>>723946034 (OP)
DRM is copium for a failing company, because it lets them easily blame outside actors, not change any internal policy, maintain that their business model is profitable and implement a magic solution.
Piracy is only a noticeable detriment to a game if pirate services are more present at the most visible and frequented point of sale, which effectively makes it a service problem that can be solved with better service and placebo DRM at most.
>But then why is Denuvo still popular?
Because it effectively cuts out the vast majority of consoomers whose time is worthless from the discourse, which means that the Indian shills are uncontested and can't influence the confidence of normalfags and shareholders.
A good game, with a good track record and good service can only benefit from piracy.
>But what about the lost sales
A company is going to "lose sales" either way and pirates will always exist. Potentially converting a new customer who would have otherwise never played the game is the same reason that games go on sale and don't match their price to inflation, the economics of post-scarcity products is weird.
>>723946967
Yeah, crazy what happens when you cut all the worthless shit and bad management.
>>723948358
Stellar Blade just flip-flopped controversies to stay on the public radar.
>>723949923
>First year
Even the Denuvo sponsored study found that it's worthless after 12 weeks.