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Thread 58370917

42 posts 10 images /vp/
Anonymous No.58370917 [Report] >>58370938 >>58370958 >>58371959 >>58372090 >>58375307 >>58375565
>tajiri made kanto based on his childhood experiences

Were gambling grandpas hanging out by the side of roads a common sight in 60s/70s Japan?
Why are they found exclusively next to the port town instead of near the city with the casino? Is there a real life basis for this like Stantlers next to Ecruteak?
Anonymous No.58370938 [Report]
>>58370917 (OP)
Aren't there also a couple between Lavender and Celadon?
Anonymous No.58370940 [Report] >>58370967 >>58370990 >>58371011 >>58371126 >>58372039 >>58372105 >>58372388 >>58373492
Not exactly — elderly gamblers casually hanging by roadsides weren’t a common real-world sight in 1960s–70s Japan, but the image draws loosely on older cultural patterns. The closest real precedent is the bakuto (博徒): itinerant gamblers active from the Edo period into the early 20th century who set up temporary gambling houses along highways and in rural post towns. They were the forerunners of modern yakuza groups, operating on society’s fringes rather than in cities. By Tajiri’s childhood, this was long gone, but the romantic image of shady old gamblers on the outskirts persisted in fiction.

So the “gambling grandpas” likely reflect a folk echo of that archetype, not a literal 1970s scene. Their placement by the port rather than near the city casino also fits cultural logic:
• Ports were liminal, transient spaces — sailors, travelers, and drifters created a sense of impermanence and opportunity for low-level gambling or hustling.
• Edges of towns often symbolized places of moral looseness or adventure in Japanese media, compared to the regulated urban core.
• From a game design standpoint, the port is a quieter map area needing atmosphere, while the casino city is already busy and thematically “official” gambling.
• Symbolically, putting casual gamblers at the docks evokes nostalgia — men idling where work and travel meet — a wistful, grounded contrast to the flashy casino.

So while not realistic to Tajiri’s 1970s suburban experience, the trope resonates with older Japanese storytelling about marginal, wandering gamblers, reimagined through Pokémon’s lens of childlike memory and environmental storytelling — much like “Stantlers by Ecruteak” ties ecology to culture.
Anonymous No.58370958 [Report]
>>58370917 (OP)
i always liked his toes
Anonymous No.58370967 [Report] >>58370977 >>58370991 >>58371134 >>58371273 >>58372379
>>58370940
This franchise used to be so rooted in the livelihood of the game makers. Now it is rooted in absolutely nothing, just complacent obligation to put out the bare minimum that Nintendo will alkow Gamefreak to call a full title game.

Where is the bond between creator and creation?
Anonymous No.58370977 [Report] >>58371106 >>58371126 >>58371134
>>58370967
It died when Masuda got away with making the same game 5 more times in a row
Anonymous No.58370990 [Report]
>>58370940
thanks claude, now can you get out of rock tunnel for the 29th time
Anonymous No.58370991 [Report] >>58371106 >>58371126 >>58371134
>>58370967
Now it’s rooted on masuda’s sweet luxurious vacations and whatever his japanese ass manages to understand from the cultures he visits
Anonymous No.58371011 [Report]
>>58370940
Thanks grok
Anonymous No.58371106 [Report] >>58371132
>>58370977
>>58370991
As it should. Nintendo has paid my travel expenses, coke, 5-stars hotel and luxury escorts for over 25 years. If the regions look like a theme park and are lacking of any deep regional nuance besides surface-level Google search, it is because my experience of it all has been a theme park where the cark is a hooker and the high is chemical.

I just can't be bothered.

You'll buy it anyways.
Anonymous No.58371126 [Report] >>58371134 >>58372379
>>58370991
>>58370977
I just feel like so much nuance was lost when they left Japan, their home nation, and started making theme parks. They truly do not understand France, the United Kingdom, Spain, or whatever nation they intend to replicate. It is all so shallow, like a writer writing what they have not lived.

Johto has so much cultural nuance.

>>58370940
Hopefully that will help your blackout strategy.
Anonymous No.58371132 [Report]
>>58371106
GODsuda... I kneeeeeeeeeeeeel
Anonymous No.58371134 [Report] >>58371141
>>58370967
>>58370977
>>58370991
>>58371126
based samefag
Anonymous No.58371141 [Report] >>58374594
>>58371134
Fuck. Got me.
Anonymous No.58371157 [Report] >>58372098
>Johtoschizo thread
No surprise there. I love seeing loser manchildren complain about a franchise that moved on from them over 25 years ago.
Anonymous No.58371273 [Report]
>>58370967
You're replying to AI word salad, anon. It doesn't actually mean anything.
Anonymous No.58371959 [Report] >>58374632 >>58377366
>>58370917 (OP)
He's playing the dice game from Yakuza, there's definitely some sort of cultural link
Anonymous No.58372039 [Report]
>>58370940
I don't get what compels anyone to reply with ai slop, if OP wanted to ask an ai they would have never made the thread in the first place
Anonymous No.58372090 [Report]
>>58370917 (OP)
That route was always so weird to me. It was an empty route with big winding paths through the grass, and the two main trainer classes are the gamblers and electricians with no electrical equipment in sight.
Anonymous No.58372098 [Report]
>>58371157
Gamblers are from Kanto anon…
Anonymous No.58372105 [Report]
>>58370940
Thanks GPT
Anonymous No.58372267 [Report]
Isn't Stantler a deer, I only have to walk 10 minutes from my house to find deer and I live in a city
Anonymous No.58372379 [Report] >>58372386 >>58375115 >>58376594
>>58370967
>>58371126
They still put tons of very Japanese nuance and culture in the games. They use the "region being based on a certain country" mostly for aesthetic reasons. Culturally, it's often still very much Japanese, to the point where non-Japanese people completely fail to pick up on what they were even doing.
Look at Gen 9 for example. The whole core theme of the game is the dichotomy between school and work culture in Japan.
Japan heavily romanticises school. To them, it's all about pleasant childhood memories about growing up and freedom. That's what the academy in SV represents. The protags are on the younger side for that reason. It's the ultimate Japanese fantasy of going to school and having an adventure, during which you grow up a little and form unforgettable bonds, with the freedom to not sit in a classroom all day (as opposed to real life).
Now look at the Gyms and the Pokémon League. The Gym building are literal office buildings. All of the Gym leaders have a career theme: Katie owns a bakery, Brassius is an artist who went through a burnout, Iono is a self-made "influencer" obsessed with fame, Larry is the most stereotypical Japanese office worker you could possibly create (including the fact that he's horribly overworked since he works as a Gym Leader AND Elite Four member), Kofu is a prestigious cook who makes you buy seafood at an auction, Tulip is a supermodel and business woman for her own make-up line, Ryme took over as the gym leader because her sister Tyme retired to become a teacher, and Grusha is a former top-athlete who was forced to retire after an injury.
Then of course there is the Pokémon League, which starts with a LITERAL job interview. A harsh contrast with the easy going school life the MC was enjoying before the "Champion Assessment". And the Champion is a workaholic, uptight business woman who constantly expects the Elite Four and Gym Leaders to work hard and regularly checks up on them to make sure they do so.
Cont
Anonymous No.58372386 [Report] >>58375115 >>58376594
>>58372379
Cont
She is disliked by many Gym Leaders and E4 Members, but of course, none of them really have the spine to say something against her and just do as she says.
So yeah, even when Paldea is "based on Spain", at its core, its about the contrast between childhood and adulthood in a deeply Japanese way. The school setting was definitely not made for Western audiences, most people hated it. It's all Japan pandering in a way only Japanese people can relate.

The DLC could also barely be any less Japanese, not just because it's actually based on a Japanese region for once. The local legend in Kitakami is based on the Momotaro tale, which is very famous in Japan, but barely known outside of it. Further, its core theme is a very current issue in Japan regarding rural towns. Japan is going through a depopulation crisis where people from rural regions move to the city, resulting in rural ghost towns. Some of these ghost towns, desperate for money, turned into complete tourist traps, much to the dislike of the remaining local population. This issue is a core theme in Teal Mask. Carmine doesn't want outsiders there, the community center was newly built exclusively to house tourists and blasts them with brochures and ads, the caretaker often slips up about how he only cares for tourist attractions and money, etc.
All this shit completely flies over your head if you don't know about it, and most non-Japanese players don't. Obviously I didn't know any of this either until I learned about it later and things started to make a lot more sense.
It's ironic as fuck cause I've seen so many retards complaining about how SV is "trying to pander to the west" with whatever /pol/shit drama they made the fuck up, when in truth it's one of the most culturally Japanese games we've had so far. Or did you guys catch any of the shit about school vs work culture or whatever was going on in Kitakami?
Anonymous No.58372388 [Report]
>>58370940
thanking you very much @grok saar
Anonymous No.58373492 [Report]
>>58370940
>•

Fuck off AI scum, this board is for humans only
Anonymous No.58374561 [Report]
I wonder why they kept using the RBY Gambler's "old man in blue kimono" design for the generic old man sprite in RSE ajd DPPt where he doesn't appear.
Anonymous No.58374594 [Report]
>>58371141
based honestychad
Anonymous No.58374632 [Report]
>>58371959
It was in Rurouni Kenshin too
Anonymous No.58375115 [Report] >>58375208 >>58376070
>>58372379
>>58372386
Thank you for the insightful write-up anon.
Though I must say that what they put in can be really out of place to me sometimes. I can stomach the Japanese garden in SM, but the whole section in SV with Kofu the sushi chef and Larry the Japanese salaryman going to an izakaya just doesn't fit Poke-Spain to me.
SwSh is probably one of the few times they included genuine tidbits and showed actual appreciation to the culture, and that's probably because they literally had James Turner the Brit to be the art director.
Anonymous No.58375208 [Report] >>58375382
>>58375115
Yeah they really just can't help making it about Japanese culture, because that's all they are really familiar with. You can't fully understand and reproduce the culture of a country you've travelled to for a week or two or whatever GF is usually doing. So they don't even try. They just look for visual inspiration, and maybe some vague local folklore for some Pokémon. SV also has a vague "age if discovery" theme for example, which makes sense for Spain and Portugal, considering their history.
But on the other hand, Japanese culture tidbits have been in the games since gen 1, so in a way, it became integral part of them. It's just a shame that it flies over the heads of the majority of players.
Anonymous No.58375307 [Report]
>>58370917 (OP)
>called "gamer"
>never calls anyone a nigger
unimmersive
Anonymous No.58375382 [Report] >>58375420
>>58375208
Definitely. And I think part of the appeal of the Pokemon world is the Japanese lens it is viewed through.
But also, you can't expect /pol/tards to grasp nuances, much less actually engaging with the media they lampoon on
Anonymous No.58375420 [Report]
>>58375382
Yeah, it's not like they even try to understand any of the nuances anyway.
Anonymous No.58375565 [Report] >>58376601
>>58370917 (OP)
Pokemon needs to return to Japan.
GF does not understand other cultures as well as their own, every other region besides the first four look like caricatures.
Anonymous No.58376070 [Report] >>58378642
>>58375115
>SwSh is probably one of the few times they included genuine tidbits and showed actual appreciation to the culture, and that's probably because they literally had James Turner the Brit to be the art director
Funny because SwSh gets blasted all the time for being the most like a tourist attraction
The extreme linearity didn't help
Anonymous No.58376594 [Report]
>>58372379
>>58372386
Very good post, probably put more thought into the underlying message than the game directors. Truly S/V, PS1 graphics aside, is a game about the conflict between work and idyllic school culture.
Anonymous No.58376601 [Report] >>58376723 >>58377036
>>58375565
Exactly. They are theme parks, tackling on the most superficial aspects of everything — like a tourist would.

Masuda probably doesn't even bother to leave his hotel during his visits, he just has Ohmori call him an escort and the local dealer to sell him some coke.
Anonymous No.58376723 [Report]
>>58376601
please dive more into your gay fantasy about ohmori owning cp
Anonymous No.58377036 [Report]
>>58376601
Fuck off back to your Ohmori thread
Anonymous No.58377366 [Report]
>>58371959
If a Yakuza game has it, does that mean roadside rambling gambling gramps are still a thing today?
Anonymous No.58378642 [Report]
>>58376070
Well yeah, it's still made by Japanese devs for (mainly) Japanese children. But they had the foresight to install their office Britbong to be the art lead, and also included lesser-known aspects of Brit culture like the Cerne Abbas giant or the strawberry and cream at Wimbledon