>>725020824
It's not random and it's not SBMM, it's EOMM. They do take skill into account, but not in the way most people think.
Team A
2 KD
0.5 KD
0.5 KD
0.5 KD
0.5 KD
Team B
1 KD
1 KD
1 KD
0.5 KD
0.5 KD
What is known commonly as SBMM overwhelmingly creates matches like this and considers it a fair matchup. Statistically in a vacuum, it's an equal or near-equal skill matchup. Which team wins in this scenario, team A or B?
In my experience, in a typical TDM match, what happens is the 2 KD player is forced to perform at peak level with meta weapons in a race to see if they can essentially kill faster than his team can feed deaths to the enemy. Team B usually wins these because there are more players patrolling that can handily mop up the majority of the enemy team. The only thing Team B has to worry about is the 2 KD sweat, which often all it takes is one of the modern manipulated spawn flips where an enemy dies and is spawned behind their killer to encourage "revenge" kills (this is an actual documented thing and is why spawns are always complained about today even though spawn systems were perfected over a decade ago).
The end result is the average shitter gets fed their share of kills and wins and the good players can be placed in matches quickly with the general population without making the bad players quit the game. The entire system is made to protect players and thus protect profits.
If it were *truly* SBMM, you would have massively longer queue times the further away from dead average you are. This is just not the case.