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Thread 723620134

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Anonymous No.723620134 [Report] >>723620153 >>723620356 >>723620393 >>723620897 >>723621029 >>723621547 >>723622497 >>723622636 >>723622807 >>723623228 >>723626495 >>723627983 >>723629178 >>723633220
ITT: OUT FUCKING SKILLED!!
Anonymous No.723620153 [Report] >>723620508 >>723622636 >>723623228 >>723623727 >>723625149 >>723626495 >>723632041 >>723632838 >>723638884
>>723620134 (OP)
Fromsoft lost.
Anonymous No.723620317 [Report] >>723620423 >>723620508 >>723623228 >>723626495
Literally impossible!
Anonymous No.723620356 [Report] >>723622760
>>723620134 (OP)
>enemy felled
kek
Anonymous No.723620393 [Report] >>723620464 >>723620507 >>723620576 >>723621023 >>723625008 >>723634116
>>723620134 (OP)
does this really happen, ive never noticed it in my playthroughs

are you guys lying
Anonymous No.723620423 [Report]
>>723620317
woooooooow
Anonymous No.723620446 [Report] >>723620908 >>723636671
Anonymous No.723620464 [Report]
>>723620393
yes, if you chug from neutral he'll immediately attack, there's a bunch of bosses that do the same
Anonymous No.723620507 [Report] >>723621507 >>723621753
>>723620393
You never noticed the hyper aggressive behaviour bosses had to healing? It was so fucking obvious that everyone complained about it.
Anonymous No.723620508 [Report]
>>723620153
>>723620317
Did you rike it?
Anonymous No.723620576 [Report]
>>723620393
https://youtu.be/cJvGgLG0bc0?t=2444
Same enemy. You can do this at the very start for a huge boost for a fresh character if you choose.
Anonymous No.723620897 [Report] >>723620953
>>723620134 (OP)
Bot post
Anonymous No.723620908 [Report] >>723620960
>>723620446
Oh shit look at him executing this technique that everyone's been doing since 2000.
Anonymous No.723620953 [Report]
>>723620897
So many threads and still every thread there are newfags unaware how these threads work.
Anonymous No.723620960 [Report] >>723621523
>>723620908
>oh shit look at him executing this checkmate that everyone's been doing since the 1500s
Anonymous No.723621023 [Report] >>723622636
>>723620393
They'll even skip animation to do so. You're not supposed to use intuition for these games. You just have to know what to do and what not to do. Do not use reasoning when playing Fromsoft games. Just find what to do via bruteforce of inputs, as the way it's intended to be played.
Anonymous No.723621029 [Report] >>723621087 >>723621106 >>723621142
>>723620134 (OP)
Why did the enemy only start attacking after player healing?
Anonymous No.723621087 [Report]
>>723621029
Hard-coded to attack you during an animation lock
Anonymous No.723621106 [Report]
>>723621029
What the enemy reads is a sequence of inputs. That's all that matters.
Anonymous No.723621142 [Report]
>>723621029
dishonest game design
Anonymous No.723621379 [Report] >>723632925 >>723635460
Anonymous No.723621421 [Report]
Anonymous No.723621507 [Report] >>723621547 >>723622075 >>723640407
>>723620507
>everyone complained about it
Why? Are you supposed to just chug risk free?
Anonymous No.723621523 [Report]
>>723620960
nta, but yes, unironically. thats why chess is so boring
Anonymous No.723621547 [Report] >>723621715
>>723621507
see >>723620134 (OP)
Anonymous No.723621564 [Report] >>723629268 >>723634921
just shit situational awareness
Anonymous No.723621715 [Report] >>723621753 >>723621937
>>723621547
Yes? I see the player standing in a spot they probably aren't meant to be in, and the enemy behaving strangely because of it. What point are you trying to make, exactly?
Anonymous No.723621734 [Report]
>DAWK WOUWW
Anonymous No.723621753 [Report] >>723622171
>>723621715
see >>723620507
>it was so fucking obvious
Anonymous No.723621937 [Report]
>>723621715
>it's the player's fault that Fromsoftware is a hack
Anonymous No.723622075 [Report] >>723622218 >>723624492
>>723621507
The idea behind enemies reacting to what you do isn't inherently bad and would make fights feel more life-like, but that's when only their reaction makes some sense. If there's some slight delay to imply they see you grabbing the flask and lifting it chug and THEN they do their thing instead of attacking the moment you press the button before your character even moves his hand, or if they look to see if some magic projectile is flying towards them first and THEN jumping out of the way, or if they don't instantly rise up from the ground to attack you when they should be down... yeah that would all make the fights more interesting.
But that's not what's happening, is it?
Anonymous No.723622171 [Report] >>723622218 >>723622636
>>723621753
Are you trying to say that enemies reacting to player states is inherently bad, or something? Are you seething at From Software in particular for their games not being perfectly polished?

Fun fact, in most monster hunter games, whenever a monster chooses a target to attack, players using items would weigh higher in the decision.
Anonymous No.723622218 [Report]
>>723622171
>Are you trying to say that enemies reacting to player states is inherently bad, or something?
no >>723622075
Anonymous No.723622497 [Report]
>>723620134 (OP)
If you don't want them reading your inputs you just need to switch to the second controller port.
Anonymous No.723622636 [Report] >>723623073 >>723629969
>>723622171
What I am saying is people have standards. Fromsoftware is a lazy hack. Instantly attacking on an animation lock is incredibly lazy and causes situations like >>723620134 (OP), >>723620153 and >>723621023.
Anonymous No.723622760 [Report]
>>723620356
lol he felled off the bridge
Anonymous No.723622807 [Report]
>>723620134 (OP)
Anonymous No.723623073 [Report]
>>723622636
Yeah? Fromsoft demonstrates a lot of mid-budget jank. Though it seems like most people don't really care about it, especially not for instances that involve safespot exploits or doing silly things like firing in the opposite direction.
Anonymous No.723623228 [Report] >>723623248
>>723620153
>>723620134 (OP)
>>723620317
cope. they do the literal minimum and sell millions.
Anonymous No.723623248 [Report] >>723623276
>>723623228
Millions of flies can't be wrong; eat shit!
Anonymous No.723623276 [Report]
>>723623248
they can be wrong all they want, fromsoft is a quadribillion dollar valued company
Anonymous No.723623357 [Report] >>723631195 >>723632482 >>723633742
Anonymous No.723623490 [Report]
Anonymous No.723623557 [Report] >>723637889
Anonymous No.723623727 [Report]
>>723620153
jesus christ it's mortal kombat 2 all over again
Anonymous No.723624492 [Report]
>>723622075
They are literally keyed to the beginning of your chug animation.
Anonymous No.723625008 [Report]
>>723620393
It's true. You try to heal, and the boss auto-attacks you. It's called "input reading".
https://youtu.be/6KA11HuQCow?si=KBrMgcIvdS0kko6t&t=4293
Anonymous No.723625149 [Report]
>>723620153
>they ported Red Wolf of Radagon into Nightreign
>a game with dedicated ranged characters
>the wolf will completely sperg out if those characters do anything and the fight takes a thousand times longer
>in a game where time is your most important resource
Bravo, Fromshart.
Anonymous No.723626495 [Report]
>>723620134 (OP)
>>723620153
>>723620317
Same director btw (Yui Tanimura, look it up).
Anonymous No.723627878 [Report] >>723628016
Anonymous No.723627983 [Report]
>>723620134 (OP)
It's outsmarted. Get it right
Anonymous No.723628015 [Report] >>723628123 >>723632525 >>723632748 >>723632870 >>723632958 >>723635462
I get that they do this kind of stuff to make it more challenging for veteran players, but it just feels so cheap and unfair. I don't like it at all. It wasn't like this in Dark Souls 1. The challenge in DS1 comes from not knowing the enemy placements and their abilities and the environment over all, once you played through it once it becomes super easy. I feel like they came to the wrong conclusion after DS1. Maybe it even started with the Prepare to Die Edition, but they seem to believe people want more and more challenging enemy encounters only and neglect everything else in favor of that, they certainly hit a breaking point with Elden Ring for me at least. I played through it once. I tried to replay with different builds but it's just so long and tedious, the "lore" is also meh to me and the open world aspect of the game makes exploration outside of set dungeons unrewarding too.

You can see this in DS2 with them throwing hordes of enemies at you and certain bosses definitely read your input. It felt better again in DS3, but maybe that's just because your character moves not as sluggish in this game compared to 1 and 2. Also the overall world design and how everything was interconnected was definitely best in DS1. For me Elden Ring just went too far, with the blatant input reading and the slowed/delayed hits al the time and the usual bullshit from the other games, like jumps away from you that turn 180° in the air so they can still hit you. It crossed the line from challenging and fun to very tedious. I don't know maybe I am just over these kind of games.
Anonymous No.723628016 [Report]
>>723627878
>Giant Hunt
heh
Anonymous No.723628123 [Report] >>723628695
>>723628015
Well said, and agreed. And good that you noted this was the case in DS2, too. They've grossly misunderstood their success and how to captivate "difficulty". It's a parody in some ways. ER in particular quickly becomes magic/ashes dominant.
Anonymous No.723628296 [Report] >>723628367 >>723629195 >>723638440
Remember when From Software understood the meaning of "difficult, but fair"?
Anonymous No.723628367 [Report]
>>723628296
And I remember when From was about ambience, good use of lighting and shadows, and mood. Down the shitter come DS2.
Anonymous No.723628695 [Report] >>723628841
>>723628123
Isn't it quite obvious in DS2. I recently tried to replay it and it was worse than I remembered, I got pretty far, about right after the Twin Dragonrider fight in Drangleic Castle. A bit after that fight you encounter two or three Manikin, I didn't even remember them being here, but back then I played the original and this time I played the SOTFS Edition, which put in even more enemy hordes. Anyway the Manikin with the claw weapons is probably their worst enemy ever, I died twice to them. Then I thought what would come after that. Shrine of Amana, Undead Crypt, the DLCs and I just uninstalled the game.
Anonymous No.723628841 [Report] >>723629357
>>723628695
Yeah SoTFS does a lot of very retarded changes. It's the only From game where it really feels like they want you to use ranged quite a bit too. Have you played the original DS2 before it got patched and played Shrine of Armana then? Those ranged mages would attack you from so far away, that their model wouldn't even draw in, so you just see their ranged projectiles come in from so, so far away out of nowhere. Very cool! And they had far better tracking and agility, they could miss you, then come back around and fuck your ass. So basically you had to have your eyes peeled everywhere and then you needed to use the columns/environment to block the hits. Not miss you or the column, but to impact.

DS2 screams of an amateur trying to copy DS1 but has no grasp on what worked and what didn't, and got it all wrong.
Anonymous No.723629178 [Report] >>723629237 >>723629541
>>723620134 (OP)
Nigger
Anonymous No.723629195 [Report]
>>723628296
Remember when FromSlop couldn't even program enemies not to path down cliffs? Remember when they couldn't deal with the player simply circlestrafing? Remember when they gave your canned animations full i frame making them entirely risk free?

Well. I remember because it's been the same since DeS.
Anonymous No.723629237 [Report] >>723629323
>>723629178
The boss isn't aggroed in that clip.
Anonymous No.723629268 [Report]
>>723621564
>torrent shitter
deserved
Anonymous No.723629323 [Report] >>723629390 >>723629453
>>723629237
Yes he is
Nigger
Anonymous No.723629357 [Report] >>723629528
>>723628841
>Have you played the original DS2 before it got patched and played Shrine of Armana then?
Oh yes I did, I remember trying to just run through, but that didn't work since I didn't know the layout yet, I eventually made it through using the columns. There is certainly something to the B-Team allegations, its noticeable worse than DS1 in many aspects. I liked the powerstancing mechanic, which would give you new movesets on some weapons like the caestus, that's about it.
Anonymous No.723629390 [Report]
>>723629323
Nope. That's the post aggro state.
Anonymous No.723629453 [Report] >>723629572 >>723629652
>>723629323
I think they patched this, so people couldn't do this exploit anymore, I did what OP did when I first played the game and it worked and I recently tired it and he just wouldn't jump off anymore, I could be wrong, just my personal experience.
Anonymous No.723629528 [Report] >>723629828
>>723629357
B-team isn't an allegation, but a reality. Different director alone is a big tell. Something many people aren't aware of is that directors typically have their own teams, like CEOs, they're rarely just 'a guy' and they bring nobody else with them. Furthermore, From was making BB alongside DS2. And guess who made BB and not DS2.
Anonymous No.723629541 [Report]
>>723629178
>no health bar
What trickery is this
Anonymous No.723629556 [Report] >>723629593 >>723629617 >>723629693 >>723630838 >>723631004 >>723631906
It's all so tiresome
Anonymous No.723629572 [Report] >>723629652 >>723629889 >>723630162
>>723629453
They patched it by making him not take fall damage and instead teleport back up.
Anonymous No.723629593 [Report]
>>723629556
Some on the left, some on the right, and you right at the bottom-middle!
Anonymous No.723629617 [Report] >>723629649 >>723630040 >>723630074
>>723629556
>fromdrone thinks it's about difficulty
Anonymous No.723629649 [Report]
>>723629617
Why are you firing at nothing bro?
Anonymous No.723629652 [Report]
>>723629453
This.
The "hyperagressive input Reading" is just one of the possible enemy states, not the norm. ER enemies actually have a "i'm going to react to your bullshit" stance where they do nothing for a while waiting for you to open your guard

>>723629572
You can still guarantee it if you Go behind the bridge west side and block his lunge. The tree is RNG
Anonymous No.723629693 [Report]
>>723629556
Kek, I'm stealing this.
Anonymous No.723629828 [Report] >>723630104 >>723630345
>>723629528
Right, I forgot they worked on BB at the same time the superior game. Maybe Bandai Namco wanted them to make DS2, I feel like a sequel wasn't really necessary to begin with, let alone 2. Half of DS3 felt like, "do you remember this part from DS1, guys", "you liked this part right". There wasn't that much too it otherwise.
Anonymous No.723629889 [Report]
>>723629572
Really, hilarious if true.
Anonymous No.723629969 [Report]
>>723622636
>Instantly attacking on an animation lock
Enemies don't care for any animation lock retard
The game is not designed around lock on
Enemies react to inputs which makes them predictable to counter but also able to be a threat otherwise
Anonymous No.723630040 [Report] >>723630162
>>723629617
Why is he dodging at nothing?
Anonymous No.723630074 [Report]
>>723629617
>nooo you're not allowed to notice I'm just another whiner who couldn't git gud still bitching and complaining like 17 years after demon's souls
Anonymous No.723630104 [Report]
>>723629828
Sadly yeah DS3 done too much of that and not in a good way. I do appreciate how DS3 closes up a lot of loose ends or more, the ambiguity from DS1. So many people still don't get the basic premise of life/death, rebirth, how the Age of Dark is natural and necessary, and how Gwyn was very anxious of the unknown, and rekindling the fire is what fucks everything up more and more over time (hence the Dreg Heap). A good detail of 3 too is how the Soul of Cinder is not only your past characters and the previous Lords before (as everyone rightfully picked up on), but seemingly very very few people then asked, why are they attacking you? You're there to presumably relight the flame as they had all done. However, it's seemingly their regrets, they only see the mistake of relighting fire after they sacrifice themselves for it, so they try to stop you doing the same.

But anyway, yeah there was too much unnecessary and arbitrary DS1 pulls into DS3. Like the original Firelink Shrine being in the Demon Prince arena. Why? There are other examples I'm forgetting, some are good and I appreciated (like Quelaana eventually going against her word and dying together with the Fair Lady, of both I really liked in DS1, I always join her covenant), but yeah some other unnecessary shit on the other hand. At least it's a sequel to DS1 unlike DS2, of which DS2 is a sorry abortion.
Anonymous No.723630162 [Report]
>>723629572
No, he simply doesn't fall
>>723630040
Enemies just dodge on trigger, which works great in gameplay as most players don't use lock on
Other lesser games would just have enemies rush like zombies or unfairly dodge at every state perfectly
It only looks bad if you are a tranny trying to make it look bad
Anonymous No.723630164 [Report] >>723632387
>fromdrones with no taste still don't get the point
Where are you on this graph?
https://test.mensa.no/home/test/en
Anonymous No.723630345 [Report]
>>723629828
Dark Souls was designed around sequels and Dark Souls 3 is the actual sequel to Dark Souls
Miyazaki specifically ignored the second game, and if he wanted he could ignore the first too, instead he directly connected the storylines
Anonymous No.723630838 [Report]
>>723629556
It's both you fucking retard.
Anonymous No.723631004 [Report]
>>723629556
touched the nerve with this one lol
Anonymous No.723631195 [Report]
>>723623357
lmao
Anonymous No.723631772 [Report] >>723631858
Anonymous No.723631858 [Report]
>>723631772
Grub hub.
Anonymous No.723631906 [Report] >>723633049
>>723629556
>left doesn't contradict right
>yet anon think it is
midwits were mistake
Anonymous No.723632041 [Report]
>>723620153
vibecoding is the fut-
Anonymous No.723632234 [Report]
why is it always shitsouls in these threads?
do you niggers beta test this bugfest for literally free?
Anonymous No.723632387 [Report]
>>723630164

i got 125 cause i got stuck on the very last test(i was about to crack it i swear)
Anonymous No.723632482 [Report] >>723640231
>>723623357
never forget that as janky fromsoft games are, the average western AAA is much worse
Anonymous No.723632525 [Report] >>723632647 >>723632824 >>723632859
>>723628015
Anonymous No.723632647 [Report]
>>723632525
doot doot motherfucker
Anonymous No.723632748 [Report] >>723632828
>>723628015
>it just feels so cheap and unfair.
Anonymous No.723632824 [Report]
>>723632525
Welcome... to the Bone Zone!
Anonymous No.723632828 [Report] >>723632917
>>723632748
Is that the remaster? Looks decent.
Anonymous No.723632838 [Report]
>>723620153
>spellchucker
Get fucked, retard
Anonymous No.723632859 [Report]
>>723632525
https://www.youtube.com/watch?v=sVjk5nrb_lI
classic
Anonymous No.723632870 [Report]
>>723628015
>The challenge in DS1 comes from not knowing the enemy placements and their abilities and the environment over all, once you played through it once it becomes super easy. I feel like they came to the wrong conclusion after DS1
Wow, you just described DS2
Anonymous No.723632917 [Report]
>>723632828
it's the original
Anonymous No.723632925 [Report]
>>723621379
>no vigor
>some sorseal dogshit
>not jumping the claw attacks
Get fucked
Anonymous No.723632952 [Report]
Anonymous No.723632958 [Report]
>>723628015
>You can see this in DS2 with them throwing hordes of enemies at you
Anonymous No.723633049 [Report] >>723633947
>>723631906
nta, but you seem to misunderstand what a metronome is and what it's for, it's a device that sets a specific beat that keeps repeating ad vitam for the sake of having said beat available for whatever reason, in this case, you retards are either whining about the left, or the right, it's not and never been about one having to contradict the other but about you retards always using the two same tones, the same beat, if you will, and never changing

you're a retard, you're a nigger, you're the midwit you're so afraid of, fromsoft won and nobody cares that you hate it because they'll still enjoy it and you'll still be here whining about it and thinking you're above the average, when in fact, you seem incapable of understanding a principle as basic as 'setting a consistent beat'
Anonymous No.723633160 [Report] >>723633314
kek, that's similar to my entire experience with Souls games, Dark souls 1 I went up against one of the first bosses you encounter in a bridge like that and I died once, when I came back the AI shat itself and fell in the abyss, at that moment I realized that I was playing some kind of kusoge that doesn't respect my time so I quit souls forever.
Anonymous No.723633220 [Report]
>>723620134 (OP)
start diggin in your butt twin
Anonymous No.723633298 [Report]
Anonymous No.723633314 [Report] >>723633389
>>723633160
>I died once to Taurus demon, got filtered and then quit
Don't worry, bud, many went down the same path.
Anonymous No.723633364 [Report]
Anonymous No.723633389 [Report]
>>723633314
there was no filter, the game shat itself because it's poorly designed
Anonymous No.723633454 [Report]
vtumor gets outskilled by bing bing wahoo
Anonymous No.723633543 [Report] >>723633604 >>723633841
Anonymous No.723633604 [Report]
>>723633543
>MY LEG!
Anonymous No.723633636 [Report] >>723634217 >>723638790
Anonymous No.723633742 [Report]
>>723623357
Anonymous No.723633841 [Report]
>>723633543
>deathofachilles.webm
Anonymous No.723633947 [Report] >>723637609
>>723633049
>build his entire post on concept that group of different people is but one person
>ad hominem in the end
Anonymous No.723634116 [Report]
>>723620393
Anonymous No.723634217 [Report]
>>723633636
JFK's death is a constant of the universe.
Anonymous No.723634921 [Report]
>>723621564
>*gulp*
>He's right behind me, isn't he?
Anonymous No.723634986 [Report]
Anonymous No.723635108 [Report]
Kill yourself you disgusting disingenuous tranny, fromsoft made one of the greatest series ever and you're seething because your rainbow hair indie slop flopped. Retarded woke westoids will NEVER be able to create greatness like the japanese companies like fromsoft and nintendo do
Anonymous No.723635460 [Report]
>>723621379
Level up some more and get bigger HP pool before fighting the boss. Problem solved.
Anonymous No.723635462 [Report]
>>723628015
I liked DS1 because it felt like a 3D Metroidvania.
Anonymous No.723635491 [Report]
Anonymous No.723635575 [Report]
Anonymous No.723636671 [Report]
>>723620446
why wouldn't this work irl?
Anonymous No.723637609 [Report]
>>723633947
don't worry senpai, everyone believes you're just as much of a nigger and as retarded as whoever I was responding to either way, it really doesn't matter
nigger
Anonymous No.723637889 [Report]
>>723623557
gothic but worse
Anonymous No.723638440 [Report]
>>723628296
No. It's always been trial and error gameslop.
Anonymous No.723638790 [Report]
>>723633636
>b0re.webm
Anonymous No.723638884 [Report]
>>723620153
They should throw knives like pro pvp players instead. That would be so much better and more immersive.

Or you know, just accept that it is a videogame and has mechanics that accent that fact.
Anonymous No.723640231 [Report]
>>723632482
It all depends on a type of game. The jank in souls games would be perfectly acceptable in a game where you can quicksave, for example. Enemy oneshots you through a wall? Whatever, load game. But in the kind of games From makes it's not acceptable at all. The games punishes the player severely for any mistake so it should be inexcusable for the game to fuck up. The worst part is they get a free pass and 10/10s again and again instead of getting shat on for copying the same bugged code from game to game, because of "wow, the game killed me again, that's souls for you, look how much of a hardcore gamer I am playing this".
It's one thing occasionally getting hit through a wall in a game where it takes 1/10 of your health and another in a game where that instakills you, takes your experience and boots you back to faraway checkpoint.
Anonymous No.723640407 [Report]
>>723621507
there's almost no delay between your estus animation starting and their attack. it's okay to react to your enemy healing, but when they literally attack you 2 frames after your PC moves his arm, it feels extremely unnatural