>>720002740
It's funny because the characters people are focusing on - Storm and Starlord - look like they're more complex because of their gimmicks, but they're the most rigid despite their flair. They have canned sauce.
Iron Man could have some potential with flight and missiles, but no one is exploring him, they're playing him like he's fucking basic ass Goku.
Marvel and Doom are definitely the most simple, Doom might be able to slip his beam and shield into places but it's basically not worth it.
Meanwhile a lot of shitters are saying that Captain America is the simplest, yet he's by far the one with the most potential just from Shield ricochet.
As usual, the people who got in are just coming at it with a lens of the fighting games they know, playing it like they want it to be Mahvel or FighterZ, dismissing system mechanics and overlooking unique character mechanics. "No point in changing characters" my ass.
>>720003909
>This has never ever happened in the history of fighting games
It happens constantly.
Look at how long it took SFV players to realize Ken wasn't shit tier and that his command Run was fucking amazing several months after release only after one little guy made a video about it.
Or how long it took players to realize how some "top tiers" actually sucked (pic related) and some very strong characters were overlooked, and the entire playerbase failed to pick up on some mechanics. It didn't change because of balance patches; they were that way from the start.
Fags were crying about the Strive wallbreak forever, thinking it was better to not break it because they didn't want to lose their precious corner oki. The mechanics behind the wall haven't changed at all, but now everyone breaks the wall (except a character or two with slump setplay).
These type of blindspots hit the entire community, and it's just as often to do with system mechanics as characters.