>>725413669
>Yakuza
The remakes and one remaster are absolute dogwater. One universal problem is that they tried to remix all the music to modern synth shit that sounds more like Tekken songs and either replaced or tossed out licensed stuff so you get completely different tones. And they constantly reuse old cutscene animations with new models on top and it all looks terrible.
>Kiwami 1
A reskin of Zero to a fault, terrible Essence of Kiwami boss regen phases, no real sense of balance at all, Majima Everywhere for unlocking Dragon style moves sucks ass, all the bosses lost their original movesets in favor of reuse from 3-through-0, new content added is generally pointless filler that doesn't do anything actually interesting. Play only if you want more Zero really, it has no merits of its own.
>Kiwami 2
A slightly better Yakuza 6, but still the early Dragon Engine with fucked physics, wonky PC port, and attacks bouncing off of enemy guards that cut your combos out. Majima episode is literally just a follow-up to a lingering thread of Zero. Extra content (Clan Creator, Cabaret Club) is just sorta not as good as the original iterations, and more filler. Lots of missing flourishes, a tiny little walkable space was skipped over, just overall a very mediocre remake; not as offensive as K1, but generally if you didn't like 6's gameplay, you will not like K2.
>Ishin (Ishin Kiwami in Japan)
Unnecessary actor changes, washed out graphics everywhere, terrible rebalancing, Trooper Cards from the bonus dungeon shit everywhere in the game that FUCKS the design so utterly it's not even funny, kind of ugly for a UE4 game at times and okay at other times, tried to extend the grind for crafting stuff to push people to paying for materials with MTX to speed up the grind. Generally considered a downgrade over the original in virtually every regard.
All of this shit and Kiwami 3 is looking to repeat all of it at this rate, though Mine episode looks neat.