>>1819925 (OP)
Yes and no, it depends on who you ask. I wouldn't recommend it. Gacha aside, the game is a collection of interesting ideas used poorly, or worse. The plot and worldbuilding aren't bad, but the developers often aren't good at writing dialogue that feels human; this, combined with the lack of facial and body animations, makes the dialogue tedious to follow; add to this the fact that part of the worldbuilding is in the descriptions of items or collectibles scattered around the game map. Another problem is Paimon; you'll have to try this one yourself to understand. Gameplay-wise, the game has some good ideas. Combat is neither easy nor difficult (depending on which characters you use), the elemental reaction system is a great idea but poorly utilized. The endgame is increasingly geared toward veterans, so unless you spend a loy of money, I doubt a new player will be able to easily access it, there simply aren't the resources to build all the necessary characters. Exploration isn't bad and the game world is well-crafted, but ultimately it becomes the same old story: search for chests, collectibles, solve puzzles.
In conclusion, Genshin is a game with potential, but it's held back by the drive for profit at all costs (like the rest of the Hoyo games, poor DHPT), therefore, some flaws aren't addressed, and potential improvements aren't considered. For example, new universal elemental reactions could be introduced, but this could revitalize old characters, and the developers don't want that to happen because they're convinced players won't pull new characters. In reality, players gravitate pull because they like the character for various reasons, or because it's meta, or because they suffer from gambling addiction.