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Thread 723683764

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Anonymous No.723683764 [Report] >>723683835 >>723684276 >>723684613 >>723684971 >>723685362 >>723685456 >>723685538 >>723685653 >>723685862 >>723686103 >>723688682 >>723690389 >>723692174 >>723693162 >>723693203 >>723693626 >>723693727 >>723696075 >>723697932 >>723700597 >>723703110
Can someone explain to me the appeal of pokemon?
I've never understood the hype for pokemon games. They're just boring monster catching games. Nothing about pokemon is special in any way.

>story is boring
>combat is a literal fucking 1v1 turn based combat.
>Imagine if Final Fantasy X only had summon battles
>thats the entirety of pokemon games
>Every fucking NPC wants to battle you
>There's millions of them.
>very repetitive gameplay,
>every town looks the exact same

How the fuck did this shit ever get popular?

Literally ANY JRPG is a better game!

>Shin Megami Tensei
>Chrono Trigger
>Final Fantasy
>Persona
>Mother
>Xenoblade chronicles
>Dragon Quest

Even fucking Paper Mario 64 and TTYD are WAY better games than the best pokemon game.

Hell, Sticker Star is a much better game than Pokemon!

The best pokemon game is a 4/10 at best!

How the fuck do people like these games???

And you got these pokemon fans always complaining about the new pokemon game. Like bruh, Pokemon was never good to begin with.

Is Pokemon truly the most overrated game series of all time?
Anonymous No.723683835 [Report]
>>723683764 (OP)
I actually had a dream one day where Pokemon clicked as an idea. I can't remember now though. Something to do with cute animals.
Anonymous No.723684090 [Report] >>723700717
People like how easy and boring it is.
Anonymous No.723684276 [Report]
>>723683764 (OP)
it's a game for children
you are not the target audience
Anonymous No.723684613 [Report] >>723692729
>>723683764 (OP)
>Literally ANY JRPG is a better game!
The story is liked because Pokemon is a turn based game without everything people hate turn based games for. Grinding is nonexistent in the maingame and the plots aren't gay or melodramatic.
Besides if you want harder battles that's what the battle facilities, raids, and online multiplayer are for.
Anonymous No.723684705 [Report]
>151 potential party members
>1:1 overworld
>modern setting
>portable co-op and pvp
>contextual random encounters
>infinite replayability
Mogged every other RPG in 1996. Everything after that is just marketing as it inevitably failed to stand out both out of complacency by game freak and other games just becoming better
Anonymous No.723684971 [Report]
>>723683764 (OP)
It's more about pokemon as a setting and the monster designs. The earlier games also had a lot of charming little details, and the design of the games weren't bad despite not being especially difficult. Just very appealing. However all these elements have gotten unfortunately shat on in the newer games.
There's also people who really like it on a mechanical level, since there's a lot going on with the battle system. The campaigns of the games just don't make particular use it.
Anonymous No.723685259 [Report]
Monster designs. I love monsters. Monsters are very symbolic and you can project a lot onto them. Every Pokemon game gives you 100s of monsters to hang out with and grow and battle. The barebones nature of the actual game just allows you to full focus on becoming attached to your monsters. It's been 30 years and I still don't think any other game has matched or equalled Pokemon's extremely simple monster bonding formula.
Anonymous No.723685362 [Report] >>723685440
>>723683764 (OP)
Anonymous No.723685396 [Report]
>How the fuck did this shit ever get popular?
Gotta Catch 'em All™
You HAVE to talk to your friends, and find out who has which version, in order to trade and complete your Pokédex (in addition to things like trade evolutions), along with going to special IRL events for special Pokémon so you can meet even more players. You'd probably roll your eyes if a game's manual said "mention this game to your friends to help us sell more copies," but by making it a requirement to complete the game you guarantee building up a fanbase and community, let alone attracting new customers. It helps that each game adds 100+ different monsters so there's at least a few each person finds appealing, and the TV series is just a continual commercial as well.
Anonymous No.723685440 [Report] >>723685509
>>723685362
Anonymous No.723685456 [Report]
>>723683764 (OP)
if you don't get it after 20+ years not our problem
Anonymous No.723685509 [Report] >>723685535 >>723685559
>>723685440
Anonymous No.723685535 [Report]
>>723685509
Oh shit, I have that pokedex. Hell yeah
Anonymous No.723685538 [Report]
>>723683764 (OP)
im not a fan either
my assumptions are
the world building it has vibe that you can relate to the real world it has monsters but its not too fantasy it has tech but not too scifi
grounded monster designs (only earlier gen so basically its nostalgia )
the gameplay is simple, quick and requires strategy (im not saying its super big brain game but it still requires you to make decisions thats why pvp is a thing)
rare pokemon grind

it just has a little bit of everything (still not having a thing i want like human vs human, human vs pokemon )
Anonymous No.723685559 [Report] >>723685616
>>723685509
Anonymous No.723685616 [Report] >>723685682
>>723685559
Anonymous No.723685653 [Report]
>>723683764 (OP)
People like collecting things in games, people like cute monsters as friends, and people like customizing how they play games by picking teammates in an RPG. Thats it.

Virtual pets was very popular back in the 90s. There was a fad where people had little computer pocket monster type things like a pocket computer program that was a virtual monster pet. You had to feed it and interact with it and it would do stuff like grow or whatever i forget. There was also neopets which was similar but for the computer.

Its like the common trope of kids wanting to be a superhero but instead of having super powers its a magical monster pet.
Anonymous No.723685682 [Report] >>723685783
>>723685616
Anonymous No.723685783 [Report]
>>723685682
Anonymous No.723685830 [Report]
As a JRPG, Pokémon is pretty weak, but the appeal to me is in the collection and discovery aspect, utilizing all the mechanics and systems to find something. You need a Wailord to do a puzzle in Ruby, but you don't want to train a Wailmer until it evolves, but you know there's a 1% chance of Wailord on Route 129, and you can force it to appear by leading with a Pokémon stronger than everything on the route but Wailord and then using a Repel to block all weak encounters. You can breed Pokémon to get new ones, trade version exclusives and starters, do events for incredibly rare Pokémon, and all this other stuff. It just feels like a good game to fill out, or at least it did for a while when they actually had a lot of mechanics related to finding new Pokémon.

Other than that, the spritework was pretty enjoyable and the music was top tier and the official art work is really appealing.
Anonymous No.723685862 [Report]
>>723683764 (OP)
You had to be there
Anonymous No.723686103 [Report]
>>723683764 (OP)
I like many of the monster and Pokegirl designs and enjoy looking at fan art of them.
Anonymous No.723686319 [Report]
I recently got into RPGs after being vehemently against them outside of Pokemon and Mario RPG and the funniest part about that is it made me realize how boring and easy Pokemon is in retrospect to the point that it killed the series for me. I played ZA for like four hours and quit.
Anonymous No.723686396 [Report]
Pokemon is really the one thing I've actually grown out of. I was all over Red and Blue back in the day had hundreds of hours played. I did have all 151... I won't comment on the legitimacy of Mew.

I did take a 10 year break or so. I dont know when the games came out. I was really into Diamond for awhile and I didn't play any until Omega Ruby came out and I fired it up and I just couldn't get into at all. Just 0 appeal whatsoever. Am I going to spend my free time on this? He'll no.
Anonymous No.723687034 [Report] >>723687805 >>723690762
the appeal of Pokemon, for me, was the mystery of not knowing what new pokemon you would encounter. Would it be cute? Would it be cool? Would it be boring?

An NPC offers you a Farfetched, and you have no idea what it is. Is it cool? Is it strong? You encounter a giant scary ass water demon Gyrados and you're like, where do I find it? How do I get it? Then you realize it evolved from Magikarp and you're like, ah fuck, guess I've got to catch literally the dumbest pokemon now and train it. When my Charmander evolved into a new pokemon I was shocked, and when it turned into a winged dragon I felt like I hit a jackpot.

Of course, now with the internet, none of the surprise is there anymore. I still think Game Freak is pissing away a huge opportunity by never letting people play as Team Rocket. I want to play a game where you steal other trainer's pokemon.
Anonymous No.723687805 [Report]
>>723687034
>I want to play a game where you steal other trainer's pokemon.
We had two.
Anonymous No.723688682 [Report]
>>723683764 (OP)
>Literally ANY JRPG is a better game!
trvthnvke

as a brand, pokemon had a lot working in its favor initially: a decent TCG, a cartoon, a large roster of marketable cute creatures, merchandise, a game simple enough for any retarded kid to navigate, the multi-version trading, all backed up by a media blitz
I was the weird kid who preferred DQ Monsters
Anonymous No.723688796 [Report]
Autist
>The turn based combat system
Women
>OMG PIKACHU IS SO CUTE
Male normies
>MY LUCARIO IS SO AWESOME
Perverts
>MEOWSCARADA IS MY WAIFU
Anonymous No.723690389 [Report]
>>723683764 (OP)
me in the top-rigjt
Anonymous No.723690762 [Report]
>>723687034
I thought you could do that in collosseum
Anonymous No.723692174 [Report] >>723692430
>>723683764 (OP)
>Imagine if Final Fantasy X only had summon battles
That pretty much sums why I liked pokemon, but you could go from little cactaur to MEGA Cactaur. Then I swapped to digimon recently which includes MECHA Cactaur or sexy cactaur.
Anonymous No.723692430 [Report]
>>723692174
What about World of Final Fantasy?
Anonymous No.723692729 [Report] >>723692938 >>723700335
>>723684613
>the plots aren't gay or melodramatic
Ironic given people praise the melodramatic story of Gen 5 that has some grand moral message about "truth vs ideals", and the main antagonist/rival being an isolated and groomed child of a doomsday cult.

And then later people started to actually give a shit about Pokemon again when they made one of your rivals have a literal sick dog and mommy/daddy issues (highest selling pokemon game of all time by the way).
Anonymous No.723692938 [Report] >>723697541
>>723692729
kill yourself
Anonymous No.723693162 [Report]
>>723683764 (OP)
You have to be an actual kid or a manchild to understand.
Anonymous No.723693203 [Report]
>>723683764 (OP)
collectathon
Anonymous No.723693468 [Report]
I just wanna fuck the pokemon.
Anonymous No.723693626 [Report] >>723693706 >>723693751
>>723683764 (OP)
it's a brown people franchise and there're just way too many spics and jeets in the world now
Anonymous No.723693706 [Report]
>>723693626
>poltard has racism living rent free in his head
Anonymous No.723693727 [Report]
>>723683764 (OP)
The appeal as a kid was that it felt really cool to collect a team of monsters as you go around a region fighting people and seeing what your monsters evolve into as they get stronger. And then you select your final team of buddies, go fight the E4 and the champion (which was an actually challenging gauntlet for young kids with no meta knowledge besides hearsay) and you become the best ever.
The appeal as an adult is that you have fond memories of playing the series as a kid/teen so you must pledge your eternal loyalty to the franchise and must buy every single mainline game at full price.
Anonymous No.723693751 [Report]
>>723693626
>it's a brown people franchise
Wouldn't /v/ love it then?
Anonymous No.723696075 [Report] >>723696692
>>723683764 (OP)
There's a lot of reasons why Pokemon is an inherent success that is too big to fail no matter how bad they shit the bed. But in terms of the games, it's a pretty easy explanation: Human like it when number go up.
What is the most captivating part of RPGs? Progression. Watching you level up and be rewarded with new things. It's basically the same level of enjoyment as a mobile game, and that's how most people enjoy Pokemon. When they don't have free time, per say, but neither do they have anything to do in the moment, they whip out Pokemon and go grinding.
It doesn't matter that the stories are uninteresting, or the challenge is practically nonexistent if you aren't intentionally gimping yourself. Collecting monsters and leveling up is too much of a dopamine injector to pass up on.
Anonymous No.723696692 [Report]
>>723696075
>Human like it when number go up
Literally this alongside said numbers being associated with a party member I chose, named, and trained. Those numbers aren't just going up, they're the numbers of someone I'm contextually accountable for. It's a unique experience compared to other JRPGs where you functionally aren't in the game, instead just guiding pre-established characters that you might not even like, but you're stuck with nonetheless.
Anonymous No.723697541 [Report]
>>723692938
>Immediate seethe
Guess you gotta evaluate your opinion faggot
Anonymous No.723697637 [Report]
Because people like the design of the pokemons and collect aspect, how Is not that fucking obvious op??????
Anonymous No.723697932 [Report]
>>723683764 (OP)
>the appeal of pokemon
Anonymous No.723697959 [Report] >>723699764 >>723700756
Because it has the most complex JRPG combat system.
Anonymous No.723699764 [Report] >>723700038 >>723700328 >>723700889
>>723697959
>most complex
definitely not, but it masks all its complexities really hard so that you only ever consider type advantages, which sucks since there's lots of fun strategy to be had.
Anonymous No.723700038 [Report] >>723700139
>>723699764
>definitely not,
Which is, then?
Anonymous No.723700139 [Report]
>>723700038
It just has a complex system, not THE MOST complex.
Anonymous No.723700328 [Report] >>723700492 >>723700889
>>723699764
the "complexity" is the FF1/D&D magic system except it's all one tier, the spells have independent use limits, and you have four slots instead of three
revolutionary
Anonymous No.723700335 [Report]
>>723692729
>people praise the melodramatic story of Gen 5
zoomers aren't people, gen 5 is irredeemable horseshit
Anonymous No.723700492 [Report] >>723700643 >>723702662
>>723700328
>acting like moves with effects, abilities, typing passives, etc do not exist
[yoU)
Anonymous No.723700597 [Report]
>>723683764 (OP)
For me, this is the appeal of Pokemon (picrel).
I don't bother with any Pokemedia she's not in.
Anonymous No.723700643 [Report] >>723701164
>>723700492
Only issue is the main games don't balance these well at all. Even after the Physical/Special split, the casual player doesn't take any of this into consideration. They just put as many type damaging moves onto their pokemon, find out the opponent's weakness, and spam it until they win or are forced to use revives or full restores. This would have been offset easily if they just had a 3 item limit in battles.
Anonymous No.723700717 [Report]
>>723684090
>People like how easy and boring it is.
Fpbp. When I played pokemon it was out of boredom and wanting an easy game to play in the backseat on a long drive.
Anonymous No.723700756 [Report] >>723700889 >>723701020
>>723697959
>very deep and complex battle system
>all of it is pointless because they can't into balance so singleplayer is just press weakness to win and pvp amounts to speed control and spam spread moves
bravo
Anonymous No.723700889 [Report] >>723700920
>>723699764
>>723700328
>>723700756
>and pvp amounts to speed control and spam spread moves
Post elo.
Anonymous No.723700920 [Report]
>>723700889
>fanfic meta
Anonymous No.723700965 [Report]
All JRPGs are press A to win. Pokemon at least has like 600 playable characters, and multiplayer.
Anonymous No.723701020 [Report]
>>723700756
>Hey remember stat experience? What if we reeled that back so that you could only fully invest into 2 stats, making your pokemon excel at 1 or 2 things?
>That's a great idea! How will we give the player control over this so they can make their perfect pokemon builds?
Anonymous No.723701164 [Report] >>723701263 >>723701819
>>723700643
>Even after the Physical/Special split, the casual player doesn't take any of this into consideration. They just put as many type damaging moves onto their pokemon, find out the opponent's weakness, and spam it until they win or are forced to use revives or full restores. This would have been offset easily if they just had a 3 item limit in battles.
Ok, but what about the postgame facilities? Those have limited Pokemon, no switching on faint, and no item usage.
Anonymous No.723701263 [Report] >>723701361
>>723701164
what battle facilities? we don't do those anymore, anon-kun.
Anonymous No.723701361 [Report]
>>723701263
Irrelevant
Anonymous No.723701819 [Report] >>723703341
>>723701164
It might be hyperbole or something, but I genuinely don't think I've seen casual players ever talk about postgame stuff like that, at least not positively. They basically view that stuff as insurmountable without perfect luck (it's why one of the most common complaints I hear is how the AI cheats), which isn't what I think should be the result of your postgame content for a turn based RPG.

The problem is, the main game is so designed around you getting attached to the pokemon you have that, when presented with the reality that the pokemon you love aren't actually fit for these types of challenges, and you'll have to hunt one that can make the battles easier, AND you can't out-level the challenge, casual players throw in the towel there. It's sadly just not the appeal of the game to them. I like the battle facilities though, I just make sure to nickname the pokemon I use and then the journey of grinding through the facilities is enough to get me attached.
Anonymous No.723702662 [Report]
>>723700492
confirmation for the hundredth time that only children enjoy pokemon
Anonymous No.723703110 [Report] >>723703212 >>723703440
>>723683764 (OP)
>Final Fantasy X
The entire game of FFX moves from left to the right. There is no other direction in the game other than "move to the right". It's entirely 1D. It could be said that FFX isn't an RPG.
You don't for example buy weapons in a shop or an antidote to prevent poison that kills when you walk (since you don't "walk", you move to the right). There is no overworld. By comparison, Pokemon is more of an RPG as there's an overworld and dungeons.
Anonymous No.723703212 [Report]
>>723703110
>You don't "walk", you move to the right
I agree with you, but this is such a retarded way of wording it. Also FFX's postgame sucks, it has MMO tier levels of grinding just to get good equipment for the Dark Aeons and Penance (Penance also sucks mechanically)
Anonymous No.723703341 [Report]
>>723701819
casuals are missing out then
Anonymous No.723703440 [Report]
>>723703110
bait is getting weird