>>723600908
I won’t give you every idea I have but this is the most obvious one: Every NPC has a handful, if not all, of the following dialogue trees:
A) Ask them a generic question(s)
B) If a merchant, ask for their inventory
C) Leave conversation
D) Skill-based dialogue that opens them up to offering you help without permanently harming their disposition to you
E) Persuasion-based dialogue that causes them to offer slight help with no disposition harm
F) Intimidation-based dialogue that rewards you with the same help as the skill-based tree, but comes with a disposition penalty. If the penalty is too high, the NPC becomes actively hostile and offers no help whatsoever.
G) Seduction-based where the NPC offers you the same help as the skill-based tree, but increases your disposition with them instead. However, seduction only works on characters of the opposite gender; if you take the Homosexual history, it works on the same gender instead.
H) Haggle-based tree, which is only available when discussing trades involving currency or material goods. Haggling can’t be used for charity; you must be offering up something yourself for this to be available. Haggling automatically affects merchant prices, as well.