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Thread 11971718

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Anonymous No.11971718 >>11971779 >>11971913 >>11972149 >>11972387 >>11972406 >>11972641 >>11972665 >>11974898 >>11975169
Dark Forces II
This was WAY better and more revolutionary than Half-Life. Deserves so much more recognition.
Anonymous No.11971779
>>11971718 (OP)
Yea I’d always take this over half-life 1.
Anonymous No.11971796
I always see Wolverine in the bottom left corner
Anonymous No.11971913
>>11971718 (OP)
I like this game my only problem is force powers are tied to secrets so you basically have to find them all and some are easy to miss. Great game tho I agree amazing
Anonymous No.11972149 >>11972161 >>11972401 >>11972646
>>11971718 (OP)
>watch a speedrun
>dude takes 7+ minutes to finish the first level

A good reminder of why I hated the game. Gigantic levels that just keeps going on and on and on wihthout end. And you're forced to search every nook and cranny for them force powers. No, DF1 was the better game
Anonymous No.11972161
>>11972149
boomer shooter levels are good
Anonymous No.11972234
I still have all Dark Forces games. I loved the series. Jedi academy was great.
Anonymous No.11972387 >>11972403 >>11972612
>>11971718 (OP)
Is the Darth Vader box variant rare or what?
Anonymous No.11972392
The second half of the game kinda drops the ball hard since it's just spaceship level after spaceship level after spaceship level after spaceship level. Fuck. The first half of the game has it so good though.
Anonymous No.11972401
>>11972149
A good reminder of why I loved the game. I hate games that revolve entirely around close-knit corridors, without a sense of scale to give you a feeling for the size of the world you're in.
Anonymous No.11972403 >>11972612
>>11972387
Huh?
Anonymous No.11972406 >>11974612
>>11971718 (OP)
i thought it was more fun desu
the thing halflife did that made it so important was its engine, and its cinematic presentation
personally, i again prefer the cheesy cutscenes in DF2. but denying the importance of halflifes in-engine cutscenes on vidya going forward is rarted. it set a new standard in shooters
Anonymous No.11972612
>>11972387
That's the release that came with Mysteries of the Sith.
>>11972403
A different re-release.
Anonymous No.11972641
>>11971718 (OP)
half life is more narrow but it does everything within that space better.
Anonymous No.11972646
>>11972149
>Gigantic levels that just keeps going on and on and on wihthout end.
this applies to df1 as well.
Anonymous No.11972665 >>11972865
>>11971718 (OP)
>more revolutionary than Half-Life
Elaborate.
Dave No.11972682
It's pretty cool
It works great with any controller as well
Anonymous No.11972865 >>11974612
>>11972665
It came out earlier and had more impressive visuals, arguably. The size of the maps is ludicrous.
Anonymous No.11974612 >>11974625 >>11974834
>>11972406
It's the modern edgy thing to do nowadays. Shit on classics in order to feel special.
Fun fact: you can like Dark Forces without shitting on Half-Life. Doing so is just plain moronic

>>11972865
That isn't revolutionary. Half-Life 1 was revolutionary not because of the graphics or size of maps. It was revolutionary because of its storytelling without cutscenes, it's top-of-the-line AI for the time, its focus on a hero who wasn't some buff chad or obvious good guy and instead was just a nerd trying to live through things, and its clever mixture of great gunplay with puzzles and platforming that was superior to other games. Oh and having a realistic world too
Anonymous No.11974625 >>11975000
>>11974612
>It's the modern edgy thing to do nowadays. Shit on classics in order to feel special.
I agree that liking one isnt mutually exclusive to the other, but I think in this case its more of JK being overshadowed by HL1 when both were very good, and JK not getting as much credit as it deserves. I still prefer it and MotS to Outcast and Academy, even for their flaws.
>a hero who wasn't some buff chad or obvious good guy
True, but Kyle/Mara can not only go bad and play the rest of the game as a dark jedi, but the moment you do was a pretty left field narrative choice at the time. Add to that the limitations that various force powers broke and it stood out a lot at the time. Then again we had a lot of games trying crazy new shit at the time, like Descent only a few years earlier.
Anonymous No.11974834 >>11975000
>>11974612
>It was revolutionary because of its storytelling without cutscenes,
Being boxed in a room you can't leave isn't revolutionary.
>a hero who wasn't some buff chad or obvious good guy and instead was just a nerd
You clearly skipped training section because nerds aren't thought to shoot people and plant explosives. Also they don't have suits that allow you to jump 10 meters.
Anonymous No.11974898 >>11975006 >>11975180
>>11971718 (OP)

>terribly paced levels barely held together by FMV's
>FMV's have aged poorly and the acting is ridiculous
>laughably bad physics that can injure you if you move to quickly
>whole new Lucasarts original 3D engin from scratch was only good at making giant box levels
>actual leap of faith segments that you'd need a guide to figure out
>confusing and clunky level layouts
>terrible boss fights.. with terrible forced (lol) lightsaber mechanics
>ridiculously odd AOE damage from the most useless grenade in a game ever designed
>Hit scan enemies in a game with projectile-based laser weapons
>Stupid fan fiction tier story that was only barely referenced later on
>the plot has really nothing to do with the first dark forces and the title sucks.

Idk man. Product of it's time for sure. I literally played it last year after not touching it since 1997.
Anonymous No.11975000 >>11975468
>>11974625
>but I think in this case its more of JK being overshadowed by HL1
It's a Star Wars game. Franchise games are never going to get much approval from the public unless they are so obscenely revolutionary that nothing like it has been tried before, IE Batman Arkham. It has some cool things but it's expected that people saw HL as more interesting and new than a Star Wars game

>>11974834
>Being boxed in a room you can't leave isn't revolutionary
Tf you talking about? The intro tram? Cause that lasts five minutes tops you retard. It is simply undeniable that Half-Life's storytelling is extremely revolutionary for its time, it's like denying the effect Doom had on shooters, utterly mental.
>You clearly skipped training section because nerds aren't thought to shoot people and plant explosives
You mean the Hazard Course? Gordon IS a nerd regardless of if he has training with firearms or if the HEV is a powerful suit. There is an obvious difference between him and BJ/Doomguy/Duke/Katarn. He's still meant to be an everyman, a scientist who was trained to fight in case of emergency but who didn't expect to be the hero in an alien invasion and subsequent government coverup op. This is the very basis of what makes Half-Life Half-Life, much like the basis of Doom is Doomguy destroying the entirety of Hell for what they did to his planet and his pet rabbit.

Honestly you seem like you're bitching for no reason. You aren't cool for hating HL, you're just a hipsterfag with no appreciation for the evolution of FPS games
Anonymous No.11975006 >>11975472
>>11974898
>Stupid fan fiction tier story that was only barely referenced later on
This is basically everything in the old EU's pre-PT era, although not as bad as with Disney. Sure you had your good Thrawn content and Rogue Squadron but you also had shit like the Vong, Dark Empire, all of Legacy, the weird Marvel comics, the retarded interpretation writers had of the Clone Wars before Lucas came in... honestly overall it was a mess
Anonymous No.11975169
>>11971718 (OP)

They were both revolutionary. They were both fun to play. The reason Half Life is often seen as more revolutionary is several fold:

Sales, HL was by far the biggest selling PC game for a long time

JK was a Star Wars game and like many licensed games is therefore often forgotten in terms of boundary pushing significance (see also, Terminator: Future Shock - full 3D environment and enemies, and Mouse look a year before Quake)

JK wasn't easily playable on modern machines until quite recently, meaning a lot of people just ignored it.

JK had some online presence, but was marred by dial up connections, and no real modding scene until much later on. HL came in as DSL was becoming commonplace, and Valve heavily encouraged mods and maps, meaning Counterstrike, Team Fortress and many other great mods that later became their own games.

I say all that as someone for whom opening JK on Christmas day and playing Nar Shadaa after Christmas Dinner was a core memory experience.
Anonymous No.11975180
>>11974898
>>FMV's have aged poorly and the acting is ridiculous

Have you watched the original trilogy recently? It's ham from beginning to end. Star Wars was a melodrama, before they evolved it with the prequels and other content, this was 100% in keeping with the style and feel of it.

As for the box levels comment, what do you think the Quake engine does? JK's engine just allowed for bigger boxes, and grander scales. I am struggling to think of a game that really did much in the way of similar level design before Halo.
Anonymous No.11975468
>>11975000
>Franchise games are never going to get much approval from the public unless they are so obscenely revolutionary that nothing like it has been tried before, IE Batman Arkham.
Arkham did a lot of new shit, but it also retreaded a lot of ground as well. You're overstating the difference to try to make your point, when people who actually played and understood everything it had to offer (including the multiplayer) feel it did even more "revolutionary" ideas. One of Treyarch's first games was an action platformer where you had locational damage/health for both players and enemies, used the numpad to allow near full degrees of control of your attacks, and yet people only know them for fucking call of duty. And yes I realize that goes outside of your focus on the presence of a license but thats a fucking stupid distinction regarding the 90's. Especially around the time of fucking Goldeneye.
Anonymous No.11975472
>>11975006
I will take the entirety of the EU vs almost anything we ended up with after it was retconned. Especially the shit they tried to appropriate. A lot of it needs curation, but even amateur shit looks better than the new "official" content.
I wouldn't care if Kyle basically became a living supernova for the force itself after the valley of the jedi shit and has to excommunicate himself regularly to not fucking explode, that would be a cooler extreme to take the universe to and I fucks with it compared to the new dogshit.