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Anonymous No.720385414 [Report] >>720386121 >>720387219 >>720387726 >>720389363 >>720391384 >>720392047 >>720392479 >>720392519 >>720393470 >>720396119 >>720396228 >>720396908 >>720397215 >>720398679 >>720402451 >>720403337 >>720406578 >>720406584 >>720406873 >>720408324 >>720408407 >>720409027 >>720409276 >>720412726
Why Metroidvanias feel so good to play?
There is something in that genre that feels unique
Anonymous No.720386121 [Report] >>720393007 >>720408324
>>720385414 (OP)
Simple progression and the feeling of
>That looks neat or weird
followed by
>Get new toy
>Go back to place you remember and get rewarded
Anonymous No.720387219 [Report] >>720393007
>>720385414 (OP)
Exploration and a strong sense of progression. You start out weak and end up dominating everything on the map. Good sense of a power fantasy.
Anonymous No.720387726 [Report]
>>720385414 (OP)
you get stuck everywhere
Anonymous No.720389363 [Report]
>>720385414 (OP)
When you go back to a previous area after getting an upgrade and one tap the enemies in there, you can feel the progression and then the game gives you a goodie to further reinforce the feeling of progression.
Anonymous No.720391384 [Report] >>720391498 >>720391569 >>720393007 >>720398497 >>720400110
>>720385414 (OP)
Constant dopamine hits from
>combat
>loot
>level ups
>filling in the large map
>secrets
>gaining new abilities and putting two and two together on where you can use them to do more of the above
At least for the IGAvanias specifically, those games are like crack to me and there's not a single bad one in my opinion.
Anonymous No.720391498 [Report]
>>720391384
I prefer the metroid side. not into micro level up stuff, just larger more impacting upgrades.
Anonymous No.720391569 [Report] >>720391617 >>720391764
>>720391384
Harmony of Dissonance is ass cheeks
Anonymous No.720391617 [Report] >>720391720
>>720391569
Still fun, so is Circle of the Moon.
Anonymous No.720391720 [Report]
>>720391617
Cotm is great. I couldn't put any of them down except for HoD. The long corridors and bloated castle is just not fun, to top it off there's less difficulty than sotn without the build variety that offered either.
Anonymous No.720391761 [Report] >>720391884
Just wake me the fuck up whenever SotN is fully decompiled.
Anonymous No.720391764 [Report]
>>720391569
Yeah but qt ass cheeks, not some fat hag's
Anonymous No.720391884 [Report]
>>720391761
two more weeks
Anonymous No.720392047 [Report] >>720392661 >>720393693 >>720393840 >>720393852 >>720394243 >>720394402 >>720395292 >>720395993 >>720396265 >>720396802 >>720399790 >>720401141 >>720401559 >>720403561 >>720406274 >>720406426 >>720414381 >>720415224
>>720385414 (OP)
Recommend some must play Metroidvania games, other than Metroid and Castlevania since I do plan playing them
Anonymous No.720392479 [Report]
>>720385414 (OP)
basically all the ones outside of Silksong reward exploration with powerups to improve the experience and negate tedium
Anonymous No.720392519 [Report] >>720393007
>>720385414 (OP)
They make backtracking fun
you go back to an old area and can explore new parts of it and your characters feels better to play as the game goes on
Anonymous No.720392573 [Report]
>play metroid game enough that there's no exploring because you remember where everything is
Feels bad
Anonymous No.720392661 [Report]
>>720392047
Dark Souls 1
Anonymous No.720393007 [Report] >>720398837 >>720403248 >>720407372 >>720408542
>>720386121
>>720387219
>>720391384
>>720392519
Guys, maybe this game isn't metroidvania...
Anonymous No.720393470 [Report]
>>720385414 (OP)
They dont, they are boring as fuck.
Only metroidvania i enjoyed playing is Rusted Moss because it has fun swing mechanic and is more skill based than any "press dodge" bug slop.
Anonymous No.720393561 [Report]
>no mention of satisfying movement
You're all babby tier fans.
Anonymous No.720393693 [Report] >>720393896
>>720392047
Blasphemous 1 and 2 are fun but they are on the easy side
Little clunky but fantastic graphics and atmosphere
Anonymous No.720393840 [Report]
>>720392047
Bloodstained if you can get past the awful visuals is the best Igavania in terms of game design.
Anonymous No.720393852 [Report]
>>720392047
Hollow Knight
Hollow Knight Silksong
Anonymous No.720393896 [Report]
>>720393693
2 is not clunky at all. I'd argue mechanically it's one of the smoothest metroidvanias on the market and with insane combat system if you really get into the weapon switching
Anonymous No.720394243 [Report]
>>720392047
Aria of Sorrow is peak for the handhelds at least.
Anonymous No.720394402 [Report]
>>720392047
chronicles of the wolf is great
Anonymous No.720394629 [Report] >>720395024 >>720414446
since i hate backtracking, this genre is obviously not for me
... right?
Anonymous No.720395024 [Report]
>>720394629
I'd say it depends. Well designed metroidvania will give you tools that will allow you to 'fly' through old areas to reach new places or secrets. Bassically you will go through place you already went through, but by the time you have to revisit it, you should have tool that will allow you to experience that place in different way if that makes sense.
Anonymous No.720395292 [Report]
>>720392047
Blasphemous 1 and 2
Ender Lillies
Anonymous No.720395885 [Report] >>720397081
Supraland: Six Inches Under is the best 3D one that I've played.
Anonymous No.720395993 [Report]
>>720392047
Rabi-Ribi
https://www.youtube.com/watch?v=fqNQEPYrCG4
Anonymous No.720396119 [Report]
>>720385414 (OP)
I love them too, my favorite being The Amazing Spider-Man 2 on Game Boy.
Anonymous No.720396228 [Report]
>>720385414 (OP)

Exploring, finding upgrades and using them to explore new areas while fighting bosses is a very kino experience.
Anonymous No.720396265 [Report] >>720405978
>>720392047
Ender Lilies
Nine Sols
Shaman King: Master of Spirits
Anonymous No.720396802 [Report]
>>720392047
Astalon
Anonymous No.720396908 [Report]
>>720385414 (OP)
You see your progress. And the gameplay evolves as you progress (sometimes)
Anonymous No.720397081 [Report]
>>720395885
Supraland is awesome and definitely not a typical metroidvania.
I wish Supraworld ran on Deck. Maybe at full release.
Anonymous No.720397215 [Report] >>720401140 >>720407456
>>720385414 (OP)
Anonymous No.720398497 [Report]
>>720391384
>Constant dopamine hits
Yeah, all metroidvanias were very addictive, even mediocre ones. A snappy, satisfying movement is also a big factor
Anonymous No.720398679 [Report] >>720399708 >>720407689
>>720385414 (OP)
They can be amazing, but currently I think they're in trouble.

>too many roadblocks, player is railroaded down a linear path
>grinding for levels/money/abilities through skill trees
>no randomizer mode, lack of replay value
>inbred gameplay mechanics (double jump, wall jump, air dash, grapple jump, etc)
>poor map designs that only account for enemy encounters, little to no platforming or environmental hazards, or worse, lazy precision platforming with spikes everywhere

People are basing an entire sub-genre off of one game that was released almost thirty years ago. It's okay to like Symphony of the Night, but the game had flaws and it was inevitable to notice them after this long. Positioning and timing are way less important than they were in the classic series, the level design suffers from the problem of having to make all the areas connect somehow, there's tons of items and weapons that may as well be purely aesthetic and provide no unique value, and so on.

You're gonna think I'm crazy, but I think a great blueprint for an adventure game is Zelda II. Why? Because it's about finding, not grinding. The experience to level up health/magic/attack is its only drawback. But combat was surprisingly sophisticated for its time in how you had to approach enemies given your short range, and the overworld map prevents over long slogs going from one area to another and even provides an opportunity to hide more secrets. Check out Hoverbat's Zelda II remake for the potential of games like that.
Anonymous No.720398837 [Report]
>>720393007
That game is trash difficulty slop.
Anonymous No.720399708 [Report] >>720400002 >>720400976
>>720398679
There is literally zero (0) reason to grind in SotN.
Anonymous No.720399790 [Report] >>720408324
>>720392047
when you finish The Game, google and read the drowned tome
Anonymous No.720400002 [Report] >>720400314
>>720399708
Correct - which begs the question why leveling and experience points were necessary in the first place. Could have just as easily had the HP Max items give the player more to compensate, the hearts are fine as is. But you could have had those for base strength and defense, too.
Anonymous No.720400110 [Report]
>>720391384
Metroidvanias and Roguelikes are the most videogame of all currently popular videogames.
Anonymous No.720400314 [Report]
>>720400002
People like seeing number go up. It also lets people who are having trouble with the game make it a bit easier on them, not that SotN is a difficult game. I don't see a problem with it when that game was going for jrpg elements than what other metroidvanias do today.
Anonymous No.720400976 [Report] >>720406458
>>720399708
Without meta-knowledge, sure, but you bet your ass I'm getting that double Crissaegrim combo every fucking playthrough.
Anonymous No.720401140 [Report]
>>720397215
hehe
Anonymous No.720401141 [Report]
>>720392047
Anonymous No.720401510 [Report] >>720403182
>gotta wait 2 gorillion years for bloodstained 2
>3rd game in the "ender" series probably never
>literally fuck all else on the horizon
brehs...
Anonymous No.720401559 [Report]
>>720392047
Shadow Man
Afterimage
La Mulana 1&2
Death's Gambit
Salt & Sanctuary
Bunny Must Die
Lords Of Shadow 2
Vigil The Longest Night
Anonymous No.720402451 [Report]
>>720385414 (OP)
Very few of them feel good to play though.
The wonderboy/monster world series does,
The 2d metroids do,
SOTN does......

That's about it. The ones that came after just feel like they're going through the motions. They're so tiresome. They don't even have a good feeling of traversal - the basic running and jumping in super metroid for example just feels excellent.
None of the modern ones get this fundamental aspect right (along with everything else).
Anonymous No.720403182 [Report] >>720403287
>>720401510
>3rd game in the "ender" series probably never
Why? I feel like they set up enough lore about the world to make third game in the series, though I don't know how they will try to expand on the mechanics
Anonymous No.720403248 [Report] >>720407372 >>720408483
>>720393007
It’s closer to something like Megaman Zero than Metroidvania
Anonymous No.720403287 [Report] >>720403670 >>720408830
>>720403182
there's been no news at all, not even the tiniest of inklings
i have no idea how well they sold either, they seem like pretty small games so that might put them off trying for a 3rd as well
Anonymous No.720403337 [Report]
>>720385414 (OP)
They usually have mediocre mechanics and level design
Anonymous No.720403561 [Report]
>>720392047
Infernax
Anonymous No.720403670 [Report]
>>720403287
I guess they are still planning up what they want to do and don't have anything concrete yet. Hell they could even be considering changing genres for next game that could be still in the same universe.
Hard to tell, from amount of reviews I think Magnolia has sold less than Lilies but still enough to try and make a new game.
Anonymous No.720403962 [Report] >>720405134 >>720407668 >>720409991
Just got pic related. So far so good. I still want Ladybug to make a Fullmetal Alchemist metroidvania that copies Portrait of Ruin.
Anonymous No.720405134 [Report]
>>720403962
I beat that game just about 100%. The final boss is a nice challenge, but unfortunately the other bosses are big and dumb for how elaborate they are. Also any vertical shafts you come across, explore other rooms first so you can teleport back to that exact spot to go higher, otherwise there's a very small chance you could softlock yourself out from getting some decent upgrades. Yes, really. You can only teleport to a space after you've added a new spot on your map based on your coverage.
Anonymous No.720405629 [Report]
That one was pretty good but it has been forgotten it seems.
Anonymous No.720405978 [Report]
>>720396265
>Shaman King: Master of Spirits
Based. Master of Spirits 2 is good shit.
Anonymous No.720406274 [Report] >>720409004
>>720392047
afterimage
Anonymous No.720406336 [Report] >>720406697 >>720407372 >>720415041 >>720415101
Metroidvanias are literally just normal action platformers with bigger padded level design which is strictly worse 9/10 times
A game like Megaman X basically has all of the good parts of a Metroidvania with all of the boring stuff removed
Anonymous No.720406426 [Report]
>>720392047
La Mulana BLIND
Don't be a pussy
Anonymous No.720406458 [Report] >>720406601
>>720400976
>double Crissaegrim
Ones beyond over kill as is.
Anonymous No.720406578 [Report]
>>720385414 (OP)
They're arpgs with unique upgrades or loot at set locations, they're just less shitty arpgs with more fun exploration.
Anonymous No.720406584 [Report]
>>720385414 (OP)
the journey from lost and powerless to powerful explorer conquering the world that kicked your butt at first
Anonymous No.720406601 [Report]
>>720406458
No kill like overkill
Anonymous No.720406697 [Report]
>>720406336
I think overall I dislike Metroidvanias but they definitely do something better than classic action games like Megaman X. And that is they are far less predictable in every way imaginable which I came to appreciate a lot as the years pass by.
Anonymous No.720406857 [Report] >>720407046
Too bad 3D metroidvanias never took off.
Anonymous No.720406873 [Report]
>>720385414 (OP)
spatial mapping and reasoning
Anonymous No.720407046 [Report]
>>720406857
They did but 3D games tend to be way more often hybrid games so while it's difficult to name clean metroidvanias you will find tons that have heavy metroidvania elements. Hell, even your example is far from a clean one.
Anonymous No.720407119 [Report] >>720407430 >>720407501 >>720407668 >>720407758
I'm fatigued on indie ones
everything is the same
the same melee combat
the same aspiration to be 2D dark souls, whether this involves equipments and stats or not or it's just simple death runs
and lately with indie ones always have this dumb precision platforming stuff, I don't want to play super meatboy I want to explore.

I give 9 sols credit for being well story driven and basically being like Sekiro rather than dark souls.
But really, are there any others besides Metroid where you do ranged combat instead? Because that's really what I want to see
Anonymous No.720407169 [Report]
>wolf sucks
>bat mogs mist
>a few mist walls, a few bat heights
what were they thinking
Anonymous No.720407372 [Report]
>>720393007
>>720403248

These anons are right. Silksong is still great

>>720406336
Because there are a lot of Metroidvanias that try to be half-assed versions of Megaman X and end up with a game that isn't satisfying in either regard.
Anonymous No.720407430 [Report]
>>720407119
Ghost Song comes to mind, but I haven't played it yet so no clue if its actually good, Axiom Verge too actually.
Anonymous No.720407456 [Report]
>>720397215
kek
Anonymous No.720407501 [Report]
>>720407119
I have an answer for your fatigue. Try Tres-Bashers or You Are Peter Shorts. They're short, compact, and all killer no filler.
Anonymous No.720407510 [Report] >>720407637 >>720408459
We need more metroidvania games with large open levels instead of dungeon trash.
Anonymous No.720407637 [Report] >>720408459 >>720408474
>>720407510
How would you distinguish those two? Be more specific, I'm curious.
Anonymous No.720407668 [Report]
>>720407119
This one has ranged combat:
>>720403962
Anonymous No.720407689 [Report]
>>720398679
>the level design suffers from the problem of having to make all the areas connect somehow

You mean one of the things that the game excelled at that most of the others just don't do?
Anonymous No.720407758 [Report]
>>720407119
I feel the same
Anonymous No.720408324 [Report] >>720408886
>>720385414 (OP)
>>720386121
Also: INSTANT startup time.
I'm playing picrel right now, and it's pretty good: Cute cartoon graphics, (surprisingly) soulful VA and the Final Fight-ish combat makes it different from the rest of the pack.
>>720399790
Muhfuggin Salt & Sanctuary, might be the best in the genre desu.
Anonymous No.720408407 [Report]
>>720385414 (OP)
Almost every game does this now but back then it was nice to get all your abilities paced out so you and the design could explore them one at a time and the game can do things that wouldn't be challenging if you had them. E.g. you get some new kind of air movement in a metroidvania to explore when the game has already had some challenges based on not having it.
Anonymous No.720408459 [Report]
>>720407510
>>720407637
https://www.youtube.com/watch?v=K8E_zMLCRNg
Anonymous No.720408474 [Report]
>>720407637
Basically Terraria, Noita, Steamworld Dig types of worlds you can interact with but combined with tight handcrafted level design. Destroying the world to create shortcuts must feel very risky, deadly, costly and rewarding while playing the levels legitimately offers a very classic experience but while avoiding the frustrating "finding needle in the haystack" experience which makes the worlds always feel so artificial.
Anonymous No.720408483 [Report]
>>720403248
Honestly very apt comparison. Zero 1 specifically
Anonymous No.720408542 [Report]
>>720393007
It isn't and it ruined the genre, although it's possible that without all the HK clones indies just wouldn't be making metroidvanias at all, so maybe it wouldn't change much if HK didn't existed
Anonymous No.720408830 [Report]
>>720403287
>there's been no news at all, not even the tiniest of inklings
Did you follow Ender Lilies? They did some patches like the boss rush mode and then just stopped. Some years later they announced Magnolia out of the blue and released the EA.
>i have no idea how well they sold either
Around June last year they announced 1.5m sales for Ender Lilies and some time after Magnolia they celebrated 2m total sales so you can assume it sold up to 500k copies though 300 - 400k is more realistic at best. Hard to tell if this covers the dev costs if you assume 2 - 4 years dev time. Live Wire has 32 employee and no idea how many from Adglobe worked on the series. Not sure if it's a good or bad indicator but Lily gets a Nenodoroid and Plushie from Good Smile Company.
Anonymous No.720408886 [Report]
>>720408324
that looks pretty high effort to have failed so completely
Anonymous No.720409004 [Report]
>>720406274
This was a nice surprise! It's basically the only (((bugman))) game I've ever gotten any enjoyment out of and its HUGE map makes the exploration fun and worthwhile. Cool mechanics and and gameplay made for a solid experience.
Anonymous No.720409027 [Report] >>720409512
>>720385414 (OP)
One day i hope to play and or make a 'troidvania that actually pulls off and executes the promise of the "inverted castle"
I want a metroid game that is basically dread/ AM2R but with 2-3x the world size and 2-3x upgrades that STACK AND ARE NOT "you have to use this OR this"
nah i want everything to stack give me a beam that covers the entire screen or some shit
Anonymous No.720409137 [Report] >>720410239
Metroidvania genre makes me doubt people want to play anything new. It's literally always the same exact shit but with another artstyle.
Anonymous No.720409276 [Report]
>>720385414 (OP)
they have forced downtime which is nice, in good metroid and 'vanias you're just hanging out and filling your map as you go, then you get to a boss fights or a new area or whatever and you get some tension back, then you get a new toy and you're back to hanging out and you're just having a good time because they're games that let you relax and are also challenging
Anonymous No.720409512 [Report] >>720409659
>>720409027
Aren't you just talking about super metroid? Upgrades already stack with very, very few exceptions like spazer/plasma. Not sure if you could go much further in power than the end of Super, where you can literally dive in Lava without worry, and jump infinitely while being invincible.
If you just want more maps to explore then play romhacks like Subversion or X-Fusion
Anonymous No.720409659 [Report]
>>720409512
I've played pretty much any notable SM or MZM or MF hack by this point.
No what i want is to beat super metroid and have it say "now do another planet" and you keep the shit from planet one, orto have it say "theres a dark world" and ACTUALLY HAVE upgrades in the second world.
Im sick of powerbomb/ spacejump / screwattack beingthe peak, give me 10 more upgrades, turn samus into a rediculous technomancer or some shit
Anonymous No.720409991 [Report]
>>720403962
>oh this looks nice!
>already on wishlist
T-thanks!
Anonymous No.720410058 [Report]
What should I play if I loves super Metroid and symphony of the night when they came out? The only 2d Metroidvanias I played after that were a couple of the gba ones, also great .
Anonymous No.720410190 [Report] >>720410421
Just a reminder that Metroid Planets is also on the way, the preview for it was fucking incredible.

https://www.youtube.com/watch?app=desktop&v=Hef-o7Svw1Y
Anonymous No.720410239 [Report] >>720410632
>>720409137
>Music makes me doubt people want to hear anything new. It's literally always the same exact 12 notes but in another order.
Anonymous No.720410421 [Report]
>>720410190
Sending out a development preview instead of just shadow-dropping the full game when it's too late for Nintendo's C&D's to do any actual damage? He must be new to this.
Anonymous No.720410632 [Report] >>720414138
>>720410239
Metroidvania doesn't even have as much variance as modern pop music.
Anonymous No.720410705 [Report]
>end game turns into la mulana
wtf based
Anonymous No.720412726 [Report]
>>720385414 (OP)
They don't.
Anonymous No.720413434 [Report] >>720414138 >>720416482
this genre was ruined, because it has been influenced too much by soulshit and tryhard difficulty crap. super metroid and SotN are both pretty easy games and that is a big part of the appeal. the fun part is going around the world and exploring, its not having to do brutally tough combat encounters or platforming.
Anonymous No.720414138 [Report]
>>720410632
>>720413434
You no-game niggers not only don't have a clue about the games you're talking about but you can't even decide which narrative you want to push.
Anonymous No.720414381 [Report]
>>720392047
I know anons won't agree with me, but Ori Will of the Wisps is easily the most enjoyable metroidvania I've ever played and my contender for the #1 spot. Rabi Ribi should not be overlooked either.
Anonymous No.720414446 [Report]
>>720394629
The games aren't all the same when it comes to backtracking. Silksong for example didn't have me backtracking too much but because of the world size it felt like it was tedious.
Anonymous No.720415041 [Report] >>720415101
>>720406336
Megaman x has shitty level design and music.
Rockman and Forte is the only snes megaman game with good music.
Anonymous No.720415101 [Report]
>>720406336
>>720415041
Also you could have said Demon's Crest instead of Megaman X.
That's basically mega man x with all the flaws fixed up, and less linear design.
Anonymous No.720415224 [Report]
>>720392047
Snailiad
it's a free flash game and actually good.
Anonymous No.720416482 [Report]
>>720413434
To some extent, you're right. Silksong actually delivers on having entertaining challenge to it. The first game just sacrifices all of the fun for the sake of appearing challenging, despite not being all that challenging. So it ends up being both easy and boring.