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Thread 725166042

119 posts 24 images /v/
Anonymous No.725166042 [Report] >>725170165 >>725170337 >>725174162 >>725184765
December can't come soon enough.
Anonymous No.725166240 [Report] >>725166434 >>725166961 >>725184110
It will come at the same time as every other year.
Anonymous No.725166434 [Report]
>>725166240
what the fuck
Anonymous No.725166478 [Report] >>725166669 >>725166728
im sick of being a patient gamer
give me venator NOW
Anonymous No.725166669 [Report]
>>725166478
I've been practicing my Alexander Anderson impression for when he releases, already spent myself doing Alucard for Drifter.
Anonymous No.725166728 [Report]
>>725166478
any new hero releases are welcome but i just want street brawl so I can queue for a game without a 60% chance of ruining my evening
Anonymous No.725166869 [Report] >>725166934 >>725184471
What are the odds that skins are mostly untradeable like modern Dota? I'm trying to buy in early and be a millionaire in 6-8 years. Especially after Artifact...
Anonymous No.725166934 [Report] >>725167105
>>725166869
We'll have to see when the game releases with the skins. I think Valve is really shaking down the trading community thanks to the CS chinks/ivans.
Anonymous No.725166961 [Report]
>>725166240
do you have a single source to back that up little chuddy wuddy?
Anonymous No.725167105 [Report] >>725167171 >>725170656 >>725184471
>>725166934
I get that impression too. However if you go back a lot, you can see where they "shifted" between Dota 2 and CS. They neutered the hell out of any semblance of a Dota "economy" but quadrupled down on CS. Am I to believe they're morally opposed to skins and are punishing the CS players in some roundabout away? The regulation nonsense feels way more recent, with NL banning lootboxes and the like. Artifact came out after the neutering of Dota 2 and featured a full fledged ecosystem with artificial scarcity, it makes it seem like Valve is generally on board with those kinds of things. It is hard for me to get a consistent read.
Anonymous No.725167171 [Report] >>725167542
>>725167105
I think it is more the controversy surrounding how those skins got abused on gambling websites which was off the steam platform and thus Valve got 0% cut on the transactions. Two birds, one stone: Less online casino accusations and any existing trading still exists on steam.
Anonymous No.725167542 [Report]
>>725167171
They went after CS and Dota 2 casinos equally, but only Dota 2 got completely shafted on the economy afterwards. It isn't very consistent. I get Valve has the whole "work on what you want" approach to their studio, and its possible two "leader" type employees working on opposite games had conflicting ideas on monetization. That said, I would assume the company wants some internal consistency on its monetization standards. I do not think they particularly care about grey market transactions even if they miss out on the steam market fee. The steam market caps at 2k and plenty of people still sell on there because of inflated rates. Having big ticket items that go for above the steam market cap fuels all of the lesser trades and case openings 100-fold, netting Valve more profit long term. One of the benefits of being a private company is they can more effectively target long term strategies like this instead of caving to shareholders who can prove that litigating the sites would massively increase profit short term.
Anonymous No.725168102 [Report] >>725168185
Speaking of skins, I hope Valve doesn't nuke the mods that we currently have, some of them are really fun.
Anonymous No.725168185 [Report] >>725168534
>>725168102
There's like an 80% chance they sv_pure eventually, I'm sorry anon.
Anonymous No.725168534 [Report]
>>725168185
Well as a consolation, we might get some really good source 2 custom games, able to go further than what DOTA was able to do.
Anonymous No.725168831 [Report] >>725168989
I am so bad at this game.. basically running around like a headless chicken ;_;
Anonymous No.725168989 [Report]
>>725168831
What heroes are you playing and do you have a particular hero that you hate playing into?
Anonymous No.725170165 [Report] >>725170208
>>725166042 (OP)
When is the next big patch? I want to get in again
Anonymous No.725170208 [Report] >>725170489
>>725170165
December, according to leakers it will include Boho and Priest (Plus a few other heroes), a base and patron redesign and an ARAM game mode called Street Brawl which has some roguelite elements to it.
Anonymous No.725170337 [Report]
>>725166042 (OP)
The wait is killing me right now. Doesn't help that the meta is pretty stale.
Anonymous No.725170424 [Report] >>725170531 >>725180045
You anons got any hero ideas?
I've been thinking of a Skin Walker who is posing as the current mayor of new york who is doing the ritual to revive the Skin Walkers after the Baxter society (Mostly Grey Talon) wiped out the majority of them.
Anonymous No.725170489 [Report] >>725170525 >>725170668
>>725170208
>ARAM game mode called Street Brawl which has some roguelite elements to it.

Holy shit. The only problem I have with this game is that it's a fucking moba. If it's going to have a PvE mode I will sink 10000 hours in it.
Thank you anon.
Anonymous No.725170525 [Report]
>>725170489
Just read a book you fucking pussy.
Anonymous No.725170531 [Report] >>725170587 >>725170668
>>725170424
I really want them to experiment with different gun types. Every single gun currently in the game is full auto. Why not experiment with bolt action or even a hero that's full melee somehow. I get they can really only go so far because then they can't CS but surely there's more design space available here than what we are doing right now.
Anonymous No.725170587 [Report] >>725170713
>>725170531
Yeah I love the full auto shotgun characters.
Anonymous No.725170656 [Report] >>725170723
>>725167105
dota still regularly puts out items that are $100+ on the market and for a long time when it was still getting more regular updates were thousands of dollars. I don't think they ever had a problem with items having value.

moreso I think it was just due to dota being focused on the battle passes which gave untradeable things rather than just chests like CS, as well as updates devaluaing certain cosmetics, like couriers were the equivalent to knives in CS, and were incredibly expensive, but couriers didn't go down in price because of valve forcing them to be cheaper, but because of an update that changed for everyone to have their own courier, now you couldn't flex your courier and make others use it when you buy it, but you each have your own and no one is really looking at others couriers; so people cared less to get cooler couriers.
dota also does remixed versions of the rare and popular cosmetics, releasing them in a different colour scheme later on in an easy to get way which makes the price of the original drop a lot, especially if the new one actually looks better than the original
Anonymous No.725170668 [Report] >>725170713
>>725170531
Abrams, Callico, Doorman, Drifter, Dynamo, Grey Talon, Holliday, Kelvin, Geist, Lash, Mina, Mirage, Paige, Paradox, Pocket, Seven, Shiv, Sinclair and Yamato don't have full auto weapons. You can hold down the fire button but they either fire in spurts or one shot at a time.

>>725170489
I would kill for some of the DOTA co-op campaigns to be translated to Deadlock.
Anonymous No.725170713 [Report] >>725170747 >>725170760
>>725170587
>>725170668
I mean in the sense that you can just hold M1 and shoot continuously, not literally a full auto gun. I should have clarified.
Anonymous No.725170723 [Report] >>725171138
>>725170656
What boxes have had 100 dollar pulls now? I got Pudge from the spring cache and you can't even trade it, only gift it, and the gift websites offer like 3 dollars for it.
Anonymous No.725170732 [Report] >>725170928 >>725180041
I can't decide if I want to get into deadlock or not
Like it has the potential to be The Big Thing after Dota and I really like Dota but it feels like it may be the sweatiest game imaginable
Learning to navigate a 3D space and also the usual mountain of moba bullshit and also advanced shooter tech just feels like it'd be too much
Anonymous No.725170747 [Report]
>>725170713
Eh maybe, but doing so is a waste on certain heroes. Holding down M1 on Abrams for example is a good way to waste your 9 bullets.
Anonymous No.725170760 [Report]
>>725170713
Any other way would make fire rate items useless.
Anonymous No.725170782 [Report]
This, I have fucking nothing to play for all of November
Anonymous No.725170849 [Report] >>725170928 >>725171507
>It's a "Doorman maxes his 2 and carts you into a walker: match
Anonymous No.725170928 [Report]
>>725170732
>Learning to navigate a 3D space and also the usual mountain of moba bullshit and also advanced shooter tech just feels like it'd be too much
I think like half the appeal is that it feels like there's always something to improve on.
>>725170849
I played against one of those today but the doorman basically only fished for clips and didn't actually help his team so we still rolled them. When they actually play correctly those kind of doorman players are incredibly scary.
Anonymous No.725171138 [Report] >>725171297
>>725170723
The lion from that chest isn't tradeable yet (a few weeks away), rares are usually not very expensive as they are like 1/20 that goes down to 1/5 after u have opened each of the regular sets from the treasure. its usually the ultra rares and super rares.
but there are not that many recently since the last few chests before that they released had untradeable ultra rares, since they were reintroducing previously limited arcanas (earth shaker, windrunner).
I know the crownfall stuff from last year is in the $10-50 range for most things barring the courier and a couple of exceptions for popular heroes that approach $100.
the UR courier for example is a lot more.
https://steamcommunity.com/market/listings/570/Servant%20of%20Scree'Auk%20Baby%20Roshan

I would not be surprised if the lion set is over $100 on the market
Anonymous No.725171297 [Report]
>>725171138
oh and this is ignoring stuff like crimson witness you get from TI which are all well over $100
Anonymous No.725171507 [Report] >>725171620
>>725170849
He maxes his 2 to farm for clips, I max my 2 to chase down runners. We are not the same
Anonymous No.725171620 [Report]
>>725171507
I like that the only thing Doorman knows about Warden is that he had no childhood, outside of that, he is just as clueless about Warden's purpose like the Patrons.
Anonymous No.725172091 [Report] >>725172175 >>725172237 >>725172749 >>725179679
it's a gun game where the guns are inherently not fun to shoot cause they're just analogous to a MOBA hero's attacks and not an actual gun that does damage

it's DOA
Anonymous No.725172175 [Report]
>>725172091
>its a gun game
no its a moba that has shooting, its not a "gun game" and its not a shooter.
Anonymous No.725172237 [Report] >>725172380 >>725172884
>>725172091
Do you actually think its DOA or are you just mad and coping because you suck at it?
Anonymous No.725172380 [Report] >>725172414
>>725172237
what do you think?
that I would care if I am bad at a game that's DOA? it's not going to matter when it's dead
Anonymous No.725172414 [Report]
>>725172380
So you're just coping. Got it.
Anonymous No.725172749 [Report]
>>725172091
I dunno, there are certain guns that 100-0 pretty quickly if you underestimate them.
Anonymous No.725172884 [Report] >>725172934
>>725172237
another reason: the cognitive load is too high, MOBA's and shooters are already hard games to play, combining them both might actually make the game too taxing for what should be something you play for fun. Good news for people who wants a dotalike to spend 10k hours in, bad news for everyone else
Anonymous No.725172934 [Report] >>725173029
>>725172884
Dota 2 is the second most popular game on Steam. I think you're in the minority here crying that a videogame is "too hard."
Anonymous No.725172994 [Report] >>725173027
Is this still in a closed beta? It already feels old.
Anonymous No.725173027 [Report]
>>725172994
they're on Valve Time. Open beta launch is rumored for next year but nobody actually knows.
Anonymous No.725173029 [Report] >>725173082 >>725173163 >>725173227
>>725172934
its dota but 2x harder because it has an element of aiming to it
Anonymous No.725173082 [Report] >>725173130
>>725173029
You can just choose to not play an m1 carry if the aim is that difficult for you.
Anonymous No.725173130 [Report]
>>725173082
which is what a lot of people will do, they'll choose not to play at all
Anonymous No.725173163 [Report] >>725173221
>>725173029
Playing a third person shooter is a thousand times easier for the average gamer than it is interfacing with esoteric RTS mechanics that only make sense to people who grew up on Warcraft 3 and similar RTS games. You may have heard of a game called "Fortnite," it is quite popular.
Anonymous No.725173221 [Report] >>725173282
>>725173163
insanely bad faith arguing
Anonymous No.725173227 [Report] >>725173285 >>725173336 >>725173396 >>725173415 >>725175161
>>725173029
>"its dota but x2 harder"
>no illusions
>no true invisibility
>no wards
>minimal time related objectives
>no micro
>"oh but you need to aim!!!!!!!!!!"
yeah man its so much harder than dota because it strips out dozens of common mechanics but adds needing to aim. that's MUCH harder yep, sure, 100%
Anonymous No.725173282 [Report] >>725173483
>>725173221
Yeah, that's what you're doing right now to try and cope with you sucking ass at Deadlock and retreating to /v/ threads to make baseless "DOA" claims.
Anonymous No.725173285 [Report] >>725173356 >>725173396
>>725173227
none of those things you listed are hard
Anonymous No.725173336 [Report] >>725173415 >>725173453
>>725173227
Yeah. There is also a lack of creep pulling, last hits (Thank fuck they removed true last hitting, it made playing certain match ups literally impossible), true role system (I do like Deadlock for this where it is very loose).
Fuck, Unstoppable iirc only has one or two exceptions, unlike BKB
Anonymous No.725173356 [Report] >>725173483
>>725173285
I can see why you think its a shooter and not a moba, because you never actually played a moba and understood any of the related mechanics.
Anonymous No.725173396 [Report] >>725173483
>>725173227
don't forget no camp stacking, combining gold and xp into one resource, extremely simplified item system, and on and on.
>>725173285
Didn't you just say that the problem was that the cognitive load was too high?
Anonymous No.725173415 [Report] >>725182109
>>725173336
>>725173227
You don't understand, the average gamer simply can not fathom rotating their player view with a mouse. It is not a skill set utilized in any other game.
Anonymous No.725173453 [Report] >>725173532
>>725173336
I really don't want role queue to come to this game.
Anonymous No.725173483 [Report] >>725173532 >>725173584 >>725173751
>>725173282
>baseless
just look at player numbers. Dota2 beta was constantly gaining new players it never petered down like deadlock, there is no interest from a broader community

>>725173356

>>725173396
yeah the cognitive load is too high because you have all the aspects of a moba while having to actually aim abilities and auto attacks, imagine if every last hit in dota came down to aiming
Anonymous No.725173532 [Report] >>725173587 >>725173713
>>725173453
Me neither, it's in a real good spot where you can do stupid shit like gun Paige or support Drifter.

>>725173483
>imagine if every last hit in dota came down to aiming
Thank fuck they changed the way last hits work because of that exact reason, it sucked before especially if it was a solo lane vs a lane bully.
Anonymous No.725173584 [Report] >>725173634
>>725173483
You really need to accept that you're cognitively impaired. Every other PC gamer knows how to aim. It is not any extra cognitive load to aim. Shooting troopers that move in pre determined paths is fucking child's play. You are dogshit at computer games.
Anonymous No.725173587 [Report] >>725173763
>>725173532
Support drifter isn't even stupid, that's honestly his best role in comp right now.
Anonymous No.725173634 [Report] >>725173691
>>725173584
>you only shoot troopers that come in predefined paths
yeah guess enemy heroes dont exist or anything
Anonymous No.725173691 [Report]
>>725173634
Imagine if Dota 2 made you aim abilities like sacred arrow or meat hook. Thank god every ability is unit target.
Anonymous No.725173713 [Report]
>>725173532
the main reason they changed it is so you didnt get auto raped if someone had better ping than you
Anonymous No.725173751 [Report] >>725173841
>>725173483
>all the aspects of a moba while having to actually aim abilities and auto attacks, imagine if every last hit in dota came down to aiming
nigga u just described smite. and no one thinks smite is too complicated. dota is far more complicated than smite, again, because of all the other mechanics it has.

That also is not your image and was not taken right now, as that is not the splash screen dota uses currently. its picrelated retard. go on, actually open up ur steam and show us, after lying once no one is going to believe it though anyway.

you really think the most popular and common genre of games, shooters, has too complicated mechanics for the average person to grasp, really? that is really your argument?
Anonymous No.725173763 [Report] >>725174028 >>725174161
>>725173587
I actually don't keep up with comp and just threw that out there after seeing a match of it, what's it like? I've been wanting to change up from punch drifter for a while.
Anonymous No.725173783 [Report]
This might be my most anticipated game now, which is crazy because I had no idea it existed until 2 weeks ago
Anonymous No.725173841 [Report] >>725173909
>>725173751
you're retarded bro its literaly the same image
Anonymous No.725173909 [Report] >>725174034
>>725173841
gotcha bitch you fell for the trap
that picture was taken when the splash screen was bugged and it was a super zoomed in version, months ago, that exact picture was used in bug reports of it and it stayed that way for nearly a month.
yeah, it is the same image, but the zoom isn't and was a well known bug if you actually played the game you would known about, otherwise why would you take a screenshot of it during that time period?
Anonymous No.725174028 [Report] >>725174161 >>725174217 >>725180175
>>725173763
You just make him an ult bot with CD reduction and duration extender. With superior duration the ult lasts 11.5 seconds which is ridiculous. Otherwise you're just building spirit snatch, silence wave, spirit debuff items and whatever actives your team needs. It's kind of jank but works as a counterpick late in the draft if their team gets crippled by not having vision.
Anonymous No.725174034 [Report] >>725174234 >>725185058
>>725173909
you're schizophrenic, seek help
Anonymous No.725174161 [Report] >>725174217
>>725174028
>>725173763
Oh and I forgot you buy arcane surge to extend ult to 15 seconds.
Anonymous No.725174162 [Report] >>725174217
>>725166042 (OP)
this game is impossible to play in AU
just get stomped by nerds who play 24/7
fucking gay
Anonymous No.725174217 [Report]
>>725174028
>>725174161
That sounds annoying as fuck... gotta give it a go.

>>725174162
As an AU player, I just do meme builds for the majority of my matches. I also noticed AU players have pretty shitty macro.
Anonymous No.725174234 [Report] >>725185058
>>725174034
>ack opening up a screenshot full screen is an impossible feat of technical marvel!!!! no one could ever know that this is what I am doing
lmao
man really trying so hard to larp when he gets filtered by by moba mechanics and thinks playing an fps is hard
Anonymous No.725175078 [Report] >>725175176
What's a lane you are always afraid of going against? For me, it's a paige and a squishy carry lane. Can't do poke, can't do kills, just gotta find a way to choke out their farm.
Anonymous No.725175161 [Report] >>725175543
>>725173227
>no wards
this is a good thing, it means you rely on your brain instead of on the little security cameras you shat out everywhere
>no micro
u
what
m8
>minimal time related objectives
i will agree with this one, the map needs at least one more objective on it aside from midboss, urn, and buffs.
Anonymous No.725175176 [Report] >>725175513 >>725176401
>>725175078
mina + kelvin deserves eternal damnation
Anonymous No.725175513 [Report]
>>725175176
Mina deserve 24h of pure correction via mating press
Anonymous No.725175543 [Report] >>725175705
>>725175161
by no wards I meant the complexity that comes with them, not just because you can put up your little cameras.
but wards add a lot of complexity for the routes you take, where you place them, if you suspect your enemy can see you, counter warding, best ward spots vs less likely to be found, having to organize with your team to go setup wards on the enemy side + get rid of protected wards on your side, and the gorillion other things that come with it.

I don't think its suitable for the kind of game deadlock is, but undoubtedly there is a lot of mechanics that deal with wards and deadlock not having them significantly simplifies the game.

>no micro
yeah u don't ever need to control other units and make them do shit in deadlock, there is no micro at all in deadlock, u only play ur main character.
Anonymous No.725175705 [Report] >>725175786 >>725176291
>>725175543
NTA but I thought micro meant controlling your hero. If you want to control other units why would you play a moba? People play mobas because they're too retarded for RTS, brother.
Anonymous No.725175786 [Report] >>725176291
>>725175705
micro as used by moba players is a misnomer what they mean is controlling more than one unit
Anonymous No.725176291 [Report] >>725176663
>>725175705
>people play mobas because they're too retarded for RTS
I mean maybe that was why you played them, but sure as hell is not why I played them.
If you are unable to control multiple units it isn't my fault, many players struggle with it, I never did but I did play a lot of RTS as well.

Illusion heroes were and are the best thing about dota, and controlling your illusions, even at least to a basic degree, is incredibly important (albeit depending on the hero) and deadlock will simply never have characters like that, its not an area they can develop complexity in just due to how the game is made.
mcginnis just drops the automated turrets, you won't be controlling units, there will be no illusion characters, you wont have items that make illusions, summon units, let you control units, no creep abilities, no illusion runes, no illusions of enemies, no mind controlling enemies, or anything like it.


idk if you understanding what the post was about, but the guy was saying deadlock is x2 as hard as dota as its dota + aiming which means it must be harder and that is too hard for people, when it lacks a significant amount of the mechanics dota has, not necessarily because you need to be able to do them, but you also have to play against them and deal with people who use them if you play characters who don't learn them. not to mention items and other things that make you interact with them even if you don't pick a hero with them innately.

>>725175786
micro, short for micromanagement, meaning that you are micromanaging all your units. micro is used in the exact same way in RTS games, where you are micromanaging your units abilities and even their attacks and targets, rather than just A-clicking and letting them go or leaving their shit on autocast (obv depending on the game and to different degrees of micro)
it means the same thing in both genres.
Anonymous No.725176369 [Report]
Flopping tranny deadcock.
Anonymous No.725176401 [Report]
>>725175176
Mina+Mirage is a true aids lane.
Anonymous No.725176663 [Report] >>725176753
>>725176291
chatgpt ass answer, micro is the opposite of macro play, macro being general strategy and map movement thus making micro control of your unit(s), something like being good at last hitting, spellcasting would be considered good micro play, even if you're only controlling one unit
Anonymous No.725176753 [Report] >>725178663
>>725176663
>micro is the opposite of macro play, macro being general strategy and map movement thus making micro control of your unit(s)
no, it isn't.

macro is short for macroeconomic and micro is short for micromanagement.
these are RTS terms.
other genres trying to use them to mean different shit is their own retarded ass interpretations. this is what they mean and they mean very specific things.
Anonymous No.725178663 [Report] >>725179575
>>725176753
> these are RTS terms
Those are economic and management terms you fucking retard
Anonymous No.725179575 [Report]
>>725178663
yes, and the usage of them in video games are for RTS games, because that is what is being talked about.
Anonymous No.725179679 [Report]
>>725172091
10 people on 4chan like it. it will succeed.
Anonymous No.725179921 [Report] >>725179981
Why do Dotards without fail enter every thread to seethe?
Anonymous No.725179981 [Report]
>>725179921
I'm just glad it isn't TF2 tards. I love both games, but that period of time where TF2 players got butthurt every thread was really annoying, but also funny considering one of their e-celebs is the reason why this game got leaked to begin with.
Anonymous No.725180041 [Report] >>725180097
>>725170732
this is all true but the strategic depth is nowhere as deep as dota atm. the macro is pretty simple ATM and you can just focus on getting good mechanics, movement and aim.
Anonymous No.725180045 [Report]
>>725170424
wild west spider that crawls on walls and holds six revolvers that fire/reload independently. Wraps people in a web lasso. Can use web to swing between buildings.

Huge Dobonhonkeros
Anonymous No.725180094 [Report] >>725180189
Dota has failed to retain the strategic depth that Smite has. Even Smite 2 in its dismal state offers more strategy variance.
Anonymous No.725180097 [Report] >>725181491
>>725180041
Yeah, the main macro at the moment is "Don't leave a lane without a single hero in it because that shit WILL be ratted".
Anonymous No.725180175 [Report]
>>725174028
*divine barriers your ult debuff away*
Anonymous No.725180189 [Report] >>725180321
>>725180094
I never played smite, how so? it's quite difficult to imagine a game with a more demanding and flexible macro than dota
Anonymous No.725180321 [Report]
>>725180189
that anon is a retard, must be a smite developer or something
smite straight up tried to be as simplified as possible macro, it copied league of legends for it core design (as in the original release) and then simplified that.

smite has the simplest macro of any moba, even simpler than hots.
Anonymous No.725181491 [Report]
>>725180097
Playing against a team of oblivious broolers is my wet dream when playing gun miku.
Anonymous No.725182109 [Report] >>725182707
>>725173415
MOBA top down control scheme is absolutely ass anyway. It is straight up ported from RTS game (as MOBA started as RTS mod) but it doesn't make sense and awkward when you are controlling one unit. Using mouse click for movement AND action is absolutely ass
Top down action RPG is actually better control scheme for top down one character gameplay but MOBA tradition refused it.
Anonymous No.725182707 [Report] >>725182934 >>725183225
>>725182109
>using mouse click for movement AND action is absolutely ass
>top down action rpg is actually better control scheme for top down one character gameplay
you mean the same one that uses movement and action on a single button?
because mobas use right click for movement, and movement is exclusively right click, with confirmation of action on left click if you don't use mouse targeting quick casting then its just the hotkey for the spell. the only overlap is auto attacking + movement.
where as action rpgs actually just use left click for movement, attacking, and confirming cast spells. right click is usually its own separate attack.

the exact problem you are saying mobas have is even worse in arpgs and you are advocating for an arpg control scheme?
Anonymous No.725182934 [Report] >>725182986
>>725182707
I mean the ones that WASD movement. You can bind shift, ctrl, space, 3 standard mouse and maybe side mouse buttons for actions without interfering with movement.
Anonymous No.725182986 [Report]
>>725182934
>the ones that WASD movement
I mean I like them for ARPGs but there are very few of them and I don't think it would work in a moba.
don't get me wrong, I really like games like battlerite, but that is an incredibly different experience than a moba and it would not work in something like dota.
Anonymous No.725183225 [Report] >>725184164
>>725182707
>where as action rpgs actually just use left click for movement, attacking, and confirming cast spells. right click is usually its own separate attack.
Not really, most players just bind left click to move only.
Anonymous No.725184110 [Report]
>>725166240
>he thinks calendar is accurate
Anonymous No.725184164 [Report]
>>725183225
yeah, because basic attacks are 99% of the time fucking dogshit and useless
this is not the case in mobas, at all, and many characters are built around it.
Anonymous No.725184167 [Report] >>725184660
Nah babe.
I'm Laaaaaaaaaash.
Anonymous No.725184471 [Report]
>>725167105
>>725166869
They're specifically doing things to prevent this, the previous christmas skins were all taken away for this reason - people were creating extra accounts to try and farm these skins so that they would one day have 'value'
Anonymous No.725184660 [Report] >>725184769
>>725184167
Is Lash playing a character or is he actually like this?
Anonymous No.725184765 [Report]
>>725166042 (OP)
looks like vomit mixed with diarrhea
how can people look at this and think it looks ok
unbelievable
Anonymous No.725184769 [Report]
>>725184660
He's Laaaaaaaash.
Anonymous No.725185058 [Report] >>725185152
>>725174034
>>725174234
Thanks mr skeletals
Anonymous No.725185152 [Report]
>>725185058
i'm not skinny, I just have big hands so they seem skinny when you don't have more reference points for context.