>>724027351
Those are all literally positive things.
>hunter's march
Hunter's march level design encourages you to follow the path naturally as you encounter it, but then presents you with difficult pogo platforming along the way as a clear sign that you should probably go back around. IF you're familiar with either souls games or regular metroidvanias you're going to pick up that you're in a dangerous area for more advanced players.
>courier quests
Not unlike the delicate flower quest in HK1, except waaaay more forgiving, you don't actually need to clear the path if you know the shortcuts or have basic avoiding-enemies skills.
>the shard system
That one's entirely on you. Many people use tools to rush a boss into their final stage instead. It's your decision whether to use them across the fight or not. If you don't have the JRPG OCD masochist disease where you save all your powerful consumables even during the final boss fight because maybe you'll need them later, this isn't an issue. And it shouldn't be much of an issue anyway because the tools aren't one use items.
>the forum gauntlet
I'll grant you that if you go blind it's going to be pretty hard, but if you explore about like the game encourages you greatly to do you'll eventually find ways to make it easier (turning off the spider robots, getting garmond or shakra to help) it's a difficulty selector.
>introduction to Mt Fay makes it seem like you're missing an item
Yes, the item you get when climbing mount fay. It's a trolling move, but not that uncommon in metroidvanias. Where hunter's march tries to push you away with the difficulty spike, Mt. Fay is daring you to take the challenge.
>bilewater
Literally the richest, coolest area in the game
>Lost lace teleporting in front of you
Yeah, you have a HUGE arena to fight her, it's only fair that the boss herself prevents you from spending 30 minutes running away from her while occasionally chipping at her health bar. The telegraph is sufficiently notable anyway.