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Thread 724699278

27 posts 10 images /v/
Anonymous No.724699278 [Report] >>724699536 >>724699684 >>724699763 >>724700236 >>724701249 >>724701896 >>724702480 >>724703084 >>724703349 >>724705747 >>724707985
Why does /v/ hates upscaling
I think its a great technology. Now RT on the other hand is a technology made deliberately to push you into buying new gpus
Anonymous No.724699536 [Report] >>724705378
>>724699278 (OP)
ghosting, blurrng, artifacts, high latency.
are you blind and have really slow reaction times?
Anonymous No.724699542 [Report]
frame generation is the thing I dont like.
Anonymous No.724699619 [Report] >>724703031
Look there is nothing wrong with being a poorfag. You can just say "hey im a poor fag" and its fine...well its not but you can fix that yourself.
Stretching a 320p image to 4k just to get 60fps using a $2500 gpu is not fine. Fuck off bootlicker.
Anonymous No.724699684 [Report]
>>724699278 (OP)
It creates too many visual artifacts which defeats the purpose of playing games with high graphical fidelity to begin with
Anonymous No.724699763 [Report]
>>724699278 (OP)
Because rather than having a person make assets for the 242FPS and making sure it looks good in motion, you're expecting a computer to automatically generate 8x the number of assets on the fly and cram them in there with some algorithm which will probably not look very good. It'll come off as jerky to stilted or blurry as a result. This is also an excessive extra workload on the PC, since to go from 28FPS to 242FPS means generating 8 upscaled frames for every 1 actual frames and the computer is the one that needs to generate all that extra rendering on the fly. Upscaling from 720p to 4K is much the same problem, blurring details or adding incorrect ones by necessity.

The only excuse for NOT putting in the work is because the company wants to save money by not paying labor. So it's a company deliberately making a cheap and lazy profit in the hopes that the user's CPU can pick up the slack. I'm not giving a company $100+tip when over half the game is being generated on my own GPU and they didn't do any of the work.
Anonymous No.724699836 [Report]
frame generation is the thing I like.
Anonymous No.724700030 [Report] >>724703127
I remember times you use to get a high end GPU for 500 bux
That was before the height of the blockchain craze
Anonymous No.724700202 [Report]
>Uses 1080p monitor
>Hurr, DLSS looks bad for me
No shit Sherlock.
Anonymous No.724700236 [Report]
>>724699278 (OP)
Hallucinated frames and imaginary resolutions will never look good.
It's like being a ugly man and yelling "I'M A WOMAN! I'M A WOMAN" as they escort you out of the womans bathroom.
Anonymous No.724701249 [Report] >>724703134
>>724699278 (OP)
I love it. It makes my 5070 faster than a outdated 4090
Anonymous No.724701896 [Report]
>>724699278 (OP)
It has obvious unpleasant artifacts. Even when running on quality settings.
I don't know, maybe one day it will be perfected, but right now I'd much rather run native at a worse framerate than this.
Anonymous No.724702480 [Report]
>>724699278 (OP)
Because the game on the left doesn't LOOK LIKE it would run this poorly.
Clearly we've given up optimizing and understanding basic principles of drawing in 3D so instead we just slap on some shitty system that introduces a slew of problems that are detrimental to the graphical fidelity.
Anonymous No.724703031 [Report] >>724703425
>>724699619
>Stretching a 320p image to 4k just to get 60fps using a $2500 gpu is not fine.
But nobody's doing that. Poorfags like you use hyperbole, but don't understand (or refuse to acknowledge) that your target resolution (1440p) and target framerate (60fps) is generally what non-poorfags are starting at before upscaling and framegen.
Anonymous No.724703084 [Report]
>>724699278 (OP)
What I don't get is why you need FSR/DLSS in order to not having gigajaggies. This was not a problem with not so old games.
Anonymous No.724703127 [Report]
>>724700030
I bought RX 7900GRE last year for just about $500 and it gets the job done wonderfully.
Anonymous No.724703134 [Report] >>724705495 >>724705658
>>724701249
Hate to break it to you but frame gen doesn't generate real frames, troglodyte.
Anonymous No.724703349 [Report]
>>724699278 (OP)
I don't take issue with upscaling on principle, but it inevitably leads to devs optimizing their games even less than before because "oh the gamers can just upscale it to get 60fps".
Frame gen is fundamentally cancer on the other hand.
Anonymous No.724703414 [Report]
Frame gen is cool because I can play 60 locked unc games at higher framerates :)
Anonymous No.724703425 [Report] >>724703498
>>724703031
The fuck would i go 4k when i play 165hz @ 2k native in every single game on the market dumbo?
>muh biggerest screen
no one cares when the cost of increasing the screen size is reducing your image quality and tanking FPS. a retard with money is no different to a broke retard. 4k is a massive meme. DLSS and other ai garbage the copium.
Anonymous No.724703498 [Report] >>724707860
>>724703425
Anonymous No.724705378 [Report]
>>724699536
none of what you said is true
Anonymous No.724705495 [Report]
>>724703134
yeah but it smooths out most games which have slight judders , Oblivion remake for eg is smooth with FG enabled.
Anonymous No.724705658 [Report]
>>724703134
If it looks the same I don't care
Anonymous No.724705747 [Report]
>>724699278 (OP)
>dude fake frames with fake resolution lmao!
>just ignore the visual diarrhea your screen becomes and focus on the spicy number in the top corner!
This is the worst fucking graphics fad by far. At least stereoscopic 3D and HDR lighting didn't bleed into the standard experience. Now games are designed for this garbage first and foremost.
Anonymous No.724707860 [Report]
>>724703498
if you want to post selfies go to instagram
Anonymous No.724707985 [Report]
>>724699278 (OP)
Somehow it's only been TAA that has caused artifacts and ghosting in my games. DLSS and Frame gen are no where near as detrimental as forced TAA is in modern games.