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Thread 725408009

10 posts 6 images /v/
Anonymous No.725408009 [Report] >>725409073
I've surpased japan autismo.
I was able to design a visual language for taikyouku shogi.

I've surpassed japan monk autists.

Taikyoku shogi complex rules have been replaced by an easy to understand visual language.

>Main Hue
Player.
>Value of the background of each piece
It's military rank.
>Shape
It explains if the piece move diagonally or orthogonally.
>Inner little Square color
Represents it's family, or the last name of the unit.
>Inner little Square position
Represents the elemental type (fire, water, air, earth).
But also represents the bonus direction It can attack and move.
>Central whites square and It's color
Represents the generals of each army division.
The game is won if you take the other army generals.
Anonymous No.725408351 [Report]
Kill yourself Cris.
Anonymous No.725408370 [Report] >>725408848
I don't understand a single word of what you said but based as fuck
Anonymous No.725408841 [Report]
wow Cris you have so many projects
Anonymous No.725408848 [Report] >>725409195 >>725409236
>>725408370
taikyoku shogi is this game.

I was able to remake it to be actually playable by normal gamers.
Anonymous No.725409073 [Report] >>725409169
>>725408009 (OP)
Why are members of the same family fighting each other, what's the lore?
Anonymous No.725409169 [Report]
>>725409073
It's basically taikyoku shogi, but still unsure how to make like each family to be an easy mechanic to memorize.
Anonymous No.725409195 [Report]
>>725408848
>Shogi but games take 20 hours
Uhhh very cool... I guess
Anonymous No.725409236 [Report]
>>725408848
Sweet
Anonymous No.725409959 [Report]
why are these 2 generals so close and what does the value of the central square mean? why is it more saturated the further back and right you go?