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Thread 724917403

26 posts 12 images /v/
Anonymous No.724917403 [Report] >>724918852 >>724918906 >>724919643 >>724925261
ITT lost vidya technology
Anonymous No.724918646 [Report] >>724918835
Why do you keep spamming this when the mirror in that example doesn't even reflect correctly and it just pukes light onto the floor?
Anonymous No.724918835 [Report] >>724920159 >>724920174 >>724920451
>>724918646
Why can't modern games do even that
Anonymous No.724918852 [Report]
>>724917403 (OP)
anisotropic filtering
Anonymous No.724918906 [Report]
>>724917403 (OP)
Optimization
Anonymous No.724919013 [Report]
Would reflective mirrors count? Because sometime around the 360 era they just began to disappear completely.
Anonymous No.724919082 [Report]
shut the fuck up we are too busy having sunlight go through trees and having modeled teeth and genitals as well as hyper complicated anti-aliasing that barely does anything but also for some reason the lowest setting adding a solid 80% computing power
Anonymous No.724919643 [Report] >>724919697 >>724920045
>>724917403 (OP)
Being fun
Anonymous No.724919697 [Report]
>>724919643
Anonymous No.724920045 [Report]
>>724919643
Why are you even here?
Anonymous No.724920159 [Report] >>724920364 >>724924295
>>724918835
they can
Anonymous No.724920174 [Report]
>>724918835
Modern game development is hamstrung by management. The strategy they employ nowadays is that people with competency are assigned a section of the game to work on, get it up to a ""passable"" level, and then are scooted along to the next section while their work gets finished by ""contracted support studios"" (i.e. jeets)

Before, even when deadlines were brutal and devs were still not being supported, they were at least left to actually spend more time with the game they were developing. Now, it's by design that they're not left with their work long enough to pay attention to it. The more a work gets tied to one person, the less replaceable they are, and it has the added bonus that they much more quickly get something broken the publisher can put out and then patch later, to look good on their fiscal year.
Anonymous No.724920364 [Report] >>724920537
>>724920159
Damn that looks fun. Does this mod also up the number of zombies while returning to their original-RE2 health values? Because that's what it looks like, and I remember really not caring for RE2make's approach of making zombies less numerous but way more resilient. It made it so you didn't get that sick as fuck moment in The 4th Survivor where you enter a room with like a dozen zombies and have to quickly blow them up.
Anonymous No.724920451 [Report]
>>724918835
They can but its fucking hard, and that attention to detail is no longer profitable like it was when you told your friends that this game had all these cool graphics.
Anonymous No.724920537 [Report] >>724924295
>>724920364
no it doesn't change that, but there are probably other mods that do.
Having to shoot zombies in the head multiple times just feels more appropriate in fixed camera, maybe because you didn't really work for the shot like when aiming manually. It's not like you could drop zombies in 1 normal handgun shot in the original either
Anonymous No.724923053 [Report]
ok unc
Anonymous No.724924295 [Report] >>724924328 >>724924371 >>724925163
>>724920159
>>724920537
>""fixed camera""
>camera is constantly fucking following your movement

fuck this garbage
Anonymous No.724924328 [Report] >>724924498
>>724924295
Are you retarded?
Anonymous No.724924371 [Report] >>724924498
>>724924295
Have you ever actually played any old fixed camera games before?
Anonymous No.724924498 [Report] >>724924802 >>724924826 >>724925163 >>724925373 >>724925568
>>724924328
>>724924371
yes you two ESL fucking retards
what the fuck do you think the word FIXED means? just because the camera is in a corner doesn't mean it's fixed if it's constantly moving around the fucking room with you

fucking dumb retards fuck off forever
Anonymous No.724924802 [Report]
>>724924498
watch it again retard, the first and third shots are fixed, quit babbling to the void
Anonymous No.724924826 [Report]
>>724924498
>constantly moving around the fucking room with you
You do understand that's not what "following your movement" meant, right?
Anonymous No.724925163 [Report]
>>724924295
>>724924498
fixed camera usually refers to the general camera type, not it literally staying fixed. The default of that mod is to have all the cameras static anyway, but some will follow and you can change all the static ones to follow and follow cinematically etc in the mod options
Anonymous No.724925261 [Report]
>>724917403 (OP)
UMMMMM YOU CAN'T THAT ANYMORE BECAUSE GAMES USE DIFFERED SIDEWAYS BACKFLIP RENDERING OR SOMETHING AND IT WOULD LIKE TOTALLY BLOW UP YOUR GPU IF YOU DID THAT BECAUSE IT JUST WOULD OKAY??!?!?
Anonymous No.724925373 [Report]
>>724924498
honestly prefer the camera following from a fixed position. pretty sure even Silent Hill 1 did it that way.
Anonymous No.724925568 [Report]
>>724924498
fixed doesn't mean static you mongoloid cretin. a camera on a tripod is 'fixed' but it can still pan and zoom. even fucking security cameras can do that.
>fucking dumb retards fuck off forever
I agree. find a rope faggot.