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Thread 11899225

175 posts 74 images /vr/
Anonymous No.11899225 [Report] >>11899241 >>11899259 >>11899261 >>11899279 >>11899425 >>11899626 >>11899880 >>11899883 >>11899912 >>11900014 >>11900375 >>11902304 >>11902356 >>11903154 >>11903501 >>11904216 >>11907118 >>11912986 >>11916950 >>11919763 >>11925715 >>11926981 >>11928719 >>11928770
>Sega thought THIS would be a system seller
Anonymous No.11899231 [Report] >>11899901 >>11907118 >>11925719
Why did they make a weird game where you fly in circles as a gay clown instead of Sonic?
Anonymous No.11899241 [Report] >>11899248
>>11899225 (OP)
They did? Seems more like they were dumb and let Naka do whatever he wanted because "our special boy made sonic!"
Anonymous No.11899248 [Report] >>11899264 >>11899524 >>11899630 >>11901046
>>11899241
>They did?

Yes

https://www.youtube.com/watch?v=VJlZIiKkIkc
Anonymous No.11899253 [Report]
No other game has ever been as disappointing as this to me. I remember seeing it advertised as free flying in 3D and had to get the game. When I found out you could only move in 2D I was crushed. What the fuck were they thinking?
Anonymous No.11899259 [Report] >>11899552 >>11919768
>>11899225 (OP)
SoA: "PLEASE Naka-San we need a revolutionary new Sonic game to give the Saturn a chance against the Playstation and Mario 64"
Naka: "Here's a mostly 2D game about a gay clown"

Kek, gotta love the Nakameister
Anonymous No.11899261 [Report]
>>11899225 (OP)
>Anon thought THIS is worthy of being spammed over and over
Anonymous No.11899264 [Report]
>>11899248
That's just the poor saps at SoA having to hype up the gay jester the best they can
Anonymous No.11899279 [Report] >>11903565
>>11899225 (OP)
The game has a great ambience and feel to it though
Anonymous No.11899281 [Report]
People have difficulties accepting that Sonic is supposed to be a children's game, and when Sonic Team made another children's game it's absurd to them.
Anonymous No.11899290 [Report]
the "stupid" Sega of America knew it wouldn't sell
Anonymous No.11899296 [Report] >>11899309
I had fun with this game when I rented a Saturn in 96 or 97, but I was 8 or 9.
Anonymous No.11899309 [Report]
>>11899296
Same here, I knew nothing about it beforehand so I wasn't expecting a new sonic or a full 3d flying game. I really enjoyed it, one of my favourite games as a kid
Anonymous No.11899425 [Report]
>>11899225 (OP)
Anonymous No.11899524 [Report]
>>11899248
>0:30
so this is where nintendo stole the idea for the Mario 64 title screen from... interesting
Anonymous No.11899529 [Report]
Nights was the first Saturn game I played back then, at a friends house. I enjoyed it, it made me want a Saturn. Never got one though. Got a modded ps1 instead and burned shitloads of games. I don't think I ever payed for a ps1 game.
Anonymous No.11899552 [Report]
>>11899259
YA JUST GOTTA!
Anonymous No.11899626 [Report] >>11899812
>>11899225 (OP)
>Sega thought THIS would be a system seller
Given the commercial and critical success of the game, they were right
Anonymous No.11899630 [Report]
>>11899248
Why did they just decide to fuck up the marketing in the west
https://youtu.be/WS879v8TsbE?si=8EMv2TQzLaQchn6A
Anonymous No.11899812 [Report] >>11899912
>>11899626
>system seller
>less than 400k units sold
I don't think you know what a system seller is.
Anonymous No.11899880 [Report]
>>11899225 (OP)
The Saturn was way bigger in Japan than in America, and over there this was indeed a system seller. It got to the point where some fans knew Sonic Team mainly for NiGHTS and not...y'know, SONIC.
Anonymous No.11899883 [Report]
>>11899225 (OP)
it sold 500k in japan, making it one of the top 10 best selling games for the entire platform.
Anonymous No.11899901 [Report] >>11903205 >>11903570 >>11903571 >>11903575 >>11903792 >>11903835 >>11903860 >>11903967 >>11904167 >>11904176 >>11904271 >>11904275 >>11904491 >>11904717 >>11904773 >>11906495 >>11906736 >>11906768 >>11906775 >>11906810 >>11906818 >>11906887 >>11907003 >>11907143 >>11907292 >>11907539 >>11908557 >>11908558 >>11908669 >>11909072 >>11914074 >>11919592 >>11925731 >>11926441 >>11926737 >>11926934
>>11899231
They wanted to depict your life as accurate as possible.
Anonymous No.11899912 [Report] >>11899930 >>11899937 >>11901059 >>11901246 >>11904213 >>11904237 >>11928292 >>11929641
>>11899225 (OP)
>>11899812
Best selling Sonic Team Game in Japan btw, yes better than all Sonic games.
I did sell Systems
Anonymous No.11899930 [Report] >>11904203
>>11899912
Burning Rangers only sold 62.896 thou.
Anonymous No.11899937 [Report] >>11901216
>>11899912
It didn’t sell systems, the very reason it sold better than the classic Sonic games is because in Japan more people had the Saturn than the MD.
Anonymous No.11900014 [Report] >>11900046
>>11899225 (OP)
That game literally sold me on buying a Saturn in 2002 for $50 with several games included, but it was wanting to play NiGHTS that fueled me wanting to get it.
Anonymous No.11900046 [Report]
>>11900014
That's almost $100 in today money.
Anonymous No.11900375 [Report] >>11900390 >>11926756
>>11899225 (OP)
Yeah, imagine putting out some niche game nobody wanted or asked for and trying to use that to to get people to buy your system because you're too inept to come up with a main series game for your most popular IP in time for launch even though that's exactly what every single one of your fans is hoping for.
Anonymous No.11900390 [Report] >>11900405
>>11900375
I like Luigi's Mansion way more than Sunshine
Anonymous No.11900405 [Report]
>>11900390
That's cause sunshine is shit, which more to my point is that not only did they not give you a true mario 64 followup at launch but when they finally got around to doing so it wasn't even worth the wait. Sonic Xtreme was going to be shit too so they dumped it.
Anonymous No.11901046 [Report] >>11901047 >>11901070 >>11914218
>>11899248

You didn't even use the commercial where the guy throws the Playstation off the building, with Phil Lamarr saying: ""Fly, plaything, fly. You're not ready". Which is the commercial that I member seeing on TV back in the day. No, Sega of America's advertising was not good at all. They don;t say anything about the game beyond that you can fly around in real time 3D, and they do advertise the NiGHTS 3D pad that came bundled with the game. The magazine ads were OK. NiGHTS was released in August 1996 in North America, a month before Crash Bandicoot on the Playstation on September 9th 1996 (one year anniversary of the NA launch of the Playstation) and Mario 64 was one of the two launch titles for the N64, which released on September 29th 1996. Sega of America was promising investors that Sonic XTreme would launch Christmas 1996... but it never did. So this was Sega's 'big' 3D game to compete against Crash and Mario 64 at a pivotal time before the 1996 Holiday season. The Saturn tanked up against the new N64 and hot as fuck Playstation.
Anonymous No.11901047 [Report]
>>11901046
>You didn't even use the commercial where the guy throws the Playstation off the building, with Phil Lamarr saying: ""Fly, plaything, fly. You're not ready". Which is the commercial that I member seeing on TV back in the day.

This one...
https://youtu.be/jeOWGnI0tmM
Anonymous No.11901059 [Report]
>>11899912
lol look at all these tiny dick numbers
Anonymous No.11901070 [Report] >>11901072
>>11901046

NiGHTS was generally well reviewed across the boards with most magazines. But the problem is that it just didn't appeal to the mass market. Advertising was basically: whatever. Mario 64 was nearly bullet proof with to scores across all magazines. There were a few holdouts. Crash Bandicoot was seen as a surprise hit, had those effective advertisements with the 'guy in the Crash suit' going to NOA to brag about how good Crash is up against Mario 64.
Anonymous No.11901072 [Report]
>>11901070
>with top scores across all magazines.

correction.
Anonymous No.11901216 [Report] >>11904225
>>11899937
Sonic has literally never been popular in Japan
Anonymous No.11901238 [Report]
True, but it was a good game.
Anonymous No.11901246 [Report]
>>11899912
BECAUSE they didn't release a Sonic game
Anonymous No.11902304 [Report]
>>11899225 (OP)
>Yuji Naka forced THIS to try and be a system seller
ftfy
Anonymous No.11902356 [Report]
>>11899225 (OP)
I fucking loved this game. What I wouldn't do to be able to play it again.
Anonymous No.11903154 [Report]
>>11899225 (OP)
The saturn's failure pretty much proves that Sega was always a one-trick pony. Like Microsoft with Halo.
Anonymous No.11903205 [Report]
>>11899901
lol
Anonymous No.11903483 [Report] >>11906749 >>11906836 >>11912968
It's a relic from a parallel reality, true sequel to Sonic CD from a world where it was a smash hit.
Anonymous No.11903501 [Report] >>11903507 >>11904230
>>11899225 (OP)
i don't get these threads, everybody loved nights back in the day, if anything it was dissapointing that it was 2.5D rather than true 3D.
People were hoping for sonic, eventually. Is the slow snowball effect, then we had an inferior port of VF1 when the second already existed, then Sonic R, then games weren't being localized, then missing out on FF etc in the end it was a dissapointment after another and the momentum was quickly gone.

Nights was great.
Anonymous No.11903507 [Report]
>>11903501
>if anything it was dissapointing that it was 2.5D rather than true 3D
Its arcade style is what makes the game great. In 3D you can't have good arcade gameplay anymore. The controls are better in 2.5D.
Anonymous No.11903565 [Report]
>>11899279

this thread is a regular shitpost by still mad Sonic fan, convinced that its existence is a direct solo reason they didn't get any Sonic games sooner on Saturn than the weird 3-d blast or R
Anonymous No.11903570 [Report]
>>11899901
FUCKING KEK
Anonymous No.11903571 [Report]
>>11899901
OH NO NO NO LMFAOOO
Anonymous No.11903575 [Report]
>>11899901
DAMN MY NIGGER GOT BTFO'D
Anonymous No.11903792 [Report]
>>11899901
kek
Anonymous No.11903835 [Report]
>>11899901
Bruuuh lmfao
Anonymous No.11903860 [Report]
>>11899901
NIGGA SAID CLOWN
NIGGA GOT ROASTED FRFR NO CAP 100
Anonymous No.11903967 [Report]
>>11899901
NIGGER WTHHHHH
Anonymous No.11904160 [Report] >>11904182 >>11926945 >>11928283
it's weird, I always complain about lack of creativity and IP fatigue
but at the time I definitely wanted my 3d sonics and streets of rage and shinobis and golden axes
not whatever the fuck this was
I was going to say they were trying to ride the toy story wave, but this predates it, actually. wtf were they thinking?
Anonymous No.11904167 [Report] >>11904271 >>11904361 >>11904714
>>11899901
>they made the game about you! lol!
>samefagging all of these replies to yourself
>too illiterate and mulatto to use "accurately" instead of "accurate"
The standards for put-me-in-the-screencap tier bantz have fallen drastically over the years.
Anonymous No.11904176 [Report]
>>11899901
ROAST THAT MOTHERFUCKER
Anonymous No.11904182 [Report]
>>11904160
I love Clockwork Knight, just like Astal it's like an 8-16 bit action platformer but with 5th gen graphics. We didn't get enough of things like it. Same with Shining the Holy Ark which also feels closer to an 8-16 bit RPG than it does a 5th gen one and I love it for it.
Anonymous No.11904203 [Report] >>11904251
>>11899930
How did they only sell 892ths of a game?
Anonymous No.11904213 [Report] >>11905207
>>11899912
I have different numbers from another site.

Either way any non Nintendo sales numbers are partial at best. Those sales numbers are an indication but not 100% factual.
Anonymous No.11904216 [Report]
>>11899225 (OP)
and none of Shitnic games on there sold jack either
Keep crying
Anonymous No.11904225 [Report]
>>11901216
...until the Adventure titles.
Then it stop being popular there due to modern SEGA retardation.
Anonymous No.11904230 [Report] >>11904231
>>11903501
American insects (literally) are still mad their garrish Bug! clone held little promise opposed to EuroCHAD projects, so they spam NiGHYS threads non-stop!

It's embarrassing.
Anonymous No.11904231 [Report]
>>11904230
*NiGHTS
Anonymous No.11904237 [Report] >>11904248 >>11904251 >>11904328
>>11899912
n64 may hav "flopped" in japan but it literally 10 times the number of million sellers as the saturn

saturn truly was a VF2 machine
Anonymous No.11904248 [Report]
>>11904237
The N64 had fewer releases so obviously customers would all lean towards the same few games.
Anonymous No.11904251 [Report] >>11905194
>>11904237
There were about a 1000 games published for the Saturn in Japan vs abouut 200 for the N64.
>>11904203
Japanese gaming magazine used to have weekly reader rankings, created by send-in-postcards. In the last reader ranking for Saturn games Burning rangers got a rating of 8.90 out of 10.
The actual sales number is to the left.
Anonymous No.11904271 [Report]
>>11899901
>>11904167
LMAO HE HEATED
HE MAD FR
CALM DOWN KEKEKE
Anonymous No.11904275 [Report]
>>11899901
NO WAY KEK
Anonymous No.11904289 [Report]
In that cover I see one-eyed Grue in a purple sweater in an action parkour pose.
Anonymous No.11904324 [Report] >>11905219 >>11905351
the N64 had multiple ground-breaking titles that changed gaming forever.
the Saturn had Virtual Hydlide.
Anonymous No.11904328 [Report]
>>11904237
Let’s be real, both N64 and Saturn got their lunch eaten by Playstation.
N64 was carried hard by some amazing games by extremely talented devs, but objectively, it was almost as big a failure as Saturn.
Anonymous No.11904361 [Report]
>>11904167
Lmao no one gives af about anything you listed. Just walk away. He gotchu good jabroni
Anonymous No.11904491 [Report] >>11904681
>>11899901
Trvke'd
Anonymous No.11904681 [Report] >>11904764 >>11906726
>>11904491
I posted in this thread like 4 days ago why are you still samefagging your own joke no one replied to? Try some variation in your replies to properly samefag, buddy
Anonymous No.11904714 [Report]
>>11904167
>The phrase "as accurate as possible" means to strive for the highest degree of correctness and precision in a statement or action, minimizing errors and maximizing truthfulness.
Anonymous No.11904717 [Report]
>>11899901
LMAO
Anonymous No.11904764 [Report] >>11904773
>>11904681
it's just a brown newfag who recently discovered the delicious salt known as the (You) and is trying to make his lame joke seem extremely epic so other redditors will respond and he can screenshot it
Anonymous No.11904770 [Report]
Who knows, maybe this will convince someone to become a janny
Anonymous No.11904773 [Report]
>>11904764
aw that's cute. Here's another for him >>11899901
Anonymous No.11905194 [Report] >>11905227
>>11904251
>There were about a 1000 games published for the Saturn in Japan vs abouut 200 for the N64

this is absolutely true. however..fun fact
3rd party support for the saturn died earlier than on the n64 in japan. once the dreamcast was launched, saturn was practically dead. the only noteworthy game in 99 was SFA3
Anonymous No.11905207 [Report]
>>11904213
>partial at best
I mean yeah obviously, ain't no way they managed to perfectly track it to the individual copy sold.
Still gone believe them overall considering that Softbank publishing were the first to publish a dedicated Sega console magazine in Japan in 1989 and the only to publish until the exit in 2001 before switching to being a general gaming magazine.
Anonymous No.11905219 [Report]
>>11904324
N64 had some pretty groundbreaking titles for sure, but it didn't help that those for the most part were the few games that came out on N64 in general. PS1 ran circles around both the N64 and the Saturn when it came to the amount of games it had, many of which were also ground breaking in their own ways. There was no shortage of technically amazing games on the PS1 either, without the blurring that came from the 64's anti aliasing.
Anonymous No.11905227 [Report]
>>11905194
I mean the Saturn's console sales started to flatline in late 1996. To give a rough timeline of Saturn vs Playstation console sales in Japan:
December 1996 Sega Saturn: 4.40 Million
January 1997 Playstation: 5.00 Million
June 1997 Sega Saturn: 5.00 Million
August 1997 Playstation: 8.50 Million
December 1997 Playstation: 10.00 Million
March 1998 Sega Saturn: 5.60 Million
March 1999 Sega Saturn: 5.75 Million
Anonymous No.11905351 [Report]
>>11904324

No matter how much of a flop the 32x was... it still sold roughly twice the amount of units that the Jaguar did. Even the Virtual boy sold over 750k units in it's life time. Jaguar's are quite the collectors items. The system that tanked the Tramiel era of Atari. By 1995-1996 Tramiel could have stayed in the home computer market and just started making Pentium machines with some wicked custom GPU's and audio hardware.
Anonymous No.11906495 [Report]
>>11899901
GET MEME'D
Anonymous No.11906726 [Report] >>11906764
>>11904681
Nigga, are you still crying over a random shitpost LOL
Anonymous No.11906736 [Report]
>>11899901
holy shit lol
Anonymous No.11906749 [Report] >>11906754 >>11908652
>>11903483
This.
I come from the timeline where Saturn was more well known and Nights was a beloved game, though yeah, still not many got to experience it, but I noticed after 2012 (timeline shifts and merges), a lot of people started saying they never even knew the Saturn was a thing. Those are from the timeline where the Saturn wasn't materialized, and we're all in one timeline now.
Anonymous No.11906754 [Report] >>11906761
>>11906749
Do you have the combination for the universe where Resident Evil 2 got a Saturn port and Code Veronica doesn't exist? Asking for a friend.
Anonymous No.11906761 [Report] >>11906779
>>11906754
I remember RE2 on Saturn, but no, Code Veronica still came out for the Dreamcast
Anonymous No.11906764 [Report] >>11912941
>>11906726
You are samefagging 50 replies like a schizo. Stop being so mad that no one laughed at your unfunny joke
Anonymous No.11906768 [Report] >>11906773
>>11899901
Gottim!
Anonymous No.11906773 [Report]
>>11906768
Calm down little buddy and take your medicine
Anonymous No.11906775 [Report] >>11907081
>>11899901
Anonymous No.11906779 [Report]
>>11906761
I'll take it
Anonymous No.11906810 [Report] >>11907081
>>11899901
WHAT THE HELL LMAO
Anonymous No.11906818 [Report] >>11907081
>>11899901
KWAB
Anonymous No.11906836 [Report]
>>11903483
Anonymous No.11906887 [Report] >>11907081
>>11899901
fucking hell lol
Anonymous No.11907003 [Report] >>11907081
>>11899901
lool
Anonymous No.11907081 [Report]
>>11906775
>>11906810
>>11906818
>>11906887
>>11907003
You are embarrassing yourself little guy.
Anonymous No.11907118 [Report]
>>11899225 (OP)
>>11899231
fuck you, i like it
Anonymous No.11907143 [Report]
>>11899901
SHIIIT
Anonymous No.11907292 [Report]
>>11899901
Dude did bro dirty
Anonymous No.11907539 [Report] >>11908713
>>11899901
Kramer and the Hulkster are laughing at racist jokes together in heaven
Anonymous No.11908557 [Report]
>>11899901
Nigga got destroyed and he still cumming on the thread crying. No shame
Anonymous No.11908558 [Report]
>>11899901
AYOO PUT ME IN THE SCREENSHOT
Anonymous No.11908652 [Report]
>>11906749
The 2012 thing is because sega put NiGHTS remaster INTO DREAMcast collection. And it just makes too much sense for it (the ps2 version in particular) to be a Dreamcast game.
Anonymous No.11908669 [Report]
>>11899901
haven't seen a rape like this since zanzibar
Anonymous No.11908713 [Report] >>11908991
>>11907539
Kramer died??? when
Anonymous No.11908991 [Report]
>>11908713
>Kramer died??? when

Maybe he means the guy from the Cosby show?
Anonymous No.11909072 [Report]
>>11899901
Fag got BTFO'd
Anonymous No.11911589 [Report]
I'm tired of playstation fanboys
Anonymous No.11912941 [Report] >>11913853
>>11906764
Ur mum samechugging on 50 dicks dude
Anonymous No.11912968 [Report] >>11914896
>>11903483
>A 2D Sonic in the NiGHTS engine
>ninja lights every where
anon, stop, you're making me cum fast.
Anonymous No.11912986 [Report] >>11913961
>>11899225 (OP)
I asked my parents to buy a Saturn for this game. But I also loved Little Nemo, so I was based from a young age.
Anonymous No.11913853 [Report]
>>11912941
2 days to think and that's the best you can do? Sad
Anonymous No.11913961 [Report]
>>11912986
i loved Little Nemo and knew to go with the superior Playstation.
months after this game appeared on kiosks, my reaction was
>Where the FUCK is Sonic?
Anonymous No.11914074 [Report]
>>11899901
Gotdamnnn
Anonymous No.11914218 [Report] >>11915013 >>11915024
>>11901046
>They don;t say anything about the game beyond that you can fly around in real time 3D
That's literally the entire game bro.
Anonymous No.11914265 [Report]
We have this thread every week.
Anonymous No.11914896 [Report] >>11926502
>>11912968
What *are* ninja lights? I keep hearing that term and from what I gather it's a standard lighting system on Dreamcast (maybe on Saturn too? Or was that only for Sonic Team games?). But the one game on Dreamcast that has lighting similar to NiGHTS is Sonic Adventure 1, which eschews ninja lights in favor of the Lantern lighting system, and Sonic Adventure 2 might not use either of those light systems?? It's all so confusing
Anonymous No.11915013 [Report]
>>11914218
>That's literally the entire game bro.

Sure it is... but there were no commercials highlighting the character NiGHTS, what this world is about... no short montage of CG cutscenes from the game showing the Elliot and Claire going to sleep and turning into NiGHTS. Unlike the original Sonic the Hedgehog advertising, where Sega of America's advertising made sure to introduce viewers to Sonic. Nintendo didn't really have to introduce anyone to Mario when the Mario 64/ N64 ads hit. Sony's advertising for Crash bandicoot gave you a sense of who Crash was via the wacky 'guy in a Crash suit' advertising, that was a constant thing through out the entire run of the PS1...

https://youtu.be/mTi5EaocGaY

NiGHTS advertising was really removed from the lead character NiGHTS. Which kinda says that Sega of America had no faith in Sonic Teams 'gay flying Jester' in 1996.
Anonymous No.11915024 [Report] >>11915090
>>11914218
>That's literally the entire game bro.

Sure it is... but there were no commercials highlighting the character NiGHTS, what this world is about... no short montage of CG cutscenes from the game showing the Elliot and Claire going to sleep and turning into NiGHTS. Unlike the original Sonic the Hedgehog marketing campaign, where Sega of America made sure to introduce viewers to Sonic and put the character up front and center. NiGHTS advertising was really removed from the lead character. Which kinda says that Sega of America had no faith in Sonic Teams 'gay flying Jester' in 1996. Nintendo didn't really have to introduce anyone to Mario when the Mario 64/ N64 ads hit. Sony's advertising for Crash Bandicoot gave you a sense of who Crash was via the wacky 'guy in a Crash suit' advertising, that was a constant thing through out the entire run of the PS1...

https://youtu.be/mTi5EaocGaY
Anonymous No.11915057 [Report] >>11926972
that's the reason SEGA threw it in, 2001.
SEGA's competitors had massive, gigantic hype for what they were going to put out next. because of the games they released the previous generation.
what the fuck did SEGA have that anyone was looking forward to?
they put all their hopes (and money) into Shenmue, and when it flopped, they gave up.
Anonymous No.11915090 [Report]
>>11915024
>Sega of America had no faith in Sonic Teams 'gay flying Jester' in 1996. Nintendo didn't really have to introduce anyone to Mario when the Mario 64/ N64 ads hit. Sony's advertising for Crash Bandicoot gave you a sense of who Crash was via the wacky 'guy in a Crash suit' advertising, that was a constant thing through out the entire run of the PS1...


'Launch' Sonic the Hedgehog 1 ads from June 1991:
The ad is a parody of the old SNL church lady bit by Dana Carvey.. but the ad promote Sonic with 'tude and that he is really fast, and more interesting than the 'nice boy Mario'.

https://youtu.be/VJwk27PSlig

Launch Super Mario World ad from August 1991:
https://youtu.be/ZDG40y2U-4Q

Ot explains Mario well, as if Nintendo had to explain anything about Mario back in 1991...

The early pre-launch Crash Bandicoot ads gave people a good sense of the character of Crash and the wacky humour. Very effective ads:

https://youtu.be/bLdQczq3NMM

Launch Mario 64 ad, doesn;t really explain anything about Mario, and mostly focuses on the 3D aspects of the console...

https://youtu.be/vET-iI33fLM

'Got Milk' ad that features Mario 64, this ad played a lot on TV around the same time as the launch of Mario 64.. it is crazy how much this ad sole people on Mario 64 and it is not an add for the game at all.

https://youtu.be/1uDQ8mTYUHQ

The NiGHTS NA launch ads didn;t really explain anything about the character or the world... just 'You can fly around in 3D and... the Saturn has two processors the Playstation does not... therefore the Playstation can't do NiGHTS. Anyone who saw these ads on TV and new nothing beforehand, would be left clueless. Or they would be wondering where Sonic is.
Anonymous No.11916950 [Report] >>11919653 >>11922103
>>11899225 (OP)
I love SEGA, but the fact that they were so uninterested in bringing Sonic to the Saturn just shows that they deserved their fall. It was so obvious that Sonic needed to be a priority and a decent 3D Sonic could've been a system seller... heck, even X-Treme could help them a lot if it had come out, even if it looked subpar.
Anonymous No.11919592 [Report]
>>11899901
Based
Anonymous No.11919653 [Report] >>11919934 >>11923643
>>11916950
Sonic X-Treme would have been fucking murdered by Crash Bandicoot and Mario 64 in the press. It wouldn't have hurt the Saturn's reputation much because the console was already dead in America but all of the kids unfortunate enough to own a Saturn would have been bullied even harder than they already were.
Anonymous No.11919763 [Report] >>11926980
>>11899225 (OP)
They didn't, you fucking retarded zoomer. On the contrary Sega of America tried to boycott it, just like with every other great games from Sega of Japan that were "too Japanese" and "cutesy" for the "cool American audience". Sega of America even tried to boycott Gunstar Heroes and Dynamite Headdy, two of the best selling Mega Drive games and from its most famous exclusives.
Anonymous No.11919768 [Report] >>11919857
>>11899259
Gee, if only SoA could make their own Sonic game instead of being useless arrogant bitches that claimed Sonic's success as theirs just because they made a more aggressive marketing.

Meanwhile Brits made two Sonic games at same period.
Anonymous No.11919857 [Report] >>11926473 >>11926943
>>11919768
>Brits made two Sonic games
you mean the worst controlling racer of all time and the isometric game all the kids hated?
Anonymous No.11919934 [Report] >>11919956
>>11919653
I don't know why, but from the little we have regarding Sonic X-Treme, I feel like I would've loved playing it.
Anonymous No.11919956 [Report]
>>11919934
Don't get me wrong, from what we've seen from the game it would have probably been a lot of fun. But it would not have had graphics anywhere near Mario 64 or Crash. Even if the gameplay was 100x more fun than either of those games, the press had already decided that the Saturn was a flop, The graphics weren't good enough to sell with a commercial and almost no stores had a Saturn kiosk for people to demo games. There was no hope.
Anonymous No.11922103 [Report]
>>11916950
Gay jester was more important because uhhh mub burnt out!
Anonymous No.11923643 [Report] >>11923854
>>11919653
true, what "whatif" enjoyers don't get, is that sega saturn needed a sonic game in december 1994 or april 1995. Not a sonic game in 1996.

Hell even sonic jam in december 1994 would have been OK. Not in 1997-1998.
Anonymous No.11923854 [Report]
>>11923643
>sonic jam in december 1994
people would have been pissed.
first off, we wouldn't have gotten it for another 5 months. Japan does not buy Sonic games so it'll sell maybe 100 copies there before it's released locally.
second, it would have cut into sales of the Genesis versions of the games. dude, December 1994, Sonic 1 is only 3 years old.
take a look at 3D Blast. the Genesis version outsold the Saturn. old customers are not going to be happy to rebuy a collection of games they might already own, newcomers would be the main target. so you've already targeted a smaller group of customers, instead of something everyone might be interested in.

maybe, MAYBE if the Saturn collection had upgraded features people would go easier on it. i'm talking full soundtrack in CDDA and animated intros/endings for each game. but even then, most people wouldn't have gone for it.
Anonymous No.11925715 [Report]
>>11899225 (OP)
It sold it to me, but I was massively disappointed. I thought I'd be flying around that big open city and doing cool missions. Instead it was Superman 64 flying through rings shit but in 2D which is even worse.
Anonymous No.11925719 [Report]
>>11899231
NiGHTS is a cute girl actually
Anonymous No.11925731 [Report]
>>11899901
KEK
E
K
Anonymous No.11926441 [Report]
>>11899901
Lmao. Gottem.
Anonymous No.11926473 [Report] >>11926486 >>11926497
>>11919857
>the worst controlling racer of all time
another guy who got filtered by not using the shoulder buttons.
Anonymous No.11926486 [Report]
>>11926473
the best part about Sonic R is if you let it sit for a minute and watch the demos, not even the fucking AI can manage to keep from crashing into shit
lol
Anonymous No.11926497 [Report] >>11926506
>>11926473
The game is still unplayable dogshit even with the knowledge that the shoulder buttons make the character turn slightly more.
Anonymous No.11926502 [Report]
>>11914896
It's a lightning system used in sonic adventure and I'm guessing a holdover from the Saturn. Saturn could only do lightning in its highest color count mode which meant textures took 2x the space, so it was completely useless. If you applied it to textures using 8-bit palette colors, things got weird because the gouraud shading was a mathematical +/- 0-16384 operation on the VDP1 but palettes were stored in the VDP2, VDP1 had no concept of color. So you either broke everything because the shading now referenced the completely wrong palette, or you took this into account and set up your palette with hard coded lightning values. Per every color. Of every texture. However they definitely got this working in Nights because it had colored lightning, and Burning Rangers too. It looks really funky cause it's basically 256 color textures with 2-3 values of lightning, it's cartoony and oversaturated.

Now with the Dreamcast, Sega specifically asked Videologic to add palette support for the PowerVR2. I guess this meant that it could do sort of the same trick. So you could set up a custom palette, which makes textures turn into funky colors when lit in a certain way, instead of just adding dull additive blending. It would also make sense why they'd need to remove this for every port because keeping it means needing to write some custom pixel shader lightning engine which they either did not have the time for, or the expertise to even understand.

this is just a guess on my part.
Anonymous No.11926506 [Report] >>11926512
>>11926497
>The game is still unplayable dogshit even with the knowledge that the shoulder buttons make the character turn slightly more.

Nah, you can play the game just fine. The only real problem is the short draw distance and lack of tracks. But it was done in like 6 months so it is what it is. They fixed the draw distance and added the planned weather effects on the PC port (but then fucked up the lightning making all levels look dull, unless you played it in DirectDraw mode, and then later releases pretty much removed that setting from the game).
Anonymous No.11926512 [Report] >>11926554 >>11926570
>>11926506
>Nah, you can play the game just fine.
It's literally impossible to play without bouncing off the walls.
Anonymous No.11926554 [Report]
>>11926512
and don't forget the myriad of spots in every track where the camera will love to show you the floor instead of the path that's coming up, or a wall, or how some corners you can get stuck in the geometry.
Anonymous No.11926570 [Report] >>11926573
>>11926512
It is possible, what are you on about? And even aside from that, it's not like you can't play well even with that in mind. Sonic R isn't some "lolrandom uncontrollable" game, it can be learned and the course design was made for just that, so even things like beating the game as Amy or Tails Doll on hard are doable. The average game like it, such as one of the Ridge Racer games, would push you around for not wanting to learn the controls and course design, that's just how these games are.
Anonymous No.11926573 [Report] >>11926640
>>11926570
show us a vid of someone running a lap on any track without bumping off everything
Anonymous No.11926640 [Report] >>11926790
>>11926573
https://files.catbox.moe/6wht6s.mp4
Tails Doll makes this track somewhat easier, but water is mostly isolated to areas where it's safe to jump without running into anything, so it doesn't make much of a difference here.
Anonymous No.11926737 [Report]
>>11899901
FIRE IN MY HOLE
Anonymous No.11926756 [Report] >>11926829
>>11900375
I will never understand why this game gets so many hate posts here. It's a great game, same with Pikmin. Never owned a GameCube, but I still loved playing this on my friend's.
Anonymous No.11926790 [Report] >>11927113
>>11926640
>I used a character that can't sink so it doesn't matter how many times i land in the water
yeah, and fighting games are somewhat easier when you pick the secret unlockable boss characters.
anon, you don't even bother trying to avoid the hazard at all and just sale over large patches of water at 35 seconds in. lol

> it's safe to jump without running into anything
except all the water

https://litter.catbox.moe/p1us8cvhk4upkcd2.mp4
Anonymous No.11926829 [Report]
>>11926756
>Never owned a GameCube
That's why then. You didn't know the joy paying $200 for a brand-spanking new console and $50 for the what you thought would be the new Mario 64 only to realize it was a glorified tech demo that you could beat the same day you got it.
Anonymous No.11926934 [Report]
>>11899901
Anonymous No.11926943 [Report]
>>11919857
>all the kids hated
Okay J's Reviews
Anonymous No.11926945 [Report]
>>11904160
It's kino
Anonymous No.11926972 [Report]
>>11915057
Yet Shenmue destroy all the PS2 catalogue
Anonymous No.11926980 [Report]
>>11919763
>Gunstar Heroes and Dynamite Headdy, two of the best selling Mega Drive games and from its most famous exclusives.
Zoomer moment
Anonymous No.11926981 [Report] >>11926993 >>11927008
>>11899225 (OP)
America deserves hell for refusing their specially served slop to their territory.
This would have make buzzes on the press for it's name, story, and 3D platform action.
Hudson don't fucking miss.
Anonymous No.11926993 [Report] >>11927009
>>11926981
I love playing with me Willy
Anonymous No.11927008 [Report] >>11927012
>>11926981
if this guy didn't make buzz, why would that guy?
Anonymous No.11927009 [Report]
>>11926993
Willy, the lovable Wanker.
Coming to a Saturn near you...NOT! MWAHAHAHHAH
Anonymous No.11927012 [Report] >>11927047
>>11927008
Looks satanic
Anonymous No.11927047 [Report] >>11927128
>>11927012
almost like some sort of devil, huh?
Anonymous No.11927113 [Report]
>>11926790
>anon, you don't even bother trying to avoid the hazard at all and just sale over large patches of water at 35 seconds in. lol
Because Tails Doll is a floating character, meaning that he doesn't need to jump over water. I chose him to show that even a weaker character that has more trouble doing things like shortcuts/jumps can do this, but I must apologize and say that indeed, if seeking to avoid bumping, he's one of the easier characters to use. Here's the same done with Sonic and Metal Sonic:
https://files.catbox.moe/lshonu.mp4
https://files.catbox.moe/lfishm.mp4
Regarding the jump you show, it's best to start turning just as you're about to leave the ramp, rather than in the air, and stick around the middle of the ramp as you do so. Additionally, it's worth letting go of the accelerator in the air halfway through the jump in order to make the sharp turn, as you won't lose much speed from this and will avoid falling into the water or bumping into the large pillar by doing so. For Sonic, most of the water can be skipped by just jumping (or choosing a different path), which is what I was referring to when saying that it's safe to jump, but with Metal Sonic, you'll want to jump early and turn in the air in order to avoid the water and prepare for the walls ahead. Metal Sonic is worse at turns, so while it's best to just tap the drift buttons as Sonic, you'll need to hold them at certain points with Metal, even at the first sharp turn before the ramp. Similarly, while you can just let go of the accelerator with Sonic, you'll want to slightly brake as Metal on some of the sharper turns to avoid bumping. Metal has very high acceleration, so avoiding bumping as him is rewarded with better times.
Anonymous No.11927128 [Report]
>>11927047
Yeah.
Anonymous No.11928283 [Report]
>>11904160
SEGA Co Ltd wanted that Disney cock so bad since the Tails' Skypatrol original crossover.
A bit of the opposite of Nintendo who wanted to make a love letter game to Osamu Tezuka on the N64 before the tragedy happened.
Anonymous No.11928292 [Report]
>>11899912
>CHADwork Knight outselling a Dragon Ball game since the height of it's japanese popularity
FUCCCCK Im such an loser final boss.
Anonymous No.11928719 [Report]
>>11899225 (OP)
Idk but I want to cum on sonic
Anonymous No.11928770 [Report]
>>11899225 (OP)
What's really baffling is the sequel they made 10 years after that managed to be a much weaker game. Original NiGHTS is pure soul though and a technical marvel for the Saturn.
Anonymous No.11929641 [Report]
>>11899912
The west matters more than japan
Anonymous No.11932074 [Report]
Playing SimCity 200 on Saturn sounds like ass.