>>724595820 (OP)
Never played a Silent Hill game, I watched the first 8 hours of Slient Hill f online. But I remember the old ones as being praised for creepy, well-positioned camera-angles, scary, unique entities to combat, and a very effective, clastrophobic fog (that masked the tech-limits at the time very well) that wasn't tacked-on to check a checkbox off a list like f's fog. Combat dispells fear with the amout of power it gives the player off the get-go (and not hard to manage and control like the og to emphasize the MC's combat-inexperience). The enemies are all the same: they become very generic and unscary after the 1st/2nd encounter. They aren't as well-designed as the old ones, who acted as manifestations of the MC's psyche and fears. Only to find twitchy, bloody meat puppets; all fear of which wears off after the 1st counter, bitching them entierly. Definitely not as unique/iconic as older SH entities- that even nonfans recognise easily (e.g., Pyramid-Head). Puzzles were a-bit creepy, idk how the old ones did them so I can't compare. The first boss (with the keyhole in its chest) wasn't impactful, memorable, or ominous. A cliche of a horror boss: A deformed face (wow! Much horror!), bloody, passably neat weapon, tired religious-esque design (which felt obligatory for the game's ongoing holy vs. unholy theme, which is classic Jap horror on paper, but not much in practice), and easy to beat once you're aware of its simple behavior and/or blind/ranged attacks, just dodge and close-in for easy hits.
That one girl's spotty death at the start was cool, and the game *does* have a few good ideas and visuals in it.
That said, idk. 8 hours in, and it didn't comple me with any of its story or gameplay.
Despite it being so unscary even *I* could play it, I'll never touch SH, as I'm a pussy that can't do any horror, at all.
In the end, I've had higher expectations from a modern take on Japanese-horror, especially when pulling from Jungi Ito for inspiration is an option.