>>723352149
I actually find myself agreeing with many of your points but coming to a different conclusion. These character dynamics work really well from a platonic perspective and range from okay to bad from a romantic perspective. Thus, I find myself detached from the shipping wars, and Toby's more overt attempts to go in a more romantic direction (eg. Suselle) don't move me.
- Krusie is the only ship I can kinda get behind, but I really do think they work better as besties rather than a couple.
- As I understand you, Kriselle weird route captures people from a narrative perspective rather than believing it's a genuinely good relationship. Normal route Kriselle isn't relevant since you didn't bring it up, but I may as well state that I don't think it would work out.
- Suselle we're in agreement here, though I actually quite like their Holiday household scenes. Which I do believe reinforce the idea that they wouldn't work out either.
>>723352671
>just because something worked in Deltarune doesn't necessarily mean it will work in your game
It's rather ironic to be saying this about SURVEY_2, but that's part of my reasoning. These ships are important to some people, but the directions I intend to take the characterisation and plot are different enough that they might not work in the new context.
>>723355341
>I know romance is a dangerous game when it comes to writing, but I still want to try my hand at it
I'm often sceptical whenever I see the sentiment of "X other game did this well so I'll try it too", but if you are able to naturally slot in romance into a story that originally didn't have it, that's an accomplishment. Take your shot, I'm looking forward to Naranja either way.