>>725175705
>people play mobas because they're too retarded for RTS
I mean maybe that was why you played them, but sure as hell is not why I played them.
If you are unable to control multiple units it isn't my fault, many players struggle with it, I never did but I did play a lot of RTS as well.
Illusion heroes were and are the best thing about dota, and controlling your illusions, even at least to a basic degree, is incredibly important (albeit depending on the hero) and deadlock will simply never have characters like that, its not an area they can develop complexity in just due to how the game is made.
mcginnis just drops the automated turrets, you won't be controlling units, there will be no illusion characters, you wont have items that make illusions, summon units, let you control units, no creep abilities, no illusion runes, no illusions of enemies, no mind controlling enemies, or anything like it.
idk if you understanding what the post was about, but the guy was saying deadlock is x2 as hard as dota as its dota + aiming which means it must be harder and that is too hard for people, when it lacks a significant amount of the mechanics dota has, not necessarily because you need to be able to do them, but you also have to play against them and deal with people who use them if you play characters who don't learn them. not to mention items and other things that make you interact with them even if you don't pick a hero with them innately.
>>725175786
micro, short for micromanagement, meaning that you are micromanaging all your units. micro is used in the exact same way in RTS games, where you are micromanaging your units abilities and even their attacks and targets, rather than just A-clicking and letting them go or leaving their shit on autocast (obv depending on the game and to different degrees of micro)
it means the same thing in both genres.