>>723695869
arma 2 and arma 3 simulate it to some degree. arma 2 you can be deafened, and with excessive firing of large calibers, youll be essentially permanently deaf for the duration of the session.
arma 3 used to, i dont remember if its still a thing, but every player had default equipment of ear plugs/ear muffs, and the sound mix was set up so foot steps vs gunfire was extreme. indoors, it was even worse. its the ONLY game i can think of where there was a keybind for earplugs, and i actually used it. riding helicopters or firing 7.62 indoors while having the volume high enough to hear footsteps? it was actually worth switching them on and off.
googling it a bit, this might of just been a server side mod. i pretty much only played KOTH so maybe it was just in that.