>>724849382
That's complete nonsense.
For starters DS1 was actually a step back from DeS in most respects when it came to mechanics, the only real improvement was estus chugging over grass munching and only because estus was actually limited.
You say MH progressed steadily making big linear improvements because of...more weapons that currently got homogeneized to play the exact same and the occasional gimmicks that didn't survive past one game like swimming.
So what of Souls?
DS2 added 8 directional rolling.
DS2 added powerstancing which actually got somewhat elaborated with DS3 twin weapons and ER having both that and a streamlined powerstancing.
DS2 added Hexes, which again, survived in DS3 with dark pyromancy and the various black flame stuff in ER.
DS2 added tons of new weapon types which other games also elaborated upon culminating in ER's enormous weapon roster.
DS3 added Embering, which still exists in ER albeit with some minor differences.
DS3 added weapon arts which ER enormously expanded and changed the flow of combat considerably including character building.
Elden Ring got rid of the the infinite R1 loops by making finite combo chains or alternate R2/R1 chains for infinite or even R1/L1.
Elden Ring has tons of environmental interactions like lightning getting boosted in rain and causing discharges in water pools.
Elden Ring added jumping and proper posture mechanics that finally made R2s and charged R2s worth using.
Elden Ring added guard counters, completely changing sword and board gameplay and even just using your weapon to guard.
I can go on but the list is legitimately too long, Souls legitimately made a lot more changes to its gameplay mechanics than MH did in decades despite being much younger, in fact there's far more changes and evolution in the DeS-DS1-DS2 than three generations of MH games.