymous No.719779020 >>719779305 >>719779954 >>719790017
Post the gameplay at least if you are going to have this dumb argument

https://youtu.be/xIII6CXFCek?si=fPqtDRoHN5QUZHLI

Yes it looks amazing. No, NES games did not look like this. Not even close.
Anonymous No.719779059 >>719779414
>>719778918
I mean, the concept isn't absurd, but it's just not remotely realistic for the actual limitations of the hardware at the time. The PCE-CD fucking CHOKED because it was a 1x speed drive, data had to be laid out in a careful way and lots of tricks had to be used to avoid overloading it, they didn't have a lot of RAM to work with.

This shit? This is 'lol RAM? What's that, I have modern flash storage that can be directly accessed at 100x the speed, I'll just skip the RAM!'. This is no different to running Doom on a Pi, as far as I'm concerned, it's a technological marvel to run 8x1 sprites on the NES, but it's not that crazy when you are throwing this much free memory at the problem.
Anonymous No.719779305
>>719778796
>>719779020
That's pretty damn cool. Respect for the huge amount of effort involved I suppose, though I gotta say considering how much they're bending the NES's limitations that it feels superfluous to even insist on having it run on the actual hardware.
Anonymous No.719779346
>>719776379 (OP)
I have a NES still yes.
Might sell it though.
Anonymous No.719779414
>>719779059
Alright, looking into it more the goal was 1994, not 1990. Which isn't AS absurd. It's still a fucking joke, they're putting 1MB of RAM in this shit and a quad speed CD drive to load the RAM with.

The PCE-CD had 64K of RAM, the super CD had 256k. Sega went bulkier, and had 800k or so. 1MB is a lot of fucking RAM, but by 1994, eh, you could get away with that, prices came down.

A quad speed drive? In 1994? That's a thousand bucks, maybe 2k. So your add-on for the fucking NES, in 1994, would've cost you 1.5k to MAKE, 2k to ship. The PS1 only went up to 2x, putting a 4x drive in it that early would've been INSANE.

So the whole thing is still a massive scam, but it's less of a scam than it first looked. This is more realistically a 1998+ project, 1994 is a complete fantasy.
Anonymous No.719779954 >>719781215 >>719782538
>>719779020
Could an NES game not look like this is it was back in 1996 and they made a special chip for it that enabled stuff like this? That's why it's kind of silly to argue about "authenticity" when the old systems were modular. Like sure it doesn't look like the majority of NES games, but if technology kept improving and people were still developing for the system it very well could've. Unless there's something in there that would like severely bottleneck the system's CPU or something, but how can you tell?
Anonymous No.719780202 >>719780427
>>719776657
Nigger, it looks like Kick Master.
Anonymous No.719780427
>>719780202
It doesn't
Anonymous No.719781215
>>719779954
>Could an NES game not look like this is it was back in 1996 and they made a special chip for it that enabled stuff like this?
No, at minimum you'd need a high end CD drive, and theirs is some kind of fucking auto-loader with 4 discs that can be swapped out on the fly.

The funniest thing about this is "what if the NES had CD?" already happened. That's literally what the PC Engine was, and the success of the PCE lead directly to the failed SNES CD add-on, and then the PS1. This is a weird fantasy world where "instead of just making a new console, Nintendo decided to prop up their 10+ year old system with an add-on that cost more than a new console and was still fucking 8 bit in 1996".
Anonymous No.719782538
>>719779954
Biggest limiting factor is memory. Cartridge space was costly. The largest SNES game was 6mb. I could maybe see a foolish company doing some sort of expensive 0.5-2mb PRG ROM, 4mb CHR ROM setup, which could achieve some pretty nifty graphics for the NES, though probably not at the level of Former Dawn. But there's no way a company would develop and release an expensive NES game at the same time as the PS1 and N64. The only realistic scenario for Former Dawn would have been if China's game industry popped off and matured during the heyday of the famiclones in the 90s and 00s, then you might have had some advanced games developed taking advantage of cheaper memory in the later years.
Anonymous No.719785156
>>719776379 (OP)
>actually runs on 8bit consoles
>MXM-1 mapper
Anonymous No.719785349
>>719776657
Devs didn't have time to work on detailed graphics and tricks back then, passion projects like this can bend the capability of hardware but they have all the time to reasearch and try shit out. So the statements is true that games did not look like this.
Anonymous No.719785529
>>719776817
There are a lot of instances where a tile would have more than 4 colors. That's a very common mistake these nostalgiabait images make.
Anonymous No.719787861 >>719795856
>>719776817
All the other posters are calling out things like the tile structure not conforming to NES standards or too many colors not realizing that it's background tiles with sprites overlayed on them to achieve the effect.

However, just because it does indeed run on NES hardware doesn't mean it's really an NES game, or at least one that could be done at the time. The game uses a custom mapper that didn't exist back during the NES's lifecycle and contains an expanded memory beyond what any other NES game ever had. It has an additional chip to offload processing some logic from the NES and expand its capabilities that way. This whole thing is one step away from the entire game running off the add-on chips on the cart and only having the NES draw the final image.
Anonymous No.719788109
>>719777456
this
Anonymous No.719788212 >>719788328 >>719789527 >>719791018
>>719778861
There is genuinely no reason to do a pixel art game, you will only get shit for it.
Anonymous No.719788317
>>719776657
backgrounds looked like this. we'd have seen games like this eventually if people didn't move on to 16 bit
Anonymous No.719788328
>>719788212
if you listen to seething no-skills you'll never make anything at all
Anonymous No.719788529
>>719778861
no excited for the new 007 game, anon?
Anonymous No.719788702
>>719778861
if the claim was just "i made this, it looks good" no one would argue about anything but the quality of the work, but the claim is "this is like the NES", which is obvious faggotry
Anonymous No.719789215
>>719777197
People forget how capable older hardwear actually was.
Anonymous No.719789395
>>719777197
>modern techniques to implement better graphics on old hardware
>on old hardware
This isn't "old hardware" kid.
Anonymous No.719789471
if you have infinite memory you can push through whatever prerendered assets you want
Anonymous No.719789527
>>719788212
>There is genuinely no reason to do a pixel art game, you will only get shit for it.
Meanwhile, if you had a 2D game with HD graphics, you'd get shit on for making a "flash game" AND your game would be exponentially more expensive to make.
Anonymous No.719790017 >>719796562
>>719779020
All I got from their Kickstart page is that brown people are the good guy playable characters, and old white men are the evil ones. OK great. I will not be playing this game, this is kiked up nigger shit.
Anonymous No.719791018
>>719788212
There is genuinely no reason to do hand-drawn art. You will only get shit for it.
There is literally no reason to make music with physical instruments. You will only get shit for it.
Anonymous No.719791176 >>719792213 >>719795939
>>719776379 (OP)
Just guessing this is one of those games with a custom chip more powerful than the console itself, so bad example. I mean just say it's an NES game with a custom chip if your goal is to advertise it here.
Anonymous No.719791583 >>719795939
>>719776657
It looks like something that could run on the TurboGrafx-16 but no way in hell the NES can do that even with the best mappers available at the time
Anonymous No.719792213 >>719794484
>>719791176
By that logic, every game with the SuperFX chip wasn't a SNES game.
Anonymous No.719792563
>>719776379 (OP)

This image makes me think of "Breezy" from FF8

https://www.youtube.com/watch?v=V1AueLCtSi8
Anonymous No.719794484
>>719792213
They're SNES games with custom chips, which makes them bad examples if you want to show what the system itself is capable of.
Anonymous No.719794759
>>719776657
Completely accurate. Anyone disagreeing is a zoomer who has never actually seen an NES.
Anonymous No.719795156
Allowed:

Direct access to as much data as could be stored on just over 1 CD-ROM. (768MiB)
Indirect access to as much data as could be stored on 4 CD-ROMs. (2.8GiB)
Direct access to up to 1 MiB of RAM.
Interposing the PPUโ€™s data fetches in order to alleviate onerous limitations:
256 unique tiles per screen -> 960 unique tiles per screen.
2 nametables -> 4 nametables.
16ร—16 attributes -> 8ร—8 and/or 8ร—1 attributes.
Automatic bank switching that facilitates items 4.1 and 4.3.
Nametable bankswitching, allowing high performance background animations composed with other mapper features.
Attribute bankswitching that facilitates item 4.3.
Multiple fine-grained CHR banks. (16 banks of 512 bytes apiece)
Multiple medium-grained PRG banks. (4 banks of 8KiB apiece)
Error correction or โ€œde-glitchingโ€ features, merely to correct behavior that amounts to bugs in the NESโ€™s hardware design.
Scanline counter. (Better than MMC3โ€™s, in that it works correctly with all other features of the mapper)
DPCM sample size expansion. (4081 bytes -> 16MiB)
Audio synthesis chip [emulation] (YM2608, YM2610, YM2612, etc) for expansion audio purposes.
Dual-port ROM and RAM.

Disallowed:

Offloading general purpose calculations. (I.e., no CPU, FPU, or any other kind of co-processor on the cartridge)
Offloading graphical processing. (So nothing like Super FX, SA-1, etc)
PCM audio streaming via expansion audio.
Exceeding the computational power or complexity of the NES itself.
Exceeding the circuit complexity of MMC5, which was the most complicated classical memory mapper for the NES.
Re-implementing the PPU for any reason whatsoever.
Physical form factor any larger than a traditional Game Pak. (I.e., the game cartridge has to fit properly in a frontloader NES)
Transferring data from SD card into cartridge RAM at data rate that exceeds that of a quad speed CD-ROM drive. (600KiB/s)
Anonymous No.719795289 >>719796207
>>719776817
People who are replying to you either don't know what the NES was about, or they're trying to downplay what's going off because of some autistic rule they've made up in their head.

Most NES games were supported by extra processing chips in their cart, so when a reviewer saying something along the lines of "pushing the NES to the absolute limit", it's a red flag that they don't know what they're talking about.

The developers of Former Dawn has gone on record that they can do all of this because of the mappers they're bringing along with modern technology, but specifically made the point that the tech in the cart is going to be on par with tech that would have been available in the mid 90's. Personally I don't give a shit if it is or isn't, but some people do because they're assholes, and only consider something legit if the hardware is specific to their personal rules.
Anonymous No.719795856
>>719787861
that itself make's it authentic.... there are so many games on the NES that are cart-loaded with unique chipsets that only exist for one or two games in a library of thousands that give it some unique feature like these

it's crazy to be like "of this doesn't look like the NES because it does things a literal NES does if you do shit to it" because then you're actually cutting out historical parts of the library.

the only things that should matter as authentically NES-aesthetic are the things you cannot get around.
Anonymous No.719795939
>>719791176
>>719791583
It's a custom mapper, not a custom chip. It isn't processing anything. All it does is control what memory is in the NES' address space like any other mapper. Even the 8x1 attribute table for advanced palettes are possible as an extension of what the MMC4 mapper did for Fire Emblem. The issues are the sizes, a game with the amount of CHR ROM and CHR RAM the game would require would've made the game implausible as a product even as a very late NES release.
Anonymous No.719796207
>>719795289
kino wasted on 3 niggas in a line
Anonymous No.719796562
>>719790017
>This is consider brown now
The jeets have rotted your mind.