>>719826730
>>719827478
Now about the endings.
The story is written as a tragedy (five acts, counting the prologue and epilogue) and follows the same structure (Exposition - Action/Complication - Climax - Final Suspense - Resolution).
The “writers” are mentioned several times as being behind Verso’s accident. To me the “writers” are simply the people from the studio Sandfall.
In the game, Alicia clearly has a passion for writing, but she’s betrayed by “the writers”, people who share that same passion because they chose to tell her family’s story as a tragedy rather than through another literary genre, with Verso’s death as the starting point for everything.
This becomes even more evident when you see Verso burn without resisting. He stays calm, as if he knows nothing can change his fate, since he has no ownership on his own destiny.
Clea, on the other hand, tries several times to break the fourth wall, struggling in a battle that was already lost, while Renoir accepts the inevitability of it all.
So Verso’s ending isn’t really “better” either. If you abandon the characters in the painting in the name of accepting grief, because you see them as fake, then the Descendre family is just as fake.
Remains a classic tragedy dilemma: who should live, and who should die?