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Anonymous No.725172714 [Report] >>725172953 >>725172981 >>725173454 >>725173480 >>725173826 >>725174021 >>725174230 >>725175651 >>725175856 >>725176000 >>725176721 >>725178869 >>725180872 >>725180989 >>725183176 >>725183912 >>725185134 >>725185237 >>725185871
Bethesda Won't Last Much Longer
Picrel is all you need to show any Bethesdrone the next time they try convincing you 50 NPCs in a "city" is acceptable.

Since the release of Witcher 3, Bethesda games have been mogged hard in every category such as graphics, city size, number of NPCs on screen, world detail, RPG mechanics, combat, dialogue, and music. The cherry on top is that most of the superior games have accomplished all this with little to no loading screens between major areas when walking on foot.

Starfield was Bethesda's first attempt to match the bar raised by better RPG games and we all know it was a massive flop. We know in order to truly go to a next generation sandbox RPG experience, Bethesda would have to switch to a better engine and really crank up the effort on game design.

But of course we know they won't do this, so TES6 will be the studios funeral.
Anonymous No.725172846 [Report]
people don't care as long as there's brand and name recognition
just look at pokemon
Anonymous No.725172953 [Report] >>725173274 >>725174274 >>725174947 >>725175863 >>725177462
>>725172714 (OP)
So, with a MINIMUM of shitposting op, can you explain what happened with starfield? Are there big losses in talent or something is specific areas?
Anonymous No.725172981 [Report] >>725175774
>>725172714 (OP)
Fallout has gameplay and story that is a lot more fun to play
Anonymous No.725173274 [Report] >>725173769 >>725174148 >>725174274 >>725174686
>>725172953
qrd
>generic and cliche sci-fi plot
>main selling points of the game such as "planet exploration" brutally unfun, repetitive, uninspired, and involve running around on the same planet with different textures over and over
>base building concept sounds fun but was broken at launch, and serves no real purpose as it doesn't affect anything in the game, so it's just a fun side project if you're bored
>all enemies in game are human and variations of raiders
>all joinable factions in game extremely cliche and generic sci-fi slop (space pirates, evil high tech business, cowboy rangers, etc)

And on, and on. Each category warrants its own 5 paragraph breakdown, but essentially every facet is boring, uninspired, generic, or half-baked.
Anonymous No.725173454 [Report]
>>725172714 (OP)
> #1 witcher 3 hater has found out a worse game
lel
Anonymous No.725173480 [Report] >>725173702
>>725172714 (OP)
>60 unique instance NPCs with schedules and AI packages to track
>versus 300 procgen generic NPCs that meander around until they get far enough away to be culled
I'm guessing you know this, though, since nobody is this tech illiterate, and you were being disingenuously obtuse.
Anonymous No.725173487 [Report] >>725173990
If they put out a TES6 that sucks the company really will not survive. Even if they do keep going in name, it's ogre on the inside.
Which explains why they are dragging their feet about it.
Anonymous No.725173702 [Report] >>725178723 >>725179803 >>725186872
>>725173480
It doesn't matter. Each of the 60 NPCs could have detailed AI bowel movements and players wouldn't care. I certainly wouldn't. What matters is if the player is immersed in the feeling that they're actually in a city. Witcher 3 accomplishes this while Fallout 4 does not. I also fail to see how it takes massive computing resources to have a basic 5-10 step scripted NPC schedule either. Good for Bethesda I guess, but no one really cares.
Anonymous No.725173769 [Report] >>725174063 >>725175567 >>725175672 >>725176806 >>725186947
>>725173274
Any clue on WHY it sucked so much compared to skyrim?
Anonymous No.725173826 [Report]
>>725172714 (OP)
The Witcher has no physics or NPC life simulation mechanics or uniqueness to their NPCs or anything of note about them at all. You may as well compare the amount of NPCs on a modern Dynasty Warriors map to Fallout 4.
Anonymous No.725173990 [Report] >>725174274 >>725174686 >>725187223
>>725173487
Perhaps they genuinely thought Starfield was going to be their 2nd Skyrim moment. God knows they spent probably hundreds of millions on advertising. Doritos chips even had a promotional Starfield run.They either knew Starfield wasn't up to par and expectations were low but they were under pressure to release, or they really did think it was ready and going to be a smash hit, in which case they were out of touch with reality.

Either way, Starflop should have been a wake up call that they need to be firing on all cylinders for TES6. If it's business as usual at BGS then be prepared for another flop.

I'm sort of convinced that they didn't really want to do TES6 any time soon, but FO4's controversy & Starflop might have switched their focus to the only franchise they haven't ruined yet.
Anonymous No.725174021 [Report]
>>725172714 (OP)
>muh graphics
>muh scale
And it sucked in every other way. It's a lovely veneer of a city but the moment you try to interact with anything, the illusion shatters.

I'm not gonna sit here and tell you that Bethesda has great gameplay, but it's better than CDPR's stiff ass jank that's for fucking sure. CDPR makes movie games.
Anonymous No.725174063 [Report] >>725176418
>>725173769
It's actually very similar to Skyrim but has worse writing. The issue is that you can't just remake Skyrim in space and expect a hit. RPGs have moved on considerably from that era (Witcher 3, Cyberpunk 2077, BG3, KCD2, etc).
Anonymous No.725174148 [Report]
>>725173274
Low IQ company
Anonymous No.725174230 [Report] >>725174360
>>725172714 (OP)
And yet 10s of thousands of people still play skyrim while nobody plays bitcher 3 anymore
Anonymous No.725174274 [Report]
>>725172953
>>725173274
>>725173990
Starfield is better than Cyberpunk.
Anonymous No.725174360 [Report] >>725174438
>>725174230
?
Anonymous No.725174438 [Report] >>725174729
>>725174360
Genuinely the most overrated game in history.
Anonymous No.725174686 [Report] >>725175517
>>725173274
>>725173990
Both of these could be summed up as just really weak design documents. Skyrim worked out so well because of the goofy viking shit. It gave the entire game a pretty firm theme that normies would love and chuds could use to show off their rigs, but as has been said, that was over a decade ago. Time has changed considerably. KCD was a crowdfunded indie game and its literal models look miles better than Skyrim's, but Skyrim has got ooh ahh mountains and KCD has Slavic Austria. All the gameplay problems present in Fo4 and in Starfield were present in full in Skyrim, just nobody cared because fantasy enjoys a double standard in literally all media.

The proof in the pudding is the porn. Bad games with good designs can eke out a pitiful life as digital street walkers, begging for attention in exchange for AI boob slop. I don't think anyone can describe what a single character from Starfield actually looks like, let alone one they'd run through stable diffusion or what have you.

Bethesda has also always been obsessed with finding a way to make procedural generation do most of their work but without surrendering a world they can still ultimately railroad. I am surprised people think there is TES6 in development at all.
Anonymous No.725174729 [Report]
>>725174438
this coming from a skyrimbabby
Anonymous No.725174947 [Report]
>>725172953
quite frankly its not even creation engine's fault,

even if Bethesda had access to UE5 they still wouldn't be able to do anything. Bethesda are trash at making games, they spent way too much time dodging TESVI instead of making it and that would have been in the kick in the ass they needed to create new mechanics and impress people but they didnt, they played it safe and stuck to fallout for way too long and never moved on from the Skyrim days.
The jump from Morrowind to Oblivion to Skyrim is a testiment to how badly they wanted to innovate but once they got into that retarded mindset of "we're never going to live up to everyones standards" and milked skyrim was what did them in.
Anonymous No.725175517 [Report]
>>725174686
The characters I think were pre run through stable diffusion. Same thing with the Outer worlds characters. I can't think of anyone's design other than Moon Man.
Anonymous No.725175567 [Report]
>>725173769
Modders didn't adopt the game for the reasons mentioned earlier.
Anonymous No.725175651 [Report] >>725178102 >>725178721
>>725172714 (OP)
Every NPC in Fallout 4 has an inventory, weapons, clothes etc and a fully simulated AI including a whole schedule. The actually interact with their environment, pick up items, consume food. They can be robbed, killed, you can sneakily put items into their inventory. They're actual parts of the game's world and not just window dressing.
Witcher 3's NPCs do literally nothing but engage in a backed-in animation until the in-game night when they literally just vanish. Period. They do literally nothing else, ever.
Anonymous No.725175672 [Report]
>>725173769
Not him and I didn't read his post but the game just fucking sucked.
>empty planets
>loading screens everywhere
>completely botched the spaceship but having it just be a shitty loading screen, couldn't even walk around while your ship was flying through space
>more loading screens
>shit tier areas
>typical garbage bethesda story and characters but no TES or Fallout lore to use as a crutch
It basically just felt like a bad mod for Fallout 4. A very bad mod even.
Anonymous No.725175774 [Report] >>725178210
>>725172981
fallout 4 doesn't
Anonymous No.725175856 [Report] >>725178517 >>725183532
>>725172714 (OP)
>Bethesda games have been mogged hard in every category such as graphics, city size, number of NPCs on screen, world detail, RPG mechanics, combat, dialogue, and music
Not one game has been able to mog Bethesda at all those aspects at the same time.

FYI, you can actually talk to every NPC in the cities and settlements of Skyrim, unlike games after it where all the NPS are just drones. lmao

Name one open-world sandbox RPG made after 2011 that's actually at better at being an open-world sandbox RPG than Skyrim. You can't.
Anonymous No.725175863 [Report]
>>725172953
It sucked because it was a space game set on multiple planets with copy pasted points of interest instead of having them be hand placed. I guess it wouldn't be as bad if you could travel from planet surface to planet surface without having to travel through space but ideally its should have just been set in a singular map.
Anonymous No.725176000 [Report] >>725176068
>>725172714 (OP)
>Picrel is all you need to show any Bethesdrone the next time they try convincing you 50 NPCs in a "city" is acceptable.
Except Bethesda fans don't care about how large a city is, they care about what you can do in it. Having a large city with 300 NPCs in it means nothing if 99% of the city is effectively cardboard since you can't interact with it. GTA was doing that, with more NPCs then Witcher 3, back in the year 2000
Anonymous No.725176068 [Report]
>>725176000
because bethesda fans care about gameplay
they just wander around like chickens without heads
Anonymous No.725176149 [Report]
i hate b*thesda because I'm a cool 4channer and not gay (fuck off i'm not gay)
Anonymous No.725176391 [Report]
Bethesda managed to up their NPC count in Starfield
the problem is Bethesda's world design team completely fucking suck at their jobs. They're lazy pricks who have wanted to have procgen do all the work for them ever since Daggerfall back in the 90s. Weirdly enough, Daggerfall's procgen was a LOT more robustl back in their Daggerfall era compared to how shit it was in Starfield. In any case, fire the writing team, Emil LITERALLY went in to a "realistic NASApunk game" and though we should have magic Dragonshouts from Skyrim. If you were willing to add Dragonshouts why are you even abiding by the "NASApunk" directive? We should've had giant robots and aliens and things that are interesting!
Anonymous No.725176418 [Report] >>725176471 >>725181901 >>725181950 >>725183845
>>725174063
> RPGs have moved on considerably from that era (Witcher 3, Cyberpunk 2077, BG3, KCD2, etc).
I hate this argument because it assumes all RPGs are the same and are trying to do the same thing.
-Witcher 3 has a good story, but its open world is basically Ubisoft tier checkbox trash.
-Cyberpunk has a good story, but its open world is just the same cardboard world GTA has been doing since GTA 3 in 2000, but with a cyberpunk aesthetic tossed on it.
-BG3 is literally build like an early 2000s RPG, with NPCs mostly just standing in one place, areas that are fairly small "encounter bowls" etc.
None of these games manage, let alone attempt, the same kind of world simulation stuff Before has been doing since Oblivion. In fact, the open worlds were the worst part of Witcher 3 and CP2077, with both games being at their best when the game narrowed into smaller gameplay moments.

This also ignores the kind of RPG they are. Bethesda games are sandbox RPGs designed to let you do almost anything you want. CDPR games are far more narrow narrative RPGs where your character is far more set. Its much easier to write a complex story when you know everyone is going to be Geralt from the books. If they had to design Witcher 3 where Geralt could just run off and join the Companions, or the College of Witnerhold, or the Thieves Guild, and go on full questlines for them, it wouldn't be anywhere near as well written as it is now since they would have to write everything far more genericly to fit all the different kinds of character you could make Geralt at that point.
Anonymous No.725176471 [Report] >>725176528 >>725184964
>>725176418
>BG3 is literally build like an early 2000s RPG, with NPCs mostly just standing in one place, areas that are fairly small "encounter bowls" etc.
have u never played bg3?
all of the same you try to say bethesda games let you do you can do in bg3 and larians games.
what is this insane cope?
Anonymous No.725176528 [Report] >>725177023
>>725176471
>have u never played bg3?
I played it, it doesn't even attempt to do the kinds of things Bethesda games do. Have you played both BG3 and any Bethesda game?
Anonymous No.725176587 [Report] >>725176724
The core of the issue is that genuinely creative people don't stick around to make the same product 10 times in a row. We got Morrowind, and we should be happy we got Morrowind.

Personally I think Oblivion and Skyrim are shallow and uncreative games in every way, and thats what TES6 will be. So don't act surprised.
Anonymous No.725176721 [Report] >>725178262 >>725181791
>>725172714 (OP)
I got plat on Witcher 3 and I can say, you are fucking retarded. NPCs in W3 are just cardboard cutouts and not actual NPCs.
Anonymous No.725176724 [Report]
>>725176587
>The core of the issue is that genuinely creative people don't stick around to make the same product 10 times in a row.
I find this funny when one of the biggest complaints in the Bethesda game circle is how much they change between games, and that pissing off people.
Anonymous No.725176806 [Report]
>>725173769

Fundamentally, Starfield was an inferior concept to Skyrim. It's that simple. With what Bethesda decided, there was no way to make Starfield better than Skyrim, regardless of what they did.

The main problems are the setting and world. Everything else could have been fixed.

The setting in Starfield is realism but set in the future. Due to this it has nothing interesting or crazy. All of the enemies are humans, no aliens or anything cool to fight. All of the missions are bland, there is no fighting a dragon in heaven to save the world type missions. All of the characters are written to be somewhat realistic. There is no insane orc cannibal on a mission to perform a ritual to summon a god into the world. There is no magical weapons that do crazy stuff like turn enemies into gay rats, you get a gun.
The setting is just inherently boring compared to something like Skyrim or even Fallout. And this was a purposeful design choice and making it interesting was just outside of Bethesdas skill level.

Secondly, the world is shit. Skyrim for it's time had one big world with tons of content you could run into by accident. Starfield has hundreds of planets with nothing on them. This is just boring.
If Starfield was set on one or two alien planets the size of Skyrim with as much content, it would have been much, much more fun to explore. But they had to shove in exploring space (which is literally empty) just because and this made the game boring.

Those are the actual reasons Starfield can never be good. Bethesda designed it to be boring and fixing this would require entirely remaking the game.
Anonymous No.725177023 [Report] >>725177107
>>725176528
>no you
yeah, right, great job anon, you sure got me.
Anonymous No.725177098 [Report]
>B-BUT THE NPCS EAT FOOD AND THE GO TO SLEEP
Anonymous No.725177107 [Report] >>725177245
>>725177023
>quotes a part of my post saying BG3is built like an early 2000s RPG with NPCs mostly standing around and a non open world
>Says this isn't true
>it demonstrably is
>Points out theres no way you could say these are the same unless you haven;t played them
>You straw man this as a basic no you
I actually don't think you've played both of these games, since there is no conceivable way you could say they are the same.
Anonymous No.725177245 [Report] >>725177362
>>725177107
>it demonstrably is
demonstrate it then.
because npcs in larians games have just as much going on as bethesda games, usually with more dialogue than what arbitrary npcs in bethesda games have.

or are u going to now back out of another claim?
Anonymous No.725177305 [Report]
Scifi and space are boring and depressing
Medieval fantasy is cool and comfy
Simple as
Anonymous No.725177362 [Report] >>725177430
>>725177245
>because npcs in larians games have just as much going on as bethesda games
Show me the NPC that has a full 24 hour schedule that involes them waking up, eating breakfast, going to work, coming home, eating dinner, going to the inns on weekends, and sometimes traveling between town to visit friends Because Bethesda was doing that in Oblivion.
Anonymous No.725177365 [Report]
Honestly if I worked at Bethesda in 2025 I'd blow my brain outs.
Anonymous No.725177430 [Report] >>725177492
>>725177362
nigger you just said you can demonstrate that it isn't the case now you are asking me to show you?
you remember how I just said
>or are you going to now back out of another claim?
like a fucking fortune teller I can see the future it seems.
Anonymous No.725177462 [Report] >>725177567
>>725172953
Bethesda never really had a talent advantage and basically can't because they're in the relative middle of nowhere Washington DC in terms of tech workers. They found a weird seam that let them make their niche appeal game with lots of low quality workers making junk content - it was basically a miracle it has the normalfag appeal to drive huge sales of Oblivion/Skyrim etc. Fallout 4/Starfield's build mode stuff was a huge mistake that had them hiring lots of people that don't help their core lucky strike open world design at all.
Anonymous No.725177492 [Report] >>725177558
>>725177430
>nigger you just said you can demonstrate that it isn't the case now you are asking me to show you?
Holy fuck you are retarded. I did demonstrate it, by pointing out something Bethesda NPCs do, and Larian NPCs do not.

Are you actually below room temp IQ?
Anonymous No.725177558 [Report] >>725177615
>>725177492
>pointing out
no, that isn't what demonstrably means you spastic, it means you can prove it with logic, making a proof.
"pointing out" your opinion isn't a proof.

so demonstrate to us this proof, this irrefutable evidence, beyond a shadow of a doubt, or shut the fuck up and stop making the claim that you can.
Anonymous No.725177567 [Report]
>>725177462
>Fallout 4/Starfield's build mode stuff was a huge mistake that had them hiring lots of people that don't help their core lucky strike open world design at all.
The settlement system in Fallout 4 was made by like 3 guys as a side project Bethesda wasn't even sure was going to make it into the game since they didn't know if anyone wanted it. And they scaled back settlement stuff in Starfield. They didn't hire any number of people to work on it.
Anonymous No.725177615 [Report] >>725177890
>>725177558
>"pointing out" your opinion isn't a proof.
I don't think you understand what an opinion in, because pointing out something NPCs do in-game isn't an opinion.

Saar, you need to brush up on your english for next time. Your lack of understanding of basic words and phrases really highlights your pajeetness.
Anonymous No.725177853 [Report] >>725178386
>No NPC routines. Every store is always open, and there are no beds or bathrooms.
>No real loot system. Corpses use table-based random loot, a system first introduced in Fallout 76.
>Plenty of NPCs exist purely as filler, with zero reactions or behavior.
Starfield is the death of Bethesda.
Anonymous No.725177890 [Report]
>>725177615
>doesn't understand the words he uses
>"no you"
just like before, all you have said is "no you"

>have you played the games?
>"uhhhh have you even played them?"
>do you understand what you are even saying? you can't claim that then not back it up
>"uhhhh you don't even know what I am saying"
you just projecting your jeet-ness onto me?
Anonymous No.725178102 [Report] >>725178154 >>725178220
>>725175651
I don't buy that argument. They had what you described as far back as Oblivion. In fact, you proved my point. It's sad that in 2015 their AI system hadn't been more optimized, further highlighting why the gamebryo engine is pretty bad.
Anonymous No.725178154 [Report] >>725178741
>>725178102
>It's sad that in 2015 their AI system hadn't been more optimized
It has, by quite a lot
https://frvr.com/blog/news/elder-scrolls-designer-explains-that-radiant-ai-is-an-enormous-investment-for-bethesda-but-every-improvement-actually-makes-it-less-noticeable-to-players/
Anonymous No.725178210 [Report]
>>725175774
Nor Fallout 76
Anonymous No.725178220 [Report]
>>725178102
>further highlighting why the gamebryo engine is pretty bad.
Not him, but they haven't been using Gamebryo since Fallout 3.
Anonymous No.725178262 [Report] >>725178402
>>725176721
I don't care. I said there were more NPCs on screen. I didn't claim every NPC seen in W3 is interactable. That's not what the threads about. If you knew how to read properly you would have understood that.
Anonymous No.725178386 [Report]
>>725177853
Forgot about these. Damn. Actual garbage.
Anonymous No.725178402 [Report] >>725178435 >>725178893
>>725178262
What's the point if there are 300 of them if you can't interact with them? Are you brainlet? Do you like ubisoft games too?
Anonymous No.725178435 [Report] >>725178758
>>725178402
>saar, are you a brainlet saar? saar why are you ignoring me saar
can't you read jeet-kun?
Anonymous No.725178517 [Report] >>725179078
>>725175856
But the last time any of those NPCs had anything worth listening to, or worth interacting with at all to any vague degree was skyrim.
What the point of all these things if they all fucking suck ass completely and thoroughly, with half your game time being loading screens?
Anonymous No.725178721 [Report] >>725187432
>>725175651
>Every NPC in Fallout 4 has an inventory, weapons, clothes etc and a fully simulated AI including a whole schedule. The actually interact with their environment, pick up items, consume food. They can be robbed, killed, you can sneakily put items into their inventory.
Most of this is irrelevant unless you want to play as a thief and then you get dogshit AI, percent based chances, and your rewards for sticking your head into random NPCs lives are the keys to houses full of the same junk as every other house.
Anonymous No.725178723 [Report]
>>725173702
You don't care cause you are a retard. NPCs moving around is the best thing bethesda has since oblivion. Meanwhile Witcher 3 being filled by immortal walking obstructions kills all immersion
Anonymous No.725178741 [Report]
>>725178154
Must be a bloated unoptimized mess then if it's slogging down high end systems with 60 npcs on screen (though to be fair there's more npcs allowed on Starfield). It mentions starfield has radiant AI but there's plenty of generic NPCs in Starfield that literally stand in a building doing literally nothing. I guess its only turned on for some NPCs which is probably how they got away with more NPCs on screen now that I think about it.

Welp anyways I think radiant AI is a meme at this point. Was cool back when Oblivion dropped in 2006 but at this point no one cares.

I bet with modern coding languages and machine learning/AI stuff a radiant AI successor could be made that's not only better, but uses system resources more efficiently. I'd be willing to bet Bethesda's radiant AI is janked the fuck out.
Anonymous No.725178758 [Report] >>725179710
>>725178435
I can. What's the fucking point of having 300 retarded decorations, you fucking nigger?
Anonymous No.725178869 [Report] >>725178941
>>725172714 (OP)
>an autismo gets caught in the argument spiral about one detail, completely missing the point why people actually enjoy a game
I genuinely feel sorry for you, life must be hard
Anonymous No.725178893 [Report] >>725179006 >>725179050 >>725179360 >>725179427
>>725178402
We're talking about on-screen NPCs in a city setting. Obviously if you live in a city there are lots of people. Seeing lots of people while you're walking around in the city immerses you more versus seeing 20 people.

Its ok to have 60 npcs on screen at once as long as it fits the area. For example Diamond City should have been named Diamond Outpost and everything would be fine. Instead Bethesda pretended it was a city and expected us to believe a city has 60 people in it.

That would have been fine in the 90s when 3d tech was in the early stages, but in 2015 when other RPGs were able to show hundreds of NPCs in highly detailed cities, it's just indefensible.
Anonymous No.725178941 [Report]
>>725178869
Cope post
Anonymous No.725179006 [Report]
>>725178893
persona 5 has hundreeds npcs on screen. It isn't very immersive at all
Anonymous No.725179050 [Report]
>>725178893
>immerses you more
When you can't speak to them and half of them staying in one place entire game?
Anonymous No.725179078 [Report]
>>725178517
>if they all fucking suck ass completely and thoroughly

Retard take. Opinion flushed down the shitter.
Anonymous No.725179360 [Report]
>>725178893
> but in 2015 when other RPGs were able to show hundreds of NPCs in highly detailed cities, it's just indefensible.
This isn't impressive. GTA was doing it back in 2000. Any game can slap a bunch of NPCs that don't really do anything on screen, that takes basically nothing. You're literally saying the thing that takes less effort is better.
Anonymous No.725179427 [Report]
>>725178893
Everything in bethesda in interactable which takes a lot more processing power. Just random npcs walking around isn't nearly as intensive.

You either get a handful of interactable npcs and a lot of clutter to fuck around with. Or a million npcs mindlessly wandering. You can't have both.
Anonymous No.725179710 [Report] >>725180932
>>725178758
>saar why do you need so many?
>saar give me one, just one!
>what do you mean no? you bloody benchod!!!!!!!!
>just one saar! ONE!!!!
doesn't seem like you can read since you can't understand the argument that is being made.
seems like you don't understand what the words you are "reading" mean, which is the important part of reading.
Anonymous No.725179803 [Report]
>>725173702
>detailed AI bowel movements and players wouldn't care.
I would, and I'd have webms of the process to show you shitters, just like I have webms of RDR2's amazing eating animations and scheduled camp activities for NPCs.

your brain might only activate playing gameplay loop like vampire survivor, as your pallette is only adjusted to fastfood of Vidya, but a refined gamer as myself can appreciate all sorts of detail in this artform.

Baldurs gate 3 was immaculate too by the way.
Anonymous No.725180872 [Report] >>725181335 >>725187687
>>725172714 (OP)
That pic made me think about loading screens. Novigrad really does have zero loading screens. With so many buildings you can enter, interact with npc's, get and do quests, bang prostitutes, buy items, etc, etc. How the hell did they do that in 2015? CDPR really was talented back then.
Anonymous No.725180932 [Report] >>725181241
>>725179710
>Dead, useless, stationary "NPCs"
>But there are 300 of them
No other argument, except quantity. And it's pointless, why would you want more shit?
Anonymous No.725180984 [Report] >>725185219
Never played witcher 3. Is it like fallout 4?
Anonymous No.725180989 [Report]
>>725172714 (OP)
People(golems) will buy what they're told to. And that product will contain more programming for their golem "minds".'
In reality, evil always wins.
But ultimately, God and those with souls win, as they will have peace for eternity after a lifetime of struggling/opposing evil, even when it appears that no-one else is.
Anonymous No.725181241 [Report] >>725181485
>>725180932
>talk about quantity
>anon moves the goal posts
okay then lets talk about how visually shitty they look?
since you want to move the goal posts I can move them too and talk about irrelevant shit too to the point being made.
they look shit AND there is so few of them, how is that possible. completely jeet incompetence.

make an argument or stfu.
Anonymous No.725181335 [Report] >>725181886
>>725180872
No interactibles meaning there's less stress on the cpu. Starfield could have be open world too but they have to take into account consoles and their weaker cpus. Neon was an open map in the reveal trailer but had to be made into several interior maps after Microsoft bought them and forced them to put the game on the series s
Anonymous No.725181485 [Report] >>725181597
>>725181241
>anon moves the goal posts
I didn't. Literally the only thing that goes about W3 NPCs is quantity. Nothing else. As I said, they are carboard cutouts. They stay in one place, you can't interact with them, they repeat the same shit every time you walk by, I felt like losing my mind hearing it over and over and over, but hey, there are 5x more of them than in TES.
Anonymous No.725181597 [Report] >>725181791
>>725181485
lmao wtf are u talking about? do you not understand the words you are saying?
>I didn't move the goal posts
>I just changed what the argument is about
that is the definition of moving the goal posts retard.

how much does microsoft pay you to defend its studios?
500 rupees a day? Is that even the currency that you use?
Anonymous No.725181791 [Report] >>725181948
>>725181597
>>725176721
That's my first post. It says literally the same.
Anonymous No.725181886 [Report]
>>725181335
Thats a good point, Bethesda's engine allows the players to pick up, toss around and move just about every piece of trash loaded into the game.I get the appeal and advantage of it, but I think I would gladly sacrifice physics objects for less loading screens, its not even like it takes long to load on my PC, I just rather not have it. Every loading screen is a chance for a heavily modded bethesda game to CTD.

I don't mind loading screens into major areas, but Bethesda should have figured out a way to not have loading screens in say, every single building within diamond city. Diamond city itself should have been one loading screen and you can just enter whichever buildings without loading. Dungeons having multiple loading screens is also major ass.
Anonymous No.725181901 [Report]
>>725176418
How many posts glazing Bethesda’s shitty ”world simulation” do you intend to post itt?
Anonymous No.725181948 [Report] >>725182815
>>725181791
>uhhh I absolutely got a plat on playjeetation
>that means my opinion means something
lmao make an argument or stfu
Anonymous No.725181950 [Report]
>>725176418
>Bethesda games are sandbox RPGs designed to let you do almost anything you want.
What does this even mean?
Anonymous No.725182815 [Report] >>725182878
>>725181948
I did all cheevos on steam. I made my argument. You, meanwhile, happy there are 300 pieces of shit.
Anonymous No.725182878 [Report] >>725183294
>>725182815
>plat
>steam
can't even keep your argument straight and you want anyone to take it seriously?
Anonymous No.725183176 [Report]
>>725172714 (OP)
retard

too laze to explain why, figure it our yourself
Anonymous No.725183294 [Report]
>>725182878
I call all 100% completions - plat
Anonymous No.725183532 [Report] >>725184940
>>725175856
>Name one open-world sandbox RPG made after 2011 that's actually at better at being an open-world sandbox RPG than Skyrim
Genshin Impact
Anonymous No.725183845 [Report]
>>725176418
>Bethesda games are sandbox RPGs designed to let you do almost anything you want.
maybe they shouldnt do that, having choices and consequences makes for a better RPG
Anonymous No.725183912 [Report]
>>725172714 (OP)
VGH
Anonymous No.725184181 [Report]
Bethesdtranny cope

>b-but you can talk to each NPC in skyrim/fagout...
Yeah, and most of them barely have any lines, and even then, there's still more unique questline NPC's in Novigrad alone than in Whiterun or Diamond City.

>y-you can enter every building in skyrim/fagout 4
Yeah like you're supposed to enter every single building in a city where no one locks their doors? The only reason this happens in Bethesdslop is because they only have the bare minimum number of buildings that serve a function instead of real lived-in settlements and cities with real places.

And still, EVEN THEN, Novigrad has more permissible buildings than Whiterun and Diamond City. KEK.

>y-you can interact with every object in bethesdslop....
Yeah like picking up a random spoon or an orange and getting a bounty on you? If you need to pick up objects and toss them around I recommend Roblox for you.
Anonymous No.725184357 [Report] >>725184434 >>725184819
/v/ is a chad scrolls board take your reditcher somewhere else fag
Anonymous No.725184374 [Report]
Skyrim has mod support that makes the game 20x better than vanilla. Nobody plays vanilla or cares about it in 2025. You're arguing against vanilla retards from 2015. Nobody defends Vanilla Skyrim.
Witcher 3 doesn't have mod support and the mods it has are all dog shit that don't add anything. One is a platform still relevant in 2025, the other is a movie from 10 years ago nobody cares about anymore.

You are the same as the retards who judge Minecraft based off the vanilla survival playthrough you played once then dropped the game.
Anonymous No.725184434 [Report]
>>725184357
t.rooncel
Anonymous No.725184762 [Report]
Imagine thinking you can exist in a genre of hard science fiction alongside X3 and elite dangerous or more fantastical titles like no man's buy and acting like you have something relevant to say about space exploration and combat in the way they did it.

The thing is you can tell they were aware of what was going on due to the ability to move power systems between each module. That's a very old videogame mechanic from the time of x-wing/tie fighter. Someone on the team knew what they were doing, it's just their experience began and ended with a 30 year old title.

90% of starfield was just a fallout 4 mod.
Anonymous No.725184819 [Report]
>>725184357
witcher is bound to fail as well, less than 10% of the people who worked on witcher 3 no longer work at cdpr
Anonymous No.725184940 [Report]
>>725183532
even you dont believe that, genshin is jrpg slop
Anonymous No.725184964 [Report] >>725185964
>>725176471
Nigger BG3 doesn't even have a day/night cycle, what the actual fuck are you talking about
Why are BG3 fans always the biggest retards on the board?
Anonymous No.725185134 [Report] >>725185578
>>725172714 (OP)
Left:
300 NPCs but you can only talk to the shop keepers or the 5 quest givers.
The remaining 290 are just lifeless husks that walk around and say random lines here and there

Right:
60 NPCs you can actually talk to with some giving lots of quests and some being talkative. They have their own schedules and you can see them going home or going to work/to the bar etc

Are we still trying to say they're the same thing?
I've played both and you are generally retarded.
Anonymous No.725185219 [Report] >>725185817
>>725180984
No. It's a fantasy setting with a predefined character played in third-person, with very little mod support.
Anonymous No.725185237 [Report]
>>725172714 (OP)
witcher 4 is a ciri game in a world where people have watched the witcher /tv/ show and cdpr shad out cyberpunk
good luck with that
Anonymous No.725185574 [Report]
Why does the mere presence of loading screens bother people so much? Would there be gameplay benefits to getting rid of them?
Anonymous No.725185578 [Report]
>>725185134
Two minutes of dialogue isn't particularly impressive anon. Granted it's better than what we got with oblivion but still.
Anonymous No.725185707 [Report]
Is AAA suffering from bankrupts and layoffs too? As AAA industry's labor environment is sweatshop with neon haired person exploiting white male devs by crunch which looks unsustainable.
Can wokism and sweatshop/black company(didn't meant for race, but labor condition) coexist?
Anonymous No.725185817 [Report]
>>725185219
>predefined character
Doesn't sound appealing.
Anonymous No.725185871 [Report]
>>725172714 (OP)
Bethesda won't go under faggot I want them to but they're whales are down pat so I don't see them suffering for there bad choices.
Anonymous No.725185964 [Report] >>725186079
>>725184964
>why does this rpg try to do something very specific
>but this other one is incredibly general
>"jeez it must be that general rpg is far better because it has other useless features"
yeah man the NPC in larian games don't do anything, react, or have anything going on, they don't even go to sleep at night time (there is no day/night cycle after all), but can you believe bethesdas NPC's go to SLEEP? wow such a crazy feature man.
no other game, not any of larians, has NPC's who do different things or react, they never go places or do anything, nope, not at all, after all, how could they, there is no day/night cycle for them to have a fixed schedule they repeat over and over and over and over again, which after is the peak of technological advancement, NPC's being able to have predetermined schedules they repeat over and over and over...... how could anything beat that?
Anonymous No.725186079 [Report]
>>725185964
We need a meme of a boomer millennial blowing his load over an NPC in Skyrim getting in bed.
Anonymous No.725186872 [Report]
>>725173702
After using AI software in skyrim to bring the npcs to life, there is a massive difference between the background guys that were added via mods and the vanilla characters.

By "background guys" i mean generic npcs you cant talk to that you would find in other games. As for the vanilla npcs and npcs that expand the world, they are played well by the LLM because it has something to work with.

The generic dudes all act exactly the same, because the llm plays them all the same.

I get what youre saying with the large cities, but as soon as you bump into the same guy 4 times on a street, it breaks down the immersion and has the opposite effect. At least all of the npcs in skyrom and fallout can be interacted with.

If I see an npc wearing a cool piece of gear, I can steal it. I can watch him to see where he lives, case out his house, and break in. I can do this to every single one...
Anonymous No.725186947 [Report]
>>725173769
Skyrim was a huge met down for me, but everything was made by hand and placed in the world. The dungeons are the weakest part ofnthe game, it is also the part of the game that was made in the most generic way possible.
Anonymous No.725187223 [Report] >>725187419
>>725173990
I personally think they are holding off on tes6 because they are putting LLM driven NPCS in the game.

Look at Microsoft, they bought Minecraft with the idea of bringing it to be the first game using augmented reality on a large scale. I think they are doing this with tes6, but instead they will be loading the game full of AI.

Using those mods for a while now, it is clear that it is the future. Last night I played for about 2 hours and didnt leave the inn, I was too busy arguing with some npcs about how garbage the dunmer refugees are. Some words jumped in and helped me commit racism, some defended the stance with some open borders shit.

After making a racism, we moved over to the inn where Jon battle born and Mike mikeal went at each other, arguing about who the best poet was. It ended in a challenge I proposed, both recite their own poem to see who was better.

A few nights ago at iverstead, I met a khajeet who wanted to know how many steps there were going up the mountain, I made a bet with him and told me to meet me at dawn. At dawn, he was there waiting for me! We made the climb and I lost the best, I said 1000 steps exactly, the true count was about 740
Anonymous No.725187419 [Report] >>725188182
>>725187223
the problem with this idea is that it is completely unfeasible.
it would require it being online connecting to a server with on going costs for a single player game, and not low costs for the amount dialogue that would need to be generated.
and if you try to ship it with local models, the system requirements will go through the roof.

it simply isn't viable right now with the how the technology is, the costs, and what needs to be sacrificed for it.
who knows what things will be like in 5 or 10 years, but right now, nothing is happening like that and its obvious why.
Anonymous No.725187432 [Report]
>>725178721
But thats the joy. This time I play the hero, next time I play a their, next time something else.

In the Witcher, you can only ever be the witcher
Anonymous No.725187687 [Report]
>>725180872
Because all the nocs have a single instruction. They are not making individual "decisions" while standing around in thr game.
Anonymous No.725188182 [Report]
>>725187419
I know it isnt, and im not fully dismissing the internet connection.

That could be a paid subscription option for a single player game. Offline mode, which is normal, and online mode where you pay to use the service

Think about how these companies nickle and dime us, this is thr perfect opportunity for that