>>720093072
Have you even played the game or do you just regurgitate shit you read online? Some are knowledge/puzzle bosses, some are tense, fast-paced, difficult fights. The difficulty in Demon's Souls is primarily in the levels, it's not a glorified bossrush like later games are.
Demon's Souls bosses aren't designed to be hard, they're designed in a way that you can figure out how to beat them while you're fighting them and are sharing a space with them. Once you figure out that you need to hit the Adjudicators wound it's an easy boss, and even before that it is easy, but you can't beat it yet, you have to avoid it and observe its quirks to figure out what's going on. And no, this is not some super high IQ puzzle, but it makes you feel much more like an adventurer than prescribed roll slop gameplay. But this is literally not a conversation anyone is ready to have. Demon's Souls and to a large extent Dark Souls worked off of things being intuitive for the player. The large towering Taurus demon moves at a speed that its size would suggest. The Gaping Dragon has a turn radius of an airplane, just like its body would suggest.
Meanwhile in later titles you now have giant fucking Dragons like Bayle that can nothing personal dash all over the place or shit like Scadutree Avatar that can charge around at sonic speeds for some fucking reason. Nothing is intuitive anymore, everything is just about rote memorization. Your intuition and adventure senses are not of any help anymore when tackling a boss, you just gotta die and eventually roll to victory over and over again. The roll is also a good example of this, because of originally it was supposed to suggest that you dodged a weapon swing or swipe of an attack, but now we have arrived at a point where you can roll through literally explosions, which means the games have become a parody of themselves and the universe now acknowledges that your character is not dodging while rolling, but actually momentarily invincible.