>>723953090 (OP)
It's kinda funny knowing the people who are heading these publishers and studio's have no idea what made video games work back 2000-2009, so instead of figuring it out, they go off of market re-search, buying out companies, inflating budgets, and throwing a billion staff onto one project in hopes that it even comes close to a fraction of their success in the past, but it never does.
You'd imagine after it fucking up, and failing several times they'd go back to the drawing board and try to understand why shit is not working, but nope. Instead you get massive amount of cope from them, about how gaming has "changed" and that new IP's aren't "worth it" to the modern gamer, etc. But failing to understand that you can't build new IP's or good games, based off of trying to make something that has no creative vision, and is designed from day one to appeal to as many people as possible, and to be as safe as possible to keep chances of making a return high. They assume people want massive games, with tons of live-service elements, shit to collect in a open-world, but in reality people just want the creativity of the old games, but brought up to a more recent graphical standard.