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Thread 724985326

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Anonymous No.724985326 [Report] >>724985691 >>724986126 >>724987883
This is a great example of what
>>>>>>>development "heaven"
looks like.
Devs took all their ideas and set themselves to implement all of them without consideration of wether they were actually worth implementing; leading to a product full of bloat and annoying sections whose purpose is only extending the playtime to artificially give the game a higher price for "more value. Instead of trimming down and selecting the few good ideas they have and focusing on making a quality product.

The issue with having a team of 2-3 people is that it's very easy to yesman each other into every idea, with no proper filter and testing to question wether said ideas were actually worth the time both their's when developing, and the player's when indulging.
This 90 hour grindfest could've gone down to a solid 10 hours that would've been worth people's time.
Anonymous No.724985446 [Report]
what is bro yapping about
Anonymous No.724985691 [Report] >>724987742
>>724985326 (OP)
>to artificially give the game a higher price for "more value
stopped reading right there.
The game was cheap as fuck, unironically a bargain.
Anonymous No.724985835 [Report]
I think DSP here is mad that he sucks at Vidya.
Anonymous No.724986126 [Report] >>724986383
>>724985326 (OP)
>90 hour grindfest
Maybe if you're dogshit at video games.
>a solid 10 hours
Repeat playthroughs typically take 4 hours to beat and 20-25 hours to 100%.
Anonymous No.724986383 [Report]
>>724986126
Beating the game means finishing Act 3.
Anonymous No.724987742 [Report]
>>724985691
It's easy to add padding, it's not as easy to add good content, a game 1/3 as short for $15 would've been perfectly acceptable
Anonymous No.724987883 [Report]
>>724985326 (OP)
>90 hour grindfest
skill issue