Anonymous
9/5/2025, 5:23:40 PM
No.719883391
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I have never played a game that hates the player as much as Silksong
>maps are massively oversized and full of dead air
>constant dead ends everywhere (marking these on your map requires you to fork over money for an item)
>environments all look extremely generic and samey
>rosary beads require you to stand directly on top of them to pick up and will bounce right past you into spikes
>any enemy killed on spikes loses all its rosary beads
>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
>basic trashmob enemies that take 10+ hits to kill and damage you for more than 1/3rd of your health bar
>dying at a difficult section requires you to backtrack 5+ minutes just to be able to attempt it again
>need a fucking paid upgrade to show compass on map and it blocks you from equipping any other exploration charms
>missing one tiny bench in the giant labyrinth map means you can't update your map and lose like 30 minutes of progress upon dying
>you also have to PAY just to open these stupid ass benches
>no way to return to the hub area, if you get stuck in an area, you're stuck there (one of the few mechanics from Souls they actually should have implemented, but didn't)
>somehow made the pogo mechanic even worse and more awkward with a diagonal pogo
>EXTREMELY slow drip-feed of upgrades and power-ups (like 1/20th the rate of Super Metroid)
>every enemy in the entire game deals contact damage with massive hitboxes
>bosses kill you in 2-3 hits while taking 200+ hits (and have no health bar)
It's like the devs fucking hate you and went out of their way to antagonize you at every turn. There's brief moments of discovery and cool bossfights that are just peppered in the absolute endless sludge of tedium and frustration
>constant dead ends everywhere (marking these on your map requires you to fork over money for an item)
>environments all look extremely generic and samey
>rosary beads require you to stand directly on top of them to pick up and will bounce right past you into spikes
>any enemy killed on spikes loses all its rosary beads
>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
>basic trashmob enemies that take 10+ hits to kill and damage you for more than 1/3rd of your health bar
>dying at a difficult section requires you to backtrack 5+ minutes just to be able to attempt it again
>need a fucking paid upgrade to show compass on map and it blocks you from equipping any other exploration charms
>missing one tiny bench in the giant labyrinth map means you can't update your map and lose like 30 minutes of progress upon dying
>you also have to PAY just to open these stupid ass benches
>no way to return to the hub area, if you get stuck in an area, you're stuck there (one of the few mechanics from Souls they actually should have implemented, but didn't)
>somehow made the pogo mechanic even worse and more awkward with a diagonal pogo
>EXTREMELY slow drip-feed of upgrades and power-ups (like 1/20th the rate of Super Metroid)
>every enemy in the entire game deals contact damage with massive hitboxes
>bosses kill you in 2-3 hits while taking 200+ hits (and have no health bar)
It's like the devs fucking hate you and went out of their way to antagonize you at every turn. There's brief moments of discovery and cool bossfights that are just peppered in the absolute endless sludge of tedium and frustration