>>725499158
I'm a buttmad Engaygie, but I'm also a Musou superfan, so I can give you an answer:
Hopes isn't a very good Musou game on spectacle, it wears down really hard on you to play, and isn't as much of a exciting characterfag experience as other Musous go. The biggest issue I take with it is that its gameplay is dependant on classes this time rather than characters, which *sounds* good, because the last game had a problem with characters copying movesets wholesale, until you realize that the classes upgrade into similar final classes, so you'll have a lot of characters you start with unique who end up samefagging a lot of other characters. Some characters - like Hubert, my favorite - have a custom class by nature of being the main lord's right-hand, but this class upgrades into a non-unique final class, so you have a samefag gameplay with some chars, samefag class outfit with some chars, it's less fun to play, and if you opt to stick with the unique class and gameplay, you get punished with shittier stats, and it's harder to take on other enemies as a result. That was the biggest one that killed my drive to play.
The story's okay, there's a decent number of different scenarios that the what-if story explores, like Monica being alive, the mole people getting revealed far earlier, and Byleth being your rival (and actually talking), and a lot of characters' parents and other family members appear in this game, which is very cool for Fòdlan's worldbuilding. Having said that, it ends with the same problem that 3H does, in which you have three different endings, some of which feel more abrupt, rushed, and retarded than others, and there's a secret route you can do that drops more lore on Arval and the mole people, but it ends about just as abrupt and grinds your current story to a halt, up until the map ends and it goes back to your route like nothing happened. On top of this, it's a *long* story mode too, which is either a good or bad thing.
Cont. next post.