>>11777935 (OP)
>No Saturn.
>Has to be stand alone.
>Alot more ram.
>S-Video and component support.
>480p support through VGA/RGBS (under special SCART/RGBS monitors) and component.
>Hardware video and sound rendering.
>Support for carts up to 128MB.
>>11779569
The 32X was 100% Sega of America's idea because of a knee jerk reaction to the 3DO and Jaguar, Japan wanted to go straight to Saturn.
>>11782480
If Nintendo knew rom chips were going to drop in price this would've never happened.
>>11799021
Specs should've been this.
> CPU's
- Sega CD support sold separately.
- Master System and video sync support (as seen in Virtura Racing with the SVP chip) not supported in favor of larger carts at 128MB.
- Twin SH2 32bit RISC chips running at 28MHz.
- Motorolla 68020 @16MHz (Sound)
- Motorolla 68000 @7.68Mhz (for Mega Drive backwards compatibility, disabled in 32X mode)
> GPU's
- 32x VDP that can display to to 16.78 million colors, can display polygons (Tris, NOT QUADS), horizontal and vertical scrolling and do sprite scaling and flipping.
- Support for W, X, Y ands Z axis.
- 150,000 textured polygons, 300,000 flat shaded polygons.
- 4 background layers
- 2 window layers.
- 4096 32x32 sprites, 256 colors per sprite, no line limit.
- 320x240p, supports 640x480i/p, 320x224, 320x448i and 256x224 (the later 3 only for backwards compatibility)
- Sega Genesis/ MD VDP (disable in 32X mode)
> AUDIO
- YMF278C (YMF278B based but with 18 4OP FM channels instead of 6 (out of 18), known as OPL5, also audio compressing support).
- Sega Genesis/ MD - Yamaha YM2612 FM Synth, 8-bit Texas Instruments SN76489, Z80 CPU (disabled in 32X mode)
> RAM
- 32X - 4MB Work RAM, 2MB VRAM, 1MB Audio ram.
- Genesis/ MD - 64KB main RAM, 64KB VRAM, 8KB Audio RAM (disabled in 32X mode)