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Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.
>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/
>Space Chinaman's ship and module discount emporium:
Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.
Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.
https://inara.cz/elite/nearest/
>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)
>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/
>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki
>Where's all the xeno scum?
https://dcoh.watch/
>Rizz up your cockpit with fronthole magnets:
https://bluemystical.github.io/edhm-api/
Life is rough as a colonizer on the outskirts of the bubble.
>>1676453Chris Roberts on Onlyfans wouldn't charge less than $500 for this 3 second clip, $2500 for the 1 minute preview, $10,000 for the 10 minutes theatrical release and a mere $50,000 for the 11 minutes director's cut.
>>1676521Same. I wish we could fly down into them, they did show a tech demo for volumetric clouds that could be used for gas giant flight during the kickstarter and I think to this day it's only been used in lagrange clouds. Though it looked like shit in that old demo. They should make them deadly too, if you go too far down heat goes up and you lose hull % from the pressure.
>>1676534It would be so good. You could even make a ship specifically made for gas giants. That'd be some work, pretty sure it'll never happen. Pic related was 34 or 35g. Imagine the gravitationnal pull.
>>1676669would you even see anything in there
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>>1677290The interesting part is the upper cloud layer where visibility is good. Underneath is just increasing darkness with some lightning and maybe rain of whatever gas the atmosphere is made up in liquid form. Still cool but not as visually interesting as the upper layers. The tech is already there, MSFS 2020 has pretty good volumetric clouds though imo they're a bit too round or "chunky" but that's the limitations of 3D volume rendering which basically draws a shape inside of a bunch of voxels.
https://www.youtube.com/watch?v=xhfqtIdkOhM
Newfag here. Trying to figure out On Foot slop
Does the flashlight give away your location?
How viable is sneaking into buildings?
Are there random opportunities (pockets of bounties, etc) that can be found w/o needing a mission? If so, how do you find these?
>>1678212>Does the flashlight give away your location?No
>How viable is sneaking into buildings?It's hard until you git gud; Getting the Quieter Footsteps / Noise Suppressor upgrade helps with this. You can shock people with the Energylink for silent kills until you get the mod. Also setting a keybind for "Clear Authority Level" is almost essential for some stealth missions
>Are there random opportunitiesYou can find random mats in every settlement, and you can scan people to see if they're wanted or not (tho shooting a wanted person aggro's the entire settlement)
>>1680815b-but colonisation
I now have five systems I'm the architect of. I don't know why I'm doing this to myself.
>>1680815You post some shit then. I'm busy hauling construction materials.
>>1681202WAOW ONLY TWENTY HOURS OF NONSTOP HAULING
I got odyssey after not playing for years. I can make ~10 million in the starter zone on one high intensity frontline solutions mission.
i remember years ago the newbie money making method was cheesing some drone destroying missions with rockets or something, you could stack a few missions and the would give like 800k-1.4mil each. it honestly was a tad faster but you had to find a good spot, cycle the missions, and it was finiky. I've yet to get in my sidewinder and this has no hassle at all, they even fly me there.
pretty cool. ground combat is shit though
Business idea.
A new bonus for exobiology.
Basically a lot of people just skip on the less valuable exobiology.
How about a Full Planet scan bonus. 50% on all exobiology on the planet if you get first scan, first footfall and all exobiology discovered.
do you have to wait to expand power to your colonized system? i've got a starport, there's a power contact there, i can deliver the goods but nothing happens
>>1681733Sorry, that's feature complete :^)
so why should i start playing this after giving up when they added Cope Carriers
>>1681994I don't understand the relation.
>>1681733it's already a miracle it even pays as well as it does now
the only reason it does is because there was a shitstorm when odyssey first came out about the payouts being a complete joke
Colonization has made me realize the game itself isn't even fun, it's just a part time job simulator. No respect for player time, infinite grind, shallow gameplay. Once Antimatter comes out I don't know if I'll ever touch Elite again.
>>1681322I WILL NOT STOP UNTIL RNG GIVES ME THE PORT NAME COCK RING
>>1682199didnt know gutamaya is an israeli company
>>1682213The better to sniff Aisling's feet with.
>>1682123there's no relation, there's no gameplay, there's no future
>>1681139>>1681158This shit should've been Squadron content. Solo faggots could still just make a squadron for their singleplayer experience.
>>1682379Why? I'm sure in ten years time there will be a noticeable expansion of the bubble from the galactic map.
>3 planets in a row that all had stratum tectonicas
BASED
Anyone got a working shadow fix and graphic override configs for trailblazers?
Would like to get the best possible graphics.
>>1682199honestly what the fuck were they thinking? all the other imperial ships looks like something designed by apple and then we get this abomination.
>>1682637>all the other imperial ships looks like something designed by apple and then we get this abominationSpace Steve Jobs died. Now Tim Cooked is in charge of ship design.
imagine actually wanting an iship
>>1682637At least now we know why the teaser art looked so off that it was a hard to tell it was imperial
>>1682637>designed by apple
>>1682819>hard to tell it was imperialfor retards maybe. i said day one its gutamaya.
>>1682892A lot of people guessed that but it clearly wasn't definite.
>>1683095it was definite to me
>>1683098No you're just a faggot with a fragile ego. The Corsair does not follow Gutamaya aesthetics so the connection prior to reveal was tenuous at best.
>>1683144no it was just definite to me
>>1683144I will go to bat for the other guy and say that you calling him a faggot with a fragile ego is one thing, but you should've left it at that and it would've been fine.
If the ship in the teaser image didn't follow Gutamaya's aesthetics, then how come "a lot of people guessed" that it was a Gutamaya ship?
In fact, the majority of guesses on the hugbox shithole that is the FDev forums were for a Gutamaya ship.
>>1683242Counterpoint: The same forumdads (and anons here for that matter) thought the Mandalay was a Gute too. People have been wishing for a medium Imperial for years by this point and just latched on to any feature they could think of, like the Mandy's landing struts.
Finally, I no longer have to hunt for insulating membranes. Only two jumps away to reach a megaship.
>>1683381Fair point. My evidence is faulty.
>>1683579You just can't catch a break, can you?
>>1683622>baby's first photoshop
>the trailblazer ships are listed as points of interest in system
>which means you can't actually see them from the system map
>so you have to stop every time you jump in system to slowly scroll through the nav panel to find them and lock on
lol
Not a single fucking thing fdev does lacks a slowdown or grind of some kind.
>>1684001just filter for POIs in the nav panel
I trucker farmed 15 million credits to buy the ships I wanted but now I have no idea how to actually upgrade them. What do I do now? I only know how to truck.
>>1684467you can upgrade them at stations where outfitting is available, preferably stronghold carriers because they have all available parts.
and then its the engineering grind to tier 5.
when the fuck does construction state end in new stations
weekly maint was today and it's still under construction
>>1684654nvm
https://www.elitedangerous.com/news/trailblazers-new-stations-operational-delay
fucking sucks
The Trailblazer ships are RUNNING OUT OF SHIT. Unbelievable.
>>1684712Wtf are they doing? Does someone have to manually make them fully operational?
I tried to get back into this game but I honestly can't stand it. Most videogames are a waste of time but this REALLY feels like a waste of time.
I'll try again when the new ship comes out.
>>1685406I was thinking the exact same thing today when mindlessly hauling commodities from a to b for a useless station that I can't do anything with.
Elite really feels like it's insulting you by wasting your time so aggressively, and not even in a fun way.
>>1685406im hunting space clams for bad rewards because a youtube video told me to
though 3 engineers have unlocked for me via a bug that just automatically unlocks them for me, thats pretty cool.
does this game actually have a meaningful future in the way of opening up the cosmos at large?
as in, being able to fly into the bounds of gas giants or bodies with actual atmospheres as opposed to the airless fucknothing rocks i remember horizons introducing
needing dumb specific weapons to murder 'goids killed this for me years ago now
>>1685537No. There will never be atmospheric approaches or landings outside of the very thin atmospheres we have now. Maybe in the next Elite game they make, if they ever make it.
>>1685686People said the exact same shit about spacelegs and we still got them.
>>1685717Continue to hold your breath then, I guess.
What should be my first big purchase or goal?
>>1685826Assuming you've already got a surefire way of earning money, part of me wants to say "go with your gut", at risk of misleading you.
I got into some ships that I initially avoided because of what other people said. I can't say that the resulting satisfaction was all my own (part of it was probably spite) though.
>>1685419I had that happen too, some engineers got unlocked despite not doing the requirements. Weird but I can't complain
I think colonization might be one of the most boring 'gameplay' features I have ever interacted with.
>>1686840what exactly is the end result for players besides having their very own copy pasted orbis/coriolis?
passive credits?
that's what this game surely needs - less of a reason to even play
it's becoming clear to me that statements pertaining to this game having much of an idea of where it wants to go are overblown
>>1686854kek, no clue, I just fly in my imperial courier at 800+m/s, don't give a fuck about your colonization status kek
>>1686854>spend fourteen hours building a station you don't own for a nameplate in a mode nobody will ever look at
>>1686854countless microbubbles its like a bubblebath
>use supercruise boost
>dont know how to shut it off
>use all 3 of my heatsinks and nearly run out of fuel 1k lightyear away from the bubble in a hauler
aaaaaaa my space mushroom and space clam samples are in danger
>>1687544bro just press the button again
>>1686854>that's what this game surely needs - less of a reason to even playTruly the epitome of Elite: Dangerous' design. Really, I don't mind sandbox shit, but there's gotta be more depth to the gameplay outside of combat, specifically missions and trade. Half of the game is just travel, and some people love trucking simulators, but a simulation without meaningful ways interact with it is just a dull railroaded DnD campaign. It's a bad sign you gotta use third party websites to efficiently plot a lucrative trade route instead of something in-game. Like paying a station's data broker premium rates to calculate trade routes, or do a courier data delivery job as a free, but time consuming way to access trade information which can affect booms and busts. Shit idea, but you get the point. Combat's okay, but me want be trade mogul. Colonization highlights the problems of how boring hauling shit is unless you throw up a podcast or music.
>>1684813:^)
>>1685060apparently they haven't thought that far ahead, just sucks cause i've rushed the construction for it to be done before the weekly maintenance, if i had known it will do jackshit for a week i would just take it slow
i flew all the way to maia to get my 1 (one) meta alloy but it is not being sold, and according to inara nothing is selling meta alloys now, but fleet carriers
how do i get one? ive got some limpets, is there a place i can find some laying around?
>>1689212nevermind, i got one from a titan
spoopy
>>1686854>what exactly is the end result for players besides having their very own copy pasted orbis/coriolis?What exactly did you expect out of a game mechanic that amounts allows players to colonize other systems in a space sim? This isn't a strategy 4X game where you can micromanage every system in your empire, hit the fast forward button and watch it grow. So what else do you want out of it? I'm genuinely asking. I've heard the same type of complaint when FCs released but no one could tell me exactly what they expected, the answer is always some general "I expected more" type of reply without details as to how they would have done it.
>that's what this game surely needs - less of a reason to even playIt'll take months to reach a point where passive income means you don't have to play to own a carrier. If anything that brought me back to the game, because now my goal is to build up colonies until I've got enough to sustain a carrier without having to grind credits. That'll probably take me a year or two. That doesn't mean I'm gonna stop playing when I'm done. I just don't want to be forced to grind for credits.
>>1691344It's ass. You're defending an ass implementation of a 'feature' that amounts to endless grind. There wasn't even an attempt made to make the grind even marginally fun.
>>1691498>It's assHow so?
>an ass implementation of a 'feature' that amounts to endless grindHow would you have implemented it?
>There wasn't even an attempt made to make the grind even marginally fun.How would you have made it fun?
>>1686854A clear shift from Elite: Dangerous to Elite: Cookie Clicker.
>>1691505not him but imo they could've made the construction ship a mini station with the items required for build being on the market interface (demand instead of fixed requirement) and allowing access to cartographics, genomics, etc
then count the progress of station building from all of those activities, the lore explanation is braindead easy
>hauling - you directly provide materials>combat - you allow the "npc traders" to haul materials safely>exploration - seeing as brewer corp is leading the initiative they made an incentive where they aid the construction of stations that supply them with exploration datait's that simple, and it solves the grind by allowing you to do what you normally would, just like new power play rewards you with doing activities you normally would just in your power territory
>>1691498The only game that's worth shit is 2k20, which is on its last legs
It's all so cynical and the grind is absolutely ridiculous.
>>1691647These are good suggestions. Especially NPC haulers, which would be great but if we ever got them it would definitely be only after the first station has come online OR they would be hardcoded not to complete that initial station. Because then players can just claim systems, deliver the beacon and let NPCs do all the work if they're fast enough to do it within the time limit. The amount of NPC haulers should be tied to system security and how many pirates you kill in the system in a given time. Like the game could spawn some signal sources of under attack convoys and if you go save them it makes NPCs delivery more common for some time, same with bounty hunting in RES which get spawned in the system.
For exploration, I could see it making sense as a way to boost the economy of a system. Like maybe you get a quest to map all systems within a certain radius and the more you've mapped the more bonuses you get to system economy. Mostly by increasing supply and decreasing demand of whatever you can find nearby. The lore explanation is that mapping nearby systems helps figure out what sort of resources you can get around that system.
>>1692749>then players can just claim systems, deliver the beacon and let NPCs do all the work if they're fast enough to do it within the time limityeah that's a very solid argument but you can't deny that completing your first station only to figure out the grind has just started is just a sledgehammer hit to the nuts
>>1692781That's why I don't see any issue with having NPC completing constructions after the first station is completed. If anything it should get less grindy as you build up a system, because logically a system with established infrastructure should have an easier time building more and more stuff. But with the current point system bullshit it's the opposite, probably an attempt by FDEV to limit the amount of T2 and T3 we can build in a single system.
Also the first station being a grind is pretty much necessary to avoid claims being abused, but after that's done and the system becomes yours permanently NPC haulers could be more helpful to the point of being able to complete stations by themselves. It should still be slow as fuck unless you're actively helping by killing pirates either in signal sources, RES or through missions. I guess that would mean systems have a "short term" or temporary security state that slowly moves towards the more permanent system security state. So if your system has low security, after killing a bunch of pirates it temporarily increases to medium security and NPC haulers are more likely. If you stop killing pirates it reverts to low security after some time and NPC haulers are less likely. If that's how you want to build up your system then you have an incentive to prioritize security installations that increase the permanent security level.
Colonization burned me out and now I don't want to play Elite anymore lmao
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The big problem with Elite Dangerous is the developers are obsessed with making it feel like an actual job opposed to a sandbox with fun activities.
Going back to freelancer made me realize how backwards Elite really is.
Also in freelancer you can target a planet / station, click the info button and get a lore dump.
This made exploring actually pretty fun.
>>1694917fdev doesnt want to write
corsair info https://www.youtube.com/watch?v=23iXokkr5aY
fdev said it will outdo the python
>>1695277forgot to mention the cockpit is the same as the courier, which I really like so we can finally have an actual good ship with a nice cockpit courierbros
are there any current cool eerie space mystery stuff in the game like the whole formidine rift thing used to be or is it just space bugs and colonization?
>>1695717Raaxla is supposedly out there.
We just got a dump of info figured out by players about how to create stations with specific economies.
https://www.youtube.com/watch?v=QYEes7nYw6w
tl;dw:
>Orbital stations that have "colony" type economy can be changed into other economy types by building orbital installations around the same body or planetary stuff on that body
>Orbital stations that have a preexisting economy type (ex: mining outpost) apparently can't be changed by building stuff on the local body
>Confirmed up to 3 different economy types on a single station
Some bugs/quirks:
>Currently only local body affects this, system economy doesn't affect anything (likely a bug)
>If you don't build the station in slot 0 of the local body it supposedly isn't affected (likely a bug)
>Surface stuff has commodity markets that only offer like 3 commodities (likely a bug)
Long story short, if you want to control commodities produced in orbital stations you have to build IN SLOT 0 OF A BODY either
>T1: Commercial Outpost
>T1: Civilian Outpost
>T2: Coriolis
>T3: Any
And then build stuff around or on the same body that have a specific economic type.
The scenario tested in the video was a Coriolis that according to journal files started with proportions of 1.0 (100%) colony type economy. After building a space farm installation around the same body, the proportions became 0.5 colony + 0.5 agriculture. The commodity market was then immediately stocked with agriculture commodities, didn't even need to wait for thursday tick to take effect. Apparently, the commodity market supply values aren't affected by economy proportions. Which is odd because stations that come with preexisting economy types have proportions of 1.15 which one would assume to mean stations with specialized economies are 15% more efficient. Supply instead seems to be linked to system development level and population. The colony economy type is removed after a second economy type is applied to a station, ex: 50/50 extraction/refinery.
>>1696983fdev overcomplicating things as usual
>>1696983I'll just not play until they fix this game-breaking shit.
>>1697614I am tempted to evoke the bizarre English of the Powerplay 2.0 expository and tutorial text
as a way of saying "no wonder people are confused over Trailblazers".
When are they going to add a new feature that isn't just a minimally implemented excuse to make you grind the same basic game mechanics that have been in the game for years?
UUGGHHHH i need to COOM on THORGOID BUSSY
Did the colonization update kill Elite again? lmao
>>1701475How? Because a few /vm/ anons don't like it? So many people are building shit that the server maintenance timespan wasn't long enough to bring online everything built 2 weeks ago lmao. Steady progress is being made in linear expansion efforts towards the galactic center and bernards loop. Understanding how to specialize station economy has been a massive help because now people can setup build up systems to provide the needed commodities to go further. The game is the furthest from dead it's been in years.
>>1697614It's not that complicated lmao. Colony economy station turns into economy of stuff built near it. That's all you need to know. You want agriculture in your system? Build a coriolis, commercial outpost or civilian outpost (or a T3 if you're crazy) and plop down a space farm in orbit around the same body. That outpost starts producing agriculture commodities. You can literally build a system that has all the commodities you need to build more shit without having to leave it. Colony economy is just a placeholder, a blank slate. Other stations types are stuck with their original economy, because why would a military outpost sell fruits and vegetables?
>>1697617I don't think you understand the definition of "game breaking". People figured out how it works and are using it to reliably specialize station economies. How is that game breaking? The bugs aren't that major and there's no reason to stop building while they're getting fixed. Stations placed in the wrong order because of the slot 0 bug will have economies retroactively applied to them when they fix it. Literally the only way you can fuck yourself with the current knowledge of how it works is if you build a large station around a body that isn't landable and has no extra planetary slots, making it useless until they fix the system economy having no effect on commoditie.
how different is this game to EVE?
i dont have time to play both
>>1701738its considerably different
but just as boring
>>1701738Very different, Elite is first-person with 6DOF
>>1695279whats bad about an engineered shield+speed maxxing courier?
assuming i am solo only is hauling bertrandite for 50mil a mission still the fastest way to make money?
>>1704440you cant solo 1 anaconda with 3 cobras and 2 vultures after you.
>>1704706There are better versions of that same mission which take silver or gold instead.
The fastest way to make money solo though is first footfall exobiology. But that also requires you to know how atmospheric and solar conditions affect bios so you can avoid trash planets.
>>1705082>know how atmospheric and solar conditions affect bios so you can avoid trash planets.is there a guide for this?
>>1676244 (OP)just got this game, about 10 hours in. I can't do any mission that isn't just courier mission without dying from being shot down by NPCs. combat threat level 0 - shot down by two pirates immediately. Collect some sample on this planet? land and get flagged for trespassing, police shoot me down.
Have got the adder ship now, but I don't have a clue what I'm doing. Am I missing something, doing anything wrong here? Genuinely not sure what I'm supposed to be doing or how to progress etc.
most enjoyable part I think is just flying around though honestly, and a complete random gifted me Odyssey out of nowhere
>>1706122Look up a guides on youtube.
You can make millions an hour scanning planets.
>>1706139I've watched plenty and it's all the same shit.
just don't understand wtf I'm doing wrong or if I'm just not doing what I should be.
its confirmed the corsair has 4 (FOUR) UTILITY SLOTS
i honestly found when starting out in odyssey that doing the ground combat missions in the starter system gave good starting money. the level 3 threat one is doable you just gotta play it safe. With this i made enough to outfit an asp explorer.
of course exobiology followed from that to make a few hundred million, but in retrospect just grinding through on that ground combat mission until i could afford a type 9 might have been faster. i dont know how to exo efficiently though so i was just scanning everything with an atmosphere and chasing down everything i could find after going about 800 ly out
once someone has a type 9 you can use the trade loop search on inara to find something that will reward about ~22mil per loop, so 11 mil per jump and dock, thats pretty good considering the 50 million per mission expansion trading usually takes 2 trips to bring the full requested ammount of materials, allowing for extra cargo space efficiency id bet its only like 15 mil per dock
>>1706170There's a lot to do and barely anything explained in game. You need to find your sweet spot. When I started I did simple delivery missions and big ship scanning missions, latter gives you around 1 million credits and you can stack them. But there's a bug that makes it so you can't scan the same big ship twice per week until it resets. Low level combat can be a fast way to earn credits by doing low threat pirate hunting. Sometimes you might also see missions about destroying ships full of diseased people, those are easy because they don't gank you and you can kill them off one by one. If your main goal for now is getting money, exobiology will be the easiest and will grant you a lot. Anyway it's all about finding what you like doing, can take a while, try out a bit of everything. For me it was exploration, my big goal is to go see sagitarius A
>>1707136I tried mining today and couldn't even fuckin scoop a mineral after mining it. and it wasn't even the correct mineral for the mission. damn near about to give up because I don't want to take a college class through youtube on how to play a game lol
>>1707170You said you enjoy flying around so give exploration a try, or small hauling missions if you didn't already. Did you do the tutorials ? While they don't teach you a lot of things they at least make you go through the basics. Also take a quick glance at any steam general guide, that's what gave me the little push I needed after 30 hours or so of fucking around. I don't like watching videos or consulting guides but for that game it helps immensely. There's also a ton of external resources, like inara.cz
>>1707170Most likely you were missing the refinery. You can't scoop chunks directly into the cargo bays. Each chunk you grab has a certain % of the thing you want. The refinery eats those chunks and turns them into separate metals / minerals. When you have 100% of a certain metal / mineral it'll turn into a single ton of that thing into the cargo bay.
>a college class through youtubeThis is the type of game where if you try to do something without informing yourself first, chances are it's not gonna work because you're missing something. Or you're gonna set out on a time consuming mission only to realize you're not capable to handle it. This isn't the type of game that'll hold your hand through this shit. In fact it'll kick you in the nuts repeatedly. So you might as well watch the youtube college classes.
https://youtu.be/MeCcX8puplk?si=KDWUyxPA-vSGpQge&t=32
Literally 60 seconds worth of this video will explain what components you need to do this. I suggest you watch the entire thing. If that's too much to ask your dopamine receptors are fried. I know... a whole 20 minutes! That's like 20 times the average zoomer attention span!
Or, go read the pilot's handbook. Right menu > Home Tab > Codex > Pilot's Handbook > Mining
Until you're sitting in a Vulture stay away from anything solo combat related. The smallest ships are almost entirely worthless in combat unless you're real good at flying flight assist off. That being said you can make money by stealing bounties off cops in resource extraction sites. You fly around following wings of cops until they start shooting at a pirate. You scan that pirate with a kill warrant scanner (optional, gives extra money) and when the pirate is around 10% health you shoot it.
Oh and by the way you are 100% shooting yourself in the foot if you don't use third party tools like inara, unless you genuinely enjoy flying to 10 different stations looking for a specific module or commodity.
>>1707182I'll try it out again. The last time I did exploration I foolishly did it in the Eagle and ended up getting shot down by pirates ~2 jumps away from the destination. Felt terrible but pretty much my fault there.
I will check out some written guides as well, thanks anon
>>1707202I had read the handbook and had the refinery installed in my ship but it didn't do jack when flying by the fucking minerals I mined.
I will check out the video and third party tools, thanks
>>1707298Did you at least deploy the cargo scoop?
>Come back to the game after a long break.
>Where can I buy the Corsair?
>It is for premium currency only.
Every single time I come back here I get another reason to leave.
>>1676244 (OP)I haven't played in like 7 years, can I still play as a chill space trucker just hauling goods and shit nowadays? What's going on with the game, any new cool stuff to do?
>>1707401nigger the premium currency literally saved the game and the whole fucking company. it takes 3/4 months for ships to be sold by credits.
>>1707401just buy the previous premium only ships that are not premium only anymore while waiting for the corsair to become non premium only?
Cobra mk V when? Same day as the Corsair?
>>1707401it's how they fund the game now
pretty much a necessary evil especially with Planet Coaster 2 being a gigantic flop
Most of the game is spent looking at YouTube videos while travelling.
>>1707408You can still be a space trucker. Thargussy war is over. There's been a rework of power play. With the DLC you can do on foot stuff and land on planets with a thin atmosphere. There's a couple new ships
>>1708248Thanks anon, I might reinstall tonight and explore for a bit then, I'm a bit worried about switching to the on foot stuff since I play with a hotas and my desk is not big enough to have that AND mouse + kb at the same time lol but to be honest I just like the flying mechanics
>>1708525the on foot stuff is generally pretty meh anyways
there's competent but very bland and repetitive FPS stuff, some stealth missions and things like that, and exobiology (this makes absolutely absurd amounts of money, but you either love it or hate it bc it can be very time consuming)
>>1687915>It's a bad sign you gotta use third party websites to efficiently plot a lucrative trade route instead of something in-game.And this has been the case for how long? E:D devs are incompetent and retarded. Obviously. Glad I stopped playing years ago and never invested too much time into the game (229hours). The game is anti-fun, held hostage by forum dads that insist every new feature has to be as un-fun as possible until you have nothing left but the most mindless, boring grind in any game I've ever played and for what? Nothing. It's all a grind to keep doing the same boring things but 1% 'better'.
>>1707202>Oh and by the way you are 100% shooting yourself in the foot if you don't use third party toolsyou are 100% shooting yourself in the foot if you play a game that requires 3rd party websites to perform basic functions that should of been in the game before the first expansion (Horizons) released.
is the viper 3 still good for beginners?
>>1711683Why not just Cobra 3 your shit up, senpai?
>>1682187Just spend the 5000 ARX to name it whatever you want.
>>1712127But that's boring.
If I were to make a colony/system based around agriculture, would it make the population growth faster?
>imperial rank grinding is fucked up
aaaaaaaaa
>>1713058>don't have to grind for the CorsairWhat's the point??
The previously uninhabited systems are no longer so and thereby become valid targets for missions. Just go to the imperial worlds and run passenger missions (and donate credits)
>>1713060to go with my corvette
>>1713061im doing random shit in the ptn empire system hauling things and goods and donating but its annoying
>>1713062I find hauling to be annoying because you normally have to source the stuff. Do bulk passenger missions (the non-VIP kind) with a 'conda and try for 80 per trip, then pick up another 80 at your new location and keep chaining it forward. Just make sure you always pick it up from an Empire-aligned client and go back to your starting point if you start veering towards trhe edge of Empire space.
just getting back into the game and bought a type 8, gonna work on federation rep for the sol permit. i havent done any engineering aside from the fsd, any guides i can follow?
>have to take a college course just to play this game
do i really need to learn how to fly without flight assist, breh i can't control my ship
>>1713147Beginner's guide:
https://www.youtube.com/watch?v=XlojxpWja_c
Engineering guide:
https://www.youtube.com/watch?v=VItBzHOsJSo
Engineering is slightly outdated as it is actually much easier now, but overall it's much the same
>>1713190No bind it to a hotkey to flash off for fast turns and on again for stabilization
>>1713235>it is actually much easier nowhow so
>>17132421. A single High Grade Emissions signal source will drop enough materials related to that type to completely fill your G5 materials, then you can just trade downwards
2. Rolls are no longer random, each tier requires that same number of spins to max out i.e. G1 engineering requires 1 roll, G5 requires 5 rolls
3. G4 raw materials are regularly offered as mission rewards, if you care to do those
https://elite-dangerous.fandom.com/wiki/High_Grade_Emissions
>love elite
>go on subreddit for it just to see whats poppin', maybe see some cool screenshots
>its all forum dads basedposting about how hard the game is and that they don't have time to grind 10 sodium and visit an engineer
>it's people complaining the stars don't look like SpaceEngine
>It's PvE Peters crying & begging everyone else to play offline rather than open because they got ganked once in their paper plane hauling millions of credits of profit
>people confused by the most basic mechanics
>9000 "muh space station" posts. (ok valid, fair, they're cool)
it's just all so tiresome...
>>1713317The main Elite subreddit has been pretty positive overall since Frontier finally turned the ship around last year. It used to be way worse
>>1713333>nice quadsye, im glad they enjoy the game I just wish I seen less "WAHHH hhHHHh i came back from my 94 hour shift at the sandwich factory and some guy ganked me in my 9 minute window i had to play!!!! im only ever playing solo now!" posts
i don't even know what questions to ask
>>1713391Are flat ships good for you?
>complaining about reddit on the 4chinz
It's your own faggy fault for being a dick-gobbling redditor. Stop being a fag and use the official forums or post on Inara.
after fucking with the controls flight assist off isn't hard at all
>>1714497I HATED having rolling be on the mouse
is chamberlain's station trash? i have 250,000 credits for some reason and i want to buy a viper 3, how do i do this?
oh for some reason i needed to complete that tutorial again to buy ships even though i already did the tutorial
Is it just me or does trailing gun sights not work with dumbfire rockets?
I'm completely lost after coming back, the game just feels like an endless grind to no content because the grind is all there is
this game is actually gay as fuck. what the fuck do i do? i take a basic bounty mission and get put next to a planet that's burning my fucking ship to death can't super jump out of it. this is fucking stupid, nothing is explained
>>1714590Do what I did, find a faction to support and grow in the BGS and LARP
YOU MUST LE WAIT TO QUIT BECAUSE YOU ARE IN LE DANGER
eat my asshole you faggot fucking game and fuck you losers too, enjoy your dead p2w game
git fukin rekt zoomie shitter
Has anybody tried the Corsair yet? It seems really good on paper
>>1714739The Python Mk I is officially on suicide watch.
Lost the medium haulage crown to the T8.
Lost EVERYTHING ELSE to the Corsair.
>>1714739>>1715401All of the new ships are designed to be best in class. Even ignoring the supercruise boost tuning they're always the best in their types.
>>1715401>>1715444Poor Clipper got finished off too. It was hanging by a thread but the Corsair's offense, hardpoint convergence and internals are leagues ahead and it fits on a medium pad. I guess they kept the Corsair's mobility profile somewhat in check to keep it from being completely busted but it's just a decimation of the old guard at this point.
Now it makes sense that the brand new SCO-capable ships are an improvement over the old tech as a whole, and I'm certainly not complaining about the addition of new ships after a years-long drought. But many ships have been slowly progressing through varying stages of irrelevancy โ if not deemed outright obsolete like the Asp Scout and Type-7, and this trend is accelerating now that we have ever stronger options at our disposal. I wonder if Frontier has any intention of overhauling the ageing shipyard when allocating resources to create new cutting-edge ships is obviously the more profitable move for them
>>1715492Only approx 600 max boost though, so
the Clipper is still the fastest, at least. Contrary to expectations the size 7 thrusters on the Corsair don't put in the same league as the Clipper and Mamba.
Instead of breaking speed records, what that engine actually does is give it a monster optimum mass range, the same way the size 5 does for the Dolphin.
Your can weigh the Corsair down and it hardly impacts its top speed or maneuverability at all.
thoughts on plasma accelerators and autocannons on a krait mk2?
Do you think I could engineer a type 8 for combat/piracy?
>>1715501That sounds really nice. I love the idea of fitting a variety of different module on the same ship and arming it to death without sacrificing too much agility. Already tried doing that with the Clipper and Python but it never really stuck with me so I just went core mining instead. Now with the Corsair I can finally live out my offensive multipurpose swiss knife dreams
>>1715650I mean you certainly can, it can get relatively tanky and you have enough optional internals to do whatever you want with it. That said it doesn't have the most impressive firepower, and it will get outmaneuvered by smaller ships. Good enough to prey on the odd defenseless type-6 and keelback npc hauling cargo in supercruise though
>decide to give this piece of shit game a second try
>i'll just do this threat level 1 bounty
>should be easy
>chasing pirate ship
>he's faster than me and runs away when at half shields
>turns around and fights
>deleted instantly
this game really does suck cock
>>1716000Nice trips, but also: Skill issue.
>>1716000You will be shit at the game for the first 100 hours and you will need patience to learn how shit works. This sole fact filters 99.5% of new-time players and that's just how it has always been. Not everyone gets to become Eliteโข.
>>1716000getith goodith, scroob. dont do bounty missions in a cobra or sidewinder
>every star around is a brown dwarf
>every planet worthless
What a shitty neighborhood
>>1716387how does it have anything to do with being shit or not? the numbers don't make sense on my shitty sidewinder ship. i spent hours tweaking controls and mastering flight assist off which wasn't actually hard. the numbers simply aren't there to defeat even threat level 0 bounties. so what do i do, exploit high threat areas by last hitting ships the security forces are fighting? the game clearly wants you to buy a pre built ship which being a dumb goyim i might do. any recommendations? i like fast and agile ships
like on this guide that tells me to use this website, what does this shit mean, how do i find a high extraction resource site to farm pirates?
these youtubers suck cock at explaining things too
>>1717293Taking mission bounties is bait for new-players. Those missions from the board are meant for people that have some sort of ship going for them other than a sidewinder. Starting out you need to be a vulture in a system with police security in a High-Res Extraction site in planet rings. You look for wanted ships by scanning them, the wanted ships are pirates looking to kill miners, the wanted ships shoot at a miner and cops get called. While the cops are beating the shit out of the pirate get some hits in to claim the bounty. Do this to scrounge some chump change to get an okay ship.
>>1717500i just did this and managed to make 2,000,000. it just feels kind of lame
If I fill all of my engineering materials to the max will I have to grind more in the future if all I want is 5 or so ships?
so wait, i can get a bigger ship and store my little viper 3 in it?
>>1717589I think maxing out your Grade 5, 4, and 3 materials (as you probably already know, material farming often covers several grades at once per farming method/location), and then trading down, should be enough for 5 or so ships.
If so inclined, you can use third party tools to precisely calculate how much you need of what based on specific ship builds and costs, but I wouldn't do that.
>>1717599Yes. Then you can do other stuff like jump that big ship around with the Viper III inside of it.
>>1717509It's just a way to get initial seed money on a new account
>>1717379What you circled means there is a high res site around planet 2 of this system. Just go to the system and look at your navigation panel for it
>>1717599If by 'bigger ship" you mean a fleet carrier then yes. You can park 40 of your ships inside and move them all at once with a 500 ly jump range. It's quite useful but you'll need 7 billion credits to afford one with the options
>wow look at this immersive game how cool
>have to alt tab to use multiple third party websites because the developers can't be bothered to make the game user friendly
i wish we had katanas
so i can safely sell everything that's not part of the weapon and suit upgrades, correct?
>you can just arc cut the lockers open
whoa neat
Dude I am 3000ly away from the bubble in a non-touristy direction and every good planet has already been footfagged, what the shit
file
md5: 120bddfeb2d0b1d3b59405db722aac51
๐
>>1719898Try going up or down. I'm west from the bubble, roughly 3000ly as well, majority of systems I'm going through are completely unexplored. I logged out in one with 4 or 5 planets ripe for first footfall and scanning. I also stumbled on a worthless system named jew
>>1719107Only 500 ly? I thought they could jump to colonia or something. How often can it jump
>>1720298It's 500 ly maximum per jump but you can keep jumping as long as you have enough fuel (tritium). You can jump around three times per hour due to the jump sequence duration and cooldown. Traveling to colonia will take you around 45 max range jumps from the bubble. For this you will need around 4500 tons of tritium which amounts to 225 million credits for a one way trip. This will take around 15 hours to complete.
For 1.5 billion credits and 75 hours of your time you can get your carrier to the furthest point away from Sol in the whole galaxy, and back. People who take their carrier for long-distance exploration often spend months out in the void and make tens of billions in exobiology data so it's not a problem from a financial point of view. It's really nice if you enjoy having your own base of operations out in the middle of nowhere, and you can switch ships while exploring which is a nice change of pace
I was exploring and exoing for 2 days
I remembered I brought an AFMU with me but never used it
I decided to try it out while gliding to a planet
I didn't notice that repairing modules turns them off
Please tell me the organic data value displayed is including first-footfall bonus and that I didn't just lose about 400mil
I got stuck on a Neutron Star and had to self destruct.
Turns on if you drop out of FSD too close to it you will tumble indefinitely even thrusters are online.
I decided to self destruct instead of slowly dying.
This was literally the most interesting thing that has happened to me in 400 hours.
https://www.youtube.com/watch?v=uH4RlvjiC2Y
i got my federal and imperial rank grind done, and im full up on raw materials
now im starting data farming
this is by far the worst thing ive done so far
>>1719180>have to alt tabYou don't have to do it.
>>1720593It's possible to escape if you're lucky, target another star so you don't have to get away from it in supercruise and pray that your ship eventually lines up with it long enough to jump.
https://www.youtube.com/watch?v=3AmRAF3lbqY
>>1720547so i guess i'm just a cuck doing ground missions. at least i'm managing to make progress upgrading my weapons and gear
Made 750m from wing missions, what do i do now? I want a combat ship and want to do the on foot combat too
>>1720913seems to be money won't be the issue for ground stuff, it's gonna be grinding out the materials. get to work
>>1720859That's horrifying
holy shit does ground combat eventually earn you a ton? i don't even know why i got this much
So, did coloniziation ever improve? I basically haven't played for a month.
>>1721302It actually got worse due to bugs.
I don't know what state it is in now so I am ignoring it.
>>1720936So you can't buy better guns/suits for ground shit, you're forced to engineer?
>>1721745You can find class 3 shit.
The class 3 plasma shotgun will kill anything easy.
is hea dshot damage upgrade on the tormentor even worth it?
>>1721109not really
if you have a really efficient build it's about 12-15m per high intensity battle
bro just let me travel 20,000 light years to colonia to upgrade my weapon lole
yeah, i quit. i'm not doing this engineer grind shit
>>1722837Theres no unique engineers in colonia just condensed to a couple engineers so you dont have to fly back to the bubble. Everything got increased like 10x drop rates for engineering parts idk what more people need.
>>1676244 (OP)Why the fuck are there still rare commodity missions to unlock Engineers? This shit is obnoxious as hell. I came back to the game for the first time since Horizons launched because I was told the engineer shit had been 'fixed' but it clearly hasn't. Anyway, what's the best solo pve/ship loadout these days that isn't a corvette? I'm ideally wanting something that can handle high czs, are there any all laser builds than can do that without taking 100yrs?
>spend two weeks exobiology-ing
>make ~10b
>buy an FC, excited to colonize my first system
>the whole process of buying>loading>unloading takes 10+ hours even with a great FC system location
>rest of the building slots in the system require just as many if not more materials
My hopes and dreams are shattered. I really wish you could load up a bunch of cargo containers on the FC and send out like 2000T of materials at once
>>1724608Join the PTN or something and start paying troons to load/unload for you
Late "we are back boys"
Based commander mechan giving us the ggood FDEV juice.
Corsair had its stats badly copy pasted
https://www.youtube.com/watch?v=BTIuY5et1-Q
and finally panther clipper teased, surely?
https://www.youtube.com/watch?v=XyDaj9iMwQU
>>1724673>Corsair runs hotHuh? Has this been fixed since the vid because I'm running a full PA and rail build with the exception of a single long range vent beam and heat is absolutely a non issue.
>>1724608Yeah, colonization ended up pretty disappointing. It shouldn't have been a surprise, honestly.
>>1724714probably fixed then, do you get mass locked by anything small?
>>1724716they are literally fixing colonisation RIGHT NOW, have faith CMDR
https://forums.frontier.co.uk/threads/elite-dangerous-trailblazers-update-3-wednesday-april-30.636973/
>>1724887Yeah I get mass locked, what's it supposed to run hot in comparison too?
>>1724608it's extremely squadron centric which means if you don't want to bother with that (which is completely fine) you're just shit out of luck or stuck spending literally like 50 hours building a T3
I'm honestly fine with it being geared towards groups but they should have hammered that home much harder before release, especially since they are apparently doing a squadron overhaul later this year anyways
>>1724998I'm not autistix enough to know it, but the corsair has the same max heat dissipation value as the courier, except the corsair is much bigger than the courier, which logically would mean it has to have a bigger max dissipation factor and not get mass locked by small stuff because its a medium ship
>Spend 5 hours looking for High grade emissions.
>Find none.
I remember why I quit this game.
>>1728252did you use this? https://edgalaxy.net/hge
>>1728464Doesn't work.
I'm convinced HGE don't exist.
>>1728252How? I've always found at least one in every system I've gone to, if I cared to look.
>>1728926buddy.... there's no way it doesnt work. What are you trying to farm? Imperial shielding can only be found in imperial space by the way. Are you scanning the nav beacon so you can identify all the signal sources in one go?
>>1728252You only get them in higher population systems, especially ones with booming or war state.
>>1728252>>1728464>>1728926Bro. Go to the nav beacon. Drop out.
Then scan it after locking on.
Hop back into Hyperspace and looking down your list filtered for signal sources.
>>1723148As someone who never played when engineers were new, I'm now faced with a massive amount of jumping around just to unlock the engineers. Then I have to go get the shit to unlock them, then go get the ship to use for unlocks. And I started thinking Holy fuck how much jumping do I have to do? Hundreds and hundreds of jumps. And I have to do at least some of it all over again for my other ships. I wouldn't care except my ships are dogpiss against high rank NPCs when I'm limited to strictly cash-only parts.
>>1730433The real secret is that the biggest benefits to engineering are all frontloaded
Unlock the starter engineers (if you unlock Farseer, you can get grade 5 FSDs, which reduces the amount of jumping significantly). You can probably skip Liz Ryder for now. This gives you top tier multicannons, FSDs, and power distributors, as well as grade 3 for shield, lasers, and thrusters. Unlock Marco Qwent which gives grade 4 power plant, then Professor Palin which gives max thrusters. Then you can unlock Lei Cheung which gives max shields and grade 3 shield boosters.
This is enough to kill ANY human PvE ship. An AX ship probably also wants Selene Jean for armor/hull reinforcements, but that's it. I'm not saying unlocking these seven isn't a stupid grind, it IS, but once you have them every engineer past that is a relatively inconsequential boost compared to what these engineers can do, or a module that's only used on niche builds.
For what it's worth, the most important things to engineer are FSD, Power Distributor, Thrusters, Power Plant, and Shields, in pretty much that order. You do NOT need to unlock every single engineer to get the benefits.
any reason you can't use your flight suit helmet and suit in the other suits? the opaque helmet is cool
PANTHERA CONFIRMED RAWWWWWR
https://www.youtube.com/watch?v=PE6Kapxjm-4
Fdev screwed themselves with the mail slot.
All ships can only be flat
>>1730901I'll have to come back and get into colonization again in eight months when it releases for ingame credits.
>>1731609makes me wonder if it could be cool if there was a ship larger than large that requires an auxiliary external dock not all stations have
oh so the panther clipper is finally gonna be a thing
that only took like 9 years after it leaked
looks very nice, I'm a complete sucker for engines that are mounted like that
>>1731674See that would mean FDEV has to do actual work and programming for the feature.
So don't expect it to happen.
>>1732801How hard can it be to add a docking strut to stations or just freeze the fucking ship in place and have cargo limpets come out and trade.
>>1733980This is a company that took many years just to add a percentage amount to the shield hp bar.
>>1731609Honestly that's actually pretty realistic, just look at suezmax and panamax cargo ships
>>1734060True. It's astouding how lethargic Frontier are, they could easily be printing money by now and steal a big chunk of the Star Citizen dorrah if they weren't so incompetent.
Did they update the AI?
I haven't played in years and REZ farming is annoying.
Everyone is spamming chaff, shield cell banks, torpedoes, and constant suicidal ramming.
My only interactions with players so far has been people in engineered ships immediately shooting me at an entry jump point to a system and instantly killing me without a word.
Otherwise players are background noise just as I am background noise to them.
Is there actually a reason to do open play?
>>1739633become a Real Gaymerโข
>>1739633Unless you wanna gank people yourself there is literally no reason to play in open.
>>1739633not really
even when there's some kind of event going on like the bug war it was better to be in a private group like AXI or one of the other ones, unironically more players in the instances than open and almost no faggots
>>1739633Might be worth it for the tiny chance to meet someone else when exploring very far away from the bubble. Otherwise no
>>1740359i've only had that happen once and it was only bc he saw my fleet carrier on inara and I happened to be online
it's exceptionally rare
>>1739633I have only been killed once in my 500 hours of play by another player.
Most players don't even talk back to me when I try to talk to them.
Player interaction is dead.
>>1737848I've never seen any NPC use a torpedo once, ever, in any situation. If you play in open, gankers will torp you for the lulz.
>come back to game after many years
-Trying to get an SCO
- "GAMEPLAY" is literally logging in and out in front of a dead targoid
Woooooooow nice gameplay FDEV.
They already have a mission system set up.
They should just buff the fuck out of the rewards out of some of those but no relogging is still the best way to get everything.
Was it a good decision to release a line of ships that make all the old ships definitively obsolete?
>>1741516They gotta keep up the grind somehow.
Even warframe buffs some of their old content.
I really don't understand the point of thee point of having so many ships when most of them are useless.
>EDSM now utterly infested with ads that get through my blocker
when the hell did that happen, sad
i wouldn't even complain about it if it was just some banners but it's literally both sides of the page, the bottom, a video that autoplays on some pages, and a popup video. Is the dude that runs it really that low on money
bwos... they're leaving the elite partner program... FDEV not wanting people to talk shit about their game?
https://www.youtube.com/watch?v=QAB6Aj1kk44
Some bitch whose name began with an f or j tried to gank me.
In an asp so not winning against a Corvette
>Turn on silent running and boost.
Bro spins around a bunch of times and then alt + F4 when security shows up.
It just hit me that there is no meaningful interaction between players at all.
This is a single player game pretending to multiplayer.
I have never once played in open
>>1741407>They should just buff the fuck out of the rewardsThey did, they added more pickups to the more common relog sites like the Jameson crash site and High Grade Emission sites now are packed with max-grade mats.
You still have to relog for some of them though, but less often so its not really a solution for the boring gameplay loop.
Day is never finished
Massa got me working
Someday Massa set me free
>>1741880Game is too single-player to have any fun interactions with other players
Game is too multi-player to mod out the more annoying grinds
What's the point?
came back to the game after some years
never did engineering
are they still mandatory to do for any competent ship build
is the grind still fucking aids?
>>1742445yes you need engineering. The grind was made better in some parts, but getting minerals for engineering is dogshit.
>>1741407I just wanted to say after 3 hours of targoid re-logging yesterday the SCO was actually worth it.
Elite Dangerous is a completely different game with the pre-engineered one.
Make sure you have a fuel scoop though.
Also exobiology is ridiculous when it comes to making money.
>>1742445Brain trees for raw.
Crash Site for encoded.
HGS for military.
Engineering still takes a few hours but it is extremely easy to build a ship now compared to a few years ago.
Youtube guides help here.
Pre-engineered SCO like the other guy was talking about is freaking rediculous since you can boost in FSD move, no more travel time.
I used this guide but I recommend HGS over bounty farming.
https://www.youtube.com/watch?v=6YXtMq6JLzE
Is this a common issue? Can I fix it?
It's been happening to me for years with completely different hardware and software and the only solution I've found is force closing the game with task manager and restarting it.
The more brainless hauling I do for the colony update, the more I want to uninstall and play X4 instead. I might just, but I wish fdev would lighten the grindy game philosophy a little bit.
>but just join a squadron and make it a group effort
I just wanted a full-fledged port off in the middle of nowhere some ways from the bubble to park all my ships and do cozy exploring from without having to own and maintain a fleet carrier.
>>1742732i've had that happen, only way is to restart the game bc even if you exit to main menu it's completely fucked up
seems to be something that got introduced with the colonization crap, happens most often when you complete building something but it can happen anywhere
>>1742732Travelling beyond space and time...
Do AI ships follow the same rules as player ships?
>>1742844The grind once again kills all interest. Classic fdev, many such cases.
>>1742732I have hundreds of hours and I am part of the big discord group.
I have never seen this happen in my entire life to me or anyone else.
Have you tried the main forums?
>>1743043I never looked into it until now. It seems to happen after playing for like 6+ hours straight.
It appears it's not too uncommon, people claim it's due to a memory leak, I haven't seen anyone pose a solution.
>>1742624If you care about power play and want a boost in profits from exobiology if you max out Pranav Antal (rank 100) youโll get 30% more from exobiology in his systems. Iโd probably just sell to a stronghold system just to be safe tho
>>1743043I've had it happen a few times, usually after long play sessions.
>>1743281>tfw explorer but want to help the feds
>>1743437If anything this tells me that spaceship interiors have not been worked on at all.
>>1744201braben said multiple times they were never gonna do it, his excuse was always "uhhh it doesn't have a gameplay function sweaty :^)"
i doubt that's changed since he stopped being in charge
>humongous discovered system full of biological signals
>none of the planets mapped or landed on
weird but I'll take it
>Decide to buy a color for the mandalay.
>Have to buy a whole damn package just for a color.
At least it looks good in the dark.
Why does taking a picture of a mat of bacteria that you can find in every other system earn you three times as much money as discovering and mapping an entire terran world before anyone else?
>>1744477fdev needed a reason for people to buy odyssey
>>1744438That looks nice. What kind of star and atmosphere are those ?
>>1745048Class M8 VA star and a carbon dioxide atmosphere in the SWOIWNS KW-A C2-2 system. There's a couple things there that make it a remarkable system.
Does colonization actually do anything or is it just build stations and we look at them?
>>1746493Yeah that's about it. Grind 24 hours to get a prop floating in space.
Is every form of mining except core mining for a few specific minerals supposed to be completely worthless?
>>1676244 (OP)>Elite: Dangerous is an online space flight simulationIs it really? All ships seems to be bots and nobody replies. I have sailed around for hours and hours trying to find another player.
>>1748877the only players you come across will be the ones that interdict and murder you instantly with max engineered ships
>>1749075>the only players you come across will be the ones that interdict and murder you instantly with max engineered ships.Ok, So that's perhaps what happened that one time in like 40 hours of gameplay and when I went back it just replied me like random bot chat shit. I am having a really hard time to tell if there is other players of if it's all fake and they ain't actually there but "just a sync of a character" into someone's game.
>>1749083Players always have names that begin with CMDR while boys didn't, and their radar contact is a hollow square (or triangle if you're being ganked) instead of solid.
>>1748877Just play solo unless you've got friends to play with, or perhaps find a discord or something full of players that want to do the same thing as you. Everyone playing in open is a clueless new player or someone waiting at jump points to kill clueless new players.
>>1749083there are stations where people hangout, there a mode or something that let you pop on to other people's ship
What's with the giant permit locked spheres of space around the galaxy?
Go to Bill Turner to upgrade my plasmas.
I have to build a mining ship now.
Well fuck.
>>1749885Dev zone (on the opposite end of the galaxy) / lore zone (most of it retconned for years now).
>>1749885areas they were "saving" for future content that they didn't actually have plans for. At least that's what the ones that aren't near the bubble like BLEIA sector are
>>1751000isn't bleia/bovomit their dev zone?
>>1751006nobody knows for sure, i'm sure one of them is but there's way too many for all of them to be that
there's bleia, bovomit, froadik, hyponia, praei, sidgoir, dryman, and then all of the ones near the bubble
>>1751251The ones near the bubble, col 70 and co. specifically, are goid space / the feds and the imperials doing joint construction. Also, Polaris is still locked due to there being a goid base in the previous game in that system. Other than that, no other permit bubble has an explanation.
Finally Engineered my Mamba all the way with 3x Plasma.
Aiming is hard but super satisfying when it hits.
I have no idea what to put on the 2 small hard points though.
>>1751690>I have no idea what to put on the 2 small hard points though.Hows the heat? Thermal vent lasers maybe?
>>1751718Heat is ok cause they are all efficient.
I actually ended up going back to 5 overchanged multicannons cause fuck aiming.
So has fdev made colonization less of a miserable grind for zero reward yet? I haven't played in over a month.
>>1753139The Mamba only works with a c4 PA because the c3s do not converge. It's strictly inferior to the FDL in this regard. You will not land with c3 PA x2 and c4 PA x1 simultaneously unless you're shooting the broadside of a 'conda at point blank. If you do choose to go back to the c4 PA however, G5 short range is best way to go since the range nerf doesn't practically hurt PAs. Efficient only goes with APAs.
To be frank, ditch it and swap for an FDL. The Mamba is a meme ship and if you're going to fly a meme ship, you may as well give it a meme build.
>>1753139And regarding aiming, learn to use trailing gun sights for fixed weapons that are not hitscan (PA, chargers, Pacifiers, shards, etc)
>>1754240The Mamba looks cooler and has a centered cockpit so it wins by default.
>be explorerfag
>end up downloading EDJP after stumbling on it by google searching various autistic things
>click the boxel survey button
oh god I finally understand the weirdos on edsm who do like 200+ jumps per day and make the autist cubes in the 3d map. I think it's finally time for me to stop playing
Raxxla or other interesting things found yet?
>>1756819Multiple planets have been locked due to Elite dangerous books and ingame story.
FDev abandons several plotlines and forgot the books existed.
Nothing gets resolved.
Nothing gets added.
Once again this is a company that took like 8 years to add shield hp numbers.
>>1753492>Decide to grind out a bunch of bridge systems to reach a particular ELW I liked >Spend a couple weeks getting there>Someone else swoops in and finishes the last systems to it while I'm offline, claiming it too>Start wanting to just put the game down as a resultIts not just a miserable grind, but its designed to be a completely disappointing waste of time unless you're content with just establishing a colony in some random worthless backwater or have a squadron spamming outposts everywhere.
>>1758323What about the colonization itself though? Have you built up any of your systems? Is the building up still a dogshit waste of time?
>>1758325I did actually build up two systems for the most part.
The services in stations don't seem to always come online unless you build an orbis or whatever its called, which is such a tedious grind I haven't made one and probably won't without them changing something, assuming I do keep playing.
Why build anything other than to store your ships in a particular location? There's no real gain other than less passive credits per week than you'd get doing literally anything else. So it really is just building for "fun", to have your own system where you get to name the stations however you'd like (for arx).
If they gave Odyssey settlements some reason to exist socially I think there'd be something there, because you can set up a nice settlement in some valley or mountain vista and admire it, and then realize there's nothing to do there except rack up a bounty with your own factions because settlements are just glorified mission themeparks.
>>1758325>>1758334>factionsOh, and to add to that, I started to grow disappointed with the faction system too.
I never really engaged with the background simulation before the colony stuff, and learned all about it to position my factions in the two systems I built up.
Then I realized that it was being set up for failure, because others coming through the system were affecting the background simulation too, and I don't always want to babysit my system's BGS, especially if I take breaks from the game or decide to go exploring for a long while.
So basically, you can put in a ton of grindy effort into your system, get it set up how you want it with your factions, and then after taking a break there's no guarantee things will be as you left it (faction-wise).
>>1758334>>1758345So it was as I feared, no improvements. Still the worst grind in Elite yet, still no real reward for doing so.
>>1758848I think if they added better systems around it the fun of designing one's own colony would be enough.
Like if they added the aforementioned social-reasons to be in an Odyssey outpost, or if they added ways to reserve a system so there wasn't sniping, even if it costs ARX.
Hell, I'd even be fine with an autocomplete for ARX like gacha games do for crafting.
Right now the juice isn't worth the squeeze because the prize is just 'Your own system the way you design it' and the cost is going no-life for days or weeks to get it, and then probably failing at your goals anyway like in my case when my desired ELW system was sniped.
It rewards only massive squadrons managed in out of game discords where build projects are organized. I guess if you join one of those and then slave away at someone else's project you might find it to be less grindy.
>>1758918>I guess if you join one of those and then slave away at someone else's project you might find it to be less grindy.If I wanted to be a slave for someone else's vision I'd just go to work instead and get paid for it.
>>1759790That is the inherent issue with Elite:Dangerous, isn't it? The entire game feels like work.
You can sortof swing it back towards fun after a certain amount, once you've gotten enough credits and a fleet carrier but the majority of the game is too much grind, the colony stuff especially.
I've Ignored all fleet Carrier and base building and I am now finding wanted players in OPEN to blow up. Of course they started combat logging as soon as I interdict or appear now.
This is the only real endgame.
Shinrarta Dezhra is Raxxla.
The gate AND the key?
That sounds kinda gay
>>1758345>get it set up how you want it with your factions, and then after taking a break there's no guarantee things will be as you left it (faction-wise).that's the whole point of BGS, why would it stop because you want to create a diorama?
>>1762613Anarchy stations get Interstellar Factors without needing a low system security it seems, so that's one reason, another is different factions give government types that allow different goods, though really the argument just becomes one for keeping anarchy factions at the top all the time.
The other point would be to keep out factions you dislike for whatever personal reason in your system (the one you presumably spent hours, days, or weeks building).
You can call it a diorama if you want but the reverse of that is "why engage with the BGS at all if not to set up the diorama" after all, other than the above reasons there's really no difference if Freedom Party of Starsystem 952386 is in charge instead of Barony of Stellar Form 2941-2.
>>1762968then again engage in BGS and bring it back to the state you want, it's an alive game where shit happens, if you take few months off who knows what happened in the meantime, it's not your dollhouse that stays in the way you left it, bgs is best part of ed, complaining you cannot snapshot your hecking meme system in a given state is... idk man, misses the whole point of sharing a whole galaxy with other ppl
>>1762968and if you look at it from different perspective: damn, was so long away on my trip, the system is unrecognizable, those damn anarchists/commies/empire cunts took over and are now lording over my x/y/z... Perfect hook to come back in and actively engage in the game and fix it by blasting the fuckers away
anyone ever had to use fuel rats in the middle of nowhere?
I did an oopsie jump into a white dwarf system and I'm curious how long it will take for them to get to me lel
>>1763071how far are you? Should be pretty fast as each one of that group wants to have a story to tell (unless they totally collapsed), post on their leddit, if they still are active you should get a rescuer in hours (minutes if close to bubble?), keep us updated
>>1763082I'm in mare somnia kek
>>1763088give it a shot, most want to have le epic story to get upvotes so will speed for a real client (again, maybe the whole shit is ded, don't follow ed that closely anymore, if you don't get an answer within an hour probably sui or try discord if you're not afraid of becoming a tranny), good luck o7
>>1763117still seems very alive looking at their website
they have autist charts and it looks like they still do ~20-40 rescues per day
I'll probably do it tomorrow since I have to go to work rn
>>176312190% of those stats are probably made up, 90% of casual ed players are unaware of such service, so will just sui in such situation and it doesn't fucking happen often (400h in game and zero for me), but if it looks alive there's a chance, let us know if it worked
>>1762988>sharing a whole galaxy with other peopleUnless you're just pvping all day almost everyone just plays solo or in private groups at best
>BGS state after breaksI logged my BGS changes day by day when I first started setting up my systems, it takes somewhat over a month of consistently doing 50 influence-points worth of missions per system, assuming there's little traffic from others and the systems remain relatively low-population (it got slower after more things were built in the systems and the population went from the 10ks to the millions).
The tldr is its grindy for very little return value and no one that is grinding it is doing it "to share a whole galaxy with other people", most of whom don't even understand how its influenced.
>>1763159>guy engaging in colonization grind complaining about bgs being grindyyeah, I mean, not really sure but that yt guy claimed it depends on pop, freshly colonized systems should be easier to manipulate? Not even sure if that's real, but yeah, like everything it's a grind (then again the limits are pretty quick to hit last time we tried to support the vg systems during war outbreaks, you can work on multiple each day, so build a security bubble around so that it remains stable for a month or two by getting rid of the most problematic factions around)
>>1763181I dislike that its grindy, including colonization, actually. The point I'm making is that BGS making the galaxy feel alive and shared is a flawed argument but its FDev's fault for not better implementing it.
The desire is to not have to 'work' on some entire hive of systems just to form a protective bubble because it already takes an absurdly long time to build even just a handful of systems without a big squadron.
As another anon put it further up in the thread, the game shouldn't be work. At least not to this degree.
map
md5: 9495cfe9288eeb68ef815904ef4dc36b
๐
>>1763137you'd be surprised but I imagine like 95% of their cases are just people in the bubble flying without scoops
cases like mine probably barely ever happen bc normally explorerfags know what they're doing. Wasn't even a case of me forgetting fuel I just clicked the wrong star bc I had the map zoomed out a bit, and then I didn't see the popup upon charging the FSD because I was watching hockey on my other screen lel. I thought I was jumping to this G
>>1763213I mean BGS was not meant for a single player to control, if you play daily and have a 'home' system it's pretty easy to get it in a state you want (kicking some factions being impossible, still getting then to like 1% not that hard over months of just doing a couple missions per day), it's more of a mechanic for squadrons/guilds/groups, the fact it ticks randomly even without players is what makes the game alive even when you don't meet a single other player for months, bgs is great, galaxy evolves whether you want it or not, if you no-life you can even steer it (which is absurdly unrealistic, muh single pilot out of billions)
>>1763246yeah, that's the thing, randos without scoops will mosy likely be unaware of them and people worth saving like a bil in exploration data explorers coming back from a month long trio are extremely unlikely to blunder like that, maybe 99% are just random newbs that learn about them when crying on discord, maybe then 30-40 rescues per day could happen, but jesus christ, is the player growth that good, once you fuck yourself like that you learn about filters and it's super easy to never get yourself in such situation (especially twice?), maybe the new fsd's burning tons of fuel feed fuel rats' survival/activity idk
>>1763266>BGS was not meant for a single player to controlI don't necessarily disagree that this is the developers' intention but I don't believe this is a satisfactory result in practice due to how most people play solo.
Its also not how colony stuff has been marketed though I saw a long thread on the official forums complaining about this angle and I don't know if I want to tap into that particular wavelength.
Either way, the conclusion for me is I became disappointed with the systems as they are in place and reflecting on it it isn't how I wanted to spend so much of my free time and I have no inclination to join a large squadron. Maybe in a few months I'll want to head back in and just go back to exploring like I used to, while ignoring all the colony stuff.
>>1763439just join the vg/vm squadron when you want to play with bgs, bgs is definitely a huge pain solo if you have a specific outcome in mind, but I don't think that's bad, it's all a pretend galaxy, single player really shouldn't be able to get a whole star system turned with couple of hours of playtime (this isn't elderscrollsonline where everyone gets to kill the emperor and nothing changes in the end, it's not a rollercoaster)
>>1763515Do you yourself actually get a feeling of a living galaxy because the BGS exists, as you've kept saying? Assuming you're the same anon but I think this isn't so popular a game that this thread has so many unique players chiming in.
Or do you just fly to the local station, repair/refuel/do outfitting asap and then return to exploring or pvping?
Assuming you aren't just in your own fleet carrier for all your needs.
>>1763540I think I have like 8bil credits, but never pulled the trigger on a carrier since I constantly have a pattern of: 3-6 weeks of playing intensively, then drop the game for 3-6 months, no idea if my cash will cover upkeep? But yeah, every time I dive back in seeing the galaxy has changed is great (except my og home system being under control of some cuck peepee faction like yuri grom or some other fence sitter, it seems like there is literallt nothing to do about that, shame). I don't relly engage in the game as in: log in, go pew pew, go back to refuel/rearm. Last time I jumped for a few weeks finished some engineering, joined SIRA to do some bgs war winning against 2 player factions (apparently both accidental expansions as they didn't fight back?) to save IRA, finished some guardian modules, there is literally another 400h of game for me in current state as I barely touched mining in 2014ish I think so that's gonna be completely new now and as I said don't really follow ed closely, but there's usually a ship or special module to grind for each time, but I started enjoying fps missions now (still need to get few mission types 'ghosted' thief style if possible). Yeah, the fact this system was Fed 5 years ago and now is imperial is great for me, if you're a player that burns out in one session of a monthly grind bgs is non-existent I guess
>>1763565oh yeah I also finished my afk cutter build and got the guardian fsd modules (getting back into buggy driving was hard), this game is literally endless, being able to influence the background (it's not really a big deal if station is imp/fed/ind/anarchist? Though for smugglers maybe, it does seem like smuggling is mostly RP though sadly and not a viable game choice just like pirating)
>>1763565>>1763579Anarchist is just a bounty concern. If you have a bounty its better if a station is anarchy-controlled so you can still dock and do stuff, and at least in colonized systems you can also access Interstellar Factors.
Powerplay stuff is its own animal and I've barely engaged with it, there are perks associated with that that can change the dynamic. I think if I hadn't been so into colonies I'd have wanted to try doing powerplay stuff with a group, maybe next time around or if my disappointment over the colony stuff fades.
>fleet carrierYeah I have the same position on the fleet carrier, I've got around 6billion but haven't really gotten around to it since I'd want enough to keep it maintained through breaks. In theory it may be a solution to some of my annoyances with colonisation but I don't have it in me right now to jump back in yet.
Part of why I've been ranting about it in this thread is to see if I can still respark it somehow but I think in the end I'm going to pick up another game and take a break unless there's some big content announcement or change in the next week or two around the colony stuff.
>>1763591I think that's just how ED rolls, you get that itch and you scratch it, usually new things dropped in the meantime, just join SIRA/IRA, don't think they kick out for lack of attendance, if you see other members online just chat them up, no harm done and maybe you can just join their turret to shoot some shit up and complain about fdev together (or do some bgs shit if there's a war etc). We're unlikely to get a revolutionized gameplay with any update, but there's still a ton out there (don't even mention the CQC lol), still need to do a ton of engineering of fps weapons kek, got only one set. Idk, if someone can rush through all this content in a month he's a god (haven't even touched bio stuff yet)
>>1763288i put in a request just to see how long it would take. Idk their numbers seem legit unless they have people literally fakeposting in their IRC, they were doing one when I joined
unsurprisingly nobody is online right now even remotely close to me lel
>>1763605>engineeringI mean it really doesn't take that long anymore, I can't remember the systems out of hand but the jameson crash site I think is one? You can just go to a material trader for the engineering mats.
Unless you mean the unlocks themselves which I did so long ago I don't remember what it took, only that the odyssey unlocks were worse.
>>1763727okay someones coming from 50kly away to help me lmao
i kinda get why these people do it, the larp factor is high
>>1763288>new fsd burning tons of fuelThis happened to me while doing missions for an anarchy faction in one of my systems.
>Couldn't refuel in my own ports because of a bounty >Not enough fuel to jump to a nearby system>Couldn't hand myself in because the nearest prison ship is back in the bubble (this makes piracy an easy and fast way to teleport back to civilized areas from distant colonies though)Since it was a system I owned though I started a new orbital build site which summoned a neutral Brewer docking area that I could refuel and repair at.
Sometimes I wonder if fdev cares about the systems they have in place, considering the exploits brought in with colonies, the most egregious of which is the virtually "free" teleport with a bounty. Could probably cut down build times if you can find a spot near a brewer supply ship and don't have a fleet carrier yourself.
>>1763874and saved, took the dude less than 4 hours
nuts
I almost ran out of fuel in my Asp cause I did not realize that the SCO boost took so much.
Luckily I had enough to make it to the star but damn I was sweating internally.
>>1764459Why the hell would you want to fuck around in an Asp (either one) nowadays? The Py2, T8, Mandy, and Cob5 are all free now. I get it if you want to fly a grandpa ship for nostalgia and challenge, but if you're grossly unaware of the game mechanics, that doesn't seem to apply to you.
>>1764364I wonder if any of the Fuel Rats will come save you in a carrier if you accidentally neutron jump into an unreachable system. I poked around the upper and lower boundaries as well as the outer spiral arms and these systems are actually not uncommon. Worse, the in-game route plotter WILL strand you like this if you're not careful.
There are videos of people using the flak launcher and limpets to collect stuff from brain trees.
This has NEVER worked for me. The bits on the trees don't break unless I hop down on an SRV.
>>1764485yeah that shit is why I tend to use Spansh whenever I'm doing neutron routing bc it won't straight up lie to you like the in game map does sometimes
>>1764787I tried this with dumb rockets and it works, but the problem is limpet collision with the ground and the trees. I heard if you back away enough so that the trees de-render then it won't be a problem.
I actually kind of enjoy rovering around but that might just be my copium.
>>1765032I like driving but the default rover drives like shit. The other one is better but can't jump so if you fall down a hole you get stuck.
FDev is bad at balancing ground vehicles too.
>>1765510i always forget they even added a second one
I wonder if anyone will ever get an Elite:Dangerous private server running, especially once it inevitably shuts down
>>1767884certainly wouldn't happen until it shuts down, bc they've actually done a good job of not leaking how a lot of it works under the hood
10 years or whatever and people still haven't been able to datamine the Stellar Forge thing that they used to generate the galaxy for example
>>1768013I thought stellar forge was well understood by now, judging by all the addons that generate voxels or whatever?
>>1768219it's partially understood but only from autists compiling data. The boxel thing can just be observed from how the proc-gen systems are named
there's still no way to know what's gonna be in a system until you jump into it and honk and there is no way to datamine it bc from what I understand it doesn't actually generate bodies until someone jumps into a system for the first time, there's no database of everything sitting on some internal server. It's a pretty neat system actually
>>1768305>doesn't actually generate bodies until someone jumps into a system for the first timeI didn't know that, really? I wonder how its stored, like if an account is deleted (really deleted, not just a player wipes/resets) if it affects the generated data for everything they first discovered.
>>1768352the act of jumping in is what generates the bodies and saves it to the server, not honking or scanning, so it wouldn't matter if an account got deleted
also funnily enough I deleted my first account in like 2016 and your tags stay
>>1768436>I deleted my first account in like 2016why tho
>>1768559I have no idea why people do this.
I see people doing it in other games, warframe, blue archive, Final Fantasy.
Just stop playing? Why delete?
>>1768559i don't remember honestly
>go back to the cluster of systems I started out in for the first time since leaving them years ago
>why is everyone pissed at me?
Oh, right... The murders.
>>1751690Frags
https://youtu.be/MVyEkkqQyX0
>>1773279I tried this with my Mamba expect I used 5 frags like a psycho.
People really don't expect it but the issue is that good pilots will catch on.
>>1774661Sounds like you're not taunting them enough
Surely FDEV will buff some of the medium ships right?
Surely the entire meta will be only the same 3 ships for many years right?
>>1775664the only meta ship is 5DD clipper, the only way to catch up with it is racing builds of eagles/couriers without shields, but then the clipper can easily smash you so even a group of 4 is not gonna work, you always have a choice of just boosting away for all ships that can actually damage you
>squadron update will finally give essentially a "send money" button
good
>can share ships too but engineering isn't allowed
what's even the point then
i think it would actually be kinda fun to grind a few ships to dump into the squadron like that
>>1776527>the pointFleet of deep space mining drones
Accept mission to retrieve missing paintings.
Huh? Seems interesting.
Find paintings.
3 FDL shows up.
Incoming hatchbreaker Limpet
Incoming hatchbreaker Limpet
Incoming hatchbreaker Limpet
This was actually a fun mission except the payment was only 1 million credits.
FDev should boost payment and make more interesting missions.
>>1776068>the only meta ship is 5DD clipperCan you emphasize exactly what that means?
I'm at "endgame" but I'm bored as fuck and need something to do.
Fuck colonization.
Is it a new mission? I started seeing them only recently.
I wish these missions had more impact on the game world, they feel so generic. it really just moves some numbers on the bgs mildly and gives a payout that makes them almost not worth doing at all. Its not like there's some facility in the system that will go into some kind of economic downturn because its masterpiece works of art are missing or anything like that.
>>1777195The "go collect something and then get jumped by fifteen niggas" mission is most definitely not new.
>>1778157The funny thing is the threat level means nothing. I've had an easy time at threat level 8.
Then at threat level 4 I've had entire armies show up. The radar is full with red dots.
Is FDev actually getting their shit together and un-mothballing the game for real, or is this all a bait and switch to squeeze an extra commercial year or two out of it before it goes cold? It feels like they added more content in the last few months than during the rest of this half-decade.
>>1778499It seems to be making them some money and turning things around, its a gamble that may be paying off. To what extent I don't know.
In my opinion it'll plateau by winter unless they keep the inertia up. The types of changes they're making are typical of 'last hurrahs' that MMOs do when they're petering out, but it may stretch things out a bit.
It could go either way.
>>1778776You bring up a good point. A huge amount of updates out of nowhere tends to indicate a live service is dying.
>>1778499doing early access ships for real money kind of saved them from bankruptcy
i dunno what their long term plans are but they're doing well enough that they were able to shit out Planet Coaster 2 which nobody asked for
I was thinking of coming back to the game. Are any of the new ships worth investing in for anything other than novelty? I already had a full slew of tuned-out-the-ass ships for everything, but do the new ones do anything better than the old lineup?
>>1779020new ships completely powercreep the old ships because of FSD SCO. buy a mandelay for exploration
>>1779020mandalay is the best ship for exploration now by a wide margin
>>1778896It isn't (just) a huge amount of updates. its the types of updates that seem to break former 'rules'.
For example, there hasn't been new ships in a very long time, it seems like keeping the game balanced was important to them in that regard, but the new ships don't seem to be well balanced compared to the old ones, in some cases they're just objectively better, because they cost money and want customers to feel like their dollar was worth it.
>corsairHas ridiculous cargo capacity as a mid-range hauler and mission-cart, there's almost no reason to use almost any other medium-pad ship for cargo hauling with only a couple exceptions.
>mandalayEasily set up to beat even the longest range asp or anaconda, and it turns on a dime
>python mk 2Ridiculously good combat ship after engineering with frags, a prismatic shield and all shield-boosters in utility slots, its only missing a fighter slot but you don't need it, it takes out almost anything without breaking a sweat.
Another example is colonization allowing the 'bubble' to expand, and to form new bubbles. Given the current rate of growth, in a couple years the whole galaxy will be pockmarked with bubbles and the entire mystery of exploration will be gone. This sense of 'what might I find after the next jump' when exploring was a big deal to fdev before and it seems like its being set aside for a quick buck now.
And finally the new supercruise module that lets you boost through an entire system quickly, so all the ingame stops that make you immerse and feel the scale of things are being removed, which is also something they seemed to care about before.
So its more that MMOs that are dying tend to sacrifice a lot of what they used to consider core to their game when desperate. It doesn't always mean the MMO will finally go, because it could in fact turn things around enough to give it new life, though completely changed. But if it fails this is likely the last hurrah for them.
>>1779091>This sense of 'what might I find after the next jump' when exploring was a big deal to fdev beforeThat hasn't been the case for about a decade though. It didn't take long after 70+ly Exploracondas were figured out for people to realize there's virtually nothing in the other side of the galaxy that they can't find somewhere around the Coalsack Nebula or whatever. The Empyrean Straits has a very pretty skybox and visiting Ishum's Reach is cool for bragging points, but "preserving the mystery" of the void is not worth it after everyone's figured out there's no mystery out there aside from the very occasional space singularity tinkerbell or some space crystals.
>>1779091i'm not really concerned about that exploration aspect
there's so many goddamn systems in the game it really doesn't matter even if people make giant colony bridges to some places. It is gonna make the Inner Orion Spur really weird tho, pretty much everything interesting in there will have stations and shit. Not sure how I feel about that
>>1777193you can tweak you clipper to have the fastest top boost speed of all medium/large ships with a ton of engineering, it's a bit of a joke as all pvp meta is about super bulky engineered bulkheads/hull reinforcements, muh this weapon or that, but with clipper you can just submit, boost and that's it, ganks are totally useless, the only way to catch up would be having small ships with the racing drives and stripped so far the clipper would blast you if you tried to harass it, so kind of outside of meta, but my favourite build to play in open, after you you boost a couple of times from a ganker they usually give up as it's just wasting their time
>>1779644Doesn't matter if its something you care about, its something the game was based on as a core idea and it going on the chopping block is a typical signal of a live service's last legs.
>>1779491Maybe, but it wasn't as blatant as its going to be now.
>>1779652>ton of engineeringonly needed if you want to squeeze in the biggest prismatics and not loose any top boost speed, with grade lower you can even skip 90% of the lightweighting
>>1779655Hopefully Elite Dangerous 2 gives us a gate to Andromeda.
>>1779773EA-BIoware already made that game
Given that Elite seems to be the only thing keeping FDev afloat, they might have finally gotten the hint that their "neglect their golden goose for our sprawling multi-IP portfolio of franchises" strategy ain't quite gonna work, on account of said portfolio kinda sorta not existing anymore.
>>1779658If you use Bi-Weaves your shield will max out as you are running away.
>>1779871I've never gotten bi-weaves to work this way, though I haven't tried it on a clipper.
I haven't played in 2 years and I'm building an exploration Mandalay, and there's something I don't get: Most builds I see have 2G-sized SRV hatch somewhere (usually a size 3 or 4 slot) and then two Size 2 slots dedicated to Research and Repair Limpet controllers separately. But then I see there's new Size 3 Xeno Limpet controllers that do BOTH Research and Repair. Is there something I'm missing that makes these shitty? Because otherwise it just seems obvious to move the SRV hatch down to one of the Size 2 slots and use the single Xeno Limpet controller instead of 2 separate Repair and Research ones.
>>1779985I think the real move is to get rid of the xeno limpet controller, unless you're autistic about stellar anomalies, fdev seems to have ignored them entirely and they're almost never worth sampling other than personal enjoyment from exploring them.
>>1779985Oh, never-mind, it's the weight. I get it.
Still, in exchange for 4ly of jump, I can fit a second AFMU there... is that still considered prudent for deep space exploration, or are there enough rest stops spread around that a single AFMU is enough?
>>1779992I've only got one in mine, though two is preferred, yeah, because it can't repair itself
>>1779990You know what, you're right, I went all the way to Ishum's and never used mine, so screw it.
This should be it: https://s.orbis.zone/qY6e. Any comments?
>move
>wifi is now dogshit and drops consistently every fifteen to thirty minutes which would kill the game
>hardline isn't possible unless I want to run a cord across the entire house and up a flight of stairs
Man
Guess I'm no longer playing Elite.
>>1780381>hardline isn't possible unless I want to run a cord across the entire house and up a flight of stairsJust do that.
>>1780381>hardline isn't possible unless I want to run a cord across the entire house and up a flight of stairsYou've obviously never lived in student housing in the 2000s before wifi took off, we'd just stick cables up on the walls so we could have internet in our rooms.
>>1780381Get one of those Wifi7 routers that cost half a grand and give you cancer, and maybe buy a repeater.
>>1780381>hardline isn't possible unless I want to run a cord across the entire house and up a flight of stairsthat's how my house is set up right now lel
i'm gonna be doing a bunch of painting in a month or two tho so I will run it through the wall whenever I get to that
>>1780381wifi extenders exist.
>run cord across houseHow is this a problem? Just tidy it up and clip it to the walls so it isn't a trip hazard.
It really does feel like the new ships are a whole new generation. I just spent a while tinkering with Oriolis and realized I can make a Corsair into an objectively better Random Mission Bullshit version of my old Python workhorse.
>>1779876If you are doing PvE with a fast ship like the Mamba.
Shooting at them with long range thermal vent beams will make you drop off their radar.
At this point the NPC will actually get confused.
Because you never really tank your shields should fill pretty fast.
>>1780384This is extremely easy to do. You can even hide the line by carpets or run it through the ceiling.
Also does anyone even play this game in OPEN?
I've been playing in OPEN for the past 50 hours doing the new stuff and I have only seen 1 player. Who was afk.
I even collected a bunch of Targoid parts for SCOs in open which tells me no players where even around to scoop them up.
>>1782990Explaining the whole reason for it would take quite a while to distill the whole reasoning, but essentially there is no incentive whatsoever to play in Open except PvP. No task in the game is improved by meeting an enemy player and there is no benefit to successfully escaping an enemy player (only loss of resources, and reduced, not zero, loss of time). So, with the existence of private groups, nobody has any reason to play in Open other than PvPers.
EXCEPT, the game also has no PvP content. As in, there is also absolutely zero content in the game that incentivizes you to do PvP. Which means there are only two types of PvPers: duelists, who arrange mutually agreed fistcuffs in advance for fun, and seal-clubbing murderhobos trying to gank newbies in Deciat and Shinrarta Dezhra. You only encounter the latter in the wild.
tl;dr: if you run into anybody in Open, it's statistically likely a ganking cunt, so most people don't.
>Colonization should be restricted to Open only. You can then only land at construction sites in this manner.
>Now there's incentive to hire out escorts to protect prime locations while they're being claimed.
>Construction ships and sites should be vulnerable to attack and destruction, capable of freeing up a claim before its complete.
>>1783015A dead in the water idea when factoring time zones. Unless you're willing to literally live in the game, it's impossible to protect anything 24/7.
>>1783019It makes sure only squadrons can do things, like in Eve Online. Which seems to be fdev's design philosophy, that it be a squadron effort.
>>1782990There are two kinds of people I saw in the short time I played open.
1. Random people entering and leaving stations that I had no actual interaction with
2. People in perfectly engineered ships that jumped and instantly killed me at system entry points
Playing open is simply pointless at best and financially impractical at worst unless you already have a perfectly engineered combat ship that you use exclusively.
It's crazy how long those big in-system burns took prior to SCO.
>>1783328Open is only bearable during big events like big Thargoid hunts where you might wanna hang out with randoms, or maybe killing Interceptors around the Pleiades. But those are basically the only occasions when you can expect not to get instaganked.
I used to spend some time around the Guardian ruins helping newbies with the minigame, but then I narrowly escaped from some douchnozzle that tried to blow me up, so I stopped that too.
There should be a thargoid larp squadron that hangs out in the Pleiades ganking thargoid hunters.
It might convince fdev to add playable thargoids.
>>1783623i think there is one that does that but i don't know if they are very active when there isn't titan shenanigans going on
>>1783623>It might convince fdev to add playable thargoids.This will never happen.
>Bored
>Let me log in an do a mission real quick
>Accept 2 high rank assassination against corvettes.
>1st one dead
MISSION FAILED
>WTH
Turns out the second Corvette got ganked by the system police while I was fighting the first. I noticed a bunch of materials and cops wayyyyy in the distance.
>>1784055It's really lame you fail the mission even though someone else killed the target.
>>1784055>>1784332you only have to tag it with like 1 point of dmg to get credit lmao just scan it then have your SLF pilot engage
https://youtu.be/xRKhfWa5QHw?si=KT3EYszxt0pN1vzG
Apparently there was a glitch to board Thargoid ships.
This seems like interesting gameplay so FDEV will never add it.
I can't do this anymore. The lack of aim, the lack of purpose, the feeling of powerlessness, of lack of meaning. It's too much. Too long. I can't stand it any longer. I'm gonna do it. This time for real. Don't try to stop me.
I'm... I'm gonna colonize a system.
Wait for the Panther Clipper release in a couple months at least, then it won't be as much of a gruelling chore to move cargo for it.
>>1787437I colonized four, got massive burnout and then stopped playing entirely lmao.
>>1789033I found a nice little A-type star close to my Power's capital with some cool stuff like a Water World and another terraforming candidate (which will probably never amount to anything, but hey). I'm about 60% done building the first tiny port so I can stake my claim, and then I'm gonna let it sit there until the Panther comes out and FDev finally settles the rules for how colonization works.
Is it me or is the Corsair just better than everything?
Moves as fast as the Mamba.
Decent defense.
Good Hard points.
Great Jumprange.
Can do everything even with a full combat loadout.
>>1790078Game is pay to win now
Well, there it is.
Also FIVE THOUSAND ARSE just to rename a station? You build them and they won't even let you name change for free them from one of the five or so generic names they put everywhere?
>>1790174Don't you want to pay fdev to let you rename every single little outpost and refinery hub? I'm sure unlandable exploration hub number 5 could use a lovingly bespoke name.
>>1790174honestly they would make a lot more money if they made them cost like 500, people would simply buy enough arx to rename everything in the system. Instead I've barely seen anyone bother at all
dunno what they were thinking making it that expensive
>>1790237You're probably right, its a silly value. I only named one thing and I regret even that one. I wish I could justify spending on more in my systems but its so ridiculous at 5k.
>>1790237It's the whales vs dolphins argument of microtransactions, one person buying something at 5K is more likely than 10 people buying them at 500 supposedly.
>>1790540just from experience jumping through a lot of colonized systems, I think they miscalculated in this instance
it's probably true in most cases, but not this one
>>1793134Yeah. I could imagine 5k in exchange of naming everything in the system, but 5k per station is fucking ridiculous. The system I colonized is in the middle of a whole new neighborhood and it's just the same ten or so station names in everything around.
Worse still, it punctures the incentive of "I'm gonna build up my system and customize it" because you do the math of "13 weeks worth of ARX per station" and realize you're probably never gonna do it, so you lose the will to build at all.
Noob here. I'm at 17 million after a day of mining platinum in an adder. My list of goals consists of exploring the universe (visit the center, fly into a black hole, visit carcosa & the hyades because the king in yellow is a cool book/mythos) and going out in the hopes of finding secrets/mysteries.
Should I get an exploration-focused ship already, or just get a bigger mining ship for bigger gains in order to save up for a fat Mandalay? Also, engineering ASAP or can I put it off?
>>1793873The amount of time that it'd take you to get a fully pimped-out Mandalay will be far outweighed by the amount of time you'll save by taking those long trips with a fully pimped-out Mandalay. If you want cash fast and easy, save for a large cargo ship, a Type 9 if you have no imperial rank, and just haul shit. I do 20-40mil per 2-jump round trip with my Cutter depending on how the market is doing.
Money isn't an issue. The real grind in the game is the Engineering, even if it's somewhat less grueling now. The Engineer Unlocking Tour is basically a rite of passage.
Haven't played in months. How far out have people colonized so far?
>>1794119Not very, just the closest nebulas like Barnard's loop and Cumsock. Also the Pleiades.
>>1794180Actually kind of impressed they've already made it to Barnard's loop.
>waiting for new Thargoid metaplot updates
>>1796163Surely building colonies right into the heart of theit territory should result in some kind of encounter, right?
fdev surely realized players would do this with their colony feature, because players crave agency and interactability with the gameworld and its narrative.
>>1676244 (OP)am i fucking retarded or is this bugged to shit?
i've tried relogging, leaving system and coming back, i'm at his stupid colony station and it refuses to let me give him his stupid goddamned bounty vouchers.
>>1796576On the off chance that you're not being sarcastic and are just new enough to the game to not have already run (face first) into FDev's tried-and-failed-but-they-don't-care methodology for handling player-driven situations: this is their universe. They reluctantly allow us to play in it because we pay the bills, but they could not give less of a fleeting sniffle of a fuck what players do. There are rollercoasters more on rails than this thing.
>>1796588if that's mcquinn it has to be alliance faction bounties
the game conveniently doesn't tell you that
stupid that you can't rename systems but they probably don't want the galaxy map to be filled with goofy shit
>>1796819Fucks sake, alright. The wolf 406 minor faction is alliance sworn, but i guess it has to be the superpower itself?
How the shit do i find bounties specifically from the alliance?
>>1796855oh in that case it should have just let you turn those in
it might be a recent bug, there's an issue tracker thing for it https://issues.frontierstore.net/issue-detail/75925
>>1796881Left it logged in while i went to do other shit, and... now it suddenly works. What an amazingly competent team.
>>1796967>Left it logged in while i went to do other shit, and... now it suddenly works. What an amazingly competent team.[John Hammond voice]: "Welcome... to Elite Dangerous."
Also, quick tip for later. Remember where the Engineer page is on your right side interface. Not for any use it has in of itself, it's just that when the central interface bugs out, and it will, accessing and exiting the Engineer page helps unstuck it.
>>1796972Noted. Time to farm materials... guess i have to go surface prospecting. I'm missing almost all the raw materials.
I think they overdid the p2w on the Corsair.
>>1797002Is it any good for 'goid hunting? I mostly stuck to killing basilisks in my shielded-up-the-arse Cutter before I stopped playing like a year and a half ago.
>>1797000Powerplay almost gives out too much materials; I keep having to get rid of them. If you pledge to a power and complete the initial assignments, even if you just play normally you will continue to rack up merits, which gives you a bunch of mats every now and then. Then you just trade for what you need.
>>1797058It's a better Krait. Extra hardpoint, more gofast and way snappier lateral thrusters. Sustained turn rate is worse, and it might be crippling vs human ships, but it doesn't matter for goids.
>>1797002Agree.
>>1797432Turn rate doesn't matter as much if you are constantly boosting in flight assist off.
>>1797000Just in case, are you aware of the usual spots to get mats? Dav's Hope, Jameson's crash, crashed anacondas for raw, High Grade signals and so on?
>>1798339i know of a couple, yeah. went to timbalderis and drove around a while to get a load of the raw resources and a trader, and got a load of miscellany mats from pirate genocides. since i'm pretty comfortable on money at the moment i'm picking the mats rewards when applicable, too.
Other than that I've been working on
>>1797348 this a lot. Gotta simp for my imperial wife.
>>1796972have fun unlocking the rest of the engies in that line
probably the most annoying ones but it's kinda required bc it includes Didi "just fuck my shields up senpai" Vaterman
>tfw keep maxing out heat with a single railgun volley
It's called the Jackrabbit because Domino Green fucks like one.
>>1799747I used to have a somewhat meta build with double imperial hammers that worked wonderfully but since I last played it must've been nerfed into the ground because it now burns the ship up like a motherfucker.
>>1799975I remember rails doing a lot more module damage than they do now, but that was a while ago. Probably nerfed that too... no fun allowed.
>>1800026They still do a silly amount of module damage with super penetrator engineering.
>>1800103Precludes the all important range though, no?
>hack holoboards in x system
>check the only station in system
>no holoboards
The fuck am i meant to do here exactly
>>1799747Plasma slug, super penetrator, and feedback cascade exp effects reduce heat by 40%. So long as you don't cancel this by putting it on top of short range mod, you should be able to use it effectively on most ships.
>>1800526Can you use multiple effects at once? Haven't done much engineering.
>>1800537You get one main effect that you can level from tier 1 to tier 5, and one experimental effect on top of that, which can't be leveled.
Sturdy is the only main effect for Railguns that reduces thermal loads, but it's not recommended because Long Range is just way, way more useful. Of the Experimentals that you can stick on top of whatever you chose as the main, Feedback Cascade, Super Penetrator and Plasma Slug all reduce thermal load. Go for Super Penetration, honestly, the only PvE enemy you need Cascade against are Warzone Captains and that's... not really gonna come up anytime soon.
Play around with Coriolis if you want to see what you can stick on what: https://beta.coriolis.io/
>>1800564Ah, i see. I didn't have any of the thermal components when fixing these up, but now i know.
You got any recommendations for beam lasers? Rails don't feel right on the mamba, it's not as nimble as the fdl which i otherwise use.
In general, ask for tips before Engineering stuff so you don't waste mats on crap. There's way too many objectively wrong choices or shit that you would think nobody would be stupid enough to implement a certain way but yep, FDev did gon' and done that.
Like, for instance, you might wonder why so many Exploration ships, which are optimized to be as light as possible, have Heavy Duty reinforcement on their hull, despite the fact that this effect, supposedly, increases the armor's weight.
>>1800567Depends on whether you go with Pulse, Burst or Beams. I really like Beams, but the choice for main regardless basically comes down to two obvious ones: Long Range, or Efficient.
-Long Range not only lets you hit from, take a guess, longer range, it also eliminates distance damage fallout. Every weapon has a max range, and an optimal range, and even if you are within the max range, the weapon starts doing considerably less damage when you are off the optimal one. For instance, the little bitch basic laser can hit from 3km away, but it only does full damage at 0.5 km. Long Range means Optimal Range = Max Range.
-Efficient on the other hand not only reduces the weapon's energy load, it just gives you a flat increase in damage. With no downsides, unlike most engineering choices, so it's the perfect one when you have no idea what to put. No, it's not available for Railguns.
I prefer Efficient generally, because I don't have trouble staying within optimal range with most of my murder boats, but it depends on how you fly.
I can't advice you on the Experimental for Lasers and Pulse because I run Beams, and Beams mean Thermal Vent is an autopick: it channels the weapon's into the enemy instead of my ship, so using the beam actually cools me down. It's only for beams though, it's not available for the other two.
>>1800581Beams, for sure. The way their shields melt is so satisfying, and even with the gimbal instability beams let me get in some damage. Themal vent sounds perfect, and probably long range? I have a bit of power to spare, and eliminating falloff alone sounds worth it. The mamba is my mainstay right now and it turns kinda slow, very fast otherwise though.
>>1800587Yeah, sounds good. This was my PvE murderboat for conflict zones when I used to do BGS: https://s.orbis.zone/qYJl
You can probably whip something similar with a Mamba, though you might need to overcharge the powerplant a bit more to deal with Long Range.
>>1800606Looks similar to what i already have yeah. Huge mc, 2x med 2x small beams. See how far i can push it i suppose. Thanks for the help.
The only weapon you need is Pre-Engineered Guardian Plasma Chargers.
Really wish the game had some kind of formation supercruise mechanic like Freelancer or IWar had.
>>1800812That reminds me, back before the Thargoid War and all the new toys, I used to run a Cutter with 4 Guardian Gauss for solo Interceptor fights. Would it be a good idea to replace that with 2 Chargers for exertion and two AX Multicannons for Heart killing, or are the multicannons too weak to do the job in a reasonable timeframe?
>>1800986I built a Corsair like that the other day, 2M MPCs, 2L1M EAXMCs, 1L TV laser, pops Clops and Basilisk no problem, will try a Medusa this evening but it shouldn't be a problem since Medusa hearts are only slightly tougher than Basilisk.
>Community Goal
>Combat
>Show up in Clipper to hit and run players
I'm being chased by 2 cutters and 3 pythons while I'm typing this.
They are getting so mad in chat.
burned myself out doing exploration autism again
see you all in a month
>obliterate enemy power plant with railguns
>it still boosts around and fires lasers all the time
Does shooting the power do fucking nothing other than stop shield recovery (and popping them early if damaged enough)? Christ.
>>1803481enough power plant damage will just detonate a ship
>>1803543I know, I'm just disappointed that zeroing it does so little before the detonation point.
>>1803481Power plants are not destroyed by reaching 0, they are just damaged. They are destroyed when they blow up. The damaged power plant still pumps enough energy that with proper power management, you can still to retain fire and thrusters.
It's funny because it's the ONE thing where the NPCs don't cheat. This was as a result of first NPCs having no power management at all, so busting their power plant would leave them as sitting ducks, and later a first "fix" where they just cheated and kept having access to shields and cells even with a busted PP. They eventually retooled it to something that actually looks like realistic power management.
You know, as opposed to them having infinite chaff and ammo, no heat issues, and firing fixed weapons as if they were gimbals. All of that is 100% cheating.
>>1803892The mere existence of chaff makes me not ever want to do any combat.
>>1803481PvE ships seem to follow their own rules for power and heat
>>1804076Reject gimbals.
Become proficient.
>>1803892NPCs don't have infinite chaff, you can definitely make them run out. Each launcher has 1 loaded and 10 in reserve, so it will take a while and they will not pop chaff unless you're actively targeting them. You just have to be patient if you like using gimballed or turreted weapons.
Fixed weapons are obviously the "git gud" option so I suggest learning to use PAs, rails, and Pacifiers. You will not regret it. So long as you're only fighting 1 opponent at a time, it's not like they are any danger to you.
I would just to point out that sniping NPCs with a long range fixed beam laser breaks the game.
They can't do anything to you if you keep reversing.
For some fun you can even load up of railguns and go ham.
so I finally got my first python to start mining in it after doing lot of core mining in cobra
which ship should I get next if I want to branch out from mining?
thinking Phantom so I can start doing engineer stuff
or is asp explorer good enough?
>>1807070If you want to explore, go for mandalay. It's by far the bext exploration ship in the game. Otherwise you can try going for krait phantom for more combat related stuff. Can save for a type 9 for boring space trucking until you get enough for an anaconda.
>>1807070>Phantom so I can start doing engineer stuff Phantom is kinda awkward, not long ranged enough for exploration, and trades off one hardpoint compared to the regular Krait.
Mandalay is by far the best ship for getting around and sightseeing/ticking off engineering checkboxes/gathering materials. I'd get that for a bubble taxi, and a fully combat-centric ship beside that.
>>1807070Mandalay for exploration, definitely. For PvE combat, it used to be Fer-de-Lance but should probably go for the Pyhton MK2 now.
Anything bigger that's worth the while (Meaning Corvette or Cutter) will require doing the Fed/Imperial Rank Grind, one of those little grinding roadblocks Elite has just in case you've been having too much fun lately.
>>1807452What about an AFK type-10 build? I've always wanted to build one, are they really that lazy that you can just sit them in a CZ and have turreted lasers clean everything up?
Reminder the Pilots' Federation controls all of spaceborne trade, mining, R&D, shipping, warfare, exploration, colonization and communications, and is entirely socioeconomically decoupled from the 99.999% of mainline humanity.
The only thing off limits to them is inhabitable planets, presumably as the outcome of some centuries old peace treaty signed after an apocalyptic war between the planet dwellers and the spacers.
>>1807579Is this in the older games' lore too? It seems so silly, like some guild of pilots is in charge of everything? Under what authority? Its not like this is Dune where the navigators have a monopoly on a resource needed for FTL travel.
One good thing about Combat CG is you get to see a laser light show.
ALSO FREE 80 MILLION Credits JUST FOR PARTICIPATING!
>>1807585No, not really. You can ready the story if you check out the beacons in Shinrarta Dehzra. They basically started as a glorified Discord channel for space truckers, branched off into organizing navigation, keeping track of freelancers that committed crimes and came up with the rank system on the fly. It mainly gets its income from information trading and a the cut it gets from its union members (i.e. the players) in exchange for providing some level of self-monitoring (issuing bounties on particularly nasty fuckers). That's why it's illegal to fly without a COVAS system (the player interface and onboard computer): it's both the way to access the Pilot's Federation's services and the way they keep track of you.
They nominally stay the hell away from politics and faction squabbles, but are hinted/alluded/theorized/believed/wanked as having tendrils in all sorts of industries, and there's supposed to be a SEKKRIT KLUB called the "Elite Federation of Pilots" (as opposed to just "Federation of Pilots") that has access to all sorts of secret info about Very Important Secret Stuff, which is why the ending of the original short story has the main character set out to achieve Elite rank in order to access that, but obviously nothing ever came of that in the game, so it basically amounts to nothing else but the writers wiggling their fingers in your face and going *WOOoooOOOoooo*. There's also the DORK WEEEEL, who might be part of the EFP or not who knows nobody cares.
Fun fact: the title of the game is the result of Jameson realizing that most pilot's skill level plateaus around Dangerous rank, and the only difference between Dangerous-Deadly-Elite is time served, so he advised opening the EFP to people of Elite, Deadly and Dangerous rank too. Hence, "Elite - Dangerous".
>>1807532>What about an AFK type-10 build?It's a box with lasers. Honestly, unless you're doing BGS (God help you, do not do BGS. Trust me, I have done BGS) that kind of optimizing is just useless. Might as well go play another game.
>>1808238This is a pay to win game.
Get with the times boomer.
>>1808718I will wait for sales then
Any recommends for good railgun ships?
>>1808838Anything maneuverable enough to let you aim and with good enough hardpoint convergence to let you hit with all guns. Might as well get a Fer-de-Lance for practice. It's beefy enough to take a beating if you fuck up, and flies well enough to let you aim well
I want to know which spawn of Satan at FDev saw the near unanimous "it was kinda cool once or twice but FUCK doing this shit for all the modules" feedback to Guardian blueprints and decided "hey, I know, let's make them do this shit PER INDIVIDUAL COPY of the new weapons!"
>>1807585>Its not like this is Dune where the navigators have a monopoly on a resource needed for FTL travel.Funnily enough, that was the case at one point. The Galactic Cooperative (a precursor to the Alliance) used to have a monopoly on the quirium drives used in the original Elite, but that tech was lost when they collapsed after the first game.
>rip railgun volley into enemy python
>previous ones have done a good chunk of damage each
>see the shots connect, right where the power plant is
>see the big ol spark effects
>
>zero fucking damage to ship or plant
Very cool
Jesus, fuck I'm rusty as hell. I used to be able to kill two or three Cyclops back to back without even returning to rearm. Good thing I didn't try to restart with a Basilisk, it would've killed me.
>>1809064Fdl was a good pick. Holy fuck i core out power plants in a volley or two.
Is thrre anything as agile as it that can pack as much of a rail punch? The free space for a huge multicannon is nice too, to whittle down small shit i don't want to spend rail ammo on.
>>1807532you can use t9 or cutter, it's fine for low intensity for full afk, on medium if you get unlucky even fully engineered cutter can get killed, so semi afk in the background only, it's ok for passive credits and rank farming (and a ton of engineering mats if you choose only mats giving kill pirates missions)
>>1809859https://www.youtube.com/watch?v=QDdVVYqIbw0
Anaconda
Do the steampunk ships actually blow steam out?!
>>1810180You play in solo and the game has no third person UI so if a tree falls in the woods and no one's around to see it, does it make a noise?
No one sees your steampunk vents and clocks when you're behind them ganking them.
>Fighting Cyclops
>I get it down to the EMP blast
>Drifting with FA off because the shutdown canceller is for pussies
>CONTROLLER DIES
>Change batteries quick enough to get back to the fight
>Realize I drifted too far so I get back too late and watch the Cyclops wake out
Trying the pilgrimage to sag-a.
Man... the galaxy is pretty big. Should've stocked up on more afm refills before i headed out. Maybe a ffith if the way there, jump wise.
>>1810755I didn't need to use the AFM at all when I went to Sag A, and there's a station nearby so you can refill when you get there. Also, check Inara to see if there are any carriers near your position.
>>1810779I've been surfing on neutron stars and have like a 33ly standard jump range. I can prolly make it still, but it's been a bit rough on the fsd.
>>1810732common controller L
>>1810755Ok that's... still nothing to brag about, but at least I'm not getting alien goo all over my ship. In any case, I'll probably have to relearn muscle memory all over once my stick gets here.
>>1810782>33lyYeah, that's... that's barely acceptable for a Bubble Taxi, man. It's gonna be a rough trip.
>>1810786Didn't engineer it or nothin, just an asp explorer with an A-tier drive and some big fuel tanks n scoop. Feels like a waste to engineer it if I'm gonna throw myself into the black hole anyway.
>>1810794You can't actually enter the black hole. You just hit the exclusion zone and drop back to normal cruise if you get too close.
>>1810798That'l do. I just wanna try to get as close as possible and then die or kill myself.
Is it me or are small ships for the Elite class way more annoying than BIG NPC ships.
Chaff actually does something due to their size.
The spam shield cell banks.
Spam heat sinks cause you lose the lock.
Actually dodge.
Seems to suicide ram you making you take unnecessary damage.
>>1811278Small ships are useless for players since they do nothing that a medium ship can't. As enemies, it depends. They usually are just annoying if you can't turn around to get a lock on them. The only fairly annoying ones are the Spec-Ops vultures that show up in Conflict Zones.
>>1811287I would rather fight an Anaconda than a vulture.
After messing around myself yeah Elite AI is better.
The real issue is the aimbot rail guns and plasmas.
>>1810786>tfw 36ly jump range for my great journeyI am getting a mandalay as soon as I can after reaching sagittarius A then I'll fuck off into nothingness
>>1810802Based
>>1811480>Not stopping every 20ly to explore local systems>Not getting first discoveries on multiple worlds and stars everyone skips over with their gigachad friendship drives.
>>1811467By and large in order of difficulty from easier to more annoying:
Big Ship > Small Ship > Medium Ship
The AI can't turn worth shit, so bigger ships are always leaving their PP open to fire and essentially being huge piรฑatas. Smaller ships can buzz around but they melt quickly.
And then you got the fucking tanks like the Alliance or Fed mids that are both quick enough not to show you their belly and also take longer to punch through. One of the reasons why it's always easier to fight the Empire in Conflict Zones (the other being that the Majestic is fucking terrible in addition to being turbo bugged).
>>1811523I do at the very least scan the entire system, if there's exobiology to be done I'll do it. Got a ton of first discoveries
>>1811550Alliance challengers and crusaders and whatever are really easy to deal with, you just have to blow an engine. Since they stick out they're super exposed. Then you can whittle on the power plant for free.
>>1810785What stick?
Are you on M+KB now?
>>1811703This: https://www.vkbcontrollers.com/products/gladiator-nxt-evo-space-combat-edition-right-hand?variant=39887803613302
Which should hopefully arrive sometime this week or the next if Xi Jinping doesn't fuck me over since nobody else ships them to my country except Aliexpress.
I'm using an Xbox Series controller for now.
>Go to Community Goal
>End up fighting Reverski Couriers
>Mamba keeps trying to Ram me
>A bunch of dudes show up to bail me out
>We laugh about the situation
>On the way into the station I have to dodge two Corvette and a Manderlay trying to intentionally ram people
WTH I'm actually having fun. WOW I forgot what it feels like.
Also frag cannons feel great. Noting like ramming someone and unloading everything.
Can I help you officer? I'm just hanging around, exobiology'zing. Someone with my name and appearance murdering your cousins on a Cutter? Why no, I have no idea what you might be referring to. Good day to you too.
>>1811717Gladiator NXT Premium is the bee's knees, I love it, enough buttons to do everything without ever moving either hand (use it with a keyboard), very precise around the center for fixed guns gunnery, and the axis separation in the gimbal mechanism helps you help do clean maneuvers in FAoff.
T.16000M was utter dogshit in comparison, felt like trying to pilot with a compound bow the way it behaved around the center.
Only downside is VKB's config program requires a PhD in slavotronics to get the advanced features working.
>>1811801My previous stick was the Logitech X52, which handled fairly well except for the fact that the damned plug was held together more by wishful thinking than any actual physical matter, so it'd get loose and blink on and off if you ever shook the thing too roughly like, say, during intense combat. Not much worried about the configuration, that one also had a config client with all the intuitive appeal of a 90's flight simulator.
Years after buying FEET simply so I could play in the same instance as others, I finally decided to try actually doing something and, boy that is one bare ass mode. It's hilarious that I heard exobiology had a small lockpicking-esque minigame and they had to get rid of even that to appease people with no reflexes.
Having to go talk to an actual dude to buy and deliver stuff is nice though. I almost wish Elite were better integrated like that: no ship stores, actual walking to the store to buy stuff and ships, etc. The best would be if your character were an actual human who needed to at least eat so you'd need to mind supplies and stuff.
>>1811908the lockpicking thing was fucking retarded, they got rid of it before the odyssey beta was even over
the last thing exploration activities need is more minigames, it is time consuming enough as is
>>1807585>Its not like this is Dune where the navigators have a monopoly on a resource needed for FTL travel.In the first game, everything was ruled by GalCoop, which was pretty much that. Then Frontier Elite retconed the Federation and Empire into having been there all along but, like, just off the map, and GalCoop disappeared until it got a lore reason for having collapsed.
By the way, this means that it's canonical that humans at one point had instantaneous intergalactic drives and then just... forgot how to make those.
FREE ITEM
https://www.elitedangerous.com/store/product/retro-thargoid
>>1811913I remember playing the first elite enough to get the intergalactic drive, it's kind of crazy that it just disappeared. Though does that mean there's humans in other galaxies that can't get home now or something?
>>1812217frame shift drive sputtering, life support filters clogged from recycling the air for what felt like years, guns ablated away by the stellar wind some thousands of lightyears back, i arrive. a small oasis of life in the core of the galaxy, a single small step away from my goal.
apparently, they're looking for exploration data right now. suits me well, given i've got... about 26 000 ly of it.
>>1812217The game's "plot" was extremely nebulous between the first two games and got retconned to hell and back.
Canonically, during Elite, GalCoop had a monopoly on the Quirium drives so the Federation and Empire had very limited influence and chance to expand. With the fall of GalCoop (apparently due to the fallout of the first Thargoid War), the Quirium manufacturing technology was lost. During Elite II the Feds and Empire used the more primitive Class 2B drives that took weeks to traverse Witchspace so they used the SpaceDreamer tech to shift perception of time so that the trip would seem to take only seconds for the pilot. The intergalactic variant of the Quirium drive has been lost tech for over a century by now and is relegated to only a rumor that may or may not have existed in reality.
Also, pre-Quirium, there was the Far Away system, which may or may not be canonical anymore, and all Tritium-fueled ships like Carriers and Motherships now use Class 2C drives, an improved faster version of the 2B, which is why they can hyperjump wherever they want instead of needing to anchor themselves to the biggest object in a system like the Frame Shift drives do.
In reality, the Federation and Empire were only retconned into existence and GalCoop handwaved away in Elite II, which was were the series tried to swerve into being more "realistic" in general.
>>1812271And so i find myself at the end of the journey. The trek was hard, but worth it.
Finally i will plunge into the biggest, most puckered asshole in the galaxy.
EVE didnt have solo only mode but how come ganking isnt a problem like in this game?
heck that game doesnt even have easy mode rebuy insurance like this game
>>1812291Dude what? Have you ever, EVER played eve? Ganks happen all the time. Haulers instantly exploded in hisec, lowsec gates camped to fuck, miners being killed while the killers are being killed by the cops out of pure spite because they play the game as boring as possible (mining in hisec), bait and maximum overmatched engagements, dropping capital ships on fucking frigates
ED is super duper tame.
>>1812295yeah but outside of few rare cases people dont just gank you without incentive
sure the gate bubble is a highway robbery
but they usually do it because they can make some money out of it or doing it for some corp war shits + little salt farming
people interdict newbies trying to get to farseer is just pure seal club griefing
every interaction with other cmd is almost always non-friendly
well maybe its different now because all eve players are now jaded so maybe they are more likely to grief these days cause they got nothing else going on
which I guess is also the same for this game
God allmighty i fucking hate vultures so goddamned much. Fucking bricks of hp cost more in ammo than they give in vouchers and half the goddamned time they spend that hp ramming into you. Fuck vultures.
>Engaged in PvP with some random FDL that attacked me.
>About to fight back
>Phone rings
>Forced to jump out
HELLO SIRS PLEASE LISTEN TO MY SCAM INDIAN BULLSHIT!
Please nuke India.
I have never been this mad.