>>725178792
>>725179003
its really not as technologically incredible as you're making it out to be. as a consumer, some aspects were certainly new and novel, and it was very easy to be blown away by "spectacle" at that point in time. realistically, it aged like milk though.
>camera lock on
its a pretty intuitive solution when you think about it, and it wasnt the first game to have a lock on. also other games that were being developed at the same time had similar functions, so its doubtful that they pumped it out in reaction to oot, and more likely that they came to the same mechanical conclusion.
>ice
sliding on ice had been around for like 10 years dude. and in 3d, it was already in mario64.
>day/night
is really simple to make happen.
>3d horse riding
is again really simple to make happen. you just change the model and mode of movement.
>torches and webs
another one of those "spectacle" things where being able to interact with the environment was new, but its a really simple trigger to make happen. also beyond oasis had fire affecting objects and enemies long before oot, including one enemy being on fire and spreading it to others.
>mesh deformation
was already a thing with mario 64's title screen. not sure if any other games had actually utilized it yet. as for the web in question, you are WILDLY over estimating what the trigger actually is in order to get it to break.
while it was new and novel at the time, the actual execution is pretty simple and wouldnt take much brainstorming to conceptualize. it was cool at the time, but the novelty doesnt hold up. it aged pretty poorly. grow up.