>>721080796
A Japanese model that some of the A-Train games attempt to simulate is one where there is linear development around the train line, connecting the area where people work at one end, with the suburbs where they live in the middle, and a recreation area for tourism at the other end.
In A-Train Tourism, there are scenarios that strictly follow this logic.
But in A-Train 9, you don't have to worry too much about any of that. You can force everyone on the train to get off at any station, so you can artificially create hubs full of people and building materials, and it will develop at lightning speed. There isn't much of a challenge.
But again, I don't think that's the point. The game is more for those who want to create timetables, as if it were a digital model railroading.