>>723847325
Anon, I'll give you the benefit of the doubt and assume you didn't play this game until after 1.5 when Nier got completely reworked. Nier was not only the strongest character in the game but also the EASIEST in the game by far.
The reason puppet characters are considered to be hard to play on average is because they often contain multiple of the following: high execution requirements, character-specific resource management, positioning the puppet sometimes requiring manual control of it, and dealing with a disadvantaged state when the puppet isn't available. Nier in 1.0 had NONE of these weaknesses.
Nier could use the same one-button specials as everyone else, and could launch the opponent for a looping two-hit combo midscreen when most characters in that patch struggled doing any meterless midscreen combo more complex than poke into special. Her execution was easier than most characters AND more rewarding
1.0 Nier had no resource management in most rounds. Unlike the current Nier who loses Death and has her put on a scaling cooldown based on how often Nier used her, 1.0 Nier only suffered a ~1 second pause when Death got hit, lost fewer of her 13 stocks when using an H special or special-to-special cancel, and lost ZERO stocks when doing an L or M special. Nier's puppet cost literally ZERO resources to perform a basic special and killed so quickly that even if you repeatedly did special-to-special strings the opponent would usually die before you ran out, at which point you had to wait 12 seconds, in a game with a universal 66L and a very strong guard cancel, so not that hard. Nier also had no cooldowns on her H specials, meaning she had LESS resource management than most
Nier's puppet does not need to be summoned or placed. It spawns in front of Nier, and some specials teleport it back to Nier at the start.
As mentioned Nier always had Death on hand, anywhere on the screen, and could use a special when Death wasn't onscreen
In all ways Nier was easy