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Anonymous No.724870341 [Report] >>724872493 >>724873970 >>724877526 >>724877704 >>724878348 >>724881795 >>724885308 >>724898523 >>724898815 >>724900498 >>724905647 >>724905823 >>724909631 >>724909849 >>724911427 >>724911490 >>724911813 >>724918262 >>724919140
EoS when?
Anonymous No.724871093 [Report] >>724899872
June 2027.
They are milking trannies for one more year while working on the next slop that they will announce next summer.
Anonymous No.724872493 [Report] >>724882557 >>724883298 >>724885697
>>724870341 (OP)
Hopefully soon but honestly it doesn't really matter. Judging by public channels for Starlight on Clementine's discord it's going to be a long time before Starlight is ready, seems like there's a lot of really basic/fundamental stuff they're struggling to figure out.
Anonymous No.724872706 [Report] >>724872859 >>724874020 >>724874154 >>724876070 >>724880128 >>724880292 >>724881795 >>724883730 >>724884791 >>724885256 >>724885785 >>724887930 >>724894349 >>724896773 >>724900110 >>724900576 >>724902210 >>724912218 >>724914320 >>724915631
JUST FUCKING REMASTER THIS AND OPEN ONLINE SERVERS FUCK YOU
Anonymous No.724872812 [Report]
never, japs are paypigs with over a decade of sunken cost
Anonymous No.724872859 [Report] >>724880490 >>724900576
>>724872706
I used to think it's too dated for modern audiences but I dunno, now I think it could do alright especially if cross-platform and released on Switch.
Anonymous No.724872953 [Report]
Probably whenever Sega goes bankrupt again.
No, PSO3 will not be good. It'll just be a NGS clone with paid Sims dressup. Again.
Anonymous No.724873350 [Report] >>724873909 >>724874020 >>724878001 >>724887152 >>724903447
>Only MMO that exists in a sphere where you literally have two concurrent games you can play at once
>Only MMO where your gathered materiel from one of said two games transfers directly into the other, allowing you to allocate aesthetics and tools between the two with some work
>Only MMO that has routine concerts, many of which are (or at least were) collaborative works with trending games and anime that brought the crossover fans all in when it was their time to pop off
>Only MMO that has a housing system more robust than any game with base-building, a plethora of interaction in the process of both building and exploring said housing, and very little limitations on design theory
>Exceptionally well-developed character creation system that puts almost all other games to shame, and literally no MMO can come close to it
It is genuinely infuriating to me that they have the biggest bag possible and opt to simply fumble it mercilessly rather than listen to any fan feedback and make it a better game in the process. Pay-to-Play MMOs have literally nothing on the aforementioned offerings there, but they are all still in service of this dumpster fire mess of a project that will randomly EoS when they've decided to replace it with another complete mess.
Anonymous No.724873909 [Report]
>>724873350
The vast majority of the fan feedback is just "give me more items for less effort" though (or requests for more Barbie options). In years past I spent way too much time in the "pheedback" discord channel, twitter, and all of that. It really is crazy how bad the signal to noise ratio is. Granted, a lot of shit does have ludicrously bad drop rates but the game has problems way more fundamental than drop rates. The game wouldn't just instantly be good if everyone was easily able to get their Zebulon Cockknob +1000 with 8 +8% augments on it. It needs major system overhauls and entirely new direction.
Anonymous No.724873970 [Report]
>>724870341 (OP)
To my knowledge this game makes tens of millions per quarter. Even though it has a small playerbase they are all fucking whales.
Anonymous No.724874020 [Report] >>724876286 >>724916347
>>724873350
>Only MMO where your gathered materiel from one of said two games transfers directly into the other, allowing you to allocate aesthetics and tools between the two with some work
With a few exceptions, you can't transfer stuff from PSO2 to NGS or back. The only real exception are aesthetics, which generally means that the prices in PSO2 are exceptionally terrible due to not many people playing and there not being any point in getting meseta over there.

>>724872706
All they're really need to do is sell the PSO1 client and PSO1 server software somewhere, in a place where people could just download it and run it, and people would be happy. But nope, can't have people enjoying the game. Go play the most boring version imaginable and spend all your money on lottery tickets to get the latest cosmetics.
Anonymous No.724874154 [Report] >>724874482 >>724877793 >>724878305
>>724872706
I can’t believe that all the new games are so bad that they’re worse than PSO1.
Anonymous No.724874482 [Report] >>724876894
>>724874154
Some are quite good, it's just that PSO1 had a PC release so it's easy to get a copy of the clinet software. People just need to get the server software running.

You'll notice that PSU is the only other game in the series which also has fanservers. Other games, like PSP2i, are generally considered much better, but it's harder to get a PSP-exclusive game to run on PC along with putting together the server for such a game.
Anonymous No.724876010 [Report] >>724876165 >>724877704 >>724878621 >>724884979 >>724911812
I miss PSO2.
Anonymous No.724876070 [Report]
>>724872706
>wanting modern sega to remaster anything
no thanks, just sell the IP to somebody else at this point
Anonymous No.724876165 [Report]
>>724876010
Same. I never quite hit Eternal Loner and often want to reinstall just for that. Not gonna do it, just have the itch sometimes.
Anonymous No.724876286 [Report] >>724886074
>>724874020
>With a few exceptions, you can't transfer stuff from PSO2 to NGS or back.
Sharing storage between PSO2 and NGS had two purposes: transfer old cosmetics forward so they didn't have to renew the licenses, and to make you pay for more storage as a veteran PSO2 player so you have room for all the new NGS items.
Anonymous No.724876894 [Report] >>724885565
>>724874482
>You'll notice that PSU is the only other game in the series which also has fanservers. Other games, like PSP2i, are generally considered much better, but it's harder to get a PSP-exclusive game to run on PC along with putting together the server for such a game.
PSP2i really doesn't need online servers in the same way PSU or PSOBB do, you can fire the game up in ppsspp and even still do multiplayer with a virtual lan program or whatever.
Anonymous No.724877219 [Report] >>724877456
>she
Anonymous No.724877456 [Report] >>724880005
>>724877219
?
Anonymous No.724877526 [Report]
>>724870341 (OP)
I don't know how it hasn't yet. I can only assume the japanese playerbase is substantial enough.
Anonymous No.724877704 [Report]
>>724870341 (OP)
How many people are even left after blue protocol got popular?

>>724876010
I went to do some missions on the base game, despite the fucked up graphics, is still fucking beautiful, the whole area of Naverius just looks nice, elder's tree looks both mystical and technological, NGS is just fucking sad
Anonymous No.724877793 [Report]
>>724874154
peak comedy, welcome to 2025
Anonymous No.724877820 [Report] >>724878116
>after blue protocol got popular?
what. after all that shit people realized at launch. they're STILL playing it anyway?
Anonymous No.724877924 [Report] >>724878006 >>724886074
the servers in the west could close desu
Anonymous No.724878001 [Report]
>>724873350
I mean, they hired a literally /vg/ tranny groomer to run their community, and who did borderline illegal shit and dragged the game through the mud
The people making decisions for this game are genuinely, profoundly, retarded
Anonymous No.724878006 [Report]
>>724877924
Good riddance. Never have I seen a more cancer playerbase.
Anonymous No.724878116 [Report]
>>724877820
i think the only thing they can play is the mobile version?
is the japanese server for blue protocol still active?
Anonymous No.724878305 [Report] >>724890150
>>724874154
Well PSO is legitimately one of the best video games of all time so the sequels not living up to it isn't really all that surprising
Anonymous No.724878348 [Report]
>>724870341 (OP)
Never has a great cash shop selling boob armor.
Anonymous No.724878621 [Report] >>724878887 >>724878916 >>724879612 >>724879808 >>724886074
>>724876010
I miss Yamatokino
>mfw the vocals kicked in after the assault phase
https://www.youtube.com/watch?v=r2xipKvT8hs
Anonymous No.724878887 [Report] >>724879372
>>724878621
>first time playing Yamato
>OH MY GOD THIS IS SO EPIC, THIS IS AMAZING
>second and later time playing Yamato
>OH MY GOD THIS IS SO BULLSHIT, I NEVER WANT TO DO THIS AGAIN
It had some excellent presentation, I will admit.
Anonymous No.724878916 [Report] >>724880237 >>724885397 >>724906390
>>724878621
ngl, i really liked the isekai story
Anonymous No.724879372 [Report]
>>724878887
AIS fights were all a pain in the ass but the kino factor for the Yamato raid was there, you gotta admit, the song alone is so fucking cheesy and then you got all the chuuni ass voice lines from the boss
>ZANGE NO JIKAN DA!
>OTONASHIKU SHIZUMUGAII
Anonymous No.724879612 [Report]
>>724878621
For me it's: https://www.youtube.com/watch?v=1WhkuEk92_k
Armanda of Demise was so goddamn kino, I will never not be assblasted about NGS moving away from well thought out instanced UQs and switching to Open World slop.
Anonymous No.724879808 [Report]
>>724878621
It was so fucking cool, the problem with the fight is that the AIS have capped damage so the fight will drag on no matter your actual level

In Ch6 the boss had less life so it was faster, i believe that is what they needed to do in general
Anonymous No.724880005 [Report]
>>724877456
gwiz lost.
Anonymous No.724880128 [Report] >>724912745
>>724872706
>REMASTER
>ONLINE SERVERS
There's an open source server. Why do retarded zoomfaggots need a fucking remake to play a game? Imagine being so braindead you pay 60 dollars to play a game that looks worse and has the added benefit of censorship.
Anonymous No.724880237 [Report]
>>724878916
The reverse isekai was so fucking dumb, so out of tone and like filler content totally isolated from the main story, but it was fun regardless
>Mother, Adam and the Arks: We're being sneaky
>Navigator: MC go barge trough the main door and fuck shit up
>Story (DM): ok fuck you, literal biblical god descends on you
Anonymous No.724880290 [Report] >>724880484 >>724880868 >>724901797
I want to go back to playing early PSO2 JP servers so fucking badly
Anonymous No.724880292 [Report]
>>724872706
>hurrrp pooorp remaster
Fuck you, slop gobbling nigger, go play on a private server, like everyone else.
Anonymous No.724880484 [Report] >>724880645 >>724901797
>>724880290
I just hate how many times Force and Techter got nerf'd so many times, SEGA never knew how to balance the game
Anonymous No.724880490 [Report] >>724881041 >>724882396
>>724872859
>too dated
It's basically Monster Hunter without all the extra flippy super bullshit or excess weapon types, put through dungeons instead of per-monster hunts. If anything, PSO1 is arguably more relevant than ever in design since it directly inspired the MH series.
Anonymous No.724880592 [Report] >>724880914
All I want is PSU servers again.
Anonymous No.724880645 [Report]
>>724880484
Sega has never known how to balance PSO. Even back in the original Rangers were OP as fuck until in Episode 4 they just made enemies that were completely immune to guns to try and "balance" it out.
Anonymous No.724880868 [Report]
>>724880290
I have no idea why global didn't get Expert blocks, that would've filtered out so many shitters.
Anonymous No.724880914 [Report] >>724881093 >>724902849
>>724880592
PSU Clementine exists
Anonymous No.724881041 [Report] >>724881347 >>724881350 >>724881425 >>724881504 >>724881716 >>724883327
>>724880490
>PSO1 is arguably more relevant than ever in design
Holy fucking copium on PSO nostalgia fags. Good luck explaining to the new players, why having your character dropping down on the floor after being bitch slapped is a good thing, because this means that barantz/garantz can't insta rape you with their missile barrage.
Anonymous No.724881093 [Report] >>724881150 >>724881880
>>724880914
I want official servers. Not a garbage, poorly maintained, private server with corrupted admins who have ego issues.
Anonymous No.724881150 [Report] >>724881215
>>724881093
>Not a garbage, poorly maintained, private server with corrupted admins who have ego issues.
So you want official servers or not!?
Anonymous No.724881215 [Report] >>724881478
>>724881150
Clearly you never played PSO or PSU during it's prime when Sega hosted it.
Anonymous No.724881347 [Report] >>724881425 >>724881902
>>724881041
Invulnerability while knocked down still works like this in NGS.
Anonymous No.724881350 [Report] >>724881504 >>724881902
>>724881041
That's a thing in Monster Hunter too last time I played. You are temporarily safe after being knocked down.
Anonymous No.724881425 [Report] >>724882029
>>724881041
Just because you think something is old doesn't mean people can't learn it. That's like saying Diablo 2 getting a remaster was pointless despite how retardedly obtuse some of its mechanics still are, and >>724881347 has a point in that knockdowns still give invulnerability even in the modern games. PSO is a goddamn RPG beat em up, it's not that hard to grasp.
Anonymous No.724881478 [Report]
>>724881215
Clearly you never got your HDD nuked by a SEGA update
Anonymous No.724881504 [Report] >>724881594 >>724881610 >>724884397
>>724881041
>>724881350
The only nonintuitive part of it in PSO1 is that sometimes when you gain too much HP/DFP you stop getting knocked down by the same attacks so you're basically getting punished for having better stats.
Anonymous No.724881571 [Report] >>724881698 >>724881975
the game desperately needs a new director/producer. they need a yoship.
Anonymous No.724881594 [Report] >>724881732 >>724884397
>>724881504
Evasion is also a trap with how it only takes 2 enemies to permanently lock a character in looped evasion animations.
Anonymous No.724881610 [Report] >>724882065
>>724881504
Yeah but you should just be freeze trapping or froozering anything that dangerous immediately upon spawning anyway.
Anonymous No.724881698 [Report] >>724882305
>>724881571
Even Yoshi is a better alternative than Hamazaki
The bastard deserves to get skinned
Anonymous No.724881716 [Report]
>>724881041
>because this means that barantz/garantz can't insta rape you with their missile barrage.
Won't stop these motherfuckers though
Anonymous No.724881732 [Report]
>>724881594
>get stuck autoblocking 2 niggas for a minute straight in mines till one manages to hit me
thanks for bringing back that memory
Anonymous No.724881795 [Report] >>724882372 >>724882796 >>724916989
>>724870341 (OP)
>>724872706
psp2i is the perfect goldilocks zone between OG pso mechanics while being updated enough to not be a game from 1998 but for some reason they've never made an HD release or just used that games system for PSO2
Anonymous No.724881880 [Report]
>>724881093
>i still want sega to fuck me with all their gacha and microtransactions
no, i really don't want that though, neither do i want a bad private server, obviously
Anonymous No.724881902 [Report] >>724882213 >>724882450 >>724887778
>>724881347
>>724881350
The issue is, getting your defence up to a certain point prevents you from being knocked down, and suddenly grantz becomes a very deadly enemy. Thre's also pic related, where you need to take damage on purpose to even be able to damage him and lots of other oddities, that don't feel like a "relevant design" to me.
Anonymous No.724881975 [Report] >>724882305
>>724881571
how much DEI would he inject into the game though?
Anonymous No.724882029 [Report]
>>724881425
I don't think it can't be learned or enjoyed, I just don't think it's relevant.
Anonymous No.724882065 [Report] >>724885248
>>724881610
Can't Froozer your way out of Darvant swarms in Ult Falz
Anonymous No.724882213 [Report] >>724882534
>>724881902
PSO is one of my favorite games of all time but holy fuck did they know how to design absolutely cancerous enemies.
Anonymous No.724882305 [Report]
>>724881698
how the fuck he still has a job is a mystery
https://segaretro.org/Daiki_Hamazaki

>>724881975
rappies eating tacos
Anonymous No.724882372 [Report]
>>724881795
Sega has an obtuse habit of not being very good about localizing old Japan-only games ever, and even besides licensed stuff in Infinity, they also really do not like porting some eras at all. Genesis and Master System, endless droves of that shit. Gamecube and Dreamcast? Everything's down or never started to begin with, to the point that older releases like Crazy Taxi and Jet Set Radio were removed from storefronts this year. Half of the Sonic library is still inaccessible for modern audiences on Steam or newer platforms, which is more of a sting than ever with Riders getting a relevancy boost. And beyond that? Fat chance of seeing Outrun 2006/SP, Phantasy Star Universe/Portable, Billy Hatcher and so on.
Not even sure how much of it is lost source code and how much of it is Sega cuntery not dissimilar to Capcom's whole "we don't get why anyone would want the old versions of games over new remakes".
Anonymous No.724882396 [Report]
>>724880490
>It's basically Monster Hunter without all the extra flippy super bullshit
That's only MH4 and onward. Modern MH is piss easy and babies first monhun game.
Anonymous No.724882450 [Report] >>724882850
>>724881902
So it's basically super armor. The only thing it would need is the UI indicating the defense threshold needed to achieve it. When looking back at older games, they all share the same fundamental issue of the UI displaying only a small part of character stats and properties. Understandable with 600p resolutions. There's nothing preventing modern devs from revealing more information in game and providing additional help/encyclopedia materials directly in game. This stuff used to be put in printed user manuals and was still so lacking that people bought 150 page official strategy guides.
Anonymous No.724882534 [Report] >>724882783 >>724882857
>>724882213
i remember playing this game solo, back in the day and i still have PTSD from that one escort mission with the scientist, or whatever, where you had to beat De Rol Le(snake boss) and that guy always died on me.
that fight was also pretty bad in general
Anonymous No.724882557 [Report]
>>724872493
I honest hope they autoban many of the people that banned and gaslight players during the NGS launch.
Anonymous No.724882783 [Report] >>724882857
>>724882534
I don't know if this was ever fixed on live version, but Ephinea solved it by making him cower with disabled hit detection.
Anonymous No.724882796 [Report] >>724886292
>>724881795
psp2i was made by a third party while the in-house PSU team was making pso2 which is why it plays like PSO1 but with dodge rolling and a cool chain mechanic that means you don't just spam photon arts but also aren't doing the same 1-2-3 combo for 200 hours like pso hunters/rangers did

TLDR: pso2 was made by sega instead of people who know how to make fun video games, that's why it sucks
Anonymous No.724882850 [Report] >>724883396
>>724882450
>So it's basically super armor
No, it's basically super death, because you've fucked up by having high enough stats. It's time to commit to memory enemy spawns on a specific quests and start spamming your freeze traps/spells preventively.
Anonymous No.724882857 [Report]
>>724882534
De Rol Le is a massive difficulty spike compared to pretty much everything else in the game except for Falz just one shotting you unavoidably if you don't have enough HP. Most speed runs of the game fizzle out on De Rol Le due to a lack of good drops.
>>724882783
That change was made in the Gamecube/Xbox Episode 1 & 2 versions.
Anonymous No.724883298 [Report]
>>724872493
What's the point of the emulator when trannies will come in and ruin it like retail PSO2?
Anonymous No.724883327 [Report] >>724883978
>>724881041
invulnerability on knockdown as an anti-frustration mechanic is a pretty well-known concept
Anonymous No.724883396 [Report] >>724884397
>>724882850
Super armor (スーパーアーマー) is the name commonly used in fighting games and by PSO2 players. It means resisting staggers, knock backs, knock downs or being launched into the air. People know what is when devs bother to name it in ability or active effect descriptions.
Anonymous No.724883730 [Report] >>724884006
>>724872706
>Please Sega remaster it, I need it to be official so I can get NOL'd in 4K
Anonymous No.724883978 [Report]
>>724883327
the way PSO does it though would be like if in a dark souls game your roll stopped working if you levelled up vitality enough
Anonymous No.724884006 [Report] >>724884172
>>724883730
I wish Sega could restore the larger and more elaborate Pioneer 2 interior from early test builds. They've shown that stuff in official trailers then shipped the game with a stripped down lobby. But knowing Sega, the original files were probably lost when PSO was still online.
Anonymous No.724884172 [Report] >>724884427
>>724884006
Other than literally everything being horrible and the government actively trying to genocide its own people like retards I've always wanted to live on Pioneer 2
Anonymous No.724884397 [Report] >>724884701 >>724904320
>>724883396
Jesus, dude, I know what super armor is.
See >>724881504 and >>724881594
My point is, that you will be punished in certain instances by having high enough stats, how is this supposed to be a relevant game design?
You know what, have this h-doujin cover and go actually play a game you're trying to discuss, because you clearly hadn't.
Anonymous No.724884427 [Report] >>724885771
>>724884172
Ep 3 is overlooked since it's just a badly designed card game, but it was funny. Government officials were stalling land development projects on Ragol and secretly building their mansions in the most scenic locations. After the game's events it's almost guaranteed they'd introduce all sorts of zoning laws to keep the plebs away from best real estate.
Anonymous No.724884701 [Report] >>724885152
>>724884397
I played it. I just didn't see the need to replay it over and over and push to the highest difficulties like in Diablo 2. And your spergouts over forced difficulty modes still don't negate the fact that every game would benefit immensely from revealing all those hidden stats and mechanics to the players instead of gatekeeping them behind years of sweatlord experimentation or datamining.
Anonymous No.724884791 [Report] >>724885080
>>724872706
Anon, BlueBurst exists. Are you retarded?
Anonymous No.724884979 [Report]
>>724876010
Every now and again I think back to PSO2 and get depressed over how badly SEGA fucked everything up.
Anonymous No.724885080 [Report] >>724885321 >>724885402 >>724885417
>>724884791
>private server trash where it's just 5 autists controlling everything
Fuck off. Official servers bring in more people and more variety. Private servers are dogshit
Anonymous No.724885152 [Report] >>724889075
>>724884701
>I just didn't see the need to replay it over and over and push to the highest difficulties like in Diablo 2
Anonymous No.724885248 [Report]
>>724882065
Getting knocked to the ground can't save you there since it freezes you and makes all the hits land. That phase is just insanely rough.
Anonymous No.724885256 [Report]
>>724872706
I hope not. They'd fuck this up so bad. You clearly hate this game if you want it made in current year by that team.
Anonymous No.724885290 [Report] >>724886579
Syberbolt won.
Anonymous No.724885308 [Report] >>724892478
>>724870341 (OP)
They need to just go back to base PSO2 and forget NGS ever happened.
The sooner they do it, the less time they'll have wasted.
That or start turning NGS into base PSO2.
Bring back fused techniques, the fun and bad arts, start dropping rapid fire instanced content to fill out time between major updates.
NGS isn't a lost cause honestly, the dev team is.
Anonymous No.724885321 [Report]
>>724885080
LMAOO
THE TRUE MARK OF NEVER PLAYED
On OFFICIAL SERVERS
TWO AUTISTS CONTROLLED EVERYTHING
Anonymous No.724885346 [Report]
The PSP games are really good
Anonymous No.724885397 [Report]
>>724878916
Part 1 sucked ass
Part 2 was good, I stand by this. The boss was better before they nerfed it like all bosses in this game.
I still remember the day coast came out. Just the fucking waterdogs were filtering people.
Anonymous No.724885402 [Report] >>724885537 >>724911321
>>724885080
>more variety
>lobby-based game played with up to 4 people
>lobbies are just full of people idling in rainbow colored chairs
>trading facilitated through out of game communication channels
Anonymous No.724885417 [Report]
>>724885080
Bro just admit your dumb zoomer ass didn't know you can play BB RIGHT NOW and have a bunch of fun
Anonymous No.724885537 [Report]
>>724885402
He was probably a retard who never passed level 10 or even played the og. I'll never forgive sega for never fixing damage cancelling on official servers. Playing with people was a fucking detriment half the time
Anonymous No.724885557 [Report]
Just play Ephinea
Anonymous No.724885565 [Report] >>724889260
>>724876894
There's nothing stopping people from cheating, though. Part of the appeal of playing on a (good) private server is knowing most people are legit. Also the matchmaking is far more convenient from a player perspective, you've got the lobby to talk to people and a list of rooms to choose from.
Anonymous No.724885697 [Report] >>724886143
>>724872493
I thought Clementine's BASE PSO2 was already ready? They were just waiting on Sega to EOS NGS before releasing it. At least that was the scuttlebutt around when NGS launched.
Anonymous No.724885771 [Report]
>>724884427
That fat fuck Racton ruined it for everybody
Anonymous No.724885785 [Report]
>>724872706
It's crazy Sega hasn't put it and Episode 3 up on Steam just to let people private servers Ep 1-2, 4.
Anonymous No.724886074 [Report] >>724915860
>>724876286
I don't buy storage. I just delete whatever the last "free" currency for weapons is/was and ignore the fruits/veggies since the EXP gain is so minimal now it's not worth it.

I only login now at this point to hit the new cap because that's about the ONLY thing Sega is doing with the game that isn't scratches.

>>724877924
It's honestly amazing how much Sega fucked up.
>Take a decade + two years (12 years) to release
>Only release because of the POWER OF THE AZURE (servers)/MS bankrolling it
>Hastily launch a new version
>no content for FIVE (5) YEARS.
>Playerbase that hung on for a decade + two years leaves.

>>724878621
Yamato was probably the best UQ/EQ they did, desu senpai.
Anonymous No.724886082 [Report] >>724886334 >>724886950 >>724887202
I dropped NGS like two years ago, is the game finally in space again, or is still on the shitty planet?
Anonymous No.724886143 [Report] >>724892196
>>724885697
Pic related is the latest update from the public Clementine discord. I think they basically had enough to hamfist together some basic quests and fights to do the video they released a year or two ago but it sounds like there's a *lot* to be done still.
Anonymous No.724886292 [Report]
>>724882796
>psp1-2
>plays like PSO1
nani the fuck? It's PSU on PSP, dude.
Anonymous No.724886334 [Report] >>724886667
>>724886082
It's moving into other dimensions since this summer. Downside being that those dimensions are corrupt copies of Halpha, almost like DF Double devouring entire worlds and shitting out bad copies.
Anonymous No.724886579 [Report]
>>724885290
Won what? Honest question
Anonymous No.724886667 [Report] >>724887724
>>724886334
So I guess is the same shit.
Anonymous No.724886780 [Report] >>724886942 >>724886949 >>724887143 >>724915071
Why the fuck did they even try to reboot PSO2 with NG? Especially just as they launching global? I swear Sega finds new ways to be retarded every year.
Anonymous No.724886942 [Report]
>>724886780
So they keep their PSO2 whales by allowing them to use their old cosmetics.
Anonymous No.724886949 [Report]
>>724886780
It was bleeding players as the game was ageing despite the 2016 graphical update and they needed to renew the engine anyway, shelfing pso2 was not the problem.
The problem is the management and direction of ngs: Intentional powercreep, temporary content, no thank you.
Anonymous No.724886950 [Report] >>724887512 >>724887724
>>724886082
It's still on Halpha. We went to "space" (the moon satellite) a year back and then there is the "endless city" which is in the moon base (IIRC) but that's it. No other planets, no space ships beyond the moon base, that's all.

>But but the main two girls got a new outfit (with new hat™)
So...
Anonymous No.724887123 [Report] >>724887236 >>724888748
Open world was a giant, colossal, mistake and the game will never recover from it.
Anonymous No.724887143 [Report] >>724887231
>>724886780
Unironically because microsoft told them making a new game to try and get more western appeal was the play.
Anonymous No.724887152 [Report] >>724887318 >>724888478
>>724873350
>concurrent games
Maybe if they were both being actively updated.
>transferred items
Weapons turn into starter tier trash, and armor turns into invisible starter tier trash.
The only things that transfer between both games are cosmetics.
>concerts
No one seriously cares about NPCs jumping around to bad pop music.
The only reason they get any kind of crowd is because they give out buffs for afking nearby.
>housing
NGS housing is just adequate.
Worth using if you're already playing, but not good enough to be a reason to pick it over other games.
>character creation
It's free-form as hell, but the game's bad anime art style kneecaps it.
The game has good points, but don't talk them up to try and make the game sound better than it is.
It's still a bad game overall.
Anonymous No.724887202 [Report] >>724887476 >>724887761
>>724886082
The best way to look at it is that there probably simply isn't enough to ever get off of Halpha. We killed the big bad, they haven't even attempted to build up a bigger bad yet since Februrary, so we're spinning our wheels while the cast chats about the years of shit they've had to deal with to close up loose ends. It feels more like we're in an epilogue that won't end than it does building up to anything else. They even brought back a fucking ARKS mothership with an Oracle chamber and have done absolutely nothing with it but as a backdrop and one repeatable combat zone.
Anonymous No.724887231 [Report]
>>724887143
?listening to Microsoft
Anonymous No.724887236 [Report]
>>724887123
Open world would be fine if they did shit with it.

>Collect rocks and fruits
>You get a small (2%) buff from the fruits
>Rocks are used for some... shit that I forget that isn't worth doing
>Both aren't really worth doing
>no open world quests beyond some UQ's that gate you and have you do a Sonic Dash to the main boss
Really, they need something that isn't combat and scratch but they don't even bother to put in EFFORT into the open world.
Anonymous No.724887318 [Report]
>>724887152
>The only reason they get any kind of crowd is because they give out buffs for afking nearby.
They actually changed that. You no longer have to AFK at the concert site once you've AFK'd for like 3 of them, you can just AFK in another region and get the buff kek.
Anonymous No.724887476 [Report] >>724887773
>>724887202
Damn, sounds pretty bad, I hope they wrap up PSO2 into a nice little full game like how they did to PSU with PSP and PSP2i.
Anonymous No.724887512 [Report] >>724887761 >>724887941
>>724886950
>It's still on Halpha.
You've got to be shitting me
Anonymous No.724887724 [Report] >>724888030 >>724888214
>>724886667
Normally only gaijins doompost about it, but recently event japs started doomposting. Everyone is complaining that equipment progression is accelerating to 3 rarities per year, they added skill rings and a tertiary class, the power creep is real, but there's nothing new happening in the story. We've been stuck in the same chapter for a year and half now, and roadmap doesn't have anything new planned until spring.
Last week the complaints about not having new hard enemies to use that equipment on were addressed by adding new duel quests with old existing bosses with additional stat multipliers slapped on.

>>724886950
The story never went to either of the moons. It went to orbital station visible from the ground. Nameless City is an abandoned ship from old Oracle fleet, we were shown its exterior in February. Since then the story stopped existing and new quests are something like Ultimate [planet] from PSO2, corrupt versions of existing maps, with zero story behind them. Every new map released comes with the ARKS leader saying that they still don't know what's happening and you should just continue to "investigate", that is - grind.
Anonymous No.724887761 [Report] >>724888626
>>724887512
Nope. We went to "space"/moon base to kill the big bad but then it becomes:
>BUT WAIT THERE'S MORE...
And... that's it, so far. >>724887202 is right, the story is sort of spinning it's wheels as the one chick that is related to the former big-bad feels bad (and then gets over it) her "sister" that worked on the base gets looked as distrustfully and then works on trust, while the opening town's mascot girl starts training the ARKS trainees (despite doing fuckups in the previous "year" of quests we did with her and the other girl).

That's about the story so far. I haven't even bothered with the 2-3 new updates since they raised the caps since doing Limited Quests is faster for leveling than doing the damn story.
Anonymous No.724887773 [Report] >>724888020
>>724887476
>I hope they wrap up PSO2 into a nice little full game like how they did to PSU with PSP and PSP2i.
Not happening.
They already tried with PSNOVA and it flopped real bad, mostly because it had zero fucking content on top of gutting most of the weapons, PAs and adding a barely touched up Launcher with the Harpoon and that recycled platform gimmick from PSP2I, offline PSO2 is a pipe dream at this point unless somebody manages to get private servers going.
Anonymous No.724887778 [Report] >>724888752
>>724881902
>PSO World screencap
WHAT YEAR IS IT?????????????
Anonymous No.724887930 [Report] >>724892196
>>724872706
Ephinea is far better than any overpriced remaster modern Sega could pull off.
Anonymous No.724887941 [Report]
>>724887512
they built the entire game around this map and their shit trainia setup, they're gonna use nothing BUT that map. even the newer areas they added, between leciel, nameless city and now alter realm were effectively "once a year" updates. leciel kinda had structure, but nameless city and alter realm are both running in circles killing things for points and goodies respectively with gimmicks on top, and lots of special boss modifiers/variants on alter. they have absolutely goddamn nothing to to throw around here, which is why the back half of this entire year is just content updates and one super attack with extra status effects to use after a photon blast; it feels like they have a small, reduced team that basically just keeps updating it out of obligation and the whales paying out, because otherwise this thing is dead.

i fully expect them to imburse my laziness with keeping up on it via Decem III gear that would invalidate the entire point of playing the game this holiday season. yet again.
Anonymous No.724888020 [Report] >>724888378 >>724888570
>>724887773
>They already tried with PSNOVA and it flopped real bad, mostly because it had zero fucking content on top of gutting most of the weapons, PAs and adding a barely touched up Launcher with the Harpoon and that recycled platform gimmick from PSP2I,
You're forgetting the BIGGEST fuck up:
>Exclusive to the Sony Velveeta Shells and Cheese (formerly: Playstation Portable 2)
So nobody played it since that handheld flopped.
Anonymous No.724888030 [Report] >>724888257 >>724888362 >>724888819 >>724889054
>>724887724
>Tertiary class
Hahaha, what the fuck.
Anonymous No.724888214 [Report]
>>724887724
>existing bosses with additional stat multipliers slapped on
Seems like every other NGS update to me.
Anonymous No.724888257 [Report] >>724889054
>>724888030
It's the new Photon Blast ender (which IMO is better than M.A.R.S. because it actually uses the Photon Blast and isn't a new button on your fucking hotbar that ignores said Photon Blast). You have 3 options to level to 30.

The limited time quest last month (when they rasied the cap to like 120 for classes) was a quick way of leveling those. I didn't complete it (hit the cap in all classes and tapped out again) but it's not that hard and the blast is kind of good if you build it right.
Anonymous No.724888362 [Report] >>724888819 >>724889010 >>724889054 >>724889239
>>724888030
so last month they added this weird thing called EX Style, where you choose one of three "classes". each one has different benefits, some general passive, others active where once you use a Photon Blast, you get an extra follow-up blast to hit with that activates your Style for a minute and its full effects. so you've basically got a lightweight super boost after every Photon Blast now. that's basically it.
oh yeah, and all our normal classes are now powercrept to level 110 and we've got rarities beyond PSO2 vanilla.. for NOTHING. there's NOTHING to justify it in story and nothing to actually care for using it on unless you like refighting shit at the highest rank and the Falz variants.
Anonymous No.724888378 [Report]
>>724888020
Oh wait, I forgot:
>Also not in America becasue the PSP2 flopped hard in the West so they didn't even bother to make it and the PSO2 base version compatiable when base launched in the west finally
Anonymous No.724888478 [Report] >>724888540
>>724887152
>concerts
>No one seriously cares about NPCs jumping around to bad pop music.
>The only reason they get any kind of crowd is because they give out buffs for afking nearby.
You weren't there for the fun Encore mechanic...
Or the R A P G O D concerts
Anonymous No.724888540 [Report] >>724888632
>>724888478
Koi Koi was fun, but the only reason to care about base's concerts was the P3D/P5D tie-in.
Anonymous No.724888570 [Report] >>724889162
>>724888020
It was during the time Sony was actually supporting the Vita and SEGA was all in due to the PSO2 port actually having quite the userbase on Vita, what else could they have put it on without invalidating the legacy of the PSP games?
The 3DS? It wasn't nearly as powerful to run it and PSNOVA squeezed every last bit of the Vita to run, admittedly it looked gorgeous for its time and it didn't run terribly either.
The real kick in the balls outside of the lack of content was
>JP only
>No fucking online for some reason, only Adhoc play
>when fucking PSP2I was so big due to having online
Anonymous No.724888626 [Report]
>>724887761
>That's about the story so far. I haven't even bothered with the 2-3 new updates since they raised the caps since doing Limited Quests is faster for leveling than doing the damn story.
You're not missing anything. Remember Crawford and Glen's waifu Hibana? Oops she was Resurgent ARKS and felt guilty about betraying their trust, so she basically got herself killed like what Manon was gonna try to do.
That's it. That's all you've really had for this half of the year.
Anonymous No.724888632 [Report]
>>724888540
The remix songs were... not very good, but I agree it was cool to see them
The miku and luka ones were good though
Anonymous No.724888748 [Report] >>724889107
>>724887123
They copied open world because they copied botw.
Why? Because botw was successful, open world itself isn't the issue, the issue is blindly copying without a vision, the devs got the open world gimmick forced on them by je..higher ups, but the devs did not understand open world so it was awful.
Open world CAN work, just not in the hands of a boomer investment company that actively refuses to renew itself.
Anonymous No.724888752 [Report]
>>724887778
The year I found it in search engine and decided that it's better than some fucking youtube video thumbnail, my man. Since I don't have my own screenshot of an Epsilon on hand.
Anonymous No.724888819 [Report] >>724892685
>>724888030
It's actually the single best thing released this year, even if it's simple. Massive contrast with the skill ring fiasco.
Drop rates of rings are so unbelievably bad that there are still people who did 300+ quest runs with rare drop boosters and got nothing. It's so fucked that JP whales started a coordinated investigation. They were able to trigger multiple ring drops by just recharging AC or buying a lot of AC scratches.

>>724888362
Last week some Sega employee was leaking 14* and legendary 3 weapons that are coming in December. It's not in the client or packets sent to PSO2es yet.

Rarity14#0,"""ダルス・レガンシリーズ"""
Leg3#0,"""リロケイトシリーズ"""

name010#0,"""装備アップグレード(レジェンダリー)"""
text010#0,"""レジェスシリーズ+100"""
text020#0,"""レイティーシリーズ+100"""
text030#0,"""レジェンダキューブ×5"""
text040#0,"""レジェンダヴォルトI×300"""

item_HighMultiBuff3_6#0,"""解橢の型 Lv.6"""
item_HighMultiBuff3_6#1,"""威力+67%/<br>クリティカル発生率+5%/<br>ダメージ耐性+10%/<br>回避成功時に追加攻撃と特殊効果が発生<br>/<br>10秒ごとにHPを5%回復<br>装備から10秒後に効果発動"""

item_AttackWeak2_6#0,"""頌杭の型 Lv.6"""
item_AttackWeak2_6#1,"""威力+62%/<br>エネミーに攻撃命中時<br>10秒間マーカーを付与<br>マーカー付与状態のエネミーは<br>防御力と攻撃力が低下<br>また付与状態のエネミーを起点に<br>30秒間支援エリアが発生<br>装備から10秒後に効果発動"""
Anonymous No.724889010 [Report]
>>724888362
Stalling, it's for stalling as they prepare for the announcement of pso3, hope you riked the AC Scratch goyim we're about to rugpull you.
Anonymous No.724889054 [Report]
>>724888030
>>724888257
>>724888362
EX Attack is Sega copying Gacha's special attack animation and carema settings
Anonymous No.724889075 [Report]
>>724885152
racaseal anus...
Anonymous No.724889107 [Report] >>724889705
>>724888748
The problem is open world never really is all that interesting in an MMO space. WoW, it doesn't really matter because the endgame is all raids and dungeons. FF14, if you're a gatherer maybe, but the only other thing that matters are hunt trains. Blue Protocol Star Resonance tried to have open world shit because of reused assets from the original release, but it's just an empty, barren place that has nothing but quest-required enemy spawn spots to kill and bosses that spawn every hour. The only game anyone cares for with an open world in the live service space was Genshin Impact because it liberally cribbed BotW's homework to be more BotW but with reduced mechanics and gacha combat, and that's still mostly single player besides an arbitrary co-op system.

I think we can all agree that PSO works best as a lobby and mission structure, and never, ever should've trend-followed for this shit. Especially with a dev team that clearly was not ready to make it worthwhile.
Anonymous No.724889162 [Report] >>724889898
>>724888570
>it didn't run terribly either
Anon, you might have pretty low standards.
Anonymous No.724889239 [Report] >>724889338 >>724889460
>>724888362
And I bet Forces are still trash.
Fucked up how PSP2i is the only game where magic is good.
Anonymous No.724889260 [Report] >>724890151 >>724891689
>>724885565
It'd be nice to have an online server for PSP2i again, I totally agree on that. Even just the renewed interest in the game that it'd bring would be amazing. I just don't think anyone's going to put in all the effort in to create a server emulator when psp2i is basically playable as is. Unlike with PSU where they had to spend 7 years reverse engineering things before they could play anything but the gimped offline mode.
Anonymous No.724889338 [Report]
>>724889239
you nuke PSE Bursts with the Talis spread spam, and that's all the value you have besides occasionally enforcing an elemental down. so yes, even after a refresh to try to make them more relevant, even the Ranger is still better at overall damage and versatility than a Force.
Anonymous No.724889460 [Report]
>>724889239
It's not as badass as Fo is in psp2i but Masterforce in PSU is strong and easy to gear (as you only need a few rods, compare to striking characters that need to acquire and grind a gorillion weapons because of elements).
Anonymous No.724889705 [Report] >>724890254
>>724889107
>I think we can all agree that PSO works best as a lobby and mission structure
Even current devs finally acknowledged it and switched back to the quest format. Any improvements come very slowly, but they're now experimenting with the new possibilities that opened up with quest instances. They've been forking parts of the open world and modifying the terrain for example. Current Halloween quest is actually the best piece of seasonal content they've made in NGS, they've built a rudimentary suburban alley with houses and players go door to door murdering bosses for candies.
Anonymous No.724889707 [Report] >>724889976
pso2g killed any chances of this game getting a sequel

look up the n word incident
Anonymous No.724889830 [Report] >>724889990
I'm not getting anywhere near that actual tranny infested quarantine, explain.
Anonymous No.724889898 [Report] >>724890450
>>724889162
It was a solid 30 FPS outside of the really busy endgame bossfights, for a game that looked that good it wasn't really bad at all, the Vita version of PSO2 ran and looked way worse than NOVA, keep in mind we're talking about a portable game from over 10 years ago
Anonymous No.724889976 [Report]
>>724889707
Global has no bearing on anything. The most desolate of JP servers hold more sway and bring more revenue than entire global ghetto. This winter Japan has another series of live events and offline tournaments and lots of exclusive merchandise for PSO's 25th anniversary.
Anonymous No.724889990 [Report] >>724890135
>>724889830
sega hired a bunch of content creators to play their game
pso2g stream sniped all of them and spammed nigger which caused content creators to quit their sponsored streams and SEGA began the purge + put the game into maintenance mode
Anonymous No.724890135 [Report]
>>724889990
Oh, that's from 2021 and before the drag invasion, nothing new.
Anonymous No.724890150 [Report] >>724890418
>>724878305
It's such a basic game. It's so simple and yet so effective. It doesn't have all of the gay bells jingling in your face like a modern game, it doesn't beg you to buy this and buy that, sale on this fomo battlepass, etc. The fact that this game still mogs 90% of online multiplayer shit these days is actually pathetic.
Anonymous No.724890151 [Report] >>724895913
>>724889260
Can't you play PSP2i online already with PPSSPP's "ad-hoc" emulation? I think there is only like 2 quests that were/are online only?
Anonymous No.724890254 [Report] >>724890321 >>724890871
All is forgiven if they remove the censor minheight

>>724889705
They been using the open world map for UQ and event quest SINCE NGS LAUNCH. This is not a new thing.
Anonymous No.724890321 [Report]
>>724890254
I hate that pedophiles run this world.
Anonymous No.724890418 [Report]
>>724890150
>see monster
>kill monster
>number go up
Really do not understand why modern devs can't grasp basic ass shit like this
Anonymous No.724890450 [Report]
>>724889898
My man, it was anything but solid 30 fps with the full party and more than 2 enemies on screen and it becomes worse, when a giant tortoise-looking thing starts showing up. I'd rather have downgraded visuals than play the game running this poorly.
Anonymous No.724890871 [Report] >>724890972
>>724890254
If you're not actively playing it then you wouldn't know the difference. The old quests made practically no modifications to the open world, they just added some mobility gimmicks like jump pads. Recently they've been experimenting with map modification, altering the terrain. But since they're working with a skeleton crew (Kimura is also in charge of managing the super game project), any improvements come so fucking slow and in such small increments that people don't even notice. It will probably take them close to 2 years before they'll be able to make proper use of terrain modding.
JP servers might shit the bed before any meaningful change. Globab troons wouldn't know, but recently JP has ridiculous 17 hour long maintenances. The 13 years old database is falling apart, stuff like ship transfers is now buggy and recently had to be suspended. Turns out NGS can't thrive because it has to carry the technical debts of PSO2. It's not the open world or any of the common complaints, it's being held back by compatibility with the previous game.
Anonymous No.724890972 [Report] >>724891064
>>724890871
Can i get a source on the Kimura bit?
Anonymous No.724891064 [Report] >>724891112
>>724890972
https://www.sega.co.jp/en/recruit/episode/episode10/
It falls under 3rd division, same as NGS.
Anonymous No.724891112 [Report] >>724892006
>>724891064
Thanks!
Anonymous No.724891689 [Report] >>724892595
>>724889260
There's actually an active project for a proper PSP2i server going on right now. The guy working on it even added PSN support to PPSSPP as part of it.
Anonymous No.724892006 [Report]
>>724891112
>The 3rd Development Division produces titles using a GaaS (Games as a Service) model.
>a game that is envisioned for a global audience from the get-go requires a much more intricate development process. For instance, gacha—a common feature found in a lot of Japanese games—has been outlawed in many parts of the world.
>One of our traits as a division is that we have many people with a natural sense for marketing.
>we search for game producers who have a good aptitude for marketing.

Reading this explains a lot about what happened to RGG after Nagoshi left as well. Total marketing jew takeover, at all levels of management.
Anonymous No.724892196 [Report] >>724892276 >>724899341
>>724886143
will they understand that going open source is the only way to get progress done faster? The MH Frontier server went from "unplayable" to "99% playable" in what, half a year?
>>724887930
Ephinea is starting to go too heavy on nerfs/changes because of a few retards
Anonymous No.724892276 [Report] >>724893186
>>724892196
Not played Ephinea in years, what have they done?
Anonymous No.724892478 [Report]
>>724885308
>They need to just go back to base PSO2 and forget NGS ever happened.
by far yes, the problem is that they have like 5 interns working on the game now, so we would just return to nothing, they dont have enough hands to work in the game even less in the story, the VAs are gone, they can't produce anything if they don't pay the people to do it
Anonymous No.724892595 [Report]
>>724891689
Is it set up so characters you create exist only on the server and can't be played offline so people can't cheat? Or is it just for more convenient matchmaking?
Anonymous No.724892685 [Report]
>>724888819
grinding anything but money is useless, they added skill rings and while they are expensive af, they are worthless, there is 0 incentive to do anything
Anonymous No.724893186 [Report] >>724893707 >>724893773 >>724894168
>>724892276
Anniversary is getting raped because of Torrs farmers, no more Event MAE quests
CCC got drop disabled because people were farming cookies, leaving temple with no good quest to farm item in it
These are the two most recent and big nerfs
there was also a droptable change last year for yellow mine
CCC i can understand it since it's a custom quest, but that leaves any temple map a slog to farm
All these changes always come from oldfag/people not playing anymore, and when people confront them all they say is "hurr durr you just want free items" (including one of the admin)
it wouldn't surprise me if they remove the black papers deal quest in the future, because MUH VALUE
Anonymous No.724893707 [Report] >>724894082
>>724893186
Wait, is this coming in the next anniversary? Because the MAE quests were definitely around for this last one
Anonymous No.724893773 [Report] >>724894082 >>724894168 >>724900132
>>724893186
This game needs periodic soft economy resets like Diablo/Path of Exile. I believe they did one of these then decided they're never doing it again. I guess it's too much effort for the admins or something.
Anonymous No.724894082 [Report] >>724894157 >>724894203
>>724893707
Yea next anniversary
there should be a thread in the forum about this
>>724893773
The game drop system would need a complete rework to make it enjoyable to restart every x months
Anonymous No.724894157 [Report]
>>724894082
I don't remember how long the last one lasted but I think it should probably more like a year or two. But yeah, xp/droprate boost would be very welcome.
Anonymous No.724894168 [Report] >>724894935
>>724893186
>>724893773
The simple solution for item scalping and resellers is to make each item available to be sold one per account, have a proper filter for spam, and then that problem ceases
Anonymous No.724894203 [Report] >>724894935
>>724894082
Whelp, I had a lot of fun playing with friends during the anniversary and was taking a break until the Christmas event, guess I probably won't be playing next year. That's really fucking gay, honestly.
Anonymous No.724894349 [Report] >>724894590
>>724872706
Does PSO top Guilty Gear for the number one poser game? PSO never went away, retard. There have consistently been active servers running for it since its original end of service.
Anonymous No.724894590 [Report]
>>724894349
I thought that was EarthBound. I guess fighting games do have a significant community that are basically "sports fans" and all they do is watch much better people play the game.
Anonymous No.724894683 [Report] >>724894867 >>724895182
they should have killed NGS and gone back to updating the base game years ago
Anonymous No.724894867 [Report] >>724897835
>>724894683
Jeet tier engine, directors not allowed to touch ep1 old ass code, game was ageing.
An NGS was inevitable, but it should have been on its own client.
Anonymous No.724894935 [Report] >>724896492
>>724894168
the funny thing is, what you said is not why they made the changes
it's really just people getting lucky hildetorrs drop
they think that removing MAE forest will magically spread everyone equally between all episode quests
the could've just removed event badge drop from forest if people farming rares wasn't an issue
>>724894203
apparently you're the antichrist to them and deserve to slave away like they did*
*ignore that they had the more busted road to ragol btw
Anonymous No.724895182 [Report] >>724895316 >>724895397
>>724894683
Nah, all they had to do was make NGS separate and give an offline mode to PSO2, but SEGA's gonna SEGA
Anonymous No.724895316 [Report]
>>724895182
PSO2 has such a long story that it would work as an offline RPG. Even the matter board system would be fine if they removed the various rare drop requirements from it or made the drops common enough.
Anonymous No.724895397 [Report] >>724895497
>>724895182
Why spend money on cultivating goodwill with your fanbase when you can spend it on the development of a gachashit that will inevitably fail in a year or two?
Anonymous No.724895471 [Report] >>724895726 >>724895796 >>724896332 >>724896570
I got 2 figurines and the OG manual (japanese)
u like it?
Anonymous No.724895497 [Report] >>724895584 >>724896024
>>724895397
NGS is 5 years old and keeps going while all the NGS killers like BluePro barely last a year, then get rebooted as a launch month cashgrab.
Anonymous No.724895584 [Report] >>724895957
>>724895497
I was talking about Idola. Fitting though since I don't think anybody but me remembers that trashfire.
Anonymous No.724895726 [Report]
>>724895471
Peak sci-fi aesthetic. I wish Japanese sci-fi wasn't 99% giant robots or robots that are 100% visually indistinguishable from humans.
Anonymous No.724895796 [Report] >>724896005 >>724896859
>>724895471
I would fucking murder someone for those two on the left.
Anonymous No.724895913 [Report]
>>724890151
Yes, that is what I was saying in my original post.
Anonymous No.724895957 [Report]
>>724895584
Nova and Idola are occasionally talked about on the Phantasy Star Fleet discord server. I guess it makes sense since that group was the one making translations for Nova and ES.
Anonymous No.724896005 [Report] >>724896051
>>724895796
is that a threat
Anonymous No.724896024 [Report]
>>724895497
>Keeps going
AAAHAHAAHAHAHA
Active development is over if you haven't noticed, since ver2 it's been nothing but gradually increasing recycling.
As for Blue Protocol, you wish NGS got rebooted, that woule have been the best timeline but nope, whales held us back.
Anonymous No.724896051 [Report]
>>724896005
Only in minecraft
Anonymous No.724896332 [Report]
>>724895471
fuck you
Anonymous No.724896492 [Report] >>724896874 >>724897113
>>724894935
It's ridiculous, if they're bumping all of the anniversary quests to be August Atrocity caliber and expecting players to grind out the gear to go play it, where are they going to grind? They had a huge amount of players on this anniversary and I spoke with lots of other newer players during it, what a load of horseshit. I'm going to go in and actively be useless next year out of spite in the group quests. Meanwhile people spam TTF all day for RR and that's fine year round :^)
Anonymous No.724896570 [Report] >>724896683 >>724896840
>>724895471
The base Mag is such an incredible design for how simple it is
Anonymous No.724896683 [Report] >>724897004
>>724896570
Now look at the mag design in PSO:NGS. It's just a fucking sphere. The design sense fell off a fucking cliff with this series.
Anonymous No.724896773 [Report]
>>724872706
No, fuck off nigger. Leave pso alone.
Anonymous No.724896840 [Report]
>>724896570
I just hate having to feed it every 5mn
Anonymous No.724896859 [Report] >>724899137
>>724895796
>Bro so desperate for spread needle drops after nearly 30 years
How many Photon Drops broke you to this degree
Anonymous No.724896874 [Report] >>724897113
>>724896492
When I've read the announcement about reworked anniversary rewards the whole thing sounded to me like a big "fuck you, already got mine". The only sane way of playing PSO these days might be the offline GC version with that mod which adjusts the drop tables to be less grindy.
Anonymous No.724897004 [Report] >>724897750
>>724896683
It really did, the visuals in PSO are absolutely gorgeous while I remember nothing from my (admittedly short) time playing PSO2. And I played PSO2 first between the two. It really is just a gorgeous game with extremely well done visual designs. Olga Flow, Dark Falz, Delsabers, Pofuilly Slimes, all the Mags, all the Casts, all the cool weapons, and gorgeous environments. I hate that games nowadays focus so hard on graphical fidelity that they forget you need to actually have good designs at the core
Anonymous No.724897113 [Report] >>724909495
>>724896492
A new quest series will be created for anniversary events going forward, as we believe that Maximum Attack E has lived in the spotlight for too long. After 9 years, it's time for something new!

Please be aware that these quests will all have similar difficulty, meaning that there will not be an option to simply play the easiest area in the game for full event rewards. We would like to encourage players to level up and find stronger weapons to be able to tackle the event content! In other words, there will not be a quest entirely in Forest.

Straight from the forum thread
"fuck you for trying to have fun lmao"
>people spam TTF all day for RR
Don't worry, TE is definitively going to be next, followed by TTF
>>724896874
Return to Ragol is really nice for a more relaxed/fun way to play
I wish GC had EP4, master raven/last swan and L&K38 are my favorite guns
Anonymous No.724897745 [Report] >>724897967
Where were you when you came to the realisation that Phantasy Star Online was better than Diablo II
Anonymous No.724897750 [Report] >>724898007
>>724897004
One of the most egregious things to me is that CASTs went from unique smooth quasi-human designs to generic blocky giant robot gundam designs scaled down to human size. I think all of the unique aesthetics were sacrificed for the sake of making it easier to push fashion scratches. It's too hard to push out PSO1-tier unique designs every other week so shit had to get genericized.
Anonymous No.724897835 [Report] >>724902406
>>724894867
>An NGS was inevitable
I'm not upset about NGS. I'm upset over what NGS ended up becoming, and intentionally killing part of PSO2 that make endgame equipment nearly impossible. Was it REALLY necessary to stop daily scratch tickets in old PSO2 and prevent everyone from getting those AC scrap badges?
Anonymous No.724897967 [Report]
>>724897745
D2 has its advantages over PSO. Every class has multiple unique skills, stats on equipment is way more interesting (%s and hit% are REALLY not very interesting). Skill trees are more interesting and fun than mat spam. If you took D2's innovations and grafted them onto PSO1 you would pretty much have the perfect game.
Anonymous No.724898007 [Report] >>724898146
>>724897750
>blocky giant robot gundam
That was RAcast. PSU still had a healthy mix of gundams and proper humanoids, there was division between CAST supremacists tending to go full gundam while CASTs who dealt with a lot of human customers/coworkers were built like humans.
Anonymous No.724898054 [Report] >>724898269 >>724899106
I played through PSO2's base story a few months back and it was genuinely a good narrative experience.
Anonymous No.724898146 [Report]
>>724898007
Even RAcast has human-looking legs, the camo pants gives it a unique flavor compared to generic gundamshit.
Anonymous No.724898269 [Report]
>>724898054
It's a bit too anime for some folks, and Ep4 and 5 really sidetrack awkwardly, but frankly even with the Matter Board cuts that remove a repetitive but interesting idea from early stuff (and a lot of the character interactions involved), PSO2's story was pretty good. I actually gave a shit about the ARKS by the time the Global run ended, which is more than I can say for the FF14 Scions.
Anonymous No.724898452 [Report] >>724898691 >>724898765 >>724899297
NGS isn't as bad as everyone makes it out to be, but it was an inevitable game.

Think about it, PSO2 was basically a lobby for so many years. All the players were complaining about not having a more open world to run around in.
Everyone wanted a graphics update, everyone wanted a new story after EP6.

As for content, Base was always thin on content, even PSO1 was. How many expeditions did 2 get over those 10 years?
Anonymous No.724898523 [Report]
>>724870341 (OP)
Wow this game sucks ass. Primarily because Sega pretends that it's doing well and they listen to players 5 years later when that shit is obviously not true. Nobody asked for NGS and they keep insisting on it.
Anonymous No.724898691 [Report]
>>724898452
Kill yourself
Anonymous No.724898765 [Report] >>724899418 >>724899828
>>724898452
Nobody was wanting NGS the way it turned out, I can absolutely assure you. The worst you had were fags like MaxDood trying to drum up fake hype by going "YEAH IT'S THE REFRESH THE GAME NEEDS" and then no one actually stuck after the first month. Even if people were theoretically clamoring for something bigger to play, the instant folks realized just how much of a technical restart it was as a new game with some stuff pointlessly carrying over, everyone that actually cared about PSO2 was critical and pissed, especially the Global players totally hoodwinked from the word go.
Anonymous No.724898815 [Report]
>>724870341 (OP)
The game only got hate because it was Xbox console exclusive. Snoys are ridiculous.
Anonymous No.724899106 [Report]
>>724898054
I played through it as well. Although I skipped the story parts. I just like grinding in PSO. And despite what some people say, I thought base PSO2 was fun to play. I didn't mind the gameplay being sped up. I also really loved the urgent quests with big ass bosses and playing with like 12(maybe more, don't remember) other people. I wish it was still populated, I never got to fully play the new cast classes. Ranger and hunter were the two characters I had. Also I loved the rappy suits.
Anonymous No.724899137 [Report]
>>724896859
No one man should be subjected to as many photon drops as I.
Anonymous No.724899297 [Report]
>>724898452
>As for content, Base was always thin on content, even PSO1 was. How many expeditions did 2 get over those 10 years?
Episodes 1 through 3 were finished in a little over 3 years. Their matterboards took me several weeks to finish.
NGS still can't finish even one episode after 5 years.
Anonymous No.724899312 [Report] >>724909495
Ep 6> Ep1 > Ep4 > NGS > power gap > 5 > 4 > 3
Anonymous No.724899341 [Report]
>>724892196
>open source
good luck lol, clem's server is infested with undesirables now who want complete control
i can understand why marm left clem itself closed source since he basically did the whole fucking thing himself, but these guys clearly don't inspire the same level of confidence in me that he did, especially when they've actively decided to withhold certain content because it "isn't owned by sega" or is "problematic"
Anonymous No.724899418 [Report]
>>724898765
It's because the aesthetic doesn't fit the west in any way.
The aesthetic right now is too bombastic, and the second life dolls in the city push new players away.

On top of the, the skill tree progression and skill selection it inherited from base aren't great.

On the NGS front, the story has floundered for years now, even if it is well voice acted.

There's nothing that can fix NGS. They need a new game to redirect the art and sound design of the game closer to what PSO1 was so that the series can reestablish a visual identity that separates itself from the current gacha.
Anonymous No.724899785 [Report] >>724899953 >>724900190 >>724900289 >>724900293 >>724902618
>play Diablo 1 and 2 once and think they're ok
>anons in a Diablo 2 thread assure me that PSO is way better
>dl Ephinea and make a soldier babe
>gameplay so shit it makes King's Field 1 look like Elden Ring
>no fun skills or abilities beyond do damage but its a fireball instead of a bullet
>get to a bullshit snake boss I do no damage to
I don't understand. THIS is what you guys were glazing? At least in D2 I could have an army of skeletons. Even D1 had cool shit like teleport magic.
Anonymous No.724899827 [Report]
in retrospect, episode 6 was the best one followed by 3
Anonymous No.724899828 [Report] >>724915798
>>724898765
The anon you're replying to is retarded, but like it or not, unfortunately the peak concurrent player count record for PSO2/NGS was when NGS first released, even with base PSO2 launching in the west at the start of the pandemic when everyone was stuck inside with nothing to do all day. It's an unobjectionable fact that there was demand for a completely fresh new PSO game. The problem has been, and will forever be, that NGS just wasn't that good of a game.

I had like 30k+ hours in JP before calling it quits sometime after NGS V2 dropped. I watched in real time as my ship tapered off in active players over the years, PSO2 was bleeding players and by the end of EP6, and I truly feel like the game had reached it's logical conclusion for how much you could have really done with that formula.

That being said, honestly even if NGS was not forever burdened with the technical debt of being stapled onto base PSO2, I don't think NGS was ever going to be a good game. Far too little substance in it's gameplay and an utter lack of direction over what the game even SHOULD be (but PSO2 also had this issue throughout the years.)
Anonymous No.724899872 [Report] >>724899901 >>724900259
>>724871093
do only trans people play the game or what?
Anonymous No.724899901 [Report]
>>724899872
only trannies play mmos period
Anonymous No.724899953 [Report]
>>724899785
When I was a retarded kid, 10 or 11, not sure, I had to grind 20+ hours in the first stage just to beat the dragon. I didn't have a clue this game was supposed to be played with other people.
Anonymous No.724900110 [Report]
>>724872706
No need to even remaster the graphics just fix the controls for PC and rerelase it to revive the community.
Anonymous No.724900132 [Report] >>724900767
>>724893773
The admins can take my 50h Frozen Shooter from my cold dead hands.
Anonymous No.724900190 [Report]
>>724899785
PSO is very clunky. I think it only beats Diablo in terms of bosses. It's clunk-soul.
Anonymous No.724900259 [Report]
>>724899872
They're the only faggots left. They banned everyone else.
Anonymous No.724900289 [Report] >>724900581 >>724900789 >>724901158
>>724899785
I have never once heard anyone say PSO is better than Diablo except that one anon in this thread. Subjectively, I like PSO's music and aesthetics better. The fact that it's 3D is also nice. If you want to play a melee guy that swings a sword instead of shits out magic to kill enemies, PSO combat is just better by virtue of having a combo system, enemy attacks being manually dodgeable, and there are many types of melee weapons, each with their own advantages. If you want to be a magic spammer, yes, D2 is probably better. If you want to be a summoner, that's unfortunately not an option in PSO.
Anonymous No.724900293 [Report] >>724900789 >>724901270
>>724899785
King's Field 1 is better than elden ring get out of my face
Anonymous No.724900372 [Report] >>724900456
>the same NGS jingle thats been on loop for six years now
Anonymous No.724900456 [Report] >>724900637
>>724900372
>the same single concert since six months after launch, not even funny seasonal videos or anything interesting anymore most of the time
Anonymous No.724900498 [Report]
>>724870341 (OP)
I cringe when I see PSO2/NGS threads on /v/
Anonymous No.724900576 [Report]
>>724872706
>>724872859
Having played ephinea recently I would say it could do decently. Not sure if the zoomer zooms will enjoy it but yeah its third person D2.
Anonymous No.724900581 [Report] >>724901158
>>724900289
>I have never once heard anyone say PSO is better than Diablo except that one anon in this thread.
I'm not that guy, but I also think it's better. Diablo is trash.
Anonymous No.724900637 [Report] >>724900820 >>724901006
>>724900456
what was the whole point of "VERSION 2" again if there's nothing sequel about it. its literally using the same cgi intro since BETA but they slap v2 logo at the end.
Anonymous No.724900682 [Report] >>724900859 >>724901041
May I suggest Atlyss? Starlight is bever getting release, and even if did, it will be fill with players you already met and hate in live.
Anonymous No.724900767 [Report]
>>724900132
I wasn't suggesting an actual server wipe. The way it works is they create a new "league" with a fresh economy. Players start from scratch there. But players are free to play on the old server with all their items intact if they want. When the "league" ends all the characters are migrated to the old server. Generally there are rewards for participating in the league that are distributed at league end as well.
Anonymous No.724900789 [Report] >>724900934 >>724901158
>>724900289
>Combo System
You mean the three hit combo where you could do like three light or strong attacks? Or a mix? Am I missing something? Think I preferred clicking goblins to death.
>>724900293
God no. KF2/3/4? Absolutely.
Anonymous No.724900820 [Report] >>724902224
>>724900637
Literally just a rebrand to pretend they were reviving the game with major changes and additions, plus the global Playstation launch. It'd be like if A Realm Reborn was slapped onto FF14 1.0 and then it turned out to mostly just be housing, some graphics alterations and a dab of new content here or there.
Anonymous No.724900859 [Report] >>724901058
>>724900682
Can I make a loli in it?
Anonymous No.724900934 [Report] >>724901351
>>724900789
>You mean the three hit combo where you could do like three light or strong attacks? Or a mix? Am I missing something? Think I preferred clicking goblins to death.
This kind of system that punishes you for button mashing is actually genius as it prevents you from giving yourself an RSI. I didn't realize or care when I was younger but now that I'm older I see the wisdom in it. Players should never be incentivized to button mash, it's bad, anti-ergonomic gameplay.
Anonymous No.724901006 [Report] >>724902224
>>724900637
Marketing + vaguely some design decisions that could be argued are reflections of similar changes made from PSO1 when it made it's own Ver.2 release (PSO1 Ver.2 was an enhanced version of EP1, NOT EP2.) Further funding was pretty obviously cut far too early for any of it to matter however the game has been spinning its wheels for years at this point while people hope that a fully brand new PS game arrives to eventually replace it.
Anonymous No.724901041 [Report] >>724901162 >>724902501
>>724900682
I've been interested, but then I'd have to live with my friends and family commenting on me owning and playing the "furry gooner game" for at least a week.
Anonymous No.724901058 [Report] >>724901982
>>724900859
Omp is as close as you can get by changing the color skin
Anonymous No.724901158 [Report]
>>724900289
>>724900581
>>724900789
I mean having played both for 1000+ hours they are fun in their owns ways. I really do not got a preference its more of a mood and I have been in a more PSO lately.
Anonymous No.724901162 [Report]
>>724901041
You realize you can hide owned games on Steam yeah?
Anonymous No.724901270 [Report]
>>724900293
KF1 is objectively bad. KF2 would be a reasonable dungeon crawler if it didn't have the bugs it has. KF3 and KF4 are legitimately great games, KF3's only issue is its frame rate.
Anonymous No.724901351 [Report] >>724901505
>>724900934
>at least it doesn't give you carpal tunnel
What a bizarre defense. Do PSOfags really?
Anonymous No.724901505 [Report] >>724901660
>>724901351
You haven't said why it's bad. I gave one reason why it's good. I am currently winning the argument.
Anonymous No.724901660 [Report] >>724901887 >>724902146 >>724903686
>>724901505
I was actually more interested in understanding why its supposed to be good than winning an internet argument.
Anonymous No.724901797 [Report] >>724902023
>>724880290
I look back on those times fondly but I could never put up with the daily / weekly chores now.

>>724880484
I still remember when GU got nerfed into the ground. It was fun flipping around to get a big damage bonus to PAs.
Anonymous No.724901887 [Report]
>>724901660
>game lets you kill monsters with sword
>the swords fucking glow and make cool woosh sounds right from level 1
>there are different kinds of swords, some are fast, some hit lots of guys at once, some double hit
>some swords have special effects like lifesteal or paralysis
You need more than that?
Anonymous No.724901982 [Report] >>724902335
>>724901058
But those are fat tits, lolis are meant to be flat.
Anonymous No.724902023 [Report]
>>724901797
Big Varda as unnerfed GU was one of the more fun parts of early PSO2 for me
Anonymous No.724902146 [Report] >>724902542
>>724901660
NTA (I think they're reading a bit too deeply into the JA system, honestly) but to me the charm comes from it's design austerity. It's overall fairly barebones (I dont think a similar system could play well to a modern audience) but it had just enough depth to it to make the moment to moment gameplay engaging. Losing your attack chain by button mashing forces the player to keep their brain on until they've mastered the muscle memory (and with the timing changing between weapon types, there's a skill curve in learning the muscle memory between weapon types) while also having to contend with both some frame data between you and the enemy you are facing's attacks and the fact that your accuracy actually goes up depending on the step you are in your attack chain, so there's decisions to be made in choosing to go for a special or heavy attack on step 2 or 3 in your attack chain over just going for 3 light attacks for consistency. You might have a case where going for a heavy 3rd might let you get a kill in one chain you otherwise would not, and thus protect you from getting slapped in retaliation by an Evil Shark or something.
Anonymous No.724902210 [Report]
>>724872706
Remaster it and make new episodes
Anonymous No.724902224 [Report] >>724902310 >>724902938
>>724900820
>>724901006
it honestly feels like sega is deadass asleep. they have how many employees working on this game again? same as ff14? and this is the best they turn out with.
Anonymous No.724902310 [Report] >>724902597
>>724902224
There's probably about 30 people working on NGS.
Anonymous No.724902335 [Report]
>>724901982
You can remove tit entire by toggling the tit button in the creator
Anonymous No.724902406 [Report]
>>724897835
Haha, don't worry about it goyim, anyway look at that boat i just bought!
Anonymous No.724902501 [Report]
>>724901041
Demo in itch isn't connected to steam. Play that before you buy
Anonymous No.724902542 [Report]
>>724902146
Oh yeah, I forgot about the accuracy part of the combo system too. Play Challenge Mode and you will be forced to contend with the depth of the combat system instead of just grinding through any challenge you face.
Anonymous No.724902597 [Report]
>>724902310
it seems small until you watch the credits.
https://www.youtube.com/watch?v=43ZtxpTcn_Y
Anonymous No.724902618 [Report]
>>724899785
>>anons in a Diablo 2 thread assure me that PSO is way better
Someone went full retard in those threads. PSO is better than Diablo 1, and it was directly inspired by it. By the time PSO had a playable beta (which meant the design was settled), Diablo 2 was still in development hell and as such couldn't be ripped off by anyone yet.
If you're judging it by the combat alone, that's a mistake too. PSO and Diablo 1 share the overarching structure, that descent from the surface to hell and slow movement through the maps. The stories are broadly similar, in both games you have to go deeper to find out what happened and the mystery holds up until the end.
Ultimately Diablo 1 and its design principles were forgotten because Diablo 2 came out and became a huge success before Diablo 1 copycat industry could establish itself. PSO was that one somewhat successful attempt at capturing the essence of Diablo 1, but had a limited impact due to coming out after Diablo 2 and on a console that was discontinued soon after.
Anonymous No.724902849 [Report] >>724903053
>>724880914
Clementine was so fun before they readded permanent grind breaking (and lowered the grind rates) in Ultimate.
Anonymous No.724902938 [Report]
>>724902224
That's a strong assumption that the game isn't just being operated by a skeleton crew while the majority of the department focus on building a new game from the ground up. Just take a read over this thread, people simply do not have any interest in playing NGS, but continue to wish for a PSO3. I don't even think it was the wrong call to make such a decision, there's so much wrong inherently with NGS's design before we even begin to consider the nightmare that is PSO2's engine it's built off of that it's just not going to be worth it to dedicate so much time and resources trying to "save" a failed game. A rare case where it's simply better to toss the baby out with the bath water and to just build a new game on stronger foundations.

NGS was just the first of many different sagas in this industry of developers having no idea how to approach iterating on a live service title. You have games like FFXIV or Destiny 2 going through that same arc now. The industry just doesn't know how to approach iterating on games that people have poured likely hundreds to thousands of dollars into over a decade+ span of time. (My thoughts? Better not to play the live service game at all. I still consider MH's release cadence as the true answer as to how to approach this topic, because a series of boxed titles with only finite post-launch support means less buildup of whale accounts and open design space to easily iterate on a successful formula without the worry that your playerbase stays behind.)
Anonymous No.724902949 [Report] >>724903274
I just want a PSO3. As in we go back to Ragol. None of this PSU larping as PSO2.
Anonymous No.724903053 [Report]
>>724902849
>permanent grind breaking
What were they thinking. That was one of the BIGGEST reasons everyone hated PSU back in the day.
Anonymous No.724903274 [Report] >>724903523 >>724903720 >>724905463
>>724902949
It's still going to have the same atrocious monetization, ready to ruin whatever you like about the game. There's no escaping this so long as gacha systems are allowed to exist.
Anonymous No.724903447 [Report]
>>724873350
Unless the game has changed since I last played, there is no fixing it without a ton of work. There is no interesting gameplay between Urgent Quests.
Introducing a real game between the queues would risk alienating people at this point. They have nothing to iterate on aside from a shit open world and awful farming zones. It is safer to just farm the piggies.
The gave the characters way too much freedom of movement, too, and NPCs cannot react to it unless they are gigantic. The enemies rely on you moving in when you shouldn't in most cases.
Anonymous No.724903523 [Report]
>>724903274
Gambling brings more money than anything else nowadays so strap in for mr bones neverending ride.
Anonymous No.724903686 [Report] >>724905017
>>724901660
I personally really like the system of having your various weapons be your tools in your toolbox, swapping to the right weapon as the situation calls. Swapping to your hell pistol, your frozen shooter, your shot, whatever your single target pew pew gun is, etc. It keeps you on your toes in a way I enjoy. You also have traps for casts and techs for fleshies, and the various elemental weaknesses for each mob also keep forces doing their own dance, though I've not played a ton of force. A bunch of weapons with unique specials and swapping between them is a unique system and only really works with the combo system imo, it would be too hectic if you were trying to do some gay rotation on top and getting the timing down for all your weapons is satisfying
Anonymous No.724903720 [Report] >>724904454
>>724903274
The game's monetization isn't atrocious in the slightest compared to all the other garbage out there as an alternative. Play a KMMO and come back. The game isn't dying because it's p2w just like base PSO2. It's dying because it's shit. And at this point I'll just leave it at "shit" because there's a lot to unpack about why it's bad.

That said, I do have one problem with the monetization of NGS, which is that EVERYTHING is fucking tradable. If you're not a thirdie poor, the money/hour is atrocious to the point of being demotivating. Could be easily fixed by just making things require farming, but that's hardly the biggest issue the game has anyway.
Anonymous No.724903792 [Report] >>724903948 >>724904454 >>724904916
I always had this feeling that New Genesis was a holdover title anyway, testing what they wanted to reboot the series with.

It all feels like a test case for the engine of the game, and even probably how that worked into Sonic Frontiers.

I'd expect a Phantasy Star reboot in 2029.
Anonymous No.724903825 [Report]
ive been playing pso2 since 2012 i stopped last year because i just can't cope anymore the game is dogshit no content, LQ spam aka 1 closed map with a bunch of recolored mobs spawning for 5 mins (you dont even need to play you can afk) then you get your reward repeat this over 9000 times for 3 months for a low low chance of 0.00001% of getting the new fomo weapon/gear which only gives 1% more dmg!, that's your endgame thats your gameplay, the sad thing is this game will never close they wont shutdown, you cant imagine the state of JP servers they are literally empty with just one channel and a few people afk and meseta bots waiting for storms, that's it, if a game with a non existent playerbase no content can continue like this then yeah this will never see the EoS.
Anonymous No.724903948 [Report] >>724904269 >>724904454
>>724903792
>2029
That seems more realistic. There's no way they have a PSO3 ready to come out in 1-2 years at this point.

No idea how they're going to keep NGS alive until whatever they might have planned next at this point though. I was coping they might do some NGS Episode 2 up until recently, but it's obvious they've abandoned the game and the story is done. I'm not even sure I believe in a PSO3.
Anonymous No.724904269 [Report]
>>724903948
there was some rumors about a reboot of PSO like a year ago but if that was true or just someones copium we have no idea
Anonymous No.724904320 [Report]
>>724884397
FOnewearl spats
Anonymous No.724904454 [Report] >>724904620 >>724904912
>>724903720
>EVERYTHING is fucking tradable
It's not true since last year. Weapon and armor evolution mats can't be traded, neither can be evolved weapons. It's the last form of farming that can't be outsourced to some slave.

>>724903792
>>724903948
It might even be pushed to 2030 for PSO's 30th anniversary project. I think they're definitely going to wait for the next xbox and PS6. Japs are mad that NGS still supports PS4 because "technical limitations" (PS4) are cited by the devs when they deny whales more customization options and impose a cost system for accessories, idle animations and layers of makeup.
Anonymous No.724904620 [Report] >>724906194
>>724904454
>It's the last form of farming that can't be outsourced to some slave
Every 6 moths you might have to farm a bit for things like Cres cubes, but generally the grinds are like 12 hours of grinding tops too.
Anonymous No.724904779 [Report] >>724904821 >>724904870 >>724904903 >>724905030 >>724905731 >>724905921
Here's a question: do (You) think that Pso2ngs from a gameplay perspective is better than say Genshin Impact
Anonymous No.724904821 [Report] >>724905850
>>724904779
Both are equally shit but at least NGS lets me customize my character unlike genshin
Anonymous No.724904870 [Report]
>>724904779
Yes
>why
Fear eraser goes BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Anonymous No.724904903 [Report]
>>724904779
Sorry I don't "play" (mobile) gachas so I have no idea. Probably around 100x better considering it's not mobile-PC dual platform sloppa.
Anonymous No.724904912 [Report]
>>724904454
>2030
Sounds likely, after all the whales remained feeding the afk "game"
Still i have 0 hopes even in 2030, for all the team is fucking gone, who is going to make PSO3? microshit?
Anonymous No.724904916 [Report] >>724905585
>>724903792
>I always had this feeling that New Genesis was a holdover title anyway
I have always been under the impression that this was not the case. The main reason that we have PSO2NGS as opposed to it being a standalone PSO3 is to allow players to keep all their cosmetics, and the main reason for that is because they probably have contracts to allow players to perpetually use those cosmetics as long as the game is online. As in, the reason they can still let players us Sword Art Online cosmetics and so on without violating copyright is because it is still, technically, the same game. They got a license to display SAO images in their game with the cosmetics, and as long as it's still PSO2 active, they can keep displaying them.

New Genesis, I think, WAS the plan the whole time. They probably saw PSO2 numbers slipping, saw so many people playing Genshin Impact and Breath of the Wild, and figured they could just make a MMO based on that to regain popularity. And, unfortunately, they didn't understand why people were playing Genshin or BotW, so they just copied the shitty generic material grind from Genshin and figured that's what everybody wanted. I'm guessing they assumed that running in circles and fighting the same UQs are what people really wanted, so they didn't put much thought into it and just started planning new areas.

Needless to say, the whole thing flopped because nobody wanted to do that and they didn't get the big increase in playerbase that they'd hoped. And now we're stuck with the worst outcome, all updates going into NGS despite nobody enjoying it, and the older PSO2 dangling on like a corpse on a noose - technically still there but pretty much irrelevant.

No clue if they're working on PSO3 at this point. I'm not even sure if they could make a decent new PSO title right now, as they'd probably just end up making NGS2 but with extended Sims creation and housing customization - because that's what they think everybody wants.
Anonymous No.724905017 [Report] >>724905545
>>724903686
I will never forgive the "weapon mains" players for killing the approach to weapon design we had in PSO1 and PSU with each weapon type serving a clear niche and purpose. Like why even have a fucking class system that support multiple weapon types if the overall approach to both the class and weapon system is for players to just pick the weapon type they think is cool and use NOTHING else beyond it? At that stage you might as well just go the MH approach of making the "class" exclusively the "weapon", while it would still diminish what made the online era of Phantasy Star games cool and unique, at least then the weapons would exist within their own segregated sandbox to allow the design space to truly focus on the weapon type and for easier balance. What we get now is just the worst of both worlds, like most of what the rest of this franchise's approach to design has become.
Anonymous No.724905030 [Report]
>>724904779
The simple fact that I am not forced to play as a femboy twink/trap or a generic chink waifu already makes PSO2 immensely superior
Anonymous No.724905219 [Report] >>724905585 >>724906250
I really don't know how to brainstorm and fix this series.

It's such a hard topic because you've got MMO concepts, procedural dungeon arguments, things from BasePso2 that never were great that people don't want to recognise, Classic PSO, the bridge between more Platinum-like action combat like Ninja Gaiden and Wuthering Waves, the open world gacha games and how exploration ties in.

In a perfect world I would give the series to Monolith Soft and be done with all the design headaches.
Anonymous No.724905463 [Report]
>>724903274
Honestly even despite the changes in NGS, and the fuck awful drop rates for some mats or items, all things considered I can't blame that part on the gacha. Even with the occasional support runs to specifically grant chances of items for a foot ahead, somehow this kusoge is the fairest on the market for actual player factors, in exchange for Sega focusing so much on gacha that it kinda ferments and ruins any feelings of content when gacha is a weekly update by comparison. Blue Protocol was gonna be touted to be a rival in this department, and then they royally and utterly fucked it so badly it's not even funny. The market/Xbox mafia ruined global pricing for tradable items, but if someone wasn't super focused on the latest and greatest and biggest fills of bullshit on the normal gacha? The only reason I don't recommend it as a F2P title to my friends is because the actual game itself is fucking dogshit, because it's otherwise the best I can label for a F2P game.
Anonymous No.724905545 [Report]
>>724905017
>Like why even have a fucking class system that support multiple weapon types if the overall approach to both the class and weapon system is for players to just pick the weapon type they think is cool and use NOTHING else beyond it?
Because it was the exact same in PSO/PSU?
Remind me, who exactly used Talis, whips, claw, or handguns in PSU?
Even when PSP2I somewhat managed to fix to godawful weapon design inherent to PSU by adding chains, photon shots and whatever it still fundamentally didn't change that the meta was focused around a select handful of weapons that could either
>Build chains really fast
>Bank off chains with single hits
This was further aggravated by the fact that not only there were clear bias in either categories with weapons that were shit at both (Talis or whips), there were weapons that were also overwhelmingly good at both (Twin Sabers/Double Saber, Twin Handguns etc.) so even when you could effectively mod your class to equip a gorillion weapons everyone and their mother effectively used the same handful of meta weapons, who the fuck used laser cannons even in PSP2I where they were at their best due to Photon Shot 2 being a "godly" AoE when you could just spam Tornado Dance or whatever and call it a day? Why use daggers when twin daggers where just better? Why use grenade launchers when rifles were a things, or simply Photon Shot 2 twin handguns?
PSO2 did nothing but actually streamline this and stop pretending all those throwaway weapon categories nobody ever used or cared about amounted to anything, just focus on whatever you like the best and pump those numbers up, no need to cope and seethe about your favorite weapon being dogshit by design like in PSO/PSU.
Anonymous No.724905585 [Report] >>724906026 >>724906201
>>724904916
>>724905219
There's no hope for another PSO game at this point. It's likely none of the original devs are still around. Even if they were, it's impossible to decouple this game from the shitty gacha P2W mechanics and terminally online tranny dress-up culture associated with it at this point
Anonymous No.724905647 [Report]
>>724870341 (OP)
When you stop touching yourself at night
Anonymous No.724905731 [Report] >>724906114
>>724904779
Technically for combat, yes. Long-term wise, depends on your interests. Genshin is just character swap synergy with very little for overall input variety, so even one character class in NGS beats the pants off of Genshin's schizophrenia phone game shit, and this is with acknowledging how repetitive and empty the NGS classes are overall. But if you're looking for an open world, an interesting story, and a general broader product that actually gives a fuck (besides that Wonderland shit, holy FUCK that is bad), Genshin just absolutely demolishes NGS without even a contest. It's solely the gacha and mobile gameplay elements that hold Genshin back from an utter domination.
Anonymous No.724905823 [Report]
>>724870341 (OP)
release the rappy slots as a standalone game
Anonymous No.724905850 [Report]
>>724904821
>but at least NGS lets me customize my character unlike genshin
you can technically make a custom character now, but the gacha and grind for their clothes is seriously heinous shit that makes pso gacha look genuinely pleasant, and the custom is one of if not the worst playable character in the main game anyway.
Anonymous No.724905921 [Report] >>724906230
>>724904779
I've not played Genshin Impact and am not interested in gacha, even before looking at all the Kernel software they want to install.

That said, I think PSO2NGS is likely better than Genshin Impact. From everything I've seen, Genshin is just grinding the same boss a few times until you run out of daily resources, and picking up a few harvest spots. NGS does have harvest spots, but you're free to grind in multiple spots and at least you're fighting different enemies as you run around in circles. Plus, your daily grind will get interrupted with UQs and can go kill the purple creatures.

There's also another thing: Genshin's grinding is all for maximizing your waifu, and so it pushes people to grind in order to fulfill their sunk-cost fallacies. NGS is, at least for a bit, fun to play. Running around, jumping over terrain, and rushing to the next point to smash thru a bunch of enemies with specific weaknesses you need to exploit is kind of fun. The first few hours. The problem is that NGS wants you to do this for MONTHS if not YEARS, and that's going to get tedious after a few days at best. So while NGS was designed to be fun combat from the core - just strung on much longer than it ever should've been - Genshin's combat looks like it's more designed to just be functional since the goal is material acquisition, not playing the game itself.
Anonymous No.724906014 [Report] >>724909581 >>724909991
i am looking for an image titles "PSO Phantasy Star Online FOnewearl with huge tits.jpg"
this file has been lost to me since the days of winmx, back in 2000~2002 or so
the image was of a fonewearl, with the blunt hair style in a cyan color and the poofy hat with one fuzzy ball on top, the clothes were the black and cyan color scheme, the makeup style was the triangles under eyes but i do not recall which color, she may have been sitting seiza style, the background was rather simple and may have contained the classic pso near-unreadable font for the character name as many images back then did, and her tits were indeed huge, nearly spilling out of her top with the areolas maybe out a little bit
the image i have is the closest recreation to the colorway that i can recall about it

this image is not simple spank material to me, it is one of the legendary files that i am trying to reassemble a collection of so that we can all go back to better times, those almost 25 years ago


i've asked for help several times on this, but it is never successful, but i must persist
please, if you have this file, i would appreciate if you could deliver it to me
Anonymous No.724906026 [Report]
>>724905585
>There's no hope for another PSO game at this point

I don't agree. There's tremendous potential here for the series.
But it's exactly the same as the "sonic the hedgehog problem", and no one is ever going to agree on the details.

If I say that PSO2's combat is serviceable but that great, it starts up a never ending conversation of what other games to look towards to remodel the action combat after.
Coupled with that, there's a design consideration for party-based MMO play considering roles, whether everyone should be DPS, etc.

Basically, the MMO genre has died out, and what replaced it has been the Isometric ARGS (Diablo, Path of Exile) and action combat gacha (Wuthering Waves, ZZZ).

Phantasy Star Online is exactly in the middle of those two roads. So if you pin down the details of player retention (good story) and progression systems, you have one of the best online games available for weebs.
Anonymous No.724906114 [Report] >>724906472
>>724905731
>But if you're looking for an open world, an interesting story, and a general broader product

And there you go, there's the answer. This is the mistake everyone gets, in that they think the endgame wheel validates the game.
Anonymous No.724906194 [Report] >>724906417 >>724907782 >>724908321 >>724909853 >>724911284
>>724904620
You couldn't have given a worse example with cubes. People who don't have their social credit ("player evaluation" in Sega's patent documents) boosted with money have such shit drop rates that those cubes basically didn't exist during the first month after their introduction.
IIRC it was Kimura who said that every time new content is released, they set a specific quantity of reasonably accessible drops for the server, the lottery pool. The pool is refilled or adjusted every maintenance, it's why the day after maintenance there's more drops overall. Once the pool is exhausted, drop rates take a nosedive and people who weren't lucky enough after maintenance can go fuck themselves. In addition to that, according to Sega's patent 6237947, drop rates are adjusted on individual player basis and updated as often as every time a player completes some quest or some other task. This is where cursed ID rumor came from.
Official streamers are given entirely different drop rates to make their day 1 drops look fantastic on the streams. JP whales also demonstrated the ability to trigger drop sprees that last up to several days by just spending money. Chigyus on image boards tested the returning player boost and it's laughably easy, just not logging in for at least 7 days is enough to trigger it.
Sega is fucking up recently by making the drop manipulation way too obvious. The first thing that clued people in might have been actually Cres cubes. Whales and streamers were posting screenshots of 50+ cubes after a week of farming when the plebs were lucky to get even one cube after no-lifing for several hours daily. Same thing with rings, whales pulling around 5 rings daily while dalits don't have a single ring after a whole month of farming.
Anonymous No.724906201 [Report]
>>724905585
This is why I'd want for them to just start releasing the games on GOG, preferably both client and server, so that people could just download the files and set them up on their own systems.
>but why not Steam
Fuck needing to log into Steam every time I want to play. To say nothing about the server admin being required to have an account logged into Steam to just run the server itself. Just give me the damn files. Everybody already has the files anyway.
Anonymous No.724906230 [Report] >>724906690
>>724905921
That's a very good analysis for someone who hasn't played Genshin. I'd even accuse you of lying there.

The reason I brought it up is because PSO2NGS IS better in terms of gameplay compared to Genshin, but there's a difference in presentation that needs to be figured out to work out why game's succeed.
Anonymous No.724906250 [Report] >>724906582 >>724906739
>>724905219
Well I think the first step is acknowledging that Phantasy Star isn't, and honestly should never try to be a full MMO. At most a scope in line with Guild Wars 1 is probably the best approach to anything beyond the scope of what PSO1, PSU, and PSO2 were. So populated player hubs, but instances once you leave the hub. On paper what NGS had on that front wasn't terrible, its just the rest of NGS thats a problem. Combat should be pulled back from the form of action PSO2 and NGS embraced, while I do not think the franchise should embrace the difficulty, I think the general pacing of souls combat is honestly probably the best middle ground. Still more fluid than what PSU or PSO1 ever were, but more grounded to make more common enemies more of a threat and less just glorified punching bags.

I'm not sure if open zones should come back, I personally wouldn't mind seeing another attempt at the concept with the approach of it serving more as an overworld rather than a core focus. Outside of maybe some special world bosses I dont think an open zone should ever be the focus of a PSO game. I think you NEED to have dungeons, and good dungeons at that for the formula to really shine because it's gameplay has always worked best in scenarios where the player is placed into a curated kill room with a variety of different mobs positioned in different ways rather than just running through empty hallways or open areas. If you don't have an embranced return to dungeon content, it might as well be a non-starter. Without dungeons presenting interesting and curated combat scenarios to engage in, I just don't think the overall formula works without it.
Anonymous No.724906390 [Report] >>724908372
>>724878916
gave us best girl and best fight
Anonymous No.724906417 [Report] >>724906838
>>724906194
>Official streamers are given entirely different drop rates to make their day 1 drops look fantastic on the streams.
I've been saying this shit for years and people just dismissed it by calling me a schizo
Fuck
Anonymous No.724906472 [Report]
>>724906114
It's the rut that FF14 is in, it's the thing that only the diehards of WoW care for, and it's definitely the current problem with NGS: just.. being there, waiting for new content, and replaying the latest stuff hoping you get half-decent drops for inconsequential number-go-up so you feel validated to keep playing. Except where WoW requires a guide to rush to the endgame, and FF14 takes genuine months for you to reach that point from a fresh start if you're not a no-lifer or cutscene skipper, NGS just gives you some mandatory story quests that then give you 150 million XP for talking to a few people so you're ready for the next "segment" ASAP because they fucking know the actual grind to get up to endgame itself is pointless and boring trite. And once you're there, it's waiting for the next FOMO event or seasonal in-between playing the game one or two pieces of content for a third to half a year.

It's not even a theme park at that point. At least FF14 or Genshin give you a ride along the way regardless of one's considerations of quality to pretend they're genuine games. NGS doesn't give a shit, and has de-emphasized the rest of the content and its whole open world so badly that it's downright vestigial.
Anonymous No.724906582 [Report] >>724907298
>>724906250
>I think the general pacing of souls combat is honestly probably the best middle ground

I'm gonna agree with this and say that this slightly slower combat feeds better into the dungeon design anyway.

>you NEED to have dungeons, and good dungeons at that for the formula to really shine

The problem is do they need to be procedural? Part of my brains says,
>Static dungeons are why FFXIV sucks and offer no replayability like PSO2's
and the other half says
>the level design in Dark Souls is why the exploration and combat is so good
Anonymous No.724906690 [Report]
>>724906230
I've played more than enough gacha to know exactly what the point of the material grind is, and how tedious any sort of combat system becomes after it's overused. I'd consider Sdorica and Bandori to be pretty good games for gacha, but even that "pretty good game system" gets ruined because it requires getting better gacha characters to perform better, and it becomes tedious after months of doing the same thing.

As for Genshin, I've had some friends that I've watched play. It looks like the most complex part of the game involves elements affecting one another, like one character making enemies wet and then another zapping them with lightning. Still, like most gacha, the overpowered characters tend to make this mostly irrelevant, and whatever damage bonus you might get from elemental attacks is nowhere near as good as just using the strongest characters you have available. Also, watching them play, they kept talking about crystals or flowers or something that they'd need to redeem at the end of boss fights to get the rewards, and those are apparently daily-limited. So there's only so many bosses you can kill, and thus materials you can collect, each day. Even if that system seems a bit more friendly to daily logins than some others.
Anonymous No.724906739 [Report] >>724907298
>>724906250
>Outside of maybe some special world bosses I dont think an open zone should ever be the focus

None of the open world games ever fixed this problem of replayability in an open world.
Genshin and its clones just have exploration/collection percentage rates and that's it.

I don't see a point in large explorable zones other than to host a world boss with interesting geography to fight it on.
Anonymous No.724906838 [Report] >>724907016
>>724906417
JP servers had multiple people applying to be streamers or youtubers just to play the game with reasonable drop rates. Sega caught on and started enforcing weekly content quotas. They kicked out so many players that now they have to run at least two streamer recruitment campaigns per year.
Anonymous No.724907016 [Report]
>>724906838
Jesus Christ
I hope we see the demise of Sega in our lifetimes
Anonymous No.724907298 [Report] >>724907806 >>724908194
>>724906582
I'd say no to procedural dungeons, they tried it in PSO2 and I have 10 years of my life wasted playing it to know that it wasn't worth it. Curated dungeons with sub-variants is the best way to go, or if you want to go really crazy maybe something like the variant dungeons in FF where the players get to chart a route through an environment rather than the dungeon itself being nothing more than a glorified combat hallway. Remember, PSO is a loot game, and loot drops from curated drop pools from the mobs you kill, just having variance in the mobs you get to kill (especially if you make rare mobs actually mean something again) helps a lot with dungeon replayability. Bigger question would be how long to make those dungeons. I would argue that a longer dungeon crawl works better than the shorter mission times PSO2 embraced. (Or, maybe you just offer a wide variety of mission types with different lengths? Like shorter missions for those with limited time but maybe a mode with longer dungeon crawls with checkpoints you can save at, kinda like FF's deep dungeons but hopefully less ass)

>>724906739
I think one way you could at least serve open field content was more than just a pretty overworld to take screenshots in would be to look for ways to meld the open world gameplay with the instanced dungeon gameplay. Like imagine if after killing a special world boss like the storm bosses in NGS or a boss at the end of a PSE burst they can leave a portal that the player can interact with that take them into a dungeon instance that serves as a special mission (almost like those emergent special quests you could get in PSU that took you to a PSO1 zone) Outside of set dressing, I think an overworld in a PS game would work best as just another vehicle to emergent take players into the form of gameplay that works best, dungeons.
Anonymous No.724907782 [Report] >>724907894
>>724906194
That's dastardly shit. I can't believe I ever wasted any time on this game. Droprate manipulation like this should just straight up be illegal. All of this should be transparent and upfront. If you want to sell droprate boosters, fine, but "streamer seeds" and any kind of invisible droprate manipulation should be punishable by jail time.
Anonymous No.724907806 [Report] >>724908194
>>724907298
>Curated dungeons with varying mob layouts and routes

Thinking really hard on this, I think that's the way to go.
When playing through Diablo IV and PSO2 recently, it's the enemy encounters that are the subconscious highlight throughout randomized dungeons.

If you have larger set pieces in the dungeons, you can apply various enemy gauntlets at different locale points in the dungeon.

However, one of the better aspects of all this is the randomized switch puzzles hiding boxes in PSO1 and 2, but I think you could alleviate this by having grades at the end of dungeon runs with payouts, like the ranking system from pso2 but better.
Anonymous No.724907894 [Report] >>724907982
>>724907782
You should see the shit Online Shooters and PvP games do in order to get people to buy skins if you think that is bad.
Anonymous No.724907982 [Report] >>724908063
>>724907894
Any kind of game design that is based solely around ruthless manipulation of player psychology instead of just making a fun fucking game should be outlawed.
Anonymous No.724908063 [Report]
>>724907982
Player retention is king, and companies figured out how to get "just one more match" and "next drop for sure" out of people.
Anonymous No.724908194 [Report] >>724908348 >>724908781
>>724907806
>>724907298
Honestly I think you could strike a balance. Curated dungeons for major missions or quests, the stuff someone can repeat for an assured set of encounters and drop likelihoods like the old games, and then since even PSO1 was filled with a lot of identical spaces interlinked at times, you could probably create challenge/rogue dungeons for procedural content where it's more about rewards for progress than it is about reaching a usual definitive end. Make the drops for the challenge content update every so often with the tileset additions that happen as the main content evolves. You get basically two games in one at that point, and one of them gets to exist entirely off the backbone of the other. Maybe make a for-fun leaderboard thing after that for the competitive types where everyone starts from zilch each run with OSP or something, I dunno.
Anonymous No.724908229 [Report]
Just adding more episodes to PSO1 would have kept me satisfied.

That and adding HUnewm, HUmarl, and feet mags. For flavor, of course.
Anonymous No.724908286 [Report] >>724908363
Lot of good discussion itt. Someone should send it to Sega.
Anonymous No.724908321 [Report] >>724909853 >>724910145
>>724906194
I'm going to be that guy and ask the hard question:
Where is the proof?
Anonymous No.724908348 [Report] >>724908921
>>724908194
This sounds like What Monster Hunter 4 Ultimate did with the Everwood being a procgen dungeon as side / grinding content in addition to the standard curated dungeons for the main game.
Anonymous No.724908363 [Report]
>>724908286
They don't listen to feedback. They pretend that they do which is really weird. They throw surveys but don't implement anything or even consider what people say.
Anonymous No.724908372 [Report] >>724908459
>>724906390
Her fight is cheap and shit. So when you fight her in the Extreme Quests and realize she dies rather quickly without the "restriction"
Anonymous No.724908459 [Report] >>724908617
>>724908372
Uh oh filtered.
Anonymous No.724908617 [Report]
>>724908459
I already beaten her during ep4 month, but that doesn't stop it from being true. Masquerade and this ugly faggot is much more fun and fairer in comparison.
Anonymous No.724908781 [Report] >>724908947
>>724908194
I think there's definitely room for both. If I explored procedural dungeons, I'd personally want to keep it relegated to its own mode, like turning a concept like Challenge Mode into a full roguelike mode. I just think procedural nature just saps too much character out of the environment and with it the potential for the set-pieces or enemies you would populate that environment with. Like having a combat arena in a room with some reflective surfaces and invisible enemies you need to rely on those reflections to figure out where they are before they get the jump on you.
Anonymous No.724908848 [Report] >>724909123
>finally play NGS
>oh man a concert is happening, gotta catch that
>it's just a TV playing a recording of a PSO2 concert
>you can't interact with it in anyway.

cool
Anonymous No.724908914 [Report] >>724909029 >>724909276
PSO3 better give us a damn furry race.
Anonymous No.724908921 [Report]
>>724908348
Those dungeons were ass. Procgen is kind of a hard problem to solve. I think if you truly want good procgen dungeons you need to go all in on solving that problem. M4U's were seriously halfassed. Anything that's just copy pasting rooms barely deserves to be recognized as procgen, you need more granularity than that.
Anonymous No.724908947 [Report] >>724909408
>>724908781
Gameplay over visuals: Do procedural first, adap the visuals to it.
Gameplay should never have to bow to any other characteristic.
Anonymous No.724908959 [Report] >>724909131 >>724909238 >>724909330 >>724909452
why does no one mention the psp games? are they bad?
Anonymous No.724909004 [Report] >>724909067
Why did the Dreamcast die, I feel like we live in the worst timeline
I just want to go back to those time
Anonymous No.724909029 [Report] >>724909276
>>724908914
We already had that
Anonymous No.724909067 [Report]
>>724909004
Sega of Japan was a bunch of idiots fighting with Sega of America & Sega of Europe. It even still happens to this day.
Anonymous No.724909123 [Report] >>724909147
>>724908848
Did they finally just add the PSO2 concerts into NGS instead of Song of War?
Anonymous No.724909131 [Report] >>724909517
>>724908959
portable 1 is basically universe's expansion without much oomph to it, you're just playing a downgraded portable PSU with almost no budget of its own. portable 2 is considered one of the better games of the series thanks to all the changes it made and actually being a really tight looter action game on the PSP, and with the infinity JP version that got an english translation years ago, it's probably one of the best PSP games ever and considered by many that played it to be the best PS game period.
Anonymous No.724909147 [Report] >>724909410
>>724909123
Its plaster on the TV when its concert time, no actual concert.
Anonymous No.724909238 [Report]
>>724908959
they're more or less straight up ports of phantasy star universe but downscaled for psp. they're not bad but you could easily get the same but hd experience playing on xbox 360.
Anonymous No.724909276 [Report]
>>724908914
You know very well that won't happen. You will just get that >>724909029 face and that it.
Anonymous No.724909330 [Report] >>724911747
>>724908959
They are kino.
Anonymous No.724909373 [Report] >>724909464 >>724909627
I MISS BEING A SPACE COP. I MISS BRAVER I MISS THE SHIP AND SHITPOSTING IN B7 I MISS INSTANCED DUNGEONS AND THE STUPID LITTLE EVENT EMERGENCY QUESTS I HAD TO GRIND FOR AFFIXES I MISS IT ALL
Anonymous No.724909376 [Report] >>724909443 >>724909469
What in the fuck is going on in the general of this game on /vg/

I swear as soon as there’s 2-3 mentally deranged people the whole conversation turns to shit
Anonymous No.724909408 [Report]
>>724908947
That's kinda what I've been trying to get at tho. I think procedural dungeons, unless done really well comes at the cost of both visuals AND gameplay, and to this day I can't recall any looter I've played that had proc-gen dungeons that felt as good or fun to explore than the forms of environments I played within PSU or PSO1. I just think that the randomness of procedural generation just simply limits too much of the design space for the rest of the game-play for the sake of artificial variety. I just find more value in the austerity of curated design, and there's other avenues that could be explored to add more replayability.

Players have been able to create near infinite amounts of content out of just running randomizers in a game like Elden Ring. A lack of variety in a map could be offset by a greater variety in other aspects like enemy variety.
Anonymous No.724909410 [Report] >>724909627
>>724909147
Yeah I get that, I just find it funny that they're at least doing that instead of, you know, giving their "idol" characters in NGS more than 2 fucking songs
Anonymous No.724909443 [Report]
>>724909376
That's every thread in /vg/.
Anonymous No.724909452 [Report]
>>724908959
Everyone had a DS here, and the japs were playing monster hunter instead.
Anonymous No.724909464 [Report]
>>724909373
sega had a good thing going. all they had to do was make episode 7
Anonymous No.724909469 [Report]
>>724909376
what did you expect from a game that allows you to customize your character this much. It’s bound to attract the mentally ill
Anonymous No.724909495 [Report] >>724909638
>>724897113
>>people spam TTF all day for RR
Do they? When I was trying to rocket levels to 100 (never did get to 200 because the community is insular as fuck) it took me about 5-10 mins to find some people that were wanting to help me rocket up levels in TTF. I guess if you're "properly" leveled it's faster than folks being helpful and helping you jump levels so you can do main quest and then grind Episode 4 (100->200) at your own pace.

>>724899312
>4 listed twice
Are you ok? Did you have a stroke between posting?
Anonymous No.724909517 [Report] >>724909610 >>724909690
>>724909131
So Portable 2 is actually the best in the series?
Anonymous No.724909551 [Report] >>724909608 >>724909613 >>724909867 >>724910275 >>724910524 >>724911489
lol remember this shit?
Anonymous No.724909581 [Report] >>724918290
>>724906014
Good luck man lol cause I get it, so many old images of this game just flat out gone from the internet and I never saved them, despite always being told if something is on the internet its impossible to get rid off. I used to really like Elly & Nol's EP2 looks but I never saved any art back then and its practically all gone.
Anonymous No.724909608 [Report]
>>724909551
Some of the music was nice
Anonymous No.724909610 [Report]
>>724909517
I prefer blue burst
Anonymous No.724909613 [Report]
>>724909551
All is forgiven because of the OST
Anonymous No.724909627 [Report] >>724910095 >>724910670
>>724909373
You stop being a space cop after Matoi took over the story

>>724909410
Its retarded since Manon can actually sings and you can hear her sing in Dark Falz Aegis and Vael
https://www.youtube.com/watch?v=Yc6TkKTsAd0
Anonymous No.724909631 [Report] >>724909749 >>724909836 >>724910596 >>724911024
>>724870341 (OP)
Just let it die. It had a great run from PSO to PSO2 (not NGS), nothing to be ashamed of.

>Durr remaster PSO its so good just like my childhood
Actually the game has been solved and you basicaslly just run 1 quest until level 200 and then you mindlessly grind for rares. PSO just doesn't work in 2025.
Anonymous No.724909638 [Report]
>>724909495
TTF spam is the reason i am not touching Blue Burst despite how kino PSO is.
Just start me out at 100 and throw me into the Ultimate ricefields instead thank you.
Anonymous No.724909690 [Report]
>>724909517
Bar PSP (the hardware) limitations: Yeah. It's PSU perfected.

It's not PSO1's clunky combat (that would be the DS "prequel"/0) and PSO2 apes PSU combat but does it's own sort of thing which NGS takes.
Anonymous No.724909749 [Report]
>>724909631
>Actually the game has been solved
If you treat games like jobs that need to have the fun optimized out of them, then you already lost your soul long ago
Anonymous No.724909836 [Report]
>>724909631
>Actually the game has been solved
Tell that to 95% modern audiences that stumble in blind.
Anonymous No.724909849 [Report]
>>724870341 (OP)
they had a lot of whales who gave up and left due to NGS i bet they kick themselves daily over it
Anonymous No.724909853 [Report]
>>724906194
>>724908321
I hope this is true because I need another reason to hate this game
Anonymous No.724909867 [Report] >>724909964
>>724909551
I don't understand how people play gacha trash. They ALL look like shitty newgrounds flash games.
Anonymous No.724909964 [Report]
>>724909867
you're looking at gameplay worth billions of dollars
Anonymous No.724909991 [Report] >>724918290
>>724906014
https://danbooru.donmai.us/posts/148736?q=fonewearl+
Anonymous No.724910095 [Report] >>724910197 >>724910228
>>724909627
I always knew this character was just Quna 2. Game just shat itself too hard for them to bother making concerts anymore concerts.
Anonymous No.724910145 [Report]
>>724908321
The patent itself (it can be found on web archive) and some of the dev comments in headlines and dengeki interviews across the years. Twitter accounts of streamers who can't help but brag about their drops. Swiki comment sections and 5chan's /pso/ board. Japs have the numbers and autism to coordinate team-wide data collection. They compile numbers across hundreds of quest runs, note RDR boosts, remark who is true f2p, who plays with premium only, who splurges on scratches. The JP nooticers were posting about this stuff since at least 2016.
Anonymous No.724910197 [Report] >>724910530
>>724910095
Its truly and utterly the worst mistake to cuck Quna out of her story. Replacing her with Matoi, follow by your Arker turning into an edge lord time traveling emo faggot because MUH MATOI really fuck the story up for me.
Anonymous No.724910228 [Report]
>>724910095
I figured Manon was meant to be our Matoi, not Quna and that our Quna 2.0 was the desert leader who's singing buffs people
Not that it matters anymore
Anonymous No.724910275 [Report]
>>724909551
gambling is one hell of a drug
Anonymous No.724910524 [Report]
>>724909551
I played it for Quna. As others say music was nice too.
Though I actually wonder how canon this is, I didn't get far before I stopped playing as you do find an abandoned Arkz gunship and I remember nothing else.
Anonymous No.724910530 [Report]
>>724910197
>Hamazaki handled Ep2 where MUH MATOI became especially hamfisted as most other characters not a part of Luther's plots got sidelined besides her
>introduces more waifu bullshit in Ep4 and 5
>NGS blatantly shoves both Manon and Aina on you as waifubait option
I know HMZK was technically following the stuff of others pre-established and pre-written with Ep2 supposedly, but it's kind of fucked when you realize his involvement generally tends to coincide with retardation, benching and plot hijacks.
Anonymous No.724910596 [Report]
>>724909631
Same mentality as Diablo 2 niggas
Anonymous No.724910670 [Report] >>724910731
>>724909627
I really like Manon. I don’t like that other Māori bitch though.
Anonymous No.724910731 [Report]
>>724910670
They treat her more like your little sister than a waifu.
Anonymous No.724910732 [Report] >>724910839 >>724910841 >>724910895 >>724910936 >>724910971 >>724911002
How cum no one ever talks about Universe
Anonymous No.724910825 [Report] >>724910974 >>724910979
quna? matoi? NGS bitches? who the fuck are those literally whos? For me is Stratos.

Total hero victory, the class was so good that all the classes in NGS were just hero clones.
https://www.youtube.com/watch?v=tAObfpuYmh8
Anonymous No.724910839 [Report]
>>724910732
Even Sega hates that game. Yuji Naka left mid development.
Anonymous No.724910841 [Report]
>>724910732
Very few people played the offline story mode. It requires a different client than Clementine. It could be downloaded from PSUmods, along with all required patches, but that site is gone.
Anonymous No.724910895 [Report]
>>724910732
Overshadowed by the superior portable games.
Anonymous No.724910936 [Report] >>724911120 >>724911148
>>724910732
Soul
Anonymous No.724910971 [Report]
>>724910732
It was a bad game at launch, and by the time Ambitions had kicked off, Sega was already moving to start killing it off in the west altogether. Most people probably never even had the chance to actually play it in the first place.
Anonymous No.724910974 [Report] >>724911071 >>724911075
>>724910825
That nice. I prefer Mother
Anonymous No.724910979 [Report]
>>724910825
fucking based
Anonymous No.724911002 [Report] >>724911131 >>724911407 >>724911416
>>724910732
WE WILL CHOOSE (YOU)
https://www.youtube.com/watch?v=_1W0TLdAcfA
Anonymous No.724911024 [Report]
>>724909631
>bro you dont get it if you dont just run this one quest over and over you are WASTING your time!!!
Anonymous No.724911071 [Report]
>>724910974
You know the one nice thing NGS did was introduce the cell shading stuff, makes a lot of PSO2 models and items look incredibly nice
Anonymous No.724911075 [Report]
>>724910974
Solid choice.
Anonymous No.724911120 [Report] >>724911248
>>724910936
Revenge of the Sith looking weird
Anonymous No.724911130 [Report] >>724911331 >>724911539
"DARKERS could be here" he thought, "I've never been in this field before. There could be DARKERS anywhere." The cool wind felt good against his bare chest. "I HATE DARKERS" he thought. Cosmic Twinkle Star reverberated his entire car, making it pulsate even as the 100 meseta monomate circulated through his powerful thick veins and washed away his (merited) fear of bugs after dark. "With a telepipe, you can go anywhere you want" he said to himself, out loud.
Anonymous No.724911131 [Report] >>724911407
>>724911002
>game credits you
kino
Anonymous No.724911148 [Report]
>>724910936
Kino
https://www.youtube.com/watch?v=D_2bluVPsb0
Anonymous No.724911185 [Report] >>724911327
Any game to kill the itch of playing panthom pso2?
Anonymous No.724911248 [Report]
>>724911120
Yeah, the whole game was ripping off Star Wars prequels and combined it with Dragon Ball shit like everyone send me your energy.
Anonymous No.724911284 [Report]
>>724906194
>Official streamers are given entirely different drop rates to make
This right here needs to fucking end. I cannot stand it when devs and streamers jerk each other off like this to make the game look more fun than it actually is for your average player.
Anonymous No.724911321 [Report]
>>724885402
>trading facilitated through out of game communication channels

Forums kind of already did that.
Anonymous No.724911327 [Report] >>724911529
>>724911185
Atlyss is more classic PSO than PSO2, but honestly the closest itch i've found is SAO Fatal Bullet, and even then that's not only fucked by Bandai Namco anime game budget being a tight piece of shit, but it's basically "What if we made a game entirely around Rangers?" which doesn't appeal to most.
Anonymous No.724911331 [Report] >>724911386 >>724911415
>>724911130
>Cosmic Twinkle Star

For me it’s that fucking awful Halloween lobby song
Anonymous No.724911386 [Report] >>724911476
>>724911331
Weird Night?
Anonymous No.724911407 [Report] >>724911619
>>724911002
>>724911131
>They intentionally made it so that us replaying the game for higher difficulties was actually canonical as dark falz and flowen kept reviving themselves stronger and stronger which caused the darkness entity to form in episode 3
They literally don't make games like this anymore.
Anonymous No.724911415 [Report]
>>724911331
>I STAND STILL ALONE AT TWILIGHT
https://www.youtube.com/watch?v=l6MucZR_cMM
Anonymous No.724911416 [Report]
>>724911002
>it played this at the start of new story mission online
You better believe I never skipped it
Anonymous No.724911419 [Report] >>724911527 >>724911689 >>724911723 >>724911739
>EoS when
>thread gets 500 replies

You ever wonder if all the player counts on most online games are fake?
Anonymous No.724911427 [Report]
>>724870341 (OP)
I really miss PSO2. I wish they had done more content like the ship invasion quest but I played a lot of both JP and global.
For me it's
>DARK RAGNE
>Divide Quest
>Phaleg
>Hyunar jumping you out of nowhere
>Jamada
Anonymous No.724911476 [Report] >>724912031 >>724912079 >>724912169
>>724911386
https://youtube.com/watch?v=izxeXLfCcFE
Anonymous No.724911489 [Report]
>>724909551
https://www.youtube.com/watch?v=74TocPKiNCs
Seconding everyone saying it had good music
Anonymous No.724911490 [Report]
>>724870341 (OP)
What do people do in this game besides finding ways to put huge breasts in your mecha musume?
Anonymous No.724911527 [Report]
>>724911419
>You ever wonder if all the player counts on most online games are fake?
Blizzard has downsized their servers multiple times and as a result the "population" on each of them went from "low" to "medium" or "high" over night. Just don't think about it!
Anonymous No.724911529 [Report] >>724911573
>>724911327
>furry garbage
Idk if i trust anything you said after that
Anonymous No.724911539 [Report]
>>724911130
It’s pronounced “Falspawn”
Anonymous No.724911573 [Report]
>>724911529
Anon, I didn't even buy Atlyss myself because it seems like horny furry shit more than it does a game, but meh
Anonymous No.724911590 [Report] >>724911785 >>724911929
Was PSO2’s episode oracle anime any good? Fuck me it’s so hard to find online.
Anonymous No.724911609 [Report]
they just dont make weapons like they used to
Anonymous No.724911619 [Report] >>724914534
>>724911407
Youtube also recommend you that PSO EP3 story video?
PSU is not PSO mate.
Anonymous No.724911682 [Report]
>real time without pause menus
wish more games did this besides souls and pso and mh
Anonymous No.724911689 [Report]
>>724911419
You can measure peak player counts in PSO2 by looking at the number of blocks. Each block fits 200 players and new blocks are created when there's more people online. Another metric, and this one measures people who do quests instead of idling in lobbies, is cross-ship blocks. I often see blocks numbered up to high 50s.
Anonymous No.724911723 [Report]
>>724911419
Most of the discussion in this thread was about PSO1, PSU, and PSO2 (pre NGS). This series has a pretty long legacy that makes good fodder for discussion. Nobody mentioned them but there's even PS1-4 if you really wanted to stretch things.
Anonymous No.724911739 [Report]
>>724911419
There's always either a dedicated group of posters that make large threads, or more attention than people realize for some things. So long as you have a base to work from, anything can have an audience nowadays and people underestimate what some franchises can pull still. But because it's not "the best live service numbers ever" levels of pull, they just play them off as inconsequential.
Anonymous No.724911747 [Report] >>724911861 >>724912042
>>724909330
I fucking hated how the bearded guy on the right looked
Anonymous No.724911785 [Report]
>>724911590
I watched it ages ago and I remember next to nothing about it so I can't comment on that, but what do you mean it's hard to find? Nyaa has all 25 episodes for download.
Anonymous No.724911812 [Report]
>>724876010
Me too. I want to fuck Shiva.
Anonymous No.724911813 [Report]
>>724870341 (OP)
I played the english release when it came out and liked it but when they rebooted to the island thing I just found it meh I liked the old setting spaceship setting more....
Anonymous No.724911861 [Report]
>>724911747
He might look stupid, but he is unfathomably based.
Anonymous No.724911880 [Report] >>724912014
>Had 606 hours in PSO2
>Quit NG in 48
What the fuck happened?
Anonymous No.724911929 [Report]
>>724911590
It had a rather brutal opening first episode, and then beyond that it was pretty mid. Like, not a waste of time to watch, a couple neat ideas like not totally sidelining Afin as he sticks with the protag and Matoi for a trio, but it really doesn't get to do much either that isn't simply an alternate and sometimes expanded, sometimes greatly reduced retelling of the first three EPISODEs.
Cute Stratos cameo though.
Anonymous No.724912014 [Report]
>>724911880
I had like 800 in PSO2 and around 1200 in NGS
Anonymous No.724912031 [Report]
>>724911476
Hell yeah
Anonymous No.724912042 [Report] >>724912217
>>724911747
Understandable when you got nasty ass beard + anime pretty boy haircut combination.
Anonymous No.724912079 [Report] >>724912169 >>724912323
>>724911476
If you removed that stupid vocal sample this would instantly get a shitload better. I don't think any other PSO tracks had vocal samples like this, did they? Failed experiment I guess.
Anonymous No.724912169 [Report]
>>724911476
I actually rock this on my MP3.
>>724912079
Fuck you, the weird voices are what make it so good.
Anonymous No.724912217 [Report] >>724912283
>>724912042
Although he was literally pink Dante from DMC with a beard.
Anonymous No.724912218 [Report]
>>724872706
No I want PSU remaster instead or psp remaster on steam
Just go play PSO BB private servers, you retard.
Anonymous No.724912283 [Report] >>724912448
>>724912217
And furry.
Anonymous No.724912305 [Report]
nobody wants pso1 remade we all want psu aka the xbox 360s best mmo ever. psu is like the best aspects of pso1 and pso2 combined. running through zones to get where you wanna go is pure soul that clementine trannies will never understand
https://www.youtube.com/watch?v=Dlg6u-lNee0
Anonymous No.724912323 [Report]
>>724912079
EP 2 had solemn vocals in a secret track that plays after liberating Flowen's soul. EP 3 had boy choir vocals in its main theme because the game's audio producer often worked with the Warsaw Philharmonic Orchestra.
Anonymous No.724912448 [Report] >>724912515 >>724912886
>>724912283
He had to be one in order to pull his devil trigger, err, I mean his nanoblast.
Anonymous No.724912515 [Report] >>724912886
>>724912448
CASTs had orbital weapon cache drops. The gorilla transformations paled in comparison.
Anonymous No.724912745 [Report] >>724912885
>>724880128
QoL stuff. There are lots of balance and other issues with PSO. What we could use is a PSO/PO0 style remix of sorts. PS0, had a lot of cool ideas, but the UI and controls were kinda dogshit. PSO, of course, is a classic, but it could use some fresh content.
Anonymous No.724912885 [Report]
>>724912745
I always thought PSO would massively benefit from one-button weapon swapping. It really should have had 2 weapon loadouts like Diablo 2. Sweats juggle around 6 weapons but even just 2 would have been fine, to cover melee/range or AoE/single burst.
Anonymous No.724912886 [Report] >>724913193
>>724912448
>>724912515
Stand aside, I'm going to anime all over the place.
https://youtu.be/mpA1LoIzfzU
Anonymous No.724912890 [Report]
WE ARE BORDERLESS-
Anonymous No.724913073 [Report] >>724913153 >>724913181 >>724913575
>PSO2 has villains like Elder and Luther
>even crap like ep4 has that jewish director guy
>NGS has............................................................................ faceless DOLLs
>finally introduces someone interesting
>Zephetto is a CAST (based) villain who has a lot of presence
>kill him off instantly
and I havent played since
Anonymous No.724913153 [Report]
>>724913073
it gets worse because they've "killed" him twice since. and then it turns out he's just ghost-inhabiting the loli anyway
Anonymous No.724913181 [Report]
>>724913073
The guy realized he was in a bad game and made haste. Can't blame him honestly.
Anonymous No.724913193 [Report] >>724913393
>>724912886
https://youtu.be/RkYjmTBXMUQ
>no, you don't get to feel this cool
t. Sega
Anonymous No.724913393 [Report]
>>724913193
Funny thing is yes he could, late JP server just gave Humans and Newmans access to SUVs.
Their lazy answer to not porting Mirage Blasts from PSP2.
Anonymous No.724913545 [Report] >>724913748 >>724914235
Anonymous No.724913575 [Report]
>>724913073
The man was so based they tried to murder his character in ch7.
I declare ch7 not canon, eat my ass Daiki-lun.
Anonymous No.724913748 [Report] >>724913901 >>724914396
>>724913545
god i hated this the most about PSO2 was the paid fucking storage, it was truly a sign of the end
Anonymous No.724913901 [Report]
>>724913748
NGS is even worse. There are enough sources of SG to buy material storage and still have plenty SG left over, they even started giving away storage tickets on PSO2 days. The new cancer is auto-sell for anyone who's remotely serious about grinding PSE bursts.
Anonymous No.724914000 [Report]
imagine the pso2 ngs jingle
now imagine it as a sad flute
thats the state of the game
Anonymous No.724914235 [Report]
>>724913545
>sends trade request
>gives you berserk vulcan with retarded % from an npc shop he has 3493048930 of in storage
>if not outright hacked shit
>you will never get a better weapon than that
>ruins your new game fun experience

Its just inexperienced company being a pioneer of doing this shit vs one that is now just copying what others are doing thinking of how to maximize profits.
Anonymous No.724914320 [Report]
>>724872706
this, literally it's so fucking braindead and would revive pso overnight. I think this IP is dead to people now though and a true remaster would have to bring more gameplay mechanics.
Anonymous No.724914396 [Report] >>724914543
>>724913748
Other than the materials stuff, I had to get extra storage for hoarding CAST parts than for anything else. Got the SG rentals for cradle though at its peak, that shit was insanity.
Anonymous No.724914534 [Report]
>>724911619
PSU has more kino soul in its pinky than PSO2 or fucking NGS ever will.
Anonymous No.724914543 [Report] >>724915579
>>724914396
One of the best thing about NGS is that they do away with that CAST part system and have free color changing.
Anonymous No.724914945 [Report] >>724915208 >>724915454 >>724915513 >>724918867
https://youtu.be/rw6hosekixk
Anyone born after PSO came out watch this and tell me what you think.
Anonymous No.724915071 [Report]
>>724886780
Because it's PSO3, but they kept all their collab contracts from 2 by bundling it together.
Anonymous No.724915208 [Report] >>724915513 >>724915592 >>724917189
>>724914945
>solve numerous intricate puzzles

HUH?!
Anonymous No.724915454 [Report] >>724915758 >>724916641
>>724914945
>try to boost about being an MMO or LE ENTIRE WORLD POPULATION when Everquest, Meridian, and Ultima exist
lol. lmao
Anonymous No.724915513 [Report]
>>724914945
I never noticed the "Beta" footage of the game in that video Sue is white. Woke game!

>>724915208
Challenge mode has you constantly do that, besides normal maps having multiple people have to be on buttons at the same time to open doors (Ephinea makes the buttons stay down for those.) Though the video has them pushing a block and honestly its been so long I played I don't think that was a thing.
Anonymous No.724915579 [Report]
>>724914543
That was a good change if you're not the sort to pawn off parts when you get tired of them, and ditching CV was a good choice for freeform coloring is a lot more liberating. Just a pity about the actual game it's tethered to.
Anonymous No.724915592 [Report]
>>724915208
Some missions actually did feature switch puzzles you had to solve with other people with timers and stuff.
Then there is the doors you had to open with at least 4 players, switches to open crate areas, etc..
Anonymous No.724915631 [Report]
>>724872706
It's needs an incredibly extensive rebalance. The game is simply unfun past hard mode if you understand any of the mechanics behind it.
Anonymous No.724915758 [Report] >>724916641
>>724915454
First online game for consoles. Okawa even paid for a whole year of internet subscription for japs just to convince them to try it. Then Dreamcast was discontinued, Okawa died and Microsoft jews lifted all those ideas for xbox.
Anonymous No.724915798 [Report] >>724915853
>>724899828
>even with base PSO2 launching in the west at the start of the pandemic
On the Microsoft store with dozens of issues like the game files hiding and duplicating, locking people out of their accounts, etc.
Anonymous No.724915853 [Report] >>724916003 >>724916172 >>724916384
>>724915798
can't forget the half-broken localization they actually had to patch and adjust
>gods be operative
Anonymous No.724915860 [Report]
>>724886074
8 hours later, but the release of it in the west is more fucked than you're letting on.
>Having to use Windows Store
>Being forced to use Windows 10's newest version
>11 gig download
>... Followed by a 55 gig download
>If you interrupt the 2nd download, it starts all over
>Because of wonky file permissions, it is difficult to uninstall. You have to go in and manually grant yourself permission for each folder. Said folders are hidden
>Deleting from Programs removes the 11 gig part, not the 55gig part. See above about wonky file permissions.

and my favorite part that I am not memeing about:
>The game will seemingly randomly decide to delete a part of itself, leaving you unable to install it or uninstall it.
Anonymous No.724916003 [Report] >>724916084 >>724916172
>>724915853
Or the console-only open/closed betas on a platform no one played on.
Anonymous No.724916084 [Report]
>>724916003
That fucking shit locked me from the normal Fourie set, the sons of bitches.
Anonymous No.724916172 [Report]
>>724915853
>>724916003
>set up a poll
>obviously botting
>question is: Xbox is the best, fuck PC, Why do you want this game on the PC?
>every comment shit on PC and say the Xbox is the best
I wish I have that bookmark, but holy fuck. RIP all the missable shit because of this insane "Exclusive".
Anonymous No.724916347 [Report]
>>724874020
>All they're really need to do is sell the PSO1 client and PSO1 server software somewhere, in a place where people could just download it and run it, and people would be happy. But nope, can't have people enjoying the game. Go play the most boring version imaginable and spend all your money on lottery tickets to get the latest cosmetics.
I mean if you really want to run your own PSO server you already can, it's just not official. It is however free.
Anonymous No.724916384 [Report] >>724916634
>>724915853
>gods be operative
I wonder what kind of workflow they had to arrive at this. It's a corruption of "godspeed," but the only way I can see actually making this mistake is if you're transcribing and just mishear what the voice actor said, but why wouldn't you just use the voice actor script in that case.
Anonymous No.724916634 [Report] >>724916725 >>724917148
>>724916384
PSO2's localization in general is a nonsense ride. Removed the Ep4 bath scenes despite selling more objectionable content elsewhere, removed all unique item descriptions because someone just didn't want to bother, the aforementioned line, I probably could've remembered more goofs and weird stupid shit elsewhere. Plus the inexplicable Australian Afin when no one else spoke like that, not even his own sister. But if you flip the Japanese voices on, most of the script was basically so direct in translation that there's rarely the usual English "added bullshit to a sentence for localization purposes" crap, titles and names aside.
Anonymous No.724916641 [Report]
>>724915454
Did those games have the translated text shit and symbol art to try to solve language issues? Honestly asking as I never played them, and it always did impress me Sega tried to that far on their first attempt on amassing a whole world of players.
>>724915758
I can tell someone really thought it was the future and had to push it, because right after PSO they trashed all that cross language communication helper stuff and split servers with a JP only one and a everyone else server, looking like any other online game at that point with no strive for innovation.
Anonymous No.724916725 [Report]
>>724916634
Don't forget the retroactive censorship like changing the name of the Slave weapon line because "someone" might find it offensive.
Anonymous No.724916989 [Report]
>>724881795
I don't like how skills have to be equipped to your weapons, and the interface for swapping weapons is inconvenient to deal with.
Anonymous No.724917014 [Report] >>724917092 >>724917148 >>724917358 >>724917737 >>724919309
Is it just me, or are the HUD elements for PSO2 & NG complete dogshit? They're way too small, and even when I try to scale them up to not be so small, they're so small. There's a myriad of other issues with those titles with the economy and balance of the game that I could muscle through, but having to navigate menus and deal with the HUD really puts me off.
Anonymous No.724917092 [Report] >>724917829
>>724917014
Are you playing on some meme resolution higher than 1080? That might be the cause if so. Otherwise dunno, I never had issues.
Anonymous No.724917148 [Report] >>724917216 >>724917236
>>724916634
Remember Minheight because it offense people. And then they replace Male/FEmale with Type 1 and 2.

>>724917014
It was made with Console first, PC second.
Anonymous No.724917189 [Report]
>>724915208
You solve this puzzle?
https://youtu.be/XBcNA5J-wgo
Anonymous No.724917216 [Report]
>>724917148
No it wasn't. It didn't even have a console version at first. It took years.
Anonymous No.724917236 [Report]
>>724917148
>then they replace Male/FEmale with Type 1 and 2.
Sega is censoring the JP version with this shit as well. Now they released skill rings and they're type 1/2 instead of left/right rings.
Anonymous No.724917358 [Report]
>>724917014
the UI/UX is a fucking chore in these games. im sure this is why its failing mostly. it turns off most people when they have no fucking inventory and they have to stop mid combat just to delete shit unless they pay.
Anonymous No.724917438 [Report]
Base PSO2 is better than PSO
Anonymous No.724917737 [Report] >>724917861
>>724917014
Developer ingenuity lost. I loved PSO's idea of shifting your game's screen to a corner while accessing menus. Keeps it cleaner and more readable.
Anonymous No.724917829 [Report] >>724918582 >>724918582
>>724917092
>higher than 1080
I think so? I'd have to go back and check.
>went to login and check
>3 popups giving me freebies and an AC scratch for Halloween slapped right in my face
Thanks Sega. After I get to a menu I'll check the resolution.
Anonymous No.724917861 [Report] >>724918145
>>724917737
It's also a gameplay optimization that makes it so instead of slowing down when an enemy gets in melee range or a trap pops up near you like usual you continue moving at full speed while the menu is up. Makes it easier to avoid danger.
Anonymous No.724918040 [Report]
>make a big deal about Xbox getting to handle the servers and justify you bringing shit over to the west
>only make an Xbox One port that can't even make full use of the One X
>never update it for Series S/X functions
>release it on global for PS4/PS5
>it's all PS4 code and never updated for PS5
Absolute retardation. Sega wrote this shit off from the word go besides gacha sales.
Anonymous No.724918145 [Report] >>724918256
>>724917861
Thats just an unintended mechanic quirk, you can do the same with the overlaid quick menus too. Running used to not even exist if you check early footage of PSO. Its why by EP4 traps just go off instantly or do some other shit because they know players were abusing menus to not be concerned about traps.
Anonymous No.724918256 [Report]
>>724918145
>Running used to not even exist if you check early footage of PSO.
Adding, by that I mean pre-release footage
Anonymous No.724918262 [Report]
>>724870341 (OP)
Why did it flop so hard?
Anonymous No.724918290 [Report] >>724918469
>>724909581
i believe there was a doujin series called "pso crimson" that had some elly and nol (and later momoka, for those blue burster) subject matter stuff too but even thumbnail samples for it are near impossible to find now, one of the books is scanned but there were a bunch

>>724909991
unfortunately not it, but thanks for sharing what you saw
Anonymous No.724918367 [Report]
I just want the atmosphere of pso2 back. Just chilling in space and seeing your fellow arks dick around, the announcements, the outer space scenery, the sounds, the music. I live for that shit.
Anonymous No.724918469 [Report]
>>724918290
Is that where the doujin where Elly gets raped by photon blasts came from?
Anonymous No.724918582 [Report] >>724918728
>>724917829
Apparently, I was playing at 3840*2160 here >>724917829? I don't remember setting it that high. I thought I had it set at 1600*900. Anyway, it's muddy as fuck at 1280x720. 1600x900 still looks a little muddy with all the details the game tries to pump onto the screen. Gotta have the highest resolution to make the game really shine, I think.
Anonymous No.724918728 [Report] >>724919065
>>724918582
Your game's internal resolution is low
Anonymous No.724918867 [Report] >>724919135
>>724914945
I always laugh a little when I see that bit about trading. PSOv1 on Dreamcast had no trade system whatsoever. People just stood at opposite ends of the Principal's hallway, dropped their items on the ground, and then ran to the other side to pick up the item the other player's item and hope they didn't get scammed.

There was also some confusion with the item names, like people not realizing that "DB's Saber" isn't the double saber (which people often called "DBL SABER")

I suppose it didn't matter for very long though. Hackers were already handing out anything you could want for free before a trade economy could even form.
Anonymous No.724918874 [Report]
I really wonder what level of spaghetti NGS is
Anonymous No.724919065 [Report] >>724919339
>>724918728
So, screen size isn't what you change (in the launcher menu)? I didn't see a resolution thing while in-game. Whelp, after spending a few minutes fucking around in menus and still not finding it, I'm going to give up then. I don't know what I was expecting.
Anonymous No.724919135 [Report] >>724919429
>>724918867
Clearly what they meant by trading is when you let someone die and they dropped their equipped weapon you traded a moon atomizer for their weapon, a life for a weapon pretty fair.
Anonymous No.724919140 [Report]
>>724870341 (OP)
I've always played to collect fashion but that's coming to an end with the crazy shop prices.

There's Dex farm but it's like we have Cradle or Burning Rangers and that was way easier.

15m-20m is the new normal for anything nice. And of course that means several 15m-20m purchases because few things in this game are a single item.
Anonymous No.724919309 [Report]
>>724917014
I know people hated PSO2's UI but I mainly took issue with the main menu options being collapsed into each other. Too bad few do anything like Black Desert's older menu, which had a grid of icons for what it is you want, but even the devs ditched it for some gay console-itis menu instead where it's more clicks to anything.
Anonymous No.724919339 [Report] >>724919550
>>724919065
in-game
system
options
graphics
scroll down to 3d display quality
turn off automatic resolution adjustment

probably
there might be a render scale slider somewhere too but it's most likely that
Anonymous No.724919429 [Report] >>724919687
>>724919135
lol, reminds me of the first time I played PSO.
>joined someone's game
>they died
>I picked up their weapon without even realizing it
>they got all pissed and demanded it back
>I didn't know how to give it back because I've only been playing for like 5 minutes
>They got even angrier
>So I just quit back to the title screen
I think it was a Brand and I ended up vendoring it.
Anonymous No.724919532 [Report]
OH BOY I CANT WAIT FOR RANK 20 MT. ANUS GRINDING AGAIN!

BACK TO AELIO AINA SISTERS!!
Anonymous No.724919550 [Report]
>>724919339
Thanks, but at this point it's like hanging curtains in a haunted house. The graphics are the least of this game's problems.
Anonymous No.724919687 [Report]
>>724919429
Reminds me of once time when I was new I joined a game where people were doing some drop trading and I snagged their shit not knowing what was happening. Ended up with a maxxed out sato, the enemy part that makes the gi gue bazooka, and a few other things.