>>725043083 (OP)
I've heard people say that they'd like the game more if it didn't have the Silent Hill title. Because then it would be easier to accept the disconnect they felt with the game and how it differs from the rest in the series.
At first, I agreed but honestly, even if the Silent Hill title was gone, I'd still think the game is "just okay".
I like the setting a lot, and the story was interesting enough to keep me going. But I started getting bored with it because it was very formulaic.
>Go to new area
>Dodge enemies
>Find 3 items
>Or open 3 doors
>Or solve 3 puzzles
>Fight the some of the same enemies you fought before
>Move to new area
>Repeat for 8hrs
It's also shitty that documents and diaries that flush out the story/lore more are locked behind NG+ meaning you have to play multiple times to get the full jest of what's going on. Not just to see alternative outcomes.
>>725048384
>Final 25% of the game is just an endless combat gauntlet against enemies you've fought 1000x by this point. SH2R had this same issue
I don't like how so many developers seem to think "over running the player with enemies = so scary!". Just like in SH2R, there were times where you're forced into combat (excluding boss fights).
When I need to get from A to B, sometimes I just wanna run through and not have to stop every 2 minutes to fight off the same horde of enemies I just fought.