>>725599542
You guys do realize Elite was made 99.99% procedural generation, and for ED it became a pretext to fake ocean-sized universe, with the gameplay depth of a puddle and as much grind as possible, right?
Can't be criticized for that if that's how the original was (even if old games did have planetary landing).
So why would ED2 be any different?
At most they'll be forced to integrate the leg-DLC by default, if competitors still exist with that feature.
But it will still be designed as a grind to artificially increase the time spent playing, and push toward Pay2skip DLC.
>>725624960
>Because that's the problem. People do not understand how primitive procedural generation is
Actually, it's a game design problem.
You do not need a million worlds and procedural species, only as much as you can make into the best possible gameplay.
Suspension of disbelief will take care of why you can't land on every single parcel.
Microsoft Flight Sim goal is to have the best piloting possible, everything else is mere decoration.
Star Citizen may be aiming way above their means and adding pointless feature, they are still doing it right by concentrating content where it matters.