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Anonymous No.724727810 [Report] >>724728070 >>724728343 >>724729190 >>724729601 >>724729909 >>724730260 >>724731160 >>724732129 >>724733482 >>724733768 >>724734842 >>724736204 >>724738128
>Remnant 2 takes a huge step forward compared to the first game (4 rings, multiple archetypes)
>Only has 3 biomes
>Subject 2923 DLC for the first game is way better than the DLCs for 2

Remnant 1 and 2 feel like two halves to a whole complete game. I recommend playing both but I don't know why 2 isn't a full throated "PLAY THIS ONE OVER THE FIRST GAME!!1", as despite the way more limited build options in the first game, there's still stuff in 1 worth seeing/experiencing.
Anonymous No.724728070 [Report]
>>724727810 (OP)
limited budget leads to having to pick priorities, probably
Anonymous No.724728168 [Report] >>724728446 >>724729105 >>724730591 >>724732761
I tried remnant 2 but the opening where you are talked down to by a black teen girl made me drop it
Anonymous No.724728343 [Report] >>724728595
>>724727810 (OP)
Both were really fun games and I had a blast playing both.
Anonymous No.724728446 [Report]
>>724728168
>I tried remnant 2 but the opening where you are talked down to by a black teen girl made me drop it
It's so fucking weird because after that part there is no more woke and you don't talk to that black woman ever again. She becomes a useless NPC. I feel like they did that just for games journalists just to bait a good review score
Anonymous No.724728595 [Report] >>724728749
>>724728343
Yeah but 2 should stomp 1 in the face -- but it doesn't, even if 2 does a lot of things better than the first
Anonymous No.724728749 [Report]
>>724728595
2 improved an already good formula. It didn't need to stomp it just provide QOL changes which it did
Anonymous No.724729105 [Report]
i loved the 1st game but couldn't get into the second. i can't even really put my finger on why, it just wasn't as fun. only ended up playing about 10 hours across a few sessions with my friend and neither of us wanted to keep going, we were just forcing ourselves to play for the sake of co-op
>>724728168
this soured me immediately but i still gave it a chance because a friend gifted it to me so we could play together and at least we got to make fun of the negress on voice chat
Anonymous No.724729190 [Report]
>>724727810 (OP)
>PRIVILEGED OLD WHITE PEOPLE
Anonymous No.724729601 [Report] >>724729757 >>724729760
>>724727810 (OP)
how can you get 440 hours in this game? isn't it just TPS souls?
Anonymous No.724729757 [Report] >>724732173
>>724729601
Areas randomly generate so you never get the same boss (though some areas don't have that many bosses)

1 also has a survival mode DLC that changes the dynamic enough that you can put a ton of hours into it.
Anonymous No.724729760 [Report]
>>724729601
not me but this is someone i know. there's a lot of replayability with the co-op and high difficulties i guess, i only played about 150 hrs of the first game and didn't care for the 2nd
Anonymous No.724729909 [Report]
>>724727810 (OP)
i played the first game with friends didn't really care for it, i never picked up the second one after that.
Anonymous No.724730260 [Report] >>724730373
>>724727810 (OP)
>still can't max stats like you could in 1
I have no reason to keep playing after beating it or to actually play through an adventure that didn't roll the specific rooms I needed.
>inb4 you can get insanely powerful at level cap anyway
don't care, artificially kneecapping my potential is gay
Anonymous No.724730373 [Report] >>724730689
>>724730260
>>still can't max stats like you could in 1

What do you mean?
Anonymous No.724730591 [Report]
>>724728168
That doesn't happen at all, she's super friendly and grateful to you.
Anonymous No.724730689 [Report] >>724730750
>>724730373
trait cap sucks and I don't like it
Anonymous No.724730750 [Report] >>724732416 >>724732579
>>724730689
But 1 has a trait cap of 20.
Anonymous No.724730827 [Report] >>724730935
I like both. Preferred 1. 2 is spoiled by the rolling cubes bit
Anonymous No.724730935 [Report]
>>724730827
>Loved doing the rolling cubes the first time
>Now it's like 'oh...' my second time

Remnant should probably disable some stuff after you see it the first time
Anonymous No.724731160 [Report] >>724731956 >>724733597
>>724727810 (OP)
I couldn't make it through the tutorial because scoping in snapped you onto their heads from miles away. I want to have to aim in shooters, not play a left trigger, right trigger rhythm game.
Anonymous No.724731956 [Report]
>>724731160
Is this a controller thing? Also 1 has really shitty hitboxes for the sniper
Anonymous No.724732129 [Report]
>>724727810 (OP)
Very rare that I see anyone have any strong opinions for these games. I played through 1 and barely have any opinions at all.
Anonymous No.724732173 [Report] >>724732339
>>724729757
2 got a boss rush mode instead for free instead. Between both games I still like 2 more with the extra build variety it's got. It also doesn't have Ruined Earth as the mandatory start every campaign like 1 does. Earth is almost as shit as Yaesha, and the devs for some reason LOVE the goat man planet.
Anonymous No.724732253 [Report]
played remnant 2 and the first DLC
what an extremely bland awful game
Anonymous No.724732323 [Report]
The music in the second game is so weird to describe like the only word I can come up with is funky
Anonymous No.724732339 [Report] >>724732564
>>724732173
I should really pick up remnant 2 again some day but I stopped playing halfway through when I had to go through that goat man area and I got massively bored. Devs really want that satyr cock
Anonymous No.724732416 [Report] >>724732579 >>724732630
>>724730750
yeah but you could get every trait to 20, so even if it's a minimal benefit, there was still a point to running through an adventure mode that didn't roll the room I wanted to get my vault speed maxed or what have you.
in 2, they decided that the total number of traits across all traits has a max, so now you either eat shit for 0 benefit until rng gets you what you wanted or you use a third party tool to check the run ahead of time and reroll over and over.
Anonymous No.724732564 [Report] >>724733154
>>724732339
I still like the game, but if I had one problem with the game is that some builds will be hard countered by some bosses in ways that you won't think about until you get to them. Any build that can't hit flying enemies is already at a disadvantage because Annihilation (the games final boss) and a fuck ton of other bosses and enemies fly. Not just fly, but stay at pretty large distance away that even melee builds still have to use a weapon that fires projectiles to hit them. Never mind most melee builds have to revolve around a particular gimmick to work or you just die.
Anonymous No.724732579 [Report]
>>724730750
>>724732416
adding to this, in the first game if you make your "build" "wrong", you just play more and you get powerful enough to take on the challenge naturally.
in the second, if you make your build wrong, fuck you change it no getting stronger just follow the meta path.
Anonymous No.724732630 [Report] >>724732724
>>724732416
I'm really tired and maybe I'm misunderstanding, but I'm still finding level up books and putting those into traits. Are you saying there's a chance you'll never find Barkskin on an adventure run?
Anonymous No.724732724 [Report] >>724732805 >>724733127
>>724732630
in 2, once you've distributed 80 (maybe they upped it slightly) points you no longer get books and can't put more points into your traits unless you mod the game to take that fuckass limitation out
Anonymous No.724732761 [Report]
>>724728168
It actually has some of the worst writing (especially dialogue) that I've ever seen in any media. It's so bad it's hilarious, especially the ending cutscene, look it up.
Still a great game though, just mute the voices if you get mad at stupid shit.
Anonymous No.724732805 [Report] >>724733168
>>724732724
Oooooh wow okay. Remnant 1's was definitely basically unlimited. Holy fuck I hope I didn't fuck up my build
Anonymous No.724733127 [Report] >>724733302
>>724732724
I played both and a lot of the traits in 1 either got rolled into the classes directly or just got removed. Because most of the traits in 1 are either obvious upgrades you'd always take (health, stamina, crit chance) or garbage you'd never waste points on unless you had some points to spare (climbing speed, vaulting speed, ADS movement speed). 80 trait points makes it an actual choice in build what you do and don't take, and the shard system they rolled out lets you get even more autistic with what stats you boost over others with the shards as well.

The same level of grind is there, it's just not in traits anymore.
Anonymous No.724733154 [Report] >>724733870
>>724732564
I would say bosses countering builds is great game design, but even if you disagree melee has plenty of options. You can tank in various ways from DR to shields and a bunch of weapons have ranged attacks, like probably the most busted one that fires out a blackhole beam for absurd amounts of damage. You could also get damage from other sources like amulets and rings to get you by for that one encounter. Some ranged weapon and traits even work in tandem with melee builds, so you're incentivized to do both.
That's all assuming you're locked to just using melee and adamant about only using it for some reason as well.
Apocalypse also frequently comes close to you in his dragon form, so it's not like you can't win with just melee. You just can't really hit his other form because of the cloud damage.
Anonymous No.724733168 [Report] >>724733302
>>724732805
You have an item in your inventory that lets you reset your trait build any time you want unlimitedly for free, you used to have to buy them but now it's just an unlimited item.
The trait system honestly just needs a rework, there are like 4-5 traits that are absolutely necessary but totally boring (health/damage reduction/reload speed/etc), and the rest range from 'sort of okay I guess' to 'completely worthless'. Like revive speed. Nigga I won't even use that in co-op, it's a waste of time to even read it.
Anonymous No.724733302 [Report] >>724733412 >>724733458
>>724733127
>>724733168
But that just makes Scholar absolutely worthless in 2 once you hit the cap. WHAT WERE THEY THINKING!?
Anonymous No.724733412 [Report]
>>724733302
Scholar can be used to boost how fast your shard levels up. It becomes useful just for the grind at the end for the "perfect" build.
Anonymous No.724733458 [Report]
>>724733302
Scholar doesn't make you get traits faster, it makes you gain XP for the classes faster, and it's one of the necessary ones because leveling is comically slow considering how many classes there are now.
Anonymous No.724733482 [Report]
>>724727810 (OP)
I played Remnant 2. It's Waste Your Time: The Game. If you play normally you can't possibly know what items the game has and how to obtain them so you're stuck on playing Veteran, maybe Nightmare difficulty. Hardest difficulty expects you to make a build, and for that you have to google. Then obtaining the fucking items is random, you can reroll a map and hope it's going to roll the room you need so you can get the item you want, or just waste 1 hour finding you got the wrong world. There's a save analyzer you can use to check if a world has the shit you need, which should be in the game IMO. Then there's the fucking progression. Why the fuck does it take so much time to level up jobs. I get it, the first time should be this slow, but the game should give a boost to experience each time we max up a job. Because in the max difficulty you either use your maxxed up jobs to be viable or swap to 1 or 2 unleveled jobs and be destroyed by everything, or reduce the difficulty and mindlessly play the game over and over just to level up those other jobs you don't even know if you're going to like.
Anonymous No.724733597 [Report]
>>724731160
Aim brainrot issue. The game has many problems but aim is not one of them when you also have to manage dodging, position and your skills. This is actually one of the things that make the game decent, it's not just a pew pew game.
Anonymous No.724733768 [Report] >>724733953 >>724735824
>>724727810 (OP)
I dropped the first game after killing some dragon and getting lost in a swamp realm with insectoids. Gameplay was alright but it kept crashing so I completely dropped it 8 hours in.
Is the second game more stable?
Anonymous No.724733870 [Report] >>724734738
>>724733154
I wouldn't say it's entirely great game design, but it does mean that being able to change your build on the fly now is more important than it was on launch. I got a pet and mod spam build that utterly destroys apocalypse, but it struggles with flying enemies because the massed tentacles can't reach them. The same mod spam build just spamming rockets will kill just about anything though. Remnant 2 didn't really change the meta 1 had where mod spam ends up being better than guns.
Anonymous No.724733953 [Report] >>724734186
>>724733768
First game is UE4 and second game is UE5.
Anonymous No.724734186 [Report] >>724734347 >>724734421 >>724734557
>>724733953
The engine is one part of it and what the developers do with the engine is the other. A shit developer can ruin a good engine as much as a good developer can enhance a bad engine.
Is Remnant 2 prone to crashing?
Anonymous No.724734347 [Report] >>724734421 >>724734463
>>724734186
I was gonna add that Remnant 1's use of UE4 was insanely unoptimized. UE5 with Nvidia DLSS hasn't crashed on me.
Anonymous No.724734421 [Report]
>>724734186
>>724734347
But overall the metric is still the same: The devs sloppily make a pretty game that pushes an engine they didn't make to the limits so if Remnant 1 was giving you trouble it's possible that 2 might do the same.
Anonymous No.724734463 [Report]
>>724734347
Cool, thanks anon.
Anonymous No.724734557 [Report]
>>724734186
Graphic settings in Remnant 2 is retarded. Lowest settings will make the game look like shit and gain 5 fps rather than removing all the pebbles, grass and shit that is tanking the fps.
Anonymous No.724734738 [Report] >>724735224
>>724733870
>I wouldn't say it's entirely great game design
I think it is, since the game thrives entirely on builds and is balanced around them. That's why you have like 200+ different things to stack together, and that's probably being too conservative. You're not supposed to be a jack of all trades.

The modifiers on the higher difficulties play into this by and you highlighted yourself how an approach like that is needed considering how badly the first game was fucked over (I'm pretty sure snipers were the fucked meta build in Remnant iirc though). It's more fun when the enemy can actually counter you, is my philosophy. I don't remember any of the fights where I just melted the boss healthbar, but I can definitely remember the time I had to fight Venom with a DoT Status build that he almost completely turned off.
Anonymous No.724734842 [Report]
>>724727810 (OP)
Remnant was pretty much a perfect game for me. I was completely satisfied with it. Remnant 2 just felt disjointed. Lots of stuff to find and explore but the rewards were fucking pathetic and killed the drive. The story also felt like they shoved their heads up their own asses and decided that not explaining things and hiding every piece of lore behind an obtuse prop hunt game was annoying. I had a feeling of what they were going for but had almost no facts to build off of so the big "reveal" at the end felt unearned.
Anonymous No.724735224 [Report] >>724735785
>>724734738
Idk about the first game but there's not much stacking in the 2nd game. Builds are as simple as they could get considering the game lets you choose 2 jobs. This is not fucking Nioh or similar where you have to take notes just to keep track of all the sources that synergize with your build, from gear, to clans, tea house, passive skills, active skills modifiers, graces, etc. In R2 all you need for your your build is summarized in 4 tabs in the menu.
Anonymous No.724735363 [Report] >>724735581 >>724735902
>get told it's some kind of gritty looter shooter
>play through the entire campaign and DLC with friends, using a sniper + handcannon kind of build
>throughout the entire game I do not find a single other weapon
>finish the game with the starting sniper
absolutely awful
what a terrible game
Anonymous No.724735581 [Report] >>724736412
>>724735363
>>throughout the entire game I do not find a single other weapon

You buy them at the weapons range store or craft them from boss parts.
Anonymous No.724735785 [Report]
>>724735224
Just off the top of my head you have,
>Trait allocation
>3 Weapons each with various properties
>3 weapon mutators
>3 rings (of which there's like a hundred variations or something)
>1 amulet (of which there's also a ton)
>Two classes with various passives each
>3 skills for every class to pick from, most of which tend to do something different.
>Stats related to armour
>The grindan crystal from mainly endgame
All of that affect the stats in unique ways and influences how you play the game, it's probably more in-depth than Nioh considering other than Graces basically all you do is stack numbers from various sources to combine with the combat system.
Anonymous No.724735824 [Report] >>724736024
>>724733768
No, crashes are still frequent.
It's also one of the least optimized games I've ever seen, DLSS is basically a requirement to play it.
Anonymous No.724735902 [Report] >>724736412
>>724735363
Have you never played a game before?
Also the starting sniper is pretty good
Anonymous No.724736007 [Report] >>724736126 >>724736210
Do people actually care about grinding for 1% buffs after Borderlands 2? I don't even bother opening my menu to select one anymore.
Anonymous No.724736024 [Report]
>>724735824
I play with someone who has to use the Potato setting they added his computer is so old and he still hasn't crashed.
Anonymous No.724736126 [Report]
>>724736007
Guess it depends on where you put that 1%
Anonymous No.724736204 [Report]
>>724727810 (OP)
The first DLC for Remnant 2 was very good
The other 2 were absolute fucking diarrhea
Anonymous No.724736210 [Report]
>>724736007
That PoE game has a skill tree that's 95% small stat boosts every where. There are people who will indeed play that and say it's deep to peer over hundreds of pips on a screen and say it takes skill to collect all of the little bonuses until it becomes the big bonus.
Anonymous No.724736412 [Report] >>724736727
>>724735581
>>724735902
I didn't see any sniper rifle in the shop and didn't get the opportunity to craft any bolt-action/single shot/slow firing-high power sniper for the entire game.

it is unfathomable to me how much this game missed its mark. an insane disappointment
Anonymous No.724736727 [Report]
>>724736412
There's literally just a store unlocked from the start that sells like 3 different rifles, including a high damage single shot sniper. There's even classes that start with them like Gunslinger that you didn't choose from the start despite having one apparently being a deal breaker issue.
Anonymous No.724737242 [Report] >>724738564
Is Remnant From Hell mod good enough to be worth a revisit? I'm plenty satisfied with my time on the 1st game and from the outside it just seems like Remnant 1 with some tweaks, rather than a complete or mostly new experience.
Anonymous No.724738128 [Report] >>724738342 >>724742351
>>724727810 (OP)
R1's beginning feels like shit. You make your way through empty city clicking enemy heads, with nothing interesting to find or fight. Does it get better?
Anonymous No.724738342 [Report]
>>724738128
It's more open-ended, but no matter where you go first (robot, Los Angeles, or Vietnam) You're pretty much right into the action.
The entire game has much better pacing than the first one.
Anonymous No.724738564 [Report]
>>724737242
Hard to say if you're already satisfied, but if you're itching to play the game again it adds a lot of new stuff and much needed difficulty to it. It is a different experience for sure, there's significantly more enemies for example. That's always been a downside of both games, so it's nice to actually struggle in the maps sometimes.
Anonymous No.724740557 [Report]
I ended up really liking R2 but it took them a long time to get it there. They had to add all the DLC stuff and the roguelike mode for it to get really really really good.
Anonymous No.724742351 [Report]
>>724738128
The Root are easily the worst thing about the Remnant games. The idea is sound but the execution kinda sucks.